Room ID: 108
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Requires: "canDash", {"or": [ {"and": [ "HiJump", {"or": [ "canTrivialMidAirMorph", "h_useSpringBall" ]} ]}, {"and": [ "SpaceJump", "canTrivialMidAirMorph", {"heatFrames": 40} ]}, {"and": [ "canWallJump", "canTrivialMidAirMorph" ]}, "canSpringBallJumpMidAir", {"and": [ "canJumpIntoIBJ", {"heatFrames": 240} ]}, {"and": [ "canJumpIntoIBJ", "canDoubleBombJump", {"heatFrames": 120} ]}, {"and": [ "canDoubleBombJump", {"heatFrames": 300} ]} ]}, {"heatFrames": 180}, {"enemyDamage": {"enemy": "Sova", "type": "contact", "hits": 1}} Dev note: Base IBJ should kill the Sovas or go around. |