Room ID: 104
|
Entrance condition: "comeInShinecharging": {
"length": 3,
"openEnd": 1
}Requires: "canShinechargeMovement", {"heatFrames": 150}, {"shineChargeFrames": 135} Exit condition: "leaveShinecharged": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |