Crocomire Speedway: Reverse Spark Through Door

Room ID: 120

Wiki
From: 4
Bottom Right Door
To: 2
Far Left Door

Spark left through the speed blocks, then run to the right and back to get speed to go through the rest. If performing the spark with low energy, there is a risk of ending the spark above the spikes or in front of the Pirate; to be safe, assuming Samus has heat protection, begin the shinespark at the door (in either this or the other room) with between 81 and 96 energy, or at least 113 energy; with a buffered crumble jump to the right, up to 102 energy can work.

Entrance condition:

{
  "comeInWithSpark": {
    "position": "bottom"
  }
}

Requires:

{
  "notable": "Reverse Spark"
}
{
  "or": [
    {
      "shinespark": {
        "frames": 94,
        "excessFrames": 10
      }
    },
    {
      "and": [
        "h_heatProof",
        "canControlShinesparkEnd",
        {
          "shinespark": {
            "frames": 94,
            "excessFrames": 42
          }
        }
      ]
    }
  ]
}
{
  "heatFrames": 650
}

Clears obstacles: A