From: 3
Right Door
To: 3
Right Door
Charge a spark along the bottom of the room and use it to spark through the right side door. Requires opening the door and shutter first. Requires: { "notable": "Shinespark through Wave Beam Door" } "HiJump" { "or": [ "SpaceJump", "Grapple" ] } { "or": [ { "obstaclesCleared": [ "A" ] }, "Wave", { "and": [ "h_canHeatedBlueGateGlitch", { "heatFrames": 60 } ] } ] } { "or": [ { "and": [ "canTrickyDashJump", "canWalljump" ] }, "SpaceJump" ] } { "canShineCharge": { "usedTiles": 28, "gentleUpTiles": 3, "gentleDownTiles": 3, "openEnd": 0 } } { "heatFrames": 780 } { "shinespark": { "frames": 57 } } Exit condition: { "leaveWithSpark": {} } Clears obstacles: A |
Requires: { "heatFrames": 250 } "h_canHeatedBlueGateGlitch" Clears obstacles: A |
Requires: "Morph" { "heatFrames": 260 } "h_canHeatedBlueGateGlitch" Clears obstacles: A |
From: 5
Middle Junction (Ledge Right of Morph Tunnel)
To: 2
Middle Left Door
Requires: "Morph" { "heatFrames": 150 } "h_canHeatedBlueGateGlitch" Clears obstacles: A |
From: 5
Middle Junction (Ledge Right of Morph Tunnel)
To: 2
Middle Left Door
Requires: "Morph" { "heatFrames": 150 } "h_canHeatedBlueGateGlitch" Exit condition: { "leaveWithRunway": { "length": 11, "openEnd": 0, "gentleDownTiles": 4 } } Clears obstacles: A Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":90}]} {"types":["super"],"requires":[]} {"types":["powerbomb"],"requires":[{"heatFrames":110}]} |
From: 5
Bottom Floating Platform Junction
To: 5
Bottom Floating Platform Junction
Requires: { "heatFrames": 135 } "h_canHeatedBlueGateGlitch" Clears obstacles: A |
Build up 34 tiles worth of run speed and jump into the door on the last frame. Hold angle up through the transition but also aim down to duck below the ceiling until Samus is past it. Fire the Super Missile frame perfectly to open the gate. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 34 } } Requires: { "notable": "High Speed Gate Glitch" } "h_canHeatedGreenGateGlitch" { "ammo": { "type": "Super", "count": 1 } } "canInsaneJump" Clears obstacles: A |
Requires: "h_canNavigateHeatRooms" "SpaceJump" { "heatFrames": 180 } |
Requires: "h_canNavigateHeatRooms" "canSuitlessLavaDive" "Gravity" { "or": [ "HiJump", "canWalljump", "canSpringBallJumpMidAir", "canGravityJump", { "and": [ "canIBJ", { "acidFrames": 1050 }, { "heatFrames": 1050 } ] } ] } { "acidFrames": 100 } { "heatFrames": 255 } |
Try to jump to the far left side raised ledges to reduce the time spent in acid. This could mean turning off HiJump, or airballing to jump farther. Requires: "h_canNavigateHeatRooms" "canSuitlessLavaDive" { "or": [ "HiJump", "canWalljump", "canSpringBallJumpMidAir" ] } { "acidFrames": 116 } { "heatFrames": 285 } |
Entrance condition: { "comeInWithSpark": {} } Requires: "h_canNavigateHeatRooms" { "heatFrames": 125 } { "shinespark": { "frames": 36 } } |
Requires: "h_canNavigateHeatRooms" { "or": [ "f_UsedAcidChozoStatue", { "obstaclesCleared": [ "f_UsedAcidChozoStatue" ] } ] } { "or": [ "HiJump", "canWalljump", "canSpringBallJumpMidAir", { "and": [ "canIBJ", { "heatFrames": 780 } ] } ] } { "heatFrames": 270 } |
Requires: "h_canNavigateHeatRooms" { "or": [ "f_UsedAcidChozoStatue", { "obstaclesCleared": [ "f_UsedAcidChozoStatue" ] } ] } { "heatFrames": 100 } |
From: 2
Bottom Right Door
To: 5
Bottom Junction Right of Morph Tunnel
Wait for the first Holtz to attack then either use the Magdollite for IFrames, or avoid the projectiles and continue dodging bats. Requires: "h_canNavigateHeatRooms" { "or": [ "canTrickyJump", { "and": [ "canHorizontalDamageBoost", "canCarefulJump", { "enemyDamage": { "enemy": "Magdollite", "type": "flame", "hits": 1 } } ] } ] } { "heatFrames": 330 } |
Requires: "h_canNavigateHeatRooms" "ScrewAttack" { "heatFrames": 270 } |
From: 2
Bottom Right Door
To: 5
Bottom Junction Right of Morph Tunnel
Requires: "h_canNavigateHeatRooms" "Charge" "Ice" "Wave" "Plasma" { "heatFrames": 360 } |
From: 2
Bottom Right Door
To: 5
Bottom Junction Right of Morph Tunnel
Entrance condition: { "comeInWithSpark": {} } Requires: "h_canNavigateHeatRooms" { "heatFrames": 125 } { "shinespark": { "frames": 41, "excessFrames": 6 } } |
From: 2
Bottom Right Door
To: 5
Bottom Junction Right of Morph Tunnel
Wait for the first Holtz before trying to cross. Requires: "h_canNavigateHeatRooms" { "enemyDamage": { "enemy": "Holtz", "type": "contact", "hits": 1 } } { "heatFrames": 375 } |
Requires: "h_canNavigateHeatRooms" "SpaceJump" { "heatFrames": 300 } |
Requires: "h_canNavigateHeatRooms" { "or": [ "f_UsedAcidChozoStatue", { "obstaclesCleared": [ "f_UsedAcidChozoStatue" ] } ] } { "heatFrames": 300 } |
From: 3
Acid Chozo Statue
To: 4
Junction Above Acid Plug, Without Acid
Requires: "h_canNavigateHeatRooms" { "or": [ "f_UsedAcidChozoStatue", { "obstaclesCleared": [ "f_UsedAcidChozoStatue" ] } ] } { "heatFrames": 100 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 250 } |
From: 4
Junction Above Acid Plug, Without Acid
To: 3
Acid Chozo Statue
Requires: "h_canNavigateHeatRooms" { "or": [ "HiJump", "canWalljump", "canSpringBallJumpMidAir", { "and": [ "canIBJ", { "heatFrames": 780 } ] } ] } { "heatFrames": 200 } |
From: 4
Junction Above Acid Plug, Without Acid
To: 5
Bottom Junction Right of Morph Tunnel
Requires: "h_canNavigateHeatRooms" { "or": [ "f_UsedAcidChozoStatue", { "obstaclesCleared": [ "f_UsedAcidChozoStatue" ] } ] } "h_canUseMorphBombs" { "heatFrames": 400 } |
From: 4
Junction Above Acid Plug, Without Acid
To: 5
Bottom Junction Right of Morph Tunnel
Requires: "h_canNavigateHeatRooms" { "or": [ "f_UsedAcidChozoStatue", { "obstaclesCleared": [ "f_UsedAcidChozoStatue" ] } ] } "h_canUsePowerBombs" { "heatFrames": 250 } |
From: 5
Bottom Junction Right of Morph Tunnel
To: 2
Bottom Right Door
Wait for the Magdollite to attack then either use it for IFrames, or jump over the swooping Holtzes. Requires: "h_canNavigateHeatRooms" { "or": [ "canTrickyJump", { "and": [ "canHorizontalDamageBoost", "canCarefulJump", { "enemyDamage": { "enemy": "Magdollite", "type": "flame", "hits": 1 } } ] } ] } { "heatFrames": 375 } |
Requires: "h_canNavigateHeatRooms" "ScrewAttack" { "heatFrames": 240 } |
From: 5
Bottom Junction Right of Morph Tunnel
To: 2
Bottom Right Door
Requires: "h_canNavigateHeatRooms" "Charge" "Ice" "Wave" "Plasma" { "heatFrames": 375 } |
From: 5
Bottom Junction Right of Morph Tunnel
To: 2
Bottom Right Door
Requires: "h_canNavigateHeatRooms" { "enemyDamage": { "enemy": "Holtz", "type": "contact", "hits": 1 } } { "or": [ { "enemyDamage": { "enemy": "Holtz", "type": "contact", "hits": 1 } }, "canCarefulJump" ] } { "heatFrames": 330 } |
From: 5
Bottom Junction Right of Morph Tunnel
To: 4
Junction Above Acid Plug, Without Acid
Requires: "h_canNavigateHeatRooms" { "or": [ "f_UsedAcidChozoStatue", { "obstaclesCleared": [ "f_UsedAcidChozoStatue" ] } ] } "h_canUseMorphBombs" { "or": [ "HiJump", "canWalljump", "canSpringBallJumpMidAir", { "and": [ "canIBJ", { "heatFrames": 1020 } ] } ] } { "heatFrames": 600 } |
From: 5
Bottom Junction Right of Morph Tunnel
To: 4
Junction Above Acid Plug, Without Acid
Requires: "h_canNavigateHeatRooms" { "or": [ "f_UsedAcidChozoStatue", { "obstaclesCleared": [ "f_UsedAcidChozoStatue" ] } ] } "h_canUsePowerBombs" { "or": [ "HiJump", "canWalljump", "canSpringBallJumpMidAir", { "and": [ "canIBJ", { "heatFrames": 1020 } ] } ] } { "heatFrames": 300 } |
