Room ID: 92
Exit condition: { "leaveWithRunway": { "length": 4, "openEnd": 1 } } |
Requires: "h_heatProof" { "resetRoom": { "nodes": [ 1, 2 ] } } { "partialRefill": { "type": "Energy", "limit": 200 } } { "partialRefill": { "type": "Super", "limit": 3 } } { "partialRefill": { "type": "Missile", "limit": 10 } } |
Requires: "h_canHeatedCrystalFlash" |
Partially cross the room until a Sova falls from the ceiling, follow it back and forth across the room. Alternatively, to save a lot of Energy, use a Super to knock off the first Sova after the one that falls, while it is on the right side of it's platform. Requires: { "heatFrames": 1500 } { "or": [ { "ammo": { "type": "Super", "count": 1 } }, { "heatFrames": 2000 } ] } Exit condition: { "leaveWithGModeSetup": {} } |
Building runspeed can speed up the room a noticable amount. Requires: "SpaceJump" { "heatFrames": 460 } |
Building runspeed can speed up the room a noticable amount. Entrance condition: { "comeInRunning": { "speedBooster": "any", "minTiles": 2 } } Requires: "SpaceJump" { "heatFrames": 370 } |
Requires: { "or": [ { "and": [ "canTrickyJump", { "heatFrames": 540 } ] }, { "heatFrames": 660 } ] } |
Entrance condition: { "comeInRunning": { "speedBooster": "any", "minTiles": 0 } } Requires: "Morph" { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } } { "enemyDamage": { "enemy": "Dragon", "type": "contact", "hits": 1 } } { "heatFrames": 480 } |
Entrance condition: { "comeInSpeedballing": { "runway": { "length": 3, "openEnd": 1 } } } Requires: "canSpeedball" "canSlowShortCharge" { "heatFrames": 360 } Dev note: FIXME: Coming in already in speedball wouldn't work here, so this isn't the right entrance condition. After a new entrance condition is developed which can properly represent this, it should be switched to use it. 5 Unusable tiles. |
Spark in line with the top of the door. Sparking too low or too high will crash early. Entrance condition: { "comeInShinecharging": { "length": 3, "openEnd": 1 } } Requires: "canMidairShinespark" { "heatFrames": 210 } { "shinespark": { "frames": 90, "excessFrames": 5 } } |
Spark in line with the top of the door. Sparking too low or too high will crash early. Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 13 } "canMidairShinespark" { "heatFrames": 205 } { "shinespark": { "frames": 92, "excessFrames": 5 } } |
Spark in line with the top of the door. Sparking too low or too high will crash early. Entrance condition: { "comeInWithSpark": { "position": "top" } } Requires: "canMidairShinespark" { "heatFrames": 195 } { "shinespark": { "frames": 95, "excessFrames": 5 } } |
From: 1
Left Door
To: 2
Right Door
Entrance condition: { "comeInGettingBlueSpeed": { "length": 3, "openEnd": 1, "minExtraRunSpeed": "$1.2" } } Requires: "canLongChainTemporaryBlue" { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } } { "heatFrames": 1350 } Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["super","powerbomb"],"requires":[]} {"types":["missiles"],"requires":[{"heatFrames":50}]} |
Requires: { "heatFrames": 1390 } Exit condition: { "leaveWithGModeSetup": {} } Unlocks doors: {"types":["missiles","super"],"requires":[]} {"types":["powerbomb"],"requires":["never"]} |
To save Energy, it is possible to lure a Sova to the right door and pause abuse to grab its Energy drop on G-mode exit. The left-most Sova falls into the lava and walks to the right. It is important to prevent the Dragons from shooting too many fireballs, as they will eventually prevent drops from appearing. Keeping the Sova on camera and moving a reasonable amount of the time will prevent the drops from being overloaded. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Requires: { "or": [ "h_heatedGModePauseAbuse", "h_HeatedGModeOpenDifferentDoor" ] } |
Requires: "SpaceJump" { "heatFrames": 450 } |
Entrance condition: { "comeInRunning": { "speedBooster": "any", "minTiles": 2 } } Requires: "SpaceJump" { "heatFrames": 390 } |
Spark in line with the top of the door. Sparking too low or too high will crash early. Entrance condition: { "comeInShinecharging": { "length": 3, "openEnd": 1 } } Requires: "canMidairShinespark" { "heatFrames": 210 } { "shinespark": { "frames": 90, "excessFrames": 3 } } |
