Room ID: 151
|
This expects the more controlled Temporary Blue to fall though the blocks, not storing a shinecharge on the first breakable block. Entrance condition: {
"comeInShinecharging": {
"length": 11,
"openEnd": 0
}
}Requires: "canTemporaryBlue"
"canXRayTurnaround"
{
"heatFrames": 160
}
{
"or": [
"canXRayCancelShinecharge",
{
"heatFrames": 160
}
]
}Clears obstacles: A, B Dev note: A significant amount of heat frames are implicit in the entrance condition. |