Room ID: 104
|
Position Samus into the bottom right corner, using i-frames to run and jump from the crumble blocks, and then wall jump to make it onto the ledge. If using a spike hit to gain i-frames, be sure to be holding forward (left) when landing, in order to get pushed back into the corner. If using the Ripper to gain i-frames, perform a damage boost from a relatively low position, in order to land quickly enough to reach the crumble blocks before i-frames run out. The extra run speed values that work are $2.0, $2.1, $3.0, and $3.1. Values of $2.0 and $3.0 give a lower jump that is only barely high enough, requiring a very precise wall jump to get up. Run speeds $3.0 and $3.1 correspond to jumping as Samus reaches the end of the crumble blocks. Run speeds $2.0 and $2.1 correspond to jumping a little more than a tile before reaching the crumble blocks. With the damage boost method, the Ripper will normally be blocking the path if jumping at speed $2.0 or $2.1; whereas jumping at the end of the crumble blocks (at speeds $3.0 and $3.1) will always works. Requires: {
"notable": "Hijumpless Spike Tricky Dash Jump"
}
{
"or": [
{
"spikeHits": 1
},
{
"and": [
{
"enemyDamage": {
"enemy": "Ripper 2 (green)",
"type": "contact",
"hits": 1
}
},
"canHorizontalDamageBoost",
"canInsaneJump",
{
"heatFrames": 25
}
]
}
]
}
"canUseIFrames"
"canTrickyDashJump"
"canPreciseWalljump"
{
"heatFrames": 260
} |