Spark in line with the top of the door. Sparking too low or too high will crash early. Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 13 } "canMidairShinespark" { "heatFrames": 205 } { "shinespark": { "frames": 92, "excessFrames": 3 } } |
Spark in line with the top of the door. Sparking too low or too high will crash early. Entrance condition: { "comeInWithSpark": { "position": "top" } } Requires: "canMidairShinespark" { "heatFrames": 195 } { "shinespark": { "frames": 95, "excessFrames": 3 } } |
Build up run speed to travel farther when jumping. Requires: { "heatFrames": 540 } { "or": [ "canTrickyJump", { "heatFrames": 160 } ] } |
Entrance condition: { "comeInRunning": { "speedBooster": "any", "minTiles": 0 } } Requires: "Gravity" { "enemyDamage": { "enemy": "Dragon", "type": "contact", "hits": 1 } } { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } } { "heatFrames": 500 } { "lavaFrames": 360 } |
Jump to the first long platform then use a the full platform to jump and mockball through the lava. Entrance condition: { "comeInRunning": { "speedBooster": "any", "minTiles": 0 } } Requires: "Gravity" "canTrickyJump" "canMockball" { "enemyDamage": { "enemy": "Dragon", "type": "contact", "hits": 1 } } { "heatFrames": 480 } { "lavaFrames": 240 } |
From: 2
Right Door
To: 1
Left Door
Entrance condition: { "comeInGettingBlueSpeed": { "length": 3, "openEnd": 1, "minExtraRunSpeed": "$1.2" } } Requires: "canLongChainTemporaryBlue" { "heatFrames": 1450 } Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"types":["super","powerbomb"],"requires":[]} {"types":["missiles"],"requires":[{"heatFrames":50}]} |
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 7, 2 ] ] } } Requires: { "heatFrames": 50 } |
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ], [ 3, 13 ] ] } } Bypasses door shell: true |
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } } Bypasses door shell: true |
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } } Bypasses door shell: true |
Cross more than half way across the room until a Sova falls from the ceiling then follow it back and forth across the room. Alternatively, to save a lot of Energy, use a Super to knock off the Sova just before that, while it is on the right side of it's thin platform. Requires: { "heatFrames": 1780 } { "or": [ { "ammo": { "type": "Super", "count": 1 } }, { "heatFrames": 2050 } ] } Exit condition: { "leaveWithGModeSetup": {} } Unlocks doors: {"types":["missiles","super"],"requires":[]} {"types":["powerbomb"],"requires":["never"]} |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Requires: "h_HeatedGModeOpenDifferentDoor" |
Lure a Sova to the left door and pause abuse to grab its Energy drop on G-mode exit. It is important to prevent the Dragons from shooting too many fireballs, as they will eventually prevent drops from appearing. Either use a Super to bring the left-most Sova that circles a platform, by knocking it off while it is on the right side of the platform, or lure the left-most Sova that falls into the lava to the right and back to the left. Without a Super, Samus must quickly kill or freeze the Dragons. Only the right 3 Dragons must be killed in order to prevent the drops from being overloaded, but killing more makes it more lenient. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Requires: { "or": [ "Plasma", { "and": [ "Charge", "Wave" ] }, { "ammo": { "type": "Super", "count": 1 } }, { "ammo": { "type": "Missile", "count": 9 } }, { "and": [ "canTrickyUseFrozenEnemies", "canTrickyJump" ] } ] } "h_heatedGModePauseAbuse" |
Exit condition: { "leaveWithRunway": { "length": 4, "openEnd": 1 } } |
Requires: "h_canHeatedCrystalFlash" |
Cross more than half way across the room until a Sova falls from the ceiling. Alternatively, to save Energy, use a Super to knock off the second Sova from the right, while it is on the left side of it's platform. Requires: { "heatFrames": 1500 } { "or": [ { "ammo": { "type": "Super", "count": 1 } }, { "heatFrames": 320 } ] } Exit condition: { "leaveWithGModeSetup": {} } |
