Room ID: 151
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This expects the more controlled Temporary Blue to fall though the blocks, not storing a shinecharge on the first breakable block. Entrance condition: "comeInShinecharging": {
"length": 11,
"openEnd": 0
}Requires: "canTemporaryBlue", "canXRayTurnaround", {"heatFrames": 160}, {"or": [ "canXRayCancelShinecharge", {"heatFrames": 160} ]} Clears obstacles: A, B Dev note: A significant amount of heat frames are implicit in the entrance condition. |