The time lost by setting up a few strategic kills is pretty much offset by not having damage recoil. Requires: "h_canNavigateHeatRooms" { "heatFrames": 450 } { "enemyKill": { "enemies": [ [ "Ripper 2 (red)", "Ripper 2 (red)" ] ], "explicitWeapons": [ "Super", "PowerBomb" ] } } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 350 } "ScrewAttack" |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 450 } { "enemyDamage": { "enemy": "Ripper 2 (red)", "type": "contact", "hits": 3 } } |
Requires: { "or": [ "h_canHeatedGreenGateGlitch", { "obstaclesCleared": [ "A" ] } ] } { "enemyDamage": { "enemy": "Ripper 2 (red)", "type": "contact", "hits": 2 } } Exit condition: { "leaveWithRunway": { "length": 29, "openEnd": 1 } } |
Requires: "h_canNavigateHeatRooms" { "or": [ "h_canHeatedGreenGateGlitch", { "obstaclesCleared": [ "A" ] } ] } { "heatFrames": 100 } Clears obstacles: A |
It's more chaotic because the GGG's unreliability makes the room more variable, but one PB or 2 Super kills should usually do it. Requires: "h_canNavigateHeatRooms" { "heatFrames": 600 } { "enemyKill": { "enemies": [ [ "Ripper 2 (red)", "Ripper 2 (red)" ] ], "explicitWeapons": [ "Super", "PowerBomb" ] } } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 600 } "ScrewAttack" |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 600 } { "enemyDamage": { "enemy": "Ripper 2 (red)", "type": "contact", "hits": 2 } } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 100 } { "or": [ { "and": [ { "heatFrames": 50 }, { "ammo": { "type": "Super", "count": 1 } } ] }, { "obstaclesCleared": [ "A" ] } ] } Clears obstacles: A |
Requires: { "notable": "Horizontal Bomb Jump" } "h_canNavigateHeatRooms" "canBombHorizontally" { "heatFrames": 160 } |
Requires: { "notable": "Crumble Jump" } "h_canNavigateHeatRooms" "canCrumbleJump" { "heatFrames": 80 } |
Entrance condition: { "comeInWithSpark": { "position": "bottom" } } Requires: "h_canNavigateHeatRooms" { "shinespark": { "frames": 18, "excessFrames": 5 } } { "heatFrames": 100 } |
Entrance condition: { "comeInWithSpark": { "position": "top" } } Requires: "h_canNavigateHeatRooms" { "shinespark": { "frames": 19, "excessFrames": 8 } } { "heatFrames": 120 } |
Requires: "h_canNavigateHeatRooms" "SpaceJump" { "heatFrames": 70 } |
Requires: "h_canNavigateHeatRooms" "h_canUseSpringBall" { "heatFrames": 140 } |
From: 1
Left Door
To: 6
Golden Torizo Arena Junction (Fight Not Started)
Requires: "h_canNavigateHeatRooms" { "heatFrames": 200 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 50 } Clears obstacles: A |
Requires: { "notable": "Horizontal Bomb Jump" } "h_canNavigateHeatRooms" "canBombHorizontally" { "heatFrames": 190 } |
Requires: { "notable": "Crumble Jump" } "h_canNavigateHeatRooms" "canCrumbleJump" { "heatFrames": 100 } |
Requires: "h_canNavigateHeatRooms" "SpaceJump" { "heatFrames": 90 } |
Requires: "h_canNavigateHeatRooms" "h_canUseSpringBall" { "heatFrames": 140 } |
From: 3
Top Left Item
To: 6
Golden Torizo Arena Junction (Fight Not Started)
Requires: "h_canNavigateHeatRooms" { "heatFrames": 200 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 100 } Clears obstacles: A |
From: 4
Hidden Right Item
To: 6
Golden Torizo Arena Junction (Fight Not Started)
Requires: "h_canNavigateHeatRooms" { "obstaclesNotCleared": [ "A" ] } { "heatFrames": 100 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 50 } |
Expects two IBJs; one to break a block, then another one to get back up. Requires: "h_canNavigateHeatRooms" { "or": [ "f_DefeatedGoldenTorizo", { "obstaclesCleared": [ "f_DefeatedGoldenTorizo" ] } ] } "canIBJ" { "heatFrames": 3000 } |
From: 5
Golden Torizo
To: 4
Hidden Right Item
This is kind of tricky because Screw off a walljump can only break bomb blocks if you change directions before bonking. Requires: "h_canNavigateHeatRooms" "ScrewAttack" "canPreciseWalljump" "canMidairWiggle" { "heatFrames": 200 } |
From: 5
Golden Torizo
To: 4
Hidden Right Item
Walljump up to reach the left ledge below the bomb blocks then perform an instant morph to place a bomb. Walljump up a second time and again instant morph off that left ledge to enter the 1 tile hole created by the bomb. Requires: "h_canNavigateHeatRooms" "h_canUseMorphBombs" "can3HighWallMidAirMorph" "canConsecutiveWalljump" { "heatFrames": 1100 } |
Requires: "h_canNavigateHeatRooms" "h_canUsePowerBombs" { "or": [ "canTrivialMidAirMorph", "h_canUseSpringBall" ] } { "heatFrames": 350 } { "or": [ "canPreciseWalljump", "SpaceJump", { "and": [ "HiJump", { "or": [ "SpeedBooster", "canWalljump", "canSpringBallJumpMidAir" ] } ] } ] } |
From: 5
Golden Torizo
To: 4
Hidden Right Item
One vertical spark is needed to open up the area directly above. A running jump is used to jump high enough into the revealed hole for a horizontal spark. Requires: { "notable": "Right Item Double Shinespark" } "h_canNavigateHeatRooms" { "or": [ "f_DefeatedGoldenTorizo", { "obstaclesCleared": [ "f_DefeatedGoldenTorizo" ] } ] } "canShinechargeMovementComplex" "HiJump" { "canShineCharge": { "usedTiles": 28, "openEnd": 0 } } { "heatFrames": 900 } { "shinespark": { "frames": 11 } } |
From: 5
Golden Torizo
To: 4
Hidden Right Item
One vertical spark is needed to open up the area directly above. Then, a second horizontal spark is performed where those blocks were cleared. Try to aim for the seam between tiles to break more blocks. And the left side of the opening may be slightly easier. Requires: { "notable": "Right Item Double Shinespark" } "h_canNavigateHeatRooms" { "or": [ "f_DefeatedGoldenTorizo", { "obstaclesCleared": [ "f_DefeatedGoldenTorizo" ] } ] } "canShinechargeMovementComplex" "canPreciseWalljump" "canConsecutiveWalljump" { "canShineCharge": { "usedTiles": 28, "openEnd": 0 } } { "heatFrames": 900 } { "shinespark": { "frames": 11 } } |
Requires: "h_canNavigateHeatRooms" "SpaceJump" "ScrewAttack" { "heatFrames": 200 } |
Build run speed for a jump straight into the destructible blocks. Requires: "h_canNavigateHeatRooms" "HiJump" "SpeedBooster" "ScrewAttack" { "heatFrames": 150 } |
From: 5
Golden Torizo
To: 4
Hidden Right Item
Uses a Springwall to put a bomb on the left corner bomb block, then a second one to get in there. Then clears the rest of the bomb blocks normally. It winds up costing less heat frames than IBJ, if you fall. Requires: "h_canNavigateHeatRooms" "h_canUseMorphBombs" "h_HeatedSpringwall" { "heatFrames": 900 } |
Midway through the fight, use a Crystal Flash to refill Samus' energy. Crystal Flashing while standing in the safe spot at GT's feet is safe. Requires: { "notable": "Crystal Flash During Fight" } "h_canNavigateHeatRooms" { "or": [ { "ammo": { "type": "Super", "count": 30 } }, { "and": [ "Charge", "Ice", "Wave", "Plasma" ] } ] } { "heatFrames": 800 } "h_canHeatedCrystalFlash" { "heatFrames": 800 } Clears obstacles: f_DefeatedGoldenTorizo |
From: 5
Golden Torizo
To: 5
Golden Torizo
This is an estimate of the net damage taken, including farmed energy. Requires: "h_canNavigateHeatRooms" { "heatFrames": 2150 } "Charge" "Wave" "Plasma" { "enemyDamage": { "enemy": "Golden Torizo", "type": "contact", "hits": 2 } } { "or": [ { "enemyDamage": { "enemy": "Golden Torizo", "type": "contact", "hits": 3 } }, { "and": [ "canDodgeWhileShooting", { "or": [ "ScrewAttack", "Morph" ] } ] } ] } Clears obstacles: f_DefeatedGoldenTorizo |
From: 5
Golden Torizo
To: 5
Golden Torizo
