Room ID: 135
Hit the shot blocks at the top of the room with a Power Bomb or Wave before exiting G-mode to save some heat damage. Kill the pirate while it's in its head turning phase to prevent it from placing any stationary, invisible lasers. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Requires: "h_heatedGMode" "ScrewAttack" "SpaceJump" { "or": [ "Wave", "h_canUsePowerBombs", { "heatFrames": 40 } ] } { "or": [ "HiJump", "canWalljump", { "heatFrames": 20 } ] } { "heatFrames": 120 } Clears obstacles: A |