Room ID: 153
|
Requires: {
"or": [
"h_heatedGreenGateGlitch",
{
"obstaclesCleared": [
"A"
]
}
]
}
{
"heatFrames": 50
}Clears obstacles: A Dev note: FIXME: A strat could be added that runs into the room and shoots directly at the gate, instead of stopping in front of it. |