This is an estimate of the net damage taken, including farmed energy. Requires: "h_canNavigateHeatRooms" { "heatFrames": 3600 } "Charge" "Plasma" { "enemyDamage": { "enemy": "Golden Torizo", "type": "contact", "hits": 2 } } { "or": [ { "enemyDamage": { "enemy": "Golden Torizo", "type": "contact", "hits": 6 } }, { "and": [ "canDodgeWhileShooting", { "or": [ "ScrewAttack", "Morph" ] } ] } ] } Clears obstacles: f_DefeatedGoldenTorizo |
From: 5
Golden Torizo
To: 5
Golden Torizo
This is an estimate of the net damage taken, including farmed energy. Requires: "h_canNavigateHeatRooms" { "heatFrames": 1800 } "Charge" "Ice" "Wave" "Plasma" { "enemyDamage": { "enemy": "Golden Torizo", "type": "contact", "hits": 1 } } { "or": [ { "enemyDamage": { "enemy": "Golden Torizo", "type": "contact", "hits": 3 } }, { "and": [ "canDodgeWhileShooting", { "or": [ "ScrewAttack", "Morph" ] } ] } ] } Clears obstacles: f_DefeatedGoldenTorizo |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 1200 } { "ammo": { "type": "Super", "count": 30 } } { "enemyDamage": { "enemy": "Golden Torizo", "type": "super", "hits": 4 } } { "or": [ "canDodgeWhileShooting", { "ammo": { "type": "Super", "count": 5 } }, { "and": [ { "enemyDamage": { "enemy": "Golden Torizo", "type": "super", "hits": 2 } }, { "heatFrames": 200 } ] } ] } Clears obstacles: f_DefeatedGoldenTorizo |
From: 5
Golden Torizo
To: 5
Golden Torizo
Stand in the safe spot and fire Charge shots into GT. Requires: { "notable": "Safe Spot Kill" } "h_canNavigateHeatRooms" "Charge" "Wave" "Plasma" { "heatFrames": 1400 } Clears obstacles: f_DefeatedGoldenTorizo |
Stand in the safe spot and fire Charge shots into GT. Requires: { "notable": "Safe Spot Kill" } "h_canNavigateHeatRooms" "Charge" "Plasma" { "heatFrames": 2000 } Clears obstacles: f_DefeatedGoldenTorizo |
Requires: { "notable": "Safe Spot Kill" } "h_canNavigateHeatRooms" "Charge" "Ice" "Wave" "Plasma" { "heatFrames": 1250 } Clears obstacles: f_DefeatedGoldenTorizo |
Stand in the safe spot and fire Charge shots into GT. Requires: { "notable": "Safe Spot Kill" } "h_canNavigateHeatRooms" "Charge" "Ice" "Wave" "Spazer" { "heatFrames": 4000 } Clears obstacles: f_DefeatedGoldenTorizo |
This strat is assuming no farming. It requires 30 supers, but can be done with 29. This requires a very steady fire rate so that for every Super Missile caught by GT, the next 4 Supers do damage. Requires: { "notable": "Safe Spot Kill" } "h_canNavigateHeatRooms" { "heatFrames": 1200 } { "ammo": { "type": "Super", "count": 30 } } Clears obstacles: f_DefeatedGoldenTorizo |
From: 5
Golden Torizo
To: 5
Golden Torizo
This strat requires some farming. It assumes starting with 15 supers for one session of farming. A safe farming method is to face left while standing in the safe spot. Then fire straight up to shoot the orbs as they appear. Jump up while GT's beak is not open to collect the drops. Plasma allows all of the orbs to be broken at once. Grapple allows for more drops to be collected by shooting diagonally, and collecting the items using Grapple. Keep the number of current Missiles below 31 so that GT will be guaranteed to use the attack which creates drops. Firing Supers requires a very steady fire rate so that for every Super Missile caught by GT, the next 4 Supers do damage. Requires: { "notable": "Safe Spot Kill" } "h_canNavigateHeatRooms" "canTrickyJump" { "ammo": { "type": "Super", "count": 15 } } { "or": [ { "and": [ "Plasma", { "heatFrames": 2700 } ] }, { "and": [ "canPreciseGrapple", { "heatFrames": 2700 } ] }, { "heatFrames": 3200 } ] } Clears obstacles: f_DefeatedGoldenTorizo |
From: 5
Golden Torizo
To: 5
Golden Torizo
This strat requires much farming. It assumes a capacity of and starting with only 5 supers for five sessions of farming. A safe farming method is to face left while standing in the safe spot. Then fire straight up to shoot the orbs as they appear. Jump up while GT's beak is not open to collect the drops. Plasma allows all of the orbs to be broken at once. Grapple allows for more drops to be collected by shooting diagonally, and collecting the items using Grapple. Keep the number of current Missiles below 31 so that GT will be guaranteed to use the attack which creates drops. Firing Supers requires a very steady fire rate so that for every Super Missile caught by GT, the next 4 Supers do damage. Requires: { "notable": "Safe Spot Kill" } "h_canNavigateHeatRooms" "canTrickyJump" "canBePatient" { "ammo": { "type": "Super", "count": 5 } } { "or": [ { "and": [ "Plasma", { "heatFrames": 3100 } ] }, { "and": [ "canPreciseGrapple", { "heatFrames": 3200 } ] }, { "heatFrames": 4500 } ] } Clears obstacles: f_DefeatedGoldenTorizo |
From: 5
Golden Torizo
To: 5
Golden Torizo
Stand in the safe spot and fire Charge shots into GT. Requires: { "notable": "Safe Spot Kill" } "h_canNavigateHeatRooms" "Charge" { "heatFrames": 6500 } { "or": [ { "and": [ "Ice", "Wave" ] }, { "and": [ "Ice", "Spazer" ] }, { "and": [ "Wave", "Spazer" ] } ] } Clears obstacles: f_DefeatedGoldenTorizo |
From: 6
Golden Torizo Arena Junction (Fight Not Started)
To: 2
Right Door
Requires: "h_canNavigateHeatRooms" { "heatFrames": 50 } |
From: 6
Golden Torizo Arena Junction (Fight Not Started)
To: 4
Hidden Right Item
Jump a before reaching the rightmost floor pillar. Requires: "h_canNavigateHeatRooms" "HiJump" "SpeedBooster" "canCarefulJump" "ScrewAttack" { "heatFrames": 200 } |
From: 6
Golden Torizo Arena Junction (Fight Not Started)
To: 4
Hidden Right Item
Avoid touching the ground below GT. Try not to touch GT without ScrewAttack active. Requires: "h_canNavigateHeatRooms" "SpaceJump" { "or": [ "ScrewAttack", { "and": [ "h_canUsePowerBombs", { "or": [ "canTrivialMidAirMorph", "h_canUseSpringBall" ] }, { "heatFrames": 100 } ] } ] } { "heatFrames": 200 } |
From: 6
Golden Torizo Arena Junction (Fight Not Started)
To: 4
Hidden Right Item
Springball jump into GT to bounce to the upper level. Requires: "h_canNavigateHeatRooms" { "not": "f_DefeatedGoldenTorizo" } { "or": [ "canRiskPermanentLossOfAccess", "HiJump", { "and": [ "canTrickyJump", "canSpringwall" ] } ] } "canSpringBallJumpMidAir" "canNeutralDamageBoost" { "enemyDamage": { "enemy": "Golden Torizo", "type": "contact", "hits": 1 } } { "ammo": { "type": "PowerBomb", "count": 1 } } { "heatFrames": 300 } |
From: 6
Golden Torizo Arena Junction (Fight Not Started)
To: 4
Hidden Right Item
Jump over the space below GT that is between the door and first foreground pillar and walljump up. Break the bomb blocks with a power bomb to make space. Then use Screw Attack to pass through the inactive GT. Requires: "h_canNavigateHeatRooms" "ScrewAttack" "canCarefulJump" "canPreciseWalljump" "h_canUsePowerBombs" { "or": [ "canTrivialMidAirMorph", "h_canUseSpringBall" ] } { "or": [ "HiJump", "canTrickyJump" ] } { "heatFrames": 350 } |
Entrance condition: { "comeInShinecharged": { "framesRequired": 25 } } Requires: "h_canNavigateHeatRooms" { "heatFrames": 200 } { "shinespark": { "frames": 31, "excessFrames": 10 } } Clears obstacles: B |
Entrance condition: { "comeInShinecharged": { "framesRequired": 50 } } Requires: "h_canNavigateHeatRooms" { "heatFrames": 250 } { "shinespark": { "frames": 41, "excessFrames": 4 } } Clears obstacles: A, B |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 60 } |
From: 2
Middle Right Door
To: 3
Top Right Door
Jump into the room and spark diagonally once above the center of the door vertically. Or diagonally spark anywhere that is not the bottom of the door in the previous room. Entrance condition: { "comeInShinecharged": { "framesRequired": 15 } } Requires: "h_canNavigateHeatRooms" "canMidairShinespark" "canShinechargeMovement" "canPrepareForNextRoom" { "heatFrames": 250 } { "shinespark": { "frames": 18, "excessFrames": 4 } } Clears obstacles: A |
