Room ID: 111
|
Entrance condition: {
"comeInNormally": {}
}Requires: {
"heatFrames": 370
}
{
"or": [
"HiJump",
"SpaceJump",
"canWallJump",
"h_useSpringBall",
"canCrumbleJump",
"canTrickyJump",
{
"ammo": {
"type": "Super",
"count": 1
}
},
{
"and": [
"canJumpIntoIBJ",
{
"heatFrames": 80
}
]
}
]
}Exit condition: {
"leaveWithDamage": {
"enemy": "Sova"
}
}Unlocks doors: {"types":["missiles","super"],"requires":[]}
{"types":["powerbomb"],"requires":["never"]}Dev note: It is possible to jump into the room if it is dry, but these options are easy enough to ignore adding that. Opening the door with missiles will usually not add any heat frames, but will if using IBJ or a doorframe jump. |