{ "$schema": "../../../schema/m3-room.schema.json", "id": 92, "name": "Rising Tide", "area": "Norfair", "subarea": "Upper", "subsubarea": "East", "roomAddress": "0x7AFA3", "roomEnvironments": [ { "heated": true } ], "mapTileMask": [ [ 1, 1, 1, 1, 1 ] ], "nodes": [ { "id": 1, "name": "Left Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x0019732", "doorOrientation": "left", "doorEnvironments": [ { "physics": "air" } ], "mapTileMask": [ [ 2, 2, 2, 1, 1 ] ] }, { "id": 2, "name": "Right Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x001973e", "doorOrientation": "right", "doorEnvironments": [ { "physics": "air" } ], "mapTileMask": [ [ 1, 1, 1, 2, 2 ] ] } ], "enemies": [ { "id": "e1", "groupName": "Rising Tide Sovas", "enemyName": "Sova", "quantity": 5, "betweenNodes": [ 1, 2 ] }, { "id": "e2", "groupName": "Rising Tide Dragons", "enemyName": "Dragon", "quantity": 4, "betweenNodes": [ 1, 2 ] }, { "id": "e3", "groupName": "Rising Tide Squeepts", "enemyName": "Squeept", "quantity": 2, "betweenNodes": [ 1, 2 ] } ], "links": [ { "from": 1, "to": [ { "id": 1 }, { "id": 2 } ] }, { "from": 2, "to": [ { "id": 1 }, { "id": 2 } ] } ], "strats": [ { "id": 1, "link": [ 1, 1 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 4, "openEnd": 1 } } }, { "id": 2, "link": [ 1, 1 ], "name": "Sova Farm", "requires": [ "h_heatProof", { "resetRoom": { "nodes": [ 1, 2 ] } }, { "partialRefill": { "type": "Energy", "limit": 200 } }, { "partialRefill": { "type": "Super", "limit": 3 } }, { "partialRefill": { "type": "Missile", "limit": 10 } } ] }, { "id": 3, "link": [ 1, 1 ], "name": "Crystal Flash", "requires": [ "h_canHeatedCrystalFlash" ], "flashSuitChecked": true }, { "id": 28, "link": [ 1, 1 ], "name": "G-Mode Setup - Get Hit By Sova", "requires": [ { "heatFrames": 1500 }, { "or": [ { "ammo": { "type": "Super", "count": 1 } }, { "heatFrames": 2000 } ] } ], "exitCondition": { "leaveWithGModeSetup": {} }, "flashSuitChecked": true, "note": [ "Partially cross the room until a Sova falls from the ceiling, follow it back and forth across the room.", "Alternatively, to save a lot of Energy, use a Super to knock off the first Sova after the one that falls, while it is on the right side of it's platform." ] }, { "id": 4, "link": [ 1, 2 ], "name": "SpaceJump", "requires": [ "SpaceJump", { "heatFrames": 460 } ], "note": "Building runspeed can speed up the room a noticable amount." }, { "id": 5, "link": [ 1, 2 ], "name": "SpaceJump with Run Speed", "entranceCondition": { "comeInRunning": { "speedBooster": "any", "minTiles": 2 } }, "requires": [ "SpaceJump", { "heatFrames": 370 } ], "note": "Building runspeed can speed up the room a noticable amount." }, { "id": 6, "link": [ 1, 2 ], "name": "Platforming", "requires": [ { "or": [ { "and": [ "canTrickyJump", { "heatFrames": 540 } ] }, { "heatFrames": 660 } ] } ] }, { "id": 7, "link": [ 1, 2 ], "name": "Roll Under", "entranceCondition": { "comeInRunning": { "speedBooster": "any", "minTiles": 0 } }, "requires": [ "Morph", { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } }, { "enemyDamage": { "enemy": "Dragon", "type": "contact", "hits": 1 } }, { "heatFrames": 480 } ] }, { "id": 8, "link": [ 1, 2 ], "name": "Speedball Roll Under", "entranceCondition": { "comeInSpeedballing": { "runway": { "length": 3, "openEnd": 1 } } }, "requires": [ "canSpeedball", "canSlowShortCharge", { "heatFrames": 360 } ], "devNote": [ "FIXME: Coming in already in speedball wouldn't work here, so this isn't the right entrance condition.", "After a new entrance condition is developed which can properly represent this, it should be switched to use it.", "5 Unusable tiles." ] }, { "id": 9, "link": [ 1, 2 ], "name": "Shinespark", "entranceCondition": { "comeInShinecharging": { "length": 3, "openEnd": 1 } }, "requires": [ "canMidairShinespark", { "heatFrames": 210 }, { "shinespark": { "frames": 90, "excessFrames": 5 } } ], "note": [ "Spark in line with the top of the door.", "Sparking too low or too high will crash early." ] }, { "id": 10, "link": [ 1, 2 ], "name": "Come In Shinecharged", "entranceCondition": { "comeInShinecharged": {} }, "requires": [ { "shineChargeFrames": 13 }, "canMidairShinespark", { "heatFrames": 205 }, { "shinespark": { "frames": 92, "excessFrames": 5 } } ], "flashSuitChecked": true, "note": [ "Spark in line with the top of the door.", "Sparking too low or too high will crash early." ] }, { "id": 11, "link": [ 1, 2 ], "name": "Enter Shinesparking", "entranceCondition": { "comeInWithSpark": { "position": "top" } }, "requires": [ "canMidairShinespark", { "heatFrames": 195 }, { "shinespark": { "frames": 95, "excessFrames": 5 } } ], "note": [ "Spark in line with the top of the door.", "Sparking too