Entrance condition: { "comeInShinecharged": { "framesRequired": 50 } } Requires: "h_canNavigateHeatRooms" { "heatFrames": 250 } { "shinespark": { "frames": 35, "excessFrames": 4 } } Clears obstacles: A |
Entrance condition: { "comeInRunning": { "minTiles": 6, "speedBooster": true } } Requires: { "notable": "Transition Screwjump" } "h_canNavigateHeatRooms" "ScrewAttack" "HiJump" "canWalljump" { "heatFrames": 150 } Clears obstacles: A |
From: 2
Middle Right Door
To: 3
Top Right Door
Run through the doorway with enough momentum to break the bomb blocks with Screw. Entrance condition: { "comeInRunning": { "minTiles": 7, "speedBooster": true } } Requires: { "notable": "Transition Screwjump" } "h_canNavigateHeatRooms" "ScrewAttack" "HiJump" { "heatFrames": 150 } Clears obstacles: A |
From: 2
Middle Right Door
To: 3
Top Right Door
Run through the doorway with enough momentum to break the bomb blocks with Screw. Entrance condition: { "comeInRunning": { "minTiles": 2, "speedBooster": true } } Requires: { "notable": "Transition Screwjump" } "h_canNavigateHeatRooms" "ScrewAttack" "HiJump" "canTrickyDashJump" "canWalljump" { "heatFrames": 150 } Clears obstacles: A |
From: 2
Middle Right Door
To: 3
Top Right Door
Run through the doorway with enough momentum to break the bomb blocks with Screw. Entrance condition: { "comeInRunning": { "minTiles": 5.4375, "speedBooster": true } } Requires: { "notable": "Transition Screwjump" } "h_canNavigateHeatRooms" "ScrewAttack" "HiJump" "canTrickyJump" "canWalljump" { "heatFrames": 150 } Clears obstacles: A |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 60 } |
From: 5
Junction Above Bottom Blocks
To: 3
Top Right Door
Place a Power Bomb during the IBJ to break the blocks without falling. Requires: "h_canNavigateHeatRooms" "canPowerBombMidIBJ" { "heatFrames": 1300 } Clears obstacles: A |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 100 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 90 } |
Entrance condition: { "comeInShinecharged": { "framesRequired": 15 } } Requires: "h_canNavigateHeatRooms" "canMidairShinespark" { "shinespark": { "frames": 57, "excessFrames": 4 } } { "heatFrames": 230 } |
Requires: "h_canNavigateHeatRooms" "SpaceJump" { "heatFrames": 380 } |
From: 1
Left Door
To: 2
Right Door
Entrance condition: { "comeInJumping": { "minTiles": 5, "speedBooster": "any" } } Requires: "h_canNavigateHeatRooms" "SpaceJump" "canPrepareForNextRoom" { "heatFrames": 260 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 135 } |
Entrance condition: { "comeInShinecharged": { "framesRequired": 15 } } Requires: "h_canNavigateHeatRooms" "canMidairShinespark" { "shinespark": { "frames": 59, "excessFrames": 5 } } { "heatFrames": 190 } |
Requires: "h_canNavigateHeatRooms" "SpaceJump" { "heatFrames": 320 } |
Entrance condition: { "comeInRunning": { "minTiles": 3, "speedBooster": "any" } } Requires: "h_canNavigateHeatRooms" "SpaceJump" { "heatFrames": 260 } |
Use the wider platforms to build run speed for jumping farther, faster. Requires: "h_canNavigateHeatRooms" "canTrickyJump" { "heatFrames": 215 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 45 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 145 } |
Requires: "h_canNavigateHeatRooms" { "or": [ "canTrickyJump", { "heatFrames": 30 } ] } { "heatFrames": 180 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 60 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 210 } |
From: 1
Left Door
To: 6
Junction By Left Door (Right of Pit)
Requires: "h_canNavigateHeatRooms" { "heatFrames": 60 } |
From: 1
Left Door
To: 6
Junction By Left Door (Right of Pit)
Entrance condition: { "comeInRunning": { "minTiles": 3, "speedBooster": "any" } } Requires: "h_canNavigateHeatRooms" { "heatFrames": 45 } |
From: 1
Left Door
To: 7
Junction By Lower Alcoons (Left of Spike Pits)
Requires: "h_canNavigateHeatRooms" { "heatFrames": 160 } |
From: 1
Left Door
To: 7
Junction By Lower Alcoons (Left of Spike Pits)
Requires: "h_canNavigateHeatRooms" { "or": [ "canDownBack", "canCarefulJump" ] } { "heatFrames": 120 } |
From: 3
Bottom Horizontal Door
To: 7
Junction By Lower Alcoons (Left of Spike Pits)
Requires: "h_canNavigateHeatRooms" "ScrewAttack" { "or": [ "canCarefulJump", { "heatFrames": 40 } ] } { "heatFrames": 100 } |
From: 3
Bottom Horizontal Door
To: 7
Junction By Lower Alcoons (Left of Spike Pits)
Use blue speed to kill the Alcoons without stopping. Entrance condition: { "comeInGettingBlueSpeed": { "length": 7, "openEnd": 1, "gentleDownTiles": 4 } } Requires: "h_canNavigateHeatRooms" { "heatFrames": 60 } |
From: 3
Bottom Horizontal Door
To: 7
Junction By Lower Alcoons (Left of Spike Pits)
Requires: "h_canNavigateHeatRooms" "canCarefulJump" { "heatFrames": 199 } |
From: 3
Bottom Horizontal Door
To: 7
Junction By Lower Alcoons (Left of Spike Pits)
Kill the Alcoon without stopping. Requires: "h_canNavigateHeatRooms" "canDodgeWhileShooting" { "or": [ { "enemyKill": { "enemies": [ [ "Alcoon" ] ], "explicitWeapons": [ "Missile", "Super", "Wave+Plasma" ] } }, { "and": [ "canPrepareForNextRoom", "Charge", "Wave", "Spazer" ] }, { "and": [ "canPseudoScrew", { "heatFrames": 30 } ] } ] } { "or": [ "canCarefulJump", { "heatFrames": 10 } ] } { "heatFrames": 100 } |
From: 3
Bottom Horizontal Door
To: 7
Junction By Lower Alcoons (Left of Spike Pits)
Requires: "h_canNavigateHeatRooms" { "enemyKill": { "enemies": [ [ "Alcoon", "Alcoon" ] ], "explicitWeapons": [ "Missile", "Super", "Plasma", "Wave+Spazer" ] } } { "heatFrames": 200 } |
From: 3
Bottom Horizontal Door
To: 7
Junction By Lower Alcoons (Left of Spike Pits)
Requires: "h_canNavigateHeatRooms" { "enemyDamage": { "enemy": "Alcoon", "type": "contact", "hits": 1 } } { "heatFrames": 180 } |
From: 4
Item
To: 6
Junction By Left Door (Right of Pit)
Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "A" ] } { "heatFrames": 150 } |
From: 4
Item
To: 6
Junction By Left Door (Right of Pit)
Jump over the Alcoon's fireball and kill it and run through. Requires: "h_canNavigateHeatRooms" { "enemyKill": { "enemies": [ [ "Alcoon" ] ], "explicitWeapons": [ "Missile", "Super", "Plasma", "ScrewAttack", "PseudoScrew" ] } } { "heatFrames": 190 } Clears obstacles: A |
From: 4
Item
To: 6
Junction By Left Door (Right of Pit)
Requires: "h_canNavigateHeatRooms" { "or": [ { "and": [ "canDodgeWhileShooting", { "heatFrames": 200 } ] }, { "and": [ "Morph", { "heatFrames": 200 } ] }, { "and": [ { "enemyDamage": { "enemy": "Alcoon", "type": "fireball", "hits": 1 } }, { "heatFrames": 160 } ] } ] } Clears obstacles: A |
From: 4
Item
To: 6
Junction By Left Door (Right of Pit)
Requires: "h_canNavigateHeatRooms" { "enemyDamage": { "enemy": "Alcoon", "type": "fireball", "hits": 1 } } { "heatFrames": 170 } |
From: 6
Junction By Left Door (Right of Pit)
To: 1
Left Door
Requires: "h_canNavigateHeatRooms" { "heatFrames": 60 } Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":20}]} |
From: 6
Junction By Left Door (Right of Pit)
To: 4
Item
Run under the Alcoon as it spawns Requires: "h_canNavigateHeatRooms" "canDodgeWhileShooting" { "heatFrames": 120 } |
From: 6
Junction By Left Door (Right of Pit)
To: 4
Item
Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "A" ] } { "heatFrames": 120 } |
From: 6
Junction By Left Door (Right of Pit)
To: 4
Item
