Room ID: 148
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By moving quickly, the Kihunters will be in favourable positions. Otherwise wait until it is safe to continue. Requires: "canDash", "ScrewAttack", {"or": [ {"heatFrames": 100}, {"and": [ "canCarefulJump", {"heatFrames": 50} ]}, "canTrickyJump" ]}, {"heatFrames": 480} Clears obstacles: A Dev note: FIXME: this includes waiting for the acid cycle (in case of needing to go right). Otherwise it could be done with 330 heat frames. |