Room ID: 136
|
Entrance condition: {
"comeInNormally": {}
}Requires: "canPrepareForNextRoom"
"canInsaneJump"
{
"heatFrames": 55
}
{
"doorUnlockedAtNode": 1
}Unlocks doors: {"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}Dev note: This would technically clear A, but depending on what is being done here, there will likely be too much acid to cross the room. |