Kill the Alcoon in one hit as it spawns. Requires: "h_canNavigateHeatRooms" "canDodgeWhileShooting" { "enemyKill": { "enemies": [ [ "Alcoon" ] ], "explicitWeapons": [ "Missile", "Super", "Charge+Plasma" ] } } { "heatFrames": 120 } Clears obstacles: A |
From: 6
Junction By Left Door (Right of Pit)
To: 4
Item
Requires: "h_canNavigateHeatRooms" { "or": [ { "and": [ "canDodgeWhileShooting", { "heatFrames": 200 } ] }, { "and": [ "Morph", { "heatFrames": 200 } ] }, { "and": [ { "enemyDamage": { "enemy": "Alcoon", "type": "fireball", "hits": 1 } }, { "heatFrames": 160 } ] } ] } Clears obstacles: A |
From: 6
Junction By Left Door (Right of Pit)
To: 4
Item
Let the Alcoon spawn and then defeat it. Requires: "h_canNavigateHeatRooms" { "enemyKill": { "enemies": [ [ "Alcoon" ] ], "explicitWeapons": [ "Missile", "Super", "Wave", "Ice+Spazer", "Plasma", "ScrewAttack", "PseudoScrew", "PowerBomb" ] } } { "heatFrames": 180 } Clears obstacles: A |
From: 6
Junction By Left Door (Right of Pit)
To: 5
Spring Ball Maze Junction (Past the Bomb Blocks)
Jump and Morph with a speedball to enter the morph tunnel and then use SpringBall to break the bomb blocks. Requires: { "notable": "Air Speedball" } "h_canNavigateHeatRooms" "h_canUseSpringBall" "canSpeedball" "canLateralMidAirMorph" { "getBlueSpeed": { "usedTiles": 26, "gentleDownTiles": 2, "openEnd": 1 } } { "heatFrames": 160 } Clears obstacles: B |
From: 6
Junction By Left Door (Right of Pit)
To: 7
Junction By Lower Alcoons (Left of Spike Pits)
Requires: "h_canNavigateHeatRooms" { "heatFrames": 160 } |
From: 6
Junction By Left Door (Right of Pit)
To: 7
Junction By Lower Alcoons (Left of Spike Pits)
Requires: "h_canNavigateHeatRooms" { "or": [ "canDownBack", "canCarefulJump" ] } { "heatFrames": 120 } |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 1
Left Door
Requires: "h_canNavigateHeatRooms" "canIBJ" { "or": [ { "and": [ "canBombHorizontally", { "heatFrames": 840 } ] }, { "and": [ "canJumpIntoIBJ", "canDoubleBombJump", { "heatFrames": 290 } ] }, { "and": [ "canJumpIntoIBJ", { "heatFrames": 480 } ] } ] } Unlocks doors: {"types":["powerbomb"],"requires":[{"heatFrames":60}]} |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 1
Left Door
Requires: "h_canNavigateHeatRooms" { "or": [ "canWalljump", "HiJump", "canSpringBallJumpMidAir", "SpaceJump" ] } { "heatFrames": 180 } Unlocks doors: {"types":["powerbomb"],"requires":[{"heatFrames":60}]} |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 1
Left Door
Requires: "h_canNavigateHeatRooms" "canUseFrozenEnemies" { "heatFrames": 330 } Unlocks doors: {"types":["powerbomb"],"requires":[{"heatFrames":60}]} |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 1
Left Door
Requires: "h_canNavigateHeatRooms" "canIBJ" { "or": [ { "enemyKill": { "enemies": [ [ "Alcoon" ] ], "explicitWeapons": [ "Missile", "Super", "Plasma", "Wave+Spazer", "PseudoScrew", "ScrewAttack" ] } }, { "heatFrames": 270 } ] } { "heatFrames": 50 } { "or": [ { "and": [ "canDoubleBombJump", { "heatFrames": 500 } ] }, { "heatFrames": 860 } ] } Unlocks doors: {"types":["powerbomb"],"requires":[{"heatFrames":60}]} |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 1
Left Door
Requires: "h_canNavigateHeatRooms" "canSpringBallBombJump" { "heatFrames": 240 } Unlocks doors: {"types":["powerbomb"],"requires":[{"heatFrames":60}]} |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 1
Left Door
Jump from the bottom of the slope with about 6 tiles of run speed. Requires: "canTrickyDashJump" "h_canNavigateHeatRooms" { "heatFrames": 200 } Unlocks doors: {"types":["powerbomb"],"requires":[{"heatFrames":60}]} |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 3
Bottom Horizontal Door
Requires: "h_canNavigateHeatRooms" "canCarefulJump" { "heatFrames": 240 } |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 3
Bottom Horizontal Door
Kill the Alcoon without stopping. Requires: "h_canNavigateHeatRooms" "canDodgeWhileShooting" { "or": [ { "enemyKill": { "enemies": [ [ "Alcoon" ] ], "explicitWeapons": [ "Missile", "Super", "Wave+Plasma", "PseudoScrew", "ScrewAttack", "Charge+Wave+Spazer", "Shinespark" ] } }, { "and": [ "Plasma", "canHitbox" ] } ] } { "heatFrames": 120 } |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 3
Bottom Horizontal Door
Requires: "h_canNavigateHeatRooms" { "enemyKill": { "enemies": [ [ "Alcoon", "Alcoon" ] ], "explicitWeapons": [ "Missile", "Super", "Plasma", "Wave+Spazer" ] } } { "heatFrames": 240 } Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":30}]} |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 3
Bottom Horizontal Door
Requires: "h_canNavigateHeatRooms" { "enemyDamage": { "enemy": "Alcoon", "type": "contact", "hits": 1 } } { "heatFrames": 180 } Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":30}]} |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 6
Junction By Left Door (Right of Pit)
Requires: "h_canNavigateHeatRooms" "canIBJ" { "or": [ { "and": [ "canBombHorizontally", { "heatFrames": 820 } ] }, { "and": [ "canJumpIntoIBJ", "canDoubleBombJump", { "heatFrames": 270 } ] }, { "and": [ "canJumpIntoIBJ", { "heatFrames": 460 } ] } ] } |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 6
Junction By Left Door (Right of Pit)
Requires: "h_canNavigateHeatRooms" { "or": [ "canWalljump", "HiJump", "canSpringBallJumpMidAir", "SpaceJump" ] } { "heatFrames": 160 } |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 6
Junction By Left Door (Right of Pit)
Requires: "h_canNavigateHeatRooms" "canUseFrozenEnemies" { "heatFrames": 310 } |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 6
Junction By Left Door (Right of Pit)
Requires: "h_canNavigateHeatRooms" "canIBJ" { "or": [ { "enemyKill": { "enemies": [ [ "Alcoon" ] ], "explicitWeapons": [ "Missile", "Super", "Plasma", "Wave+Spazer", "PseudoScrew", "ScrewAttack" ] } }, { "heatFrames": 270 } ] } { "heatFrames": 50 } { "or": [ { "and": [ "canDoubleBombJump", { "heatFrames": 480 } ] }, { "heatFrames": 840 } ] } |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 6
Junction By Left Door (Right of Pit)
Requires: "h_canNavigateHeatRooms" "canSpringBallBombJump" { "heatFrames": 220 } |
From: 7
Junction By Lower Alcoons (Left of Spike Pits)
To: 6
Junction By Left Door (Right of Pit)
Jump from the bottom of the slope with about 6 tiles of run speed. Requires: "canTrickyDashJump" "h_canNavigateHeatRooms" { "heatFrames": 180 } |
Take the platforms one at a time. Requires: "h_canNavigateHeatRooms" "canCarefulJump" { "or": [ { "enemyDamage": { "enemy": "Dragon", "type": "fireball", "hits": 2 } }, "Ice", { "enemyKill": { "enemies": [ [ "Dragon", "Dragon" ] ], "explicitWeapons": [ "Super", "Plasma" ] } } ] } { "heatFrames": 700 } |
High jumps for more control when landing. Requires: "h_canNavigateHeatRooms" { "or": [ { "enemyDamage": { "enemy": "Dragon", "type": "fireball", "hits": 3 } }, { "and": [ "Ice", "Wave" ] }, { "enemyKill": { "enemies": [ [ "Dragon", "Dragon" ] ], "explicitWeapons": [ "Wave+Plasma" ] } } ] } { "heatFrames": 900 } |
Wait for the Dragons to stop attacking and kill them with Power Bombs It can be faster to control Samus so the Power Bomb does not bounce her, or to avoid Dragon projectiles while Power Bombing them. Dragons must be on screen to take damage. Requires: "h_canNavigateHeatRooms" "Morph" { "enemyKill": { "enemies": [ [ "Dragon" ] ], "explicitWeapons": [ "PowerBombPeriphery" ] } } { "enemyKill": { "enemies": [ [ "Dragon", "Dragon" ] ], "explicitWeapons": [ "PowerBomb" ] } } { "heatFrames": 2200 } |
