Crocomire Escape: Come in Shinecharged, Shinespark (Fast Method)

Room ID: 121

Wiki

Move quickly to avoid being hit by the Geruta before sparking. Samus can still take damage from the Geruta during the shinespark wind-up; this can be avoided by activating the spark quickly enough.

Entrance condition:

"comeInShinecharged": {}

Requires:

{"shineChargeFrames": 100},
"canShinechargeMovementTricky",
{"shinespark": {"frames": 70, "excessFrames": 12}},
{"heatFrames": 290},
{"or": [
  {"enemyDamage": {"enemy": "Geruta", "type": "contact", "hits": 1}},
  "canInsaneJump"
]}

Collects items: 3