Room ID: 139
Be careful to avoid the stationary, invisible projectiles that the pirates spawn from where they jump. It is possible to exit G-mode and quicky pause abuse, to collect the pirates' drops and get to the door. Requires: "h_heatedGMode" { "or": [ "Plasma", { "and": [ "Charge", "Spazer" ] }, { "and": [ "Charge", "Wave" ] }, { "and": [ "Spazer", "Ice", "Wave" ] }, { "and": [ "canBePatient", { "or": [ { "and": [ "Charge", "Ice" ] }, { "and": [ "Spazer", "Ice" ] }, { "and": [ "Spazer", "Wave" ] } ] } ] }, { "and": [ "canBeVeryPatient", { "or": [ "Charge", "Spazer" ] } ] } ] } { "or": [ { "heatFrames": 45 }, "h_heatedGModePauseAbuse" ] } Clears obstacles: A Dev note: It is possible to enter the room in direct G-mode, kill the pirates, return to the open door, then exit G-mode and quickly touch the transition to awaken Zebes (but not get the metal pirates kill flag). This is not included, as it is a very niche knowledge check, and at that point, you might as well pause abuse to get the pirate drops and both flags. |