Entrance condition: { "comeInShinecharged": { "framesRequired": 16 } } Requires: "h_canNavigateHeatRooms" "canShinechargeMovement" "canMidairShinespark" { "shinespark": { "frames": 75, "excessFrames": 10 } } { "heatFrames": 270 } |
Requires: "h_canNavigateHeatRooms" "SpaceJump" { "heatFrames": 510 } |
Take the platforms two at a time by building some run speed for each jump on a one tile runway. Requires: "h_canNavigateHeatRooms" "canTrickyJump" { "heatFrames": 570 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 360 } |
Taking the platforms one at a time is not fast enough to avoid the room hazards. Requires: "h_canNavigateHeatRooms" "canCarefulJump" { "or": [ { "enemyDamage": { "enemy": "Dragon", "type": "fireball", "hits": 2 } }, { "enemyKill": { "enemies": [ [ "Dragon", "Dragon" ] ], "explicitWeapons": [ "Super", "Plasma" ] } }, "Ice" ] } { "heatFrames": 700 } |
Requires: "h_canNavigateHeatRooms" "SpaceJump" { "or": [ "ScrewAttack", { "and": [ "canBlueSpaceJump", { "getBlueSpeed": { "usedTiles": 23, "openEnd": 2 } } ] } ] } { "heatFrames": 410 } |
High jumps for more control when landing. Requires: "h_canNavigateHeatRooms" { "or": [ { "enemyDamage": { "enemy": "Dragon", "type": "fireball", "hits": 3 } }, { "and": [ "Ice", "Wave" ] }, { "enemyKill": { "enemies": [ [ "Dragon", "Dragon" ] ], "explicitWeapons": [ "Wave+Plasma" ] } } ] } { "heatFrames": 1100 } |
Dragons must be on screen to take damage. Requires: "h_canNavigateHeatRooms" "Morph" { "enemyKill": { "enemies": [ [ "Dragon" ], [ "Dragon" ] ], "explicitWeapons": [ "PowerBomb" ] } } { "heatFrames": 2200 } |
Requires: "h_canNavigateHeatRooms" "canMidairShinespark" "canShinechargeMovement" { "canShineCharge": { "usedTiles": 24, "openEnd": 1 } } { "shinespark": { "frames": 75, "excessFrames": 5 } } { "heatFrames": 380 } |
Use a two tile wide platform to get a good amount of running speed to avoid the room hazards. Requires: "h_canNavigateHeatRooms" "SpaceJump" { "heatFrames": 450 } |
Take the platforms two at a time by building some run speed for each jump on a one tile runway. Requires: "h_canNavigateHeatRooms" "canTrickyJump" { "heatFrames": 500 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 330 } |
Requires: "h_canNavigateHeatRooms" "SpaceJump" { "heatFrames": 250 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 40 } |
From: 2
Bottom Right Vertical Door
To: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
Requires: "h_canNavigateHeatRooms" "h_canUseMorphBombs" { "heatFrames": 240 } |
From: 2
Bottom Right Vertical Door
To: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
Requires: "h_canNavigateHeatRooms" "h_canUsePowerBombs" { "heatFrames": 240 } |
From: 2
Bottom Right Vertical Door
To: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
Requires: "h_canNavigateHeatRooms" "Morph" "ScrewAttack" { "heatFrames": 220 } |
From: 3
Middle Right Door
To: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
Requires: "h_canNavigateHeatRooms" "h_canUseMorphBombs" { "heatFrames": 410 } |
From: 3
Middle Right Door
To: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
Requires: "h_canNavigateHeatRooms" "h_canUsePowerBombs" { "heatFrames": 250 } |
From: 3
Middle Right Door
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
Requires: "h_canNavigateHeatRooms" "Wave" "Ice" "Spazer" { "heatFrames": 420 } |
From: 3
Middle Right Door
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
Requires: { "notable": "KiHunter Dodge" } "h_canNavigateHeatRooms" "canTrickyJump" { "heatFrames": 100 } |
From: 3
Middle Right Door
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
Manipulate the Three KiHunters to avoid all of them when entering the room from the Save room door. Stop on a dime on entry for positioning, because it is precise. Wait 1 second then Morph and roll left, past the swooping kihunter. Quickly jump to the higher level and run into the left wall. Wait there for half a second; it helps to jump into the wall. The 2 KiHunters should be grouped above Samus and out of the way. Requires: { "notable": "Kihunter Manipulation from Middle Door" } "h_canNavigateHeatRooms" "canStopOnADime" "canCarefulJump" "Morph" { "or": [ "HiJump", "canWalljump" ] } { "heatFrames": 80 } |
From: 3
Middle Right Door
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
Wait for the KiHunter to drop down on its own. Requires: "h_canNavigateHeatRooms" { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 1 } } { "heatFrames": 120 } |
From: 3
Middle Right Door
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
Requires: "h_canNavigateHeatRooms" "Wave" "Plasma" { "heatFrames": 300 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 40 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 40 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 40 } |
From: 5
Top Junction Between Doors
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
Requires: "h_canNavigateHeatRooms" { "or": [ { "and": [ "ScrewAttack", { "heatFrames": 510 } ] }, { "and": [ "Charge", "Wave", "Ice", "Plasma", { "heatFrames": 570 } ] } ] } |
From: 5
Top Junction Between Doors
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
Use Plasma to run through Kihunters instead of waiting. Requires: "h_canNavigateHeatRooms" "canHitbox" "Plasma" { "or": [ "canDownBack", { "and": [ "canCarefulJump", { "heatFrames": 50 } ] }, { "heatFrames": 130 } ] } { "heatFrames": 410 } |
From: 5
Top Junction Between Doors
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
Requires: "h_canNavigateHeatRooms" { "heatFrames": 1160 } |
From: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
To: 2
Bottom Right Vertical Door
Requires: "h_canNavigateHeatRooms" "h_canUseMorphBombs" { "heatFrames": 270 } |
From: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
To: 2
Bottom Right Vertical Door
Requires: "h_canNavigateHeatRooms" "h_canUsePowerBombs" { "heatFrames": 270 } |
From: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
Wait for the bomb blocks to reappear. Two crouches worth of height are needed before jumping through the rest of the blocks. Watch for the KiHunter to move right before jumping up to get a safe predicatable swoop. Requires: "h_canNavigateHeatRooms" "h_canUsePowerBombs" "canXRayClimb" "canCeilingClip" { "or": [ "ScrewAttack", { "and": [ "canTrickyJump", { "heatFrames": 90 } ] }, { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 1 } } ] } { "heatFrames": 810 } |
From: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
Watch for the KiHunter to move right before jumping up to get a safe predicatable swoop. Requires: "h_canNavigateHeatRooms" "h_canUseMorphBombs" { "or": [ "ScrewAttack", { "and": [ "canTrickyJump", { "heatFrames": 90 } ] }, { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 1 } } ] } { "heatFrames": 500 } |
From: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
Watch for the KiHunter to move right before jumping up to get a safe predicatable swoop. Requires: "h_canNavigateHeatRooms" "Morph" { "ammo": { "type": "PowerBomb", "count": 2 } } { "or": [ "ScrewAttack", { "and": [ "canTrickyJump", { "heatFrames": 90 } ] }, { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 1 } } ] } { "heatFrames": 400 } |
From: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
