Purple Farming Room

Room ID: 96

Wiki
Difficulty filter

From: 1
Left Door
To: 1
Left Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 4,
    "openEnd": 0
  }
}
From: 1
Left Door
To: 2
Gamet Farm Junction

Requires:

{
  "heatFrames": 10
}
From: 2
Gamet Farm Junction
To: 1
Left Door

Requires:

{
  "heatFrames": 50
}
From: 2
Gamet Farm Junction
To: 1
Left Door

Involves leaving some drops hanging after killing the Gamets so they don't respawn.

Requires:

"h_runOverRespawningEnemies"

Exit condition:

{
  "leaveWithRunway": {
    "length": 13,
    "openEnd": 0,
    "gentleDownTiles": 3,
    "gentleUpTiles": 1
  }
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 2
Gamet Farm Junction
To: 1
Left Door

Requires:

{
  "heatFrames": 220
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[]}
From: 2
Gamet Farm Junction
To: 2
Gamet Farm Junction

Requires:

{
  "or": [
    "canPauseAbuse",
    {
      "heatFrames": 50
    }
  ]
}
{
  "refill": [
    "Energy",
    "Missile",
    "Super",
    "PowerBomb"
  ]
}

{
  "$schema": "../../../schema/m3-room.schema.json",
  "id": 96,
  "name": "Purple Farming Room",
  "area": "Norfair",
  "subarea": "Upper",
  "subsubarea": "East",
  "playable": true,
  "roomAddress": "0x7B051",
  "roomEnvironments": [
    {
      "heated": true
    }
  ],
  "nodes": [
    {
      "id": 1,
      "name": "Left Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x001979e",
      "doorOrientation": "left",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    },
    {
      "id": 2,
      "name": "Gamet Farm Junction",
      "nodeType": "junction",
      "nodeSubType": "junction"
    }
  ],
  "enemies": [
    {
      "id": "e1",
      "groupName": "Purple Farming Room Gamets",
      "enemyName": "Gamet",
      "quantity": 5,
      "homeNodes": [
        2
      ],
      "farmCycles": [
        {
          "name": "Crouch over Gamets",
          "cycleFrames": 120,
          "requires": [
            {
              "heatFrames": 120
            }
          ]
        }
      ]
    }
  ],
  "links": [
    {
      "from": 1,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        }
      ]
    },
    {
      "from": 2,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        }
      ]
    }
  ],
  "strats": [
    {
      "id": 5,
      "link": [
        1,
        1
      ],
      "name": "Leave with Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 4,
          "openEnd": 0
        }
      }
    },
    {
      "id": 1,
      "link": [
        1,
        2
      ],
      "name": "Base",
      "requires": [
        {
          "heatFrames": 10
        }
      ]
    },
    {
      "id": 2,
      "link": [
        2,
        1
      ],
      "name": "Base",
      "requires": [
        {
          "heatFrames": 50
        }
      ]
    },
    {
      "id": 3,
      "link": [
        2,
        1
      ],
      "name": "Leave with Runway",
      "requires": [
        "h_runOverRespawningEnemies"
      ],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 13,
          "openEnd": 0,
          "gentleDownTiles": 3,
          "gentleUpTiles": 1
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ],
      "note": "Involves leaving some drops hanging after killing the Gamets so they don't respawn.",
      "devNote": "Health drops are collected while using this runway, offsetting any heat frames used to get into position."
    },
    {
      "id": 6,
      "link": [
        2,
        1
      ],
      "name": "G-Mode Setup - Get Hit By Gamet",
      "requires": [
        {
          "heatFrames": 220
        }
      ],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      },
      "flashSuitChecked": true,
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "id": 4,
      "link": [
        2,
        2
      ],
      "name": "Gamet Farm",
      "requires": [
        {
          "or": [
            "canPauseAbuse",
            {
              "heatFrames": 50
            }
          ]
        },
        {
          "refill": [
            "Energy",
            "Missile",
            "Super",
            "PowerBomb"
          ]
        }
      ]
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "missiles"
          ],
          "requires": [
            {
              "heatFrames": 50
            }
          ]
        },
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "powerbomb"
          ],
          "requires": [
            {
              "heatFrames": 110
            }
          ]
        }
      ]
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": []
    }
  ],
  "nextStratId": 7,
  "notables": [],
  "nextNotableId": 1
}