Room ID: 139
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Be careful to avoid the stationary, invisible projectiles that the pirates spawn from where they jump. It is possible to exit G-mode and quicky pause abuse, to collect the pirates' drops and get to the door. Requires: "h_heatedGMode", {"or": [ "Plasma", {"and": [ "Charge", "Spazer" ]}, {"and": [ "Charge", "Wave" ]}, {"and": [ "Spazer", "Ice", "Wave" ]}, {"and": [ "canBePatient", {"or": [ {"and": [ "Charge", "Ice" ]}, {"and": [ "Spazer", "Ice" ]}, {"and": [ "Spazer", "Wave" ]} ]} ]}, {"and": [ "canBeVeryPatient", {"or": [ "Charge", "Spazer" ]} ]} ]}, {"or": [ {"heatFrames": 45}, "h_heatedGModePauseAbuse" ]} Clears obstacles: A Dev note: It is possible to enter the room in direct G-mode, kill the pirates, return to the open door, then exit G-mode and quickly touch the transition to awaken Zebes (but not get the metal pirates kill flag). This is not included, as it is a very niche knowledge check, and at that point, you might as well pause abuse to get the pirate drops and both flags. If Samus enters with 4 energy, it is also possible to collect the drops without pausing. FIXME: include a partialRefill to gain back energy from the drops (more with canDash than without). |