Double Chamber: G-Mode, Open Gate

Room ID: 104

Wiki
From: 3
Right Door
To: 4
Item

Jump onto the crumble blocks to make them solid, then use them as a platform to cross the room. With Grapple, a running jump then single Grapple swing can be used before PLMs are overloaded, alternatively jump on the crumble blocks and Grapple the Ripper. In indirect G-mode, stand where the gate will spawn and exit G-mode to open the gate. In direct G-mode, overload PLMs by shooting the gate then position Samus a few pixels away from the gate to where upward diagonal shots go through it. Crouch then shoot diagonally and quickly exit G-mode (3-7 frames later) to open the gate on G-mode exit.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Requires:

"canComplexGMode"
"h_heatedGMode"
{
  "or": [
    "SpaceJump",
    {
      "and": [
        "canStaggeredIBJ",
        "canDoubleBombJump",
        "canBombHorizontally"
      ]
    },
    {
      "and": [
        "canDash",
        {
          "or": [
            "canTrickySpringBallJump",
            "canInsaneWalljump",
            {
              "and": [
                "HiJump",
                "canWalljump"
              ]
            },
            {
              "and": [
                "HiJump",
                "canSpeedyJump"
              ]
            },
            "h_IBJFromSpikes"
          ]
        }
      ]
    },
    {
      "and": [
        "canPreciseGrapple",
        {
          "or": [
            "canDash",
            "canUseEnemies",
            "canInsaneJump"
          ]
        }
      ]
    }
  ]
}
{
  "heatFrames": 35
}

Clears obstacles: A

Dev note: The canComplexGMode is only used here to describe opening the gate in direct G-mode without gate glitching. However, the indirect variant still requires canHeatedGMode or Varia - with Varia, indirect strats can instead be used to go to the top left door and return. FIXME: some more of these options may be possible with a blue suit, with greater difficulty.