Room ID: 137
From: 4
Top Right Door
To: 1
Top Left Door
Entrance condition: "comeInShinecharging": {
"length": 6,
"openEnd": 0
}Requires: {"shineChargeFrames": 50},
{"heatFrames": 50},
"canSlowShortCharge",
"canShinechargeMovementComplex",
"canInsaneJump"Exit condition: "leaveShinecharged": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}Dev note: This direction is much more difficult than left-to-right, because the shot block is a tile closer to the door. FIXME: A max run speed requirement should be included in the entrance condition. FIXME: There could be a more appropriate tech to describe the precise shot, instead of canInsaneJump. FIXME: A 'Full Runway' variant could also be added. |