Room ID: 139
|
Be careful to avoid the stationary, invisible projectiles that the pirates spawn from where they jump. It is possible to exit G-mode and quicky pause abuse, to collect the pirates' drops and get to the door. Requires: "h_heatedGMode"
{
"or": [
"Plasma",
{
"and": [
"Charge",
"Spazer"
]
},
{
"and": [
"Charge",
"Wave"
]
},
{
"and": [
"Spazer",
"Ice",
"Wave"
]
},
{
"and": [
"canBePatient",
{
"or": [
{
"and": [
"Charge",
"Ice"
]
},
{
"and": [
"Spazer",
"Ice"
]
},
{
"and": [
"Spazer",
"Wave"
]
}
]
}
]
},
{
"and": [
"canBeVeryPatient",
{
"or": [
"Charge",
"Spazer"
]
}
]
}
]
}
{
"or": [
{
"heatFrames": 45
},
"h_heatedGModePauseAbuse"
]
}Clears obstacles: A Dev note: It is possible to enter the room in direct G-mode, kill the pirates, return to the open door, then exit G-mode and quickly touch the transition to awaken Zebes (but not get the metal pirates kill flag). This is not included, as it is a very niche knowledge check, and at that point, you might as well pause abuse to get the pirate drops and both flags. |