Metal Pirates Room: G-Mode, Beam Kill

Room ID: 139

Wiki
From: 4
G-Mode Junction
To: 1
Left Door

Be careful to avoid the stationary, invisible projectiles that the pirates spawn from where they jump. It is possible to exit G-mode and quicky pause abuse, to collect the pirates' drops and get to the door.

Requires:

"h_heatedGMode"
{
  "or": [
    "Plasma",
    {
      "and": [
        "Charge",
        "Spazer"
      ]
    },
    {
      "and": [
        "Charge",
        "Wave"
      ]
    },
    {
      "and": [
        "Spazer",
        "Ice",
        "Wave"
      ]
    },
    {
      "and": [
        "canBePatient",
        {
          "or": [
            {
              "and": [
                "Charge",
                "Ice"
              ]
            },
            {
              "and": [
                "Spazer",
                "Ice"
              ]
            },
            {
              "and": [
                "Spazer",
                "Wave"
              ]
            }
          ]
        }
      ]
    },
    {
      "and": [
        "canBeVeryPatient",
        {
          "or": [
            "Charge",
            "Spazer"
          ]
        }
      ]
    }
  ]
}
{
  "or": [
    {
      "heatFrames": 45
    },
    "h_heatedGModePauseAbuse"
  ]
}

Clears obstacles: A

Dev note: It is possible to enter the room in direct G-mode, kill the pirates, return to the open door, then exit G-mode and quickly touch the transition to awaken Zebes (but not get the metal pirates kill flag). This is not included, as it is a very niche knowledge check, and at that point, you might as well pause abuse to get the pirate drops and both flags.