Room ID: 151
This expects the more controlled Temporary Blue to fall though the blocks, not storing a shinecharge on the first breakable block. Entrance condition: { "comeInShinecharging": { "length": 11, "openEnd": 0 } } Requires: "canTemporaryBlue" "canXRayTurnaround" { "heatFrames": 160 } { "or": [ "canXRayCancelShinecharge", { "heatFrames": 160 } ] } Clears obstacles: A, B Dev note: A significant amount of heat frames are implicit in the entrance condition. |