Double Chamber: G-Mode, Open Gate

Room ID: 104

Wiki
From: 3
Right Door
To: 4
Item

Jump onto the crumble blocks to make them solid, then use them as a platform to cross the room. With Grapple, a running jump then single Grapple swing can be used before PLMs are overloaded, alternatively jump on the crumble blocks and Grapple the Ripper. In indirect G-mode, stand where the gate will spawn and exit G-mode to open the gate. In direct G-mode, overload PLMs by shooting the gate then position Samus a few pixels away from the gate to where upward diagonal shots go through it. Crouch then shoot diagonally and quickly exit G-mode (3-7 frames later) to open the gate on G-mode exit.

Entrance condition:

"comeInWithGMode": {
  "mode": "any",
  "morphed": false
}

Requires:

"canComplexGMode",
"h_heatedGMode",
{"or": [
  "SpaceJump",
  {"and": [
    "canStaggeredIBJ",
    "canDoubleBombJump",
    "canBombHorizontally"
  ]},
  {"and": [
    "canDash",
    {"or": [
      "canTrickySpringBallJump",
      "canInsaneWallJump",
      {"and": [
        "HiJump",
        "canWallJump"
      ]},
      {"and": [
        "HiJump",
        "canSpeedyJump"
      ]},
      "h_IBJFromSpikes"
    ]}
  ]},
  {"and": [
    "canPreciseGrapple",
    {"or": [
      "canDash",
      "canUseEnemies",
      "canInsaneJump"
    ]}
  ]}
]},
{"heatFrames": 35}

Clears obstacles: A

Dev note: The canComplexGMode is only used here to describe opening the gate in direct G-mode without gate glitching. However, the indirect variant still requires canHeatedGMode or Varia - with Varia, indirect strats can instead be used to go to the top left door and return. FIXME: some more of these options may be possible with a blue suit, with greater difficulty.