Room ID: 144
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Place the power bomb while passing through the shot block gap (or before) to save some time. Requires: {"obstaclesNotCleared": ["A"]},
{"noBlueSuit": {}},
"h_usePowerBomb",
{"heatFrames": 180}Clears obstacles: A, B Dev note: We don't want the blocks to already be cleared (e.g. from Crystal Flash at node 2) because then we may need to crumble jump. FIXME: We could add a separate strat for the case where the blocks are already broken. |