Room ID: 144
Place the power bomb while passing through the shot block gap (or before) to save some time. Requires: { "obstaclesNotCleared": [ "A" ] } "h_canUsePowerBombs" { "heatFrames": 180 } Clears obstacles: A Dev note: We don't want the blocks to already be cleared (e.g. from Crystal Flash at node 2) because then we may need to crumble jump. FIXME: We could add a separate strat for the case where the blocks are already broken. |