Three Musketeers' Room: G-Mode Morph

Room ID: 148

Wiki
From: 2
Right Door
To: 5
G-Mode Morph Junction (Above Bomb Block)

Avoiding the acid completely requires precise movement. With Spring Ball and Bombs, jump into IBJ to delay while waiting for the acid. With just Spring Ball, perform a well-timed pause to trigger immediately after Samus jumps to get enough horizontal momentum to cross the second Hibashi and land in the alcove. A quick pause with a second spring fling on the descent can help a bit. With just Bombs, this is possible with well-timed, first-try double IBJs.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

{
  "or": [
    "h_artificialMorphJumpIntoIBJ",
    {
      "and": [
        "canTrickyGMode",
        "h_artificialMorphSpringFling"
      ]
    },
    {
      "and": [
        "canTrickyGMode",
        "h_artificialMorphDoubleBombJump",
        "h_artificialMorphBombHorizontally"
      ]
    }
  ]
}
{
  "heatFrames": 0
}

Dev note: FIXME: Could add strats that take acid damage and are more lenient.