Room ID: 104
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Jump onto the crumble blocks to make them solid, then use them as a platform to cross the room. With Grapple, a running jump then single Grapple swing can be used before PLMs are overloaded, alternatively jump on the crumble blocks and Grapple the Ripper. In indirect G-mode, stand where the gate will spawn and exit G-mode to open the gate. In direct G-mode, overload PLMs by shooting the gate then position Samus a few pixels away from the gate to where upward diagonal shots go through it. Crouch then shoot diagonally and quickly exit G-mode (3-7 frames later) to open the gate on G-mode exit. Entrance condition: "comeInWithGMode": {
"mode": "any",
"morphed": false
}Requires: "canComplexGMode", "h_heatedGMode", {"or": [ "SpaceJump", {"and": [ "canStaggeredIBJ", "canDoubleBombJump", "canBombHorizontally" ]}, {"and": [ "canDash", {"or": [ "canTrickySpringBallJump", "canInsaneWallJump", {"and": [ "HiJump", "canWallJump" ]}, {"and": [ "HiJump", "canSpeedyJump" ]}, "h_IBJFromSpikes" ]} ]}, {"and": [ "canPreciseGrapple", {"or": [ "canDash", "canUseEnemies", "canInsaneJump" ]} ]} ]}, {"heatFrames": 35} Clears obstacles: A Dev note: The canComplexGMode is only used here to describe opening the gate in direct G-mode without gate glitching. However, the indirect variant still requires canHeatedGMode or Varia - with Varia, indirect strats can instead be used to go to the top left door and return. FIXME: some more of these options may be possible with a blue suit, with greater difficulty. |