Watch for the KiHunter to move right before jumping up to get a safe predicatable swoop. Requires: "h_canNavigateHeatRooms" "h_canUsePowerBombs" "h_canUseSpringBall" { "or": [ "ScrewAttack", { "and": [ "canTrickyJump", { "heatFrames": 90 } ] }, { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 1 } } ] } { "heatFrames": 350 } |
From: 6
Inside Morph Tunnel (Right of Left Bomb Blocks)
To: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
Use Xray to stand up. Jump to clip into the floor. Then another jump to clip through the ceiling block. Watch for the KiHunter to move right before jumping up to get a safe predicatable swoop. Requires: "h_canNavigateHeatRooms" "h_canUsePowerBombs" "canXRayStandUp" "canPartialFloorClip" "canCeilingClip" { "or": [ "ScrewAttack", { "and": [ "canTrickyJump", { "heatFrames": 90 } ] }, { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 1 } } ] } { "heatFrames": 520 } |
From: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
To: 5
Top Junction Between Doors
Requires: "h_canNavigateHeatRooms" "Wave" "Ice" "Spazer" { "heatFrames": 1160 } |
From: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
To: 5
Top Junction Between Doors
The Middle KiHunter can be jumped past by waiting for the right timing, if it is in the way. Wait for the top KiHunter to exit the corridor and wait just below so that it will bonk the wall when it attempts to swoop, then jump past. It is possible the two KiHunters group up in the middle which may not be possible to pass without taking damage. Requires: { "notable": "KiHunter Dodge" } "h_canNavigateHeatRooms" "canTrickyJump" { "heatFrames": 710 } |
From: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
To: 5
Top Junction Between Doors
Manipulate the Three KiHunters to avoid all of them when entering the room from the Save room door. Stop on a dime on entry for positioning, because it is precise. Wait 1 second then run or Morph and roll left, past the swooping kihunter. Quickly jump to the higher level and run into the left wall. Wait there for half a second; it helps to jump into the wall. The 2 KiHunters should be grouped above Samus and out of the way. Requires: { "notable": "Kihunter Manipulation from Middle Door" } "h_canNavigateHeatRooms" "canStopOnADime" "canTrickyDodgeEnemies" { "or": [ "HiJump", "canWalljump" ] } { "heatFrames": 490 } |
From: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
To: 5
Top Junction Between Doors
Be careful when Walljumping because Screw Attack does not provide protection at that time. Requires: "h_canNavigateHeatRooms" "ScrewAttack" { "heatFrames": 450 } |
From: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
To: 5
Top Junction Between Doors
Requires: "h_canNavigateHeatRooms" { "enemyKill": { "enemies": [ [ "Kihunter (red)", "Kihunter (red)" ] ], "explicitWeapons": [ "Super" ] } } { "heatFrames": 840 } |
From: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
To: 5
Top Junction Between Doors
Most RNG patterns group the top 2 KiHunters allowing for 0 or 1 hits but sometimes 2 hits are required. Requires: "h_canNavigateHeatRooms" { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 2 } } { "heatFrames": 480 } |
From: 7
Junction At Middle Right Door With Bottom KiHunter Cleared
To: 5
Top Junction Between Doors
Requires: "h_canNavigateHeatRooms" "Wave" "Plasma" { "heatFrames": 840 } |
Requires: "h_canNavigateHeatRooms" "Morph" { "heatFrames": 50 } |
Requires: "h_canNavigateHeatRooms" { "heatFrames": 50 } |
Requires: { "notable": "Ridley without Heat Protection" } "canHeatRun" { "enemyKill": { "enemies": [ [ "Ridley" ] ] } } Clears obstacles: f_DefeatedRidley |
From: 1
Top Left Door
To: 4
Junction Above Bomb Block
Requires: "h_canNavigateHeatRooms" "Plasma" "Wave" { "heatFrames": 720 } Clears obstacles: A |
From: 1
Top Left Door
To: 4
Junction Above Bomb Block
Wait for the top one to pass by. Jump down when the lower two are by the left wall and jump over them when they swoop. Requires: { "notable": "Dodge Going Down" } "h_canNavigateHeatRooms" "canTrickyJump" { "heatFrames": 500 } |
From: 1
Top Left Door
To: 4
Junction Above Bomb Block
Shooting straight down can hit the KiHunter below. Jumping before shooting down can even double hit, instantly killing them. Requires: "h_canNavigateHeatRooms" "Charge" "Plasma" "Ice" "Wave" { "or": [ { "heatFrames": 360 }, "canTrickyJump" ] } { "heatFrames": 520 } Clears obstacles: A |
From: 1
Top Left Door
To: 4
Junction Above Bomb Block
Requires: "h_canNavigateHeatRooms" "h_canPlasmaHitbox" { "heatFrames": 420 } |
From: 1
Top Left Door
To: 4
Junction Above Bomb Block
Shooting rapidly at an angle is faster than jumping and firing down. Requires: "h_canNavigateHeatRooms" "Spazer" "Ice" "Wave" { "heatFrames": 1210 } Clears obstacles: A |
From: 1
Top Left Door
To: 4
Junction Above Bomb Block
Requires: "h_canNavigateHeatRooms" { "heatFrames": 400 } { "obstaclesCleared": [ "A" ] } |
Jump to the previous level when the enemy gets close, or fight entirely from safety. Requires: "h_canNavigateHeatRooms" "Plasma" { "or": [ "canDodgeWhileShooting", { "and": [ "Charge", { "heatFrames": 1800 } ] } ] } { "heatFrames": 1200 } Clears obstacles: A |
By moving quickly, the KiHunters will be in favourable positions. Otherwise wait until it is safe to continue. Requires: "h_canNavigateHeatRooms" "ScrewAttack" { "or": [ { "heatFrames": 100 }, { "and": [ "canCarefulJump", { "heatFrames": 50 } ] }, "canTrickyJump" ] } { "heatFrames": 330 } Clears obstacles: A |
Jump to the previous level when the enemy gets close, or fight entirely from safety. Two supers can hit per cycle when shooting from above. Requires: "h_canNavigateHeatRooms" { "enemyKill": { "enemies": [ [ "Kihunter (red)", "Kihunter (red)", "Kihunter (red)" ] ], "explicitWeapons": [ "Super" ] } } { "heatFrames": 800 } { "or": [ "canDodgeWhileShooting", { "and": [ "canCarefulJump", { "heatFrames": 800 } ] } ] } Clears obstacles: A |
From: 1
Top Left Door
To: 4
Junction Above Bomb Block
Wait for the first KiHunter to pass and then run through the remaining two. Requires: "h_canNavigateHeatRooms" { "heatFrames": 400 } { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 2 } } |
Requires: "h_canNavigateHeatRooms" "Morph" { "heatFrames": 660 } |
From: 2
Right Door
To: 4
Junction Above Bomb Block
Run into the acid to quickly jump over the first pillar. Build speed and jump over the second pillar to mockball through the tunnel without taking much acid damage. Entrance condition: { "comeInRunning": { "minTiles": 3, "speedBooster": "any" } } Requires: "h_canNavigateHeatRooms" "canMockball" "HiJump" "SpeedBooster" "canCarefulJump" "canWalljump" { "or": [ "canInsaneWalljump", { "acidFrames": 30 } ] } { "heatFrames": 310 } { "acidFrames": 5 } |
From: 2
Right Door
To: 4
Junction Above Bomb Block
Run into the acid to quickly jump over the first pillar. Build speed and jump over the second pillar to mockball through the tunnel without taking much acid damage. Requires: "h_canNavigateHeatRooms" "canMockball" "HiJump" "SpeedBooster" "canCarefulJump" "Gravity" { "heatFrames": 310 } { "acidFrames": 25 } |
From: 2
Right Door
To: 4
Junction Above Bomb Block
Enter the room while spacejumping and weave between the pillars. Entrance condition: { "comeInRunning": { "minTiles": 4, "speedBooster": "any" } } Requires: "h_canNavigateHeatRooms" "SpaceJump" "Morph" "canTrickyJump" "canPrepareForNextRoom" { "heatFrames": 270 } |
Requires: "h_canNavigateHeatRooms" "Morph" { "heatFrames": 180 } |
From: 4
Junction Above Bomb Block
To: 1
Top Left Door
