Metal Pirates Room: G-Mode, Beam Kill

Room ID: 139

Wiki
From: 4
G-Mode Junction
To: 1
Left Door

Be careful to avoid the stationary, invisible projectiles that the pirates spawn from where they jump. It is possible to exit G-mode and quicky pause abuse, to collect the pirates' drops and get to the door.

Requires:

"h_heatedGMode",
{"or": [
  "Plasma",
  {"and": [
    "Charge",
    "Spazer"
  ]},
  {"and": [
    "Charge",
    "Wave"
  ]},
  {"and": [
    "Spazer",
    "Ice",
    "Wave"
  ]},
  {"and": [
    "canBePatient",
    {"or": [
      {"and": [
        "Charge",
        "Ice"
      ]},
      {"and": [
        "Spazer",
        "Ice"
      ]},
      {"and": [
        "Spazer",
        "Wave"
      ]}
    ]}
  ]},
  {"and": [
    "canBeVeryPatient",
    {"or": [
      "Charge",
      "Spazer"
    ]}
  ]}
]},
{"or": [
  {"heatFrames": 45},
  "h_heatedGModePauseAbuse"
]}

Clears obstacles: A

Dev note: It is possible to enter the room in direct G-mode, kill the pirates, return to the open door, then exit G-mode and quickly touch the transition to awaken Zebes (but not get the metal pirates kill flag). This is not included, as it is a very niche knowledge check, and at that point, you might as well pause abuse to get the pirate drops and both flags. If Samus enters with 4 energy, it is also possible to collect the drops without pausing. FIXME: include a partialRefill to gain back energy from the drops (more with canDash than without).