Room ID: 137
From: 4
Top Right Door
To: 1
Top Left Door
Entrance condition: { "comeInShinecharging": { "length": 6, "openEnd": 0 } } Requires: { "shineChargeFrames": 50 } { "heatFrames": 50 } "canSlowShortCharge" "canShinechargeMovementComplex" "canInsaneJump" Exit condition: { "leaveShinecharged": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} Dev note: This direction is much more difficult than left-to-right, because the shot block is a tile closer to the door. FIXME: A max run speed requirement should be included in the entrance condition. FIXME: There could be a more appropriate tech to describe the precise shot, instead of canInsaneJump. FIXME: A 'Full Runway' variant could also be added. |