Read the movements of the Kihunters and jump over or roll under them as appropriate. Changing platforms is the hardest part: jumping extra high and morphing works sometimes, other times jump short and roll under. Requires: { "notable": "Dodge Going Up" } "h_canNavigateHeatRooms" "canTrickyJump" { "or": [ { "and": [ "canWallJumpInstantMorph", "canPreciseWalljump" ] }, { "and": [ "SpeedBooster", "HiJump", "canMidAirMorph" ] } ] } { "heatFrames": 540 } Clears obstacles: A |
From: 4
Junction Above Bomb Block
To: 1
Top Left Door
Wait for the Kihunters to move away from where Samus will jump up. This may mean Hitboxing through the middle KiHunter multiple times. Requires: "h_canNavigateHeatRooms" "Plasma" "canHitbox" { "or": [ "h_canCrouchJumpDownGrab", "canWalljump", "HiJump", "SpaceJump" ] } "canTrickyJump" { "heatFrames": 600 } Clears obstacles: A |
From: 4
Junction Above Bomb Block
To: 1
Top Left Door
Firing upwards has a good chance of hitting multiple Kihunters. And charge shot double hits will instantly kill a Kihunter. Requires: "h_canNavigateHeatRooms" "Ice" "Wave" "Plasma" { "or": [ "Charge", { "heatFrames": 240 } ] } { "or": [ "h_canCrouchJumpDownGrab", "canWalljump", "HiJump", { "and": [ "canSpringBallJumpMidAir", { "heatFrames": 120 } ] }, "SpaceJump", { "and": [ "canIBJ", "h_heatProof" ] }, { "and": [ "canSpringBallBombJump", "h_additionalBomb", "h_additionalBomb", { "heatFrames": 250 } ] } ] } { "heatFrames": 550 } Clears obstacles: A |
From: 4
Junction Above Bomb Block
To: 1
Top Left Door
Fire up from below and try not to jump too high as that will out the camera in a bad position. Requires: "h_canNavigateHeatRooms" "Ice" "Wave" "Spazer" { "or": [ "Charge", "canCarefulJump", "h_heatProof" ] } { "or": [ "h_canCrouchJumpDownGrab", "canWalljump", "HiJump", { "and": [ "canSpringBallJumpMidAir", { "heatFrames": 120 } ] }, "SpaceJump", { "and": [ "canIBJ", "h_heatProof" ] }, { "and": [ "canSpringBallBombJump", "h_additionalBomb", "h_additionalBomb", { "heatFrames": 250 } ] } ] } { "heatFrames": 1520 } Clears obstacles: A |
From: 4
Junction Above Bomb Block
To: 1
Top Left Door
Requires: "h_canNavigateHeatRooms" { "obstaclesCleared": [ "A" ] } { "or": [ "h_canCrouchJumpDownGrab", "canWalljump", "HiJump", { "and": [ "canSpringBallJumpMidAir", { "heatFrames": 120 } ] }, "SpaceJump", { "and": [ "canIBJ", { "heatFrames": 1820 } ] }, { "and": [ "canSpringBallBombJump", "h_additionalBomb", "h_additionalBomb", { "heatFrames": 250 } ] } ] } { "heatFrames": 390 } |
From: 4
Junction Above Bomb Block
To: 1
Top Left Door
Jump over the first Kihunter and attempt to either use IFrames to pass through the top Kihunter, or dodge it if possible. Requires: "h_canNavigateHeatRooms" { "or": [ "canWalljump", "HiJump" ] } "canTrickyJump" { "or": [ { "and": [ "canInsaneJump", "canHitbox", { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 1 } } ] }, { "and": [ { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 2 } }, { "heatFrames": 30 } ] } ] } { "heatFrames": 470 } Clears obstacles: A |
Fire up from below and try not to jump too high as that will put the camera in a bad position. Requires: "h_canNavigateHeatRooms" "Plasma" { "or": [ "canCarefulJump", { "heatFrames": 100 } ] } { "or": [ "h_canCrouchJumpDownGrab", "canWalljump", "HiJump", { "and": [ "canSpringBallJumpMidAir", { "heatFrames": 120 } ] }, "SpaceJump", { "and": [ "canIBJ", "h_heatProof" ] }, { "and": [ "canSpringBallBombJump", "h_additionalBomb", "h_additionalBomb", { "heatFrames": 250 } ] } ] } { "heatFrames": 1360 } Clears obstacles: A |
Requires: "h_canNavigateHeatRooms" "ScrewAttack" { "or": [ "canWalljump", { "and": [ "h_canCrouchJumpDownGrab", { "heatFrames": 120 }, { "or": [ "canCarefulJump", { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 1 } } ] } ] }, "HiJump", { "and": [ "canSpringBallJumpMidAir", { "heatFrames": 120 }, { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 2 } } ] }, "SpaceJump", { "and": [ "canIBJ", "h_heatProof", { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 2 } } ] } ] } { "heatFrames": 500 } Clears obstacles: A |
Fire up from below and try not to jump too high as that will put the camera in a bad position. Requires: "h_canNavigateHeatRooms" { "enemyKill": { "enemies": [ [ "Kihunter (red)", "Kihunter (red)", "Kihunter (red)" ] ], "explicitWeapons": [ "Super" ] } } { "or": [ "canCarefulJump", { "heatFrames": 210 } ] } { "or": [ "h_canCrouchJumpDownGrab", "canWalljump", "HiJump", { "and": [ "canSpringBallJumpMidAir", { "heatFrames": 120 } ] }, "SpaceJump", { "and": [ "canIBJ", "h_heatProof" ] }, { "and": [ "canSpringBallBombJump", "h_additionalBomb", "h_additionalBomb", { "heatFrames": 250 } ] } ] } { "heatFrames": 1300 } Clears obstacles: A |
From: 4
Junction Above Bomb Block
To: 1
Top Left Door
Requires: "h_canNavigateHeatRooms" { "or": [ "h_canCrouchJumpDownGrab", "canWalljump", "HiJump", { "and": [ "canSpringBallJumpMidAir", { "heatFrames": 300 }, { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 1 } } ] }, { "and": [ "canJumpIntoIBJ", { "heatFrames": 300 } ] }, "SpaceJump" ] } { "heatFrames": 570 } { "enemyDamage": { "enemy": "Kihunter (red)", "type": "contact", "hits": 3 } } Clears obstacles: A |
From: 4
Junction Above Bomb Block
To: 1
Top Left Door
Requires: "h_canNavigateHeatRooms" "Wave" "Plasma" { "or": [ "h_canCrouchJumpDownGrab", "canWalljump", "HiJump", { "and": [ "canSpringBallJumpMidAir", { "heatFrames": 120 } ] }, "SpaceJump", { "and": [ "canIBJ", "h_heatProof" ] }, { "and": [ "canSpringBallBombJump", "h_additionalBomb", "h_additionalBomb", { "heatFrames": 250 } ] } ] } { "heatFrames": 940 } Clears obstacles: A |
Wait for the acid to go down before entering the Morph tunnel, and again once reaching the other side. Requires: "h_canNavigateHeatRooms" "Morph" { "heatFrames": 750 } { "acidFrames": 16 } |
Requires: "h_canNavigateHeatRooms" "Morph" "Gravity" { "acidFrames": 32 } { "heatFrames": 510 } |
Requires: "h_canNavigateHeatRooms" "Morph" "SpaceJump" { "or": [ { "heatFrames": 660 }, { "and": [ "canCarefulJump", { "acidFrames": 2 }, { "heatFrames": 600 } ] } ] } |
From: 4
Junction Above Bomb Block
To: 2
Right Door
Walljump in place while the acid goes away. Requires: "h_canNavigateHeatRooms" "Morph" "canStaggeredWalljump" { "heatFrames": 660 } |
Requires: "h_canNavigateHeatRooms" "h_canUseMorphBombs" { "heatFrames": 250 } |
Requires: "h_canNavigateHeatRooms" "h_canUsePowerBombs" { "heatFrames": 230 } |
Requires: "h_canNavigateHeatRooms" "Morph" "ScrewAttack" { "heatFrames": 200 } |
Requires: "h_canNavigateHeatRooms" "Morph" { "heatFrames": 120 } { "obstaclesCleared": [ "B" ] } |
Requires: "h_canNavigateHeatRooms" "h_canUseMorphBombs" { "heatFrames": 160 } Clears obstacles: B |
Requires: "h_canNavigateHeatRooms" "h_canUsePowerBombs" { "heatFrames": 210 } Clears obstacles: A, B |
From: 7
Junction Left of Morph Tunnel
To: 4
Junction Right of Power Bomb Blocks
Requires: "h_canNavigateHeatRooms" { "heatFrames": 120 } { "obstaclesCleared": [ "D" ] } |
From: 7
Junction Left of Morph Tunnel
To: 4
Junction Right of Power Bomb Blocks
Requires: "h_canNavigateHeatRooms" { "enemyKill": { "enemies": [ [ "Dessgeega", "Dessgeega", "Dessgeega" ] ], "explicitWeapons": [ "Super" ] } } { "heatFrames": 420 } Clears obstacles: D |
From: 7
Junction Left of Morph Tunnel
To: 8
Junction Below Top Right Door
Requires: "h_canNavigateHeatRooms" "Morph" { "ammo": { "type": "PowerBomb", "count": 2 } } { "heatFrames": 350 } { "hibashiHits": 1 } |