low or too high will crash early." ] }, { "id": 26, "link": [ 1, 2 ], "name": "Come in Getting Blue Speed, Leave With Temporary Blue", "entranceCondition": { "comeInGettingBlueSpeed": { "length": 3, "openEnd": 1, "minExtraRunSpeed": "$1.2" } }, "requires": [ "canLongChainTemporaryBlue", { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } }, { "heatFrames": 1350 } ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "unlocksDoors": [ { "types": [ "super", "powerbomb" ], "requires": [] }, { "types": [ "missiles" ], "requires": [ { "heatFrames": 50 } ] } ] }, { "id": 29, "link": [ 1, 2 ], "name": "G-Mode Setup - Get Hit By Sova", "requires": [ { "heatFrames": 1390 } ], "exitCondition": { "leaveWithGModeSetup": {} }, "unlocksDoors": [ { "types": [ "missiles", "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ "never" ] } ], "flashSuitChecked": true, "note": "Cross the room while following the Sova that falls from the ceiling to the right door." }, { "id": 32, "link": [ 1, 2 ], "name": "G-Mode", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": false } }, "requires": [ { "or": [ "h_heatedGModePauseAbuse", "h_HeatedGModeOpenDifferentDoor" ] } ], "flashSuitChecked": true, "note": [ "To save Energy, it is possible to lure a Sova to the right door and pause abuse to grab its Energy drop on G-mode exit.", "The left-most Sova falls into the lava and walks to the right.", "It is important to prevent the Dragons from shooting too many fireballs, as they will eventually prevent drops from appearing.", "Keeping the Sova on camera and moving a reasonable amount of the time will prevent the drops from being overloaded." ] }, { "id": 12, "link": [ 2, 1 ], "name": "SpaceJump", "requires": [ "SpaceJump", { "heatFrames": 450 } ] }, { "id": 13, "link": [ 2, 1 ], "name": "SpaceJump with Run Speed", "entranceCondition": { "comeInRunning": { "speedBooster": "any", "minTiles": 2 } }, "requires": [ "SpaceJump", { "heatFrames": 390 } ] }, { "id": 14, "link": [ 2, 1 ], "name": "Shinespark", "entranceCondition": { "comeInShinecharging": { "length": 3, "openEnd": 1 } }, "requires": [ "canMidairShinespark", { "heatFrames": 210 }, { "shinespark": { "frames": 90, "excessFrames": 3 } } ], "note": [ "Spark in line with the top of the door.", "Sparking too low or too high will crash early." ] }, { "id": 15, "link": [ 2, 1 ], "name": "Come In Shinecharged", "entranceCondition": { "comeInShinecharged": {} }, "requires": [ { "shineChargeFrames": 13 }, "canMidairShinespark", { "heatFrames": 205 }, { "shinespark": { "frames": 92, "excessFrames": 3 } } ], "flashSuitChecked": true, "note": [ "Spark in line with the top of the door.", "Sparking too low or too high will crash early." ] }, { "id": 16, "link": [ 2, 1 ], "name": "Enter Shinesparking", "entranceCondition": { "comeInWithSpark": { "position": "top" } }, "requires": [ "canMidairShinespark", { "heatFrames": 195 }, { "shinespark": { "frames": 95, "excessFrames": 3 } } ], "note": [ "Spark in line with the top of the door.", "Sparking too low or too high will crash early." ] }, { "id": 17, "link": [ 2, 1 ], "name": "Platforming", "requires": [ { "heatFrames": 540 }, { "or": [ "canTrickyJump", { "heatFrames": 160 } ] } ], "note": "Build up run speed to travel farther when jumping." }, { "id": 18, "link": [ 2, 1 ], "name": "Roll Under", "entranceCondition": { "comeInRunning": { "speedBooster": "any", "minTiles": 0 } }, "requires": [ "Gravity", { "enemyDamage": { "enemy": "Dragon", "type": "contact", "hits": 1 } }, { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } }, { "heatFrames": 500 }, { "lavaFrames": 360 } ] }, { "id": 19, "link": [ 2, 1 ], "name": "Tricky Roll Under", "entranceCondition": { "comeInRunning": { "speedBooster": "any", "minTiles": 0 } }, "requires": [ "Gravity", "canTrickyJump", "canMockball", { "enemyDamage": { "enemy": "Dragon", "type": "contact", "hits": 1 } }, { "heatFrames": 480 }, { "lavaFrames": 240 } ], "note": "Jump to the first long platform then use a the full platform to jump and mockball through the lava." }, { "id": 27, "link": [ 2, 1 ], "name": "Come in Getting Blue Speed, Leave With Temporary Blue", "entranceCondition": { "comeInGettingBlueSpeed": { "length": 3, "openEnd": 1, "minExtraRunSpeed": "$1.2" } }, "requires": [ "canLongChainTemporaryBlue", { "heatFrames": 1450 } ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "unlocksDoors": [ { "types": [ "super", "powerbomb" ], "requires": [] }, { "types": [ "missiles" ], "requires": [ { "heatFrames": 50 } ] } ] }, { "id": 20, "link": [ 2, 1 ], "name": "Grapple Teleport", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 7, 2 ] ] } }, "requires": [ { "heatFrames": 50 } ] }, { "id": 21, "link": [ 2, 1 ], "name": "Grapple Teleport Door Lock Skip", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ], [ 3, 13 ] ] } }, "requires": [], "bypassesDoorShell": true }, { "id": 22, "link": [ 2, 1 ], "name": "Carry Grapple Teleport (Top Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } }, "requires": [], "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } }, "bypassesDoorShell": true }, { "id": 23, "link": [ 2, 1 ], "name": "Carry Grapple Teleport (Bottom Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } }, "requires": [], "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } }, "bypassesDoorShell": true }, { "id": 30, "link": [ 2, 1 ], "name": "G-Mode Setup - Get Hit By Sova", "requires": [ { "heatFrames": 1780 }, { "or": [ { "ammo": { "type": "Super", "count": 1 } }, { "heatFrames": 2050 } ] } ], "exitCondition": { "leaveWithGModeSetup": {} }, "unlocksDoors": [ { "types": [ "missiles", "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ "never" ] } ], "flashSuitChecked": true, "note": [ "Cross more than half way across the room until a Sova falls from the ceiling then follow it back and forth across the room.", "Alternatively, to save a lot of Energy, use a Super to knock off the Sova just before that, while it is on the right side of it's thin platform." ] }, { "id": 33, "link": [ 2, 1 ], "name": "G-Mode", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": false } }, "requires": [ "h_HeatedGModeOpenDifferentDoor" ], "flashSuitChecked": true }, { "id": 34, "link": [ 2, 1 ], "name": "G-Mode Sova Farm", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": false } }, "requires": [ { "or": [ "Plasma", { "and": [ "Charge", "Wave" ] }, { "ammo": { "type": "Super", "count": 1 } }, { "ammo": { "type": "Missile", "count": 9 } }, { "and": [ "canTrickyUseFrozenEnemies", "canTrickyJump" ] } ] }, "h_heatedGModePauseAbuse" ], "flashSuitChecked": true, "note": [ "Lure a Sova to the left door and pause abuse to grab its Energy drop on G-mode exit.", "It is important to prevent the Dragons from shooting too many fireballs, as they will eventually prevent drops from appearing.", "Either use a Super to bring the left-most Sova that circles a platform, by knocking it off while it is on the right side of the platform,", "or lure the left-most Sova that falls into the lava to the right and back to the left.", "Without a Super, Samus must quickly kill or freeze the Dragons. Only the right 3 Dragons must be killed in order to prevent the drops from being overloaded, but killing more makes it more lenient." ] }, { "id": 24, "link": [ 2, 2 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 4, "openEnd": 1 } } }, { "id": 25, "link": [ 2, 2 ], "name": "Crystal Flash", "requires": [ "h_canHeatedCrystalFlash" ], "flashSuitChecked": true }, { "id": 31, "link": [ 2, 2 ], "name": "G-Mode Setup - Get Hit By Sova", "requires": [ { "heatFrames": 1500 }, { "or": [ { "ammo": { "type": "Super", "count": 1 } }, { "heatFrames": 320 } ] } ], "exitCondition": { "leaveWithGModeSetup": {} }, "flashSuitChecked": true, "note": [ "Cross more than half way across the room until a Sova falls from the ceiling.", "Alternatively, to save Energy, use a Super to knock off the second Sova from the right, while it is on the left side of it's platform." ] }, { "link": [ 1, 1 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "missiles" ], "requires": [ { "heatFrames": 50 } ] }, { "types": [ "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ { "heatFrames": 110 } ] } ] }, { "link": [ 1, 1 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] }, { "link": [ 2, 2 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "missiles" ], "requires": [ { "heatFrames": 50 } ] }, { "types": [ "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ { "heatFrames": 110 } ] } ] }, { "link": [ 2, 2 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] } ], "notables": [], "nextStratId": 35, "nextNotableId": 1 }