Room ID: 153
|
Requires: {"or": [
"h_heatedGreenGateGlitch",
{"obstaclesCleared": ["A"]}
]},
{"heatFrames": 50},
{"or": [
"canDash",
{"heatFrames": 15}
]}Clears obstacles: A Dev note: FIXME: A strat could be added that runs into the room and shoots directly at the gate, instead of stopping in front of it. |