Room ID: 119
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Exit condition: "leaveWithRunway": {
"length": 14,
"openEnd": 1
} |
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Entrance condition: "comeInShinecharging": {
"length": 13,
"openEnd": 0
}Requires: {"or": [
{"and": [
"h_enemyDrops",
"h_heatedCrystalSparkWithoutLenience"
]},
"h_heatedCrystalSpark"
]}Dev note: No lenience, since the Gamets are a good Power Bomb farm. |
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The right and left runways are the same length, use whichever side has a door that can be opened. Requires: {"or": [
{"canShineCharge": {"usedTiles": 13, "openEnd": 1}},
{"and": [
{"or": [
{"doorUnlockedAtNode": 1},
{"doorUnlockedAtNode": 2}
]},
{"canShineCharge": {"usedTiles": 14, "openEnd": 1}}
]}
]},
{"or": [
{"and": [
"h_enemyDrops",
"h_heatedCrystalSparkWithoutLenience"
]},
"h_heatedCrystalSpark"
]}Unlocks doors: {"nodeId": 1, "types": ["ammo"], "requires": []},
{"nodeId": 2, "types": ["ammo"], "requires": []}Dev note: No lenience, since the Gamets are a good Power Bomb farm. |
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Entrance condition: "comeInWithRMode": {}Clears obstacles: R-Mode |
From: 1
Left Door
To: 2
Right Door
Use Space Jump, Spring Ball, to carry blue speed across the room; alternatively, use a long series of temporary blue chains. Entrance condition: "comeInGettingBlueSpeed": {
"length": 13,
"openEnd": 1
}Requires: "canChainTemporaryBlue", {"or": [ {"and": [ "canSpeedball", "canSpringBallBounce", {"heatFrames": 490} ]}, {"and": [ "SpaceJump", {"heatFrames": 420} ]}, {"and": [ "canSpeedball", "canLongChainTemporaryBlue", {"heatFrames": 780} ]} ]} Exit condition: "leaveWithTemporaryBlue": {}Unlocks doors: {"types": ["super", "powerbomb"], "requires": []},
{
"types": ["missiles"],
"requires": [{"heatFrames": 50}]
} |
|
Entrance condition: "comeInWithGMode": {
"mode": "any",
"morphed": false
}Requires: {"or": [
"h_heatedGModePauseAbuse",
"h_heatedGModeOpenDifferentDoor"
]}Dev note: This is not useful unless heat damage is increased or Energy capacity is reduced. |
From: 1
Left Door
To: 3
Top Door
Use Space Jump, Spring Ball, to carry blue speed across the room; alternatively, use a long series of temporary blue chains. Entrance condition: "comeInShinecharging": {
"length": 13,
"openEnd": 1
}Requires: "canChainTemporaryBlue", {"or": [ {"and": [ "canSpeedball", "canSpringBallBounce", {"heatFrames": 400} ]}, {"and": [ "SpaceJump", {"heatFrames": 420} ]}, {"and": [ "canSpeedball", "canLongChainTemporaryBlue", {"heatFrames": 670} ]} ]} Exit condition: "leaveWithTemporaryBlue": {
"direction": "right"
}Unlocks doors: {"types": ["super", "powerbomb"], "requires": []},
{
"types": ["missiles"],
"requires": [{"heatFrames": 50}]
} |
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Entrance condition: "comeInWithGMode": {
"mode": "any",
"morphed": false
}Requires: "h_heatedGMode", {"heatFrames": 50} |
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Jump next to the Gamet farm until one is at the correct height, which is just over one tile above Samus. Lure it to the right and use it to ice clip through the top door shell. Avoid killing any of the Gamets or they will all stop spawning. With bad positioning, move the Gamets off camera to try again; ice can help get around them. Also, be careful to avoid touching the invisible, stationary projectiles that the Dragons shoot. Entrance condition: "comeInWithGMode": {
"mode": "any",
"morphed": false
}Requires: "canComplexGMode", {"or": [ "h_preciseIceClip", "h_highPixelIceClip" ]} Exit condition: "leaveWithGMode": {
"morphed": false
}Bypasses door shell: true |
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Requires: {"heatFrames": 50},
{"or": [
"canDash",
{"heatFrames": 25}
]} |
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Requires: {"obstaclesCleared": ["R-Mode"]},
{"heatFrames": 110},
{"or": [
{"canShineCharge": {"usedTiles": 13, "openEnd": 1}},
{"and": [
{"doorUnlockedAtNode": 1},
{"canShineCharge": {"usedTiles": 14, "openEnd": 1}}
]}
]},
{"autoReserveTrigger": {}},
"canRModeSparkInterrupt"Resets obstacles: R-Mode |
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Kill the Gamets where Samus can grab the drops. Exit G-mode, then pause abuse to pick them up without dying. Entrance condition: "comeInWithGMode": {
"mode": "any",
"morphed": false
}Requires: "h_heatedGMode", {"or": [ "h_heatedGModePauseAbuse", {"heatFrames": 40} ]} |
From: 2
Right Door
To: 1
Left Door
Use Space Jump, Spring Ball, to carry blue speed across the room; alternatively, use a long series of temporary blue chains. Entrance condition: "comeInGettingBlueSpeed": {
"length": 13,
"openEnd": 1
}Requires: "canChainTemporaryBlue", {"or": [ {"and": [ "canSpeedball", "canSpringBallBounce", {"heatFrames": 490} ]}, {"and": [ "SpaceJump", {"heatFrames": 420} ]}, {"and": [ "canSpeedball", "canLongChainTemporaryBlue", {"heatFrames": 790} ]} ]} Exit condition: "leaveWithTemporaryBlue": {}Unlocks doors: {"types": ["super", "powerbomb"], "requires": []},
{
"types": ["missiles"],
"requires": [{"heatFrames": 50}]
} |
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Entrance condition: "comeInWithGrappleTeleport": {
"blockPositions": [[7, 2]]
}Requires: {"heatFrames": 50} |
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Entrance condition: "comeInWithGrappleTeleport": {
"blockPositions": [[3, 12], [3, 13]]
}Bypasses door shell: true |
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Entrance condition: "comeInWithGrappleTeleport": {
"blockPositions": [[3, 12]]
}Exit condition: "leaveWithGrappleTeleport": {
"blockPositions": [[3, 12]]
}Bypasses door shell: true |
From: 2
Right Door
To: 1
Left Door
Entrance condition: "comeInWithGrappleTeleport": {
"blockPositions": [[3, 13]]
}Exit condition: "leaveWithGrappleTeleport": {
"blockPositions": [[3, 13]]
}Bypasses door shell: true |
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Exit condition: "leaveWithRunway": {
"length": 14,
"openEnd": 1
} |
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Requires: {"obstaclesNotCleared": ["R-Mode"]},
"h_heatedCrystalFlash" |
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Entrance condition: "comeInShinecharging": {
"length": 13,
"openEnd": 0
}Requires: {"or": [
{"and": [
"h_enemyDrops",
"h_heatedCrystalSparkWithoutLenience"
]},
"h_heatedCrystalSpark"
]}Dev note: No lenience, since the Gamets are a good Power Bomb farm. |
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Entrance condition: "comeInWithRMode": {}Clears obstacles: R-Mode |
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Requires: {"heatFrames": 55} |
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Requires: {"or": [
{"canShineCharge": {"usedTiles": 13, "openEnd": 1}},
{"and": [
{"doorUnlockedAtNode": 2},
{"canShineCharge": {"usedTiles": 14, "openEnd": 1}},
{"heatFrames": 20}
]}
]},
{"heatFrames": 240},
{"shineChargeFrames": 90}Exit condition: "leaveShinecharged": {}Unlocks doors: {
"nodeId": 2,
"types": ["missiles"],
"requires": [{"heatFrames": 50}]
},
{"nodeId": 2, "types": ["super"], "requires": []},
{
"nodeId": 2,
"types": ["powerbomb"],
"requires": [{"heatFrames": 110}]
},
{
"types": ["missiles"],
"requires": [{"heatFrames": 50}]
},
{"types": ["super"], "requires": []},
{
"types": ["powerbomb"],
"requires": [{"heatFrames": 110}]
}Dev note: FIXME: One Power Bomb would open both doors. |
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Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 40},
{"shinespark": {"frames": 8, "excessFrames": 0}},
{"heatFrames": 50}Exit condition: "leaveWithSpark": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}Dev note: FIXME: Missiles could unlock the door with more shinespark frames available. |
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Break spin to trigger the transition early, or use a wall jump. Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 65},
"canShinechargeMovementComplex",
{"heatFrames": 65}Exit condition: "leaveShinecharged": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |
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Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 50},
"HiJump",
"canShinechargeMovementComplex",
{"heatFrames": 50}Exit condition: "leaveShinecharged": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |
From: 2
Right Door
To: 3
Top Door
Entrance condition: "comeInShinecharging": {
"length": 13,
"openEnd": 1
}Requires: {"heatFrames": 80},
{"shineChargeFrames": 90}Exit condition: "leaveShinecharged": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}Dev note: FIXME: Missiles could unlock the door but would end with fewer shinespark frames available. |
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Requires: {"heatFrames": 65}Exit condition: "leaveWithDoorFrameBelow": {
"height": 2
}Unlocks doors: {
"types": ["missiles"],
"requires": [{"heatFrames": 50}]
},
{"types": ["super"], "requires": []},
{
"types": ["powerbomb"],
"requires": [{"heatFrames": 110}]
} |
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Requires: {"heatFrames": 80}Exit condition: "leaveWithPlatformBelow": {
"height": 9,
"leftPosition": -2,
"rightPosition": 2
}Unlocks doors: {"types": ["ammo"], "requires": []} |
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Requires: "h_backIntoCorner", {"heatFrames": 100} Exit condition: "leaveWithPlatformBelow": {
"height": 9,
"leftPosition": -2,
"rightPosition": 6
}Unlocks doors: {
"types": ["missiles"],
"requires": [{"heatFrames": 50}]
},
{"types": ["super"], "requires": []},
{
"types": ["powerbomb"],
"requires": [{"heatFrames": 110}]
}Dev note: This includes time to moonwalk back against the right door, without shooting it open. An additional tile could be used by opening the right door but there is not yet any known application. |
From: 2
Right Door
To: 3
Top Door
Gain the shinecharge below the right edge of the door above to avoid bringing the Dragon on-camera. Entrance condition: "comeInShinecharging": {
"length": 5,
"openEnd": 0
}Requires: {"or": [
{"heatFrames": 245},
{"and": [
{"heatFrames": 85},
"canXRayCancelShinecharge"
]}
]}Exit condition: "leaveWithTemporaryBlue": {
"direction": "left"
}Unlocks doors: {"types": ["super", "powerbomb"], "requires": []},
{
"types": ["missiles"],
"requires": [{"heatFrames": 50}]
} |
From: 2
Right Door
To: 3
Top Door
Entrance condition: "comeInShinecharging": {
"length": 13,
"openEnd": 0
}Requires: "canXRayTurnaround", "canXRayCancelShinecharge", "canChainTemporaryBlue", {"heatFrames": 240} Exit condition: "leaveWithTemporaryBlue": {
"direction": "any"
}Unlocks doors: {"types": ["super", "powerbomb"], "requires": []},
{
"types": ["missiles"],
"requires": [{"heatFrames": 50}]
} |
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Jump next to the Gamet farm until one is at the correct height, which is just over one tile above Samus. Lure it to the right and use it to ice clip through the top door shell. Avoid killing any of the Gamets or they will all stop spawning. With bad positioning, move the Gamets off camera to try again; ice can help get around them. Also, be careful to avoid touching the invisible, stationary projectiles that the Dragons shoot. Entrance condition: "comeInWithGMode": {
"mode": "any",
"morphed": false
}Requires: "canComplexGMode", {"or": [ "h_preciseIceClip", "h_highPixelIceClip" ]} Exit condition: "leaveWithGMode": {
"morphed": false
}Bypasses door shell: true |
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Requires: {"heatFrames": 180},
{"or": [
"canDash",
{"heatFrames": 120}
]} |
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Kill the Gamets where Samus can grab the drops. Exit G-mode, then pause abuse to pick them up without dying. Entrance condition: "comeInWithGMode": {
"mode": "any",
"morphed": false
}Requires: "h_heatedGMode", {"or": [ "h_heatedGModePauseAbuse", {"heatFrames": 40} ]} |
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Requires: {"heatFrames": 40},
{"or": [
"canDash",
{"heatFrames": 5}
]} |
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Entrance condition: "comeInShinecharged": {},
"comesThroughToilet": "any"Requires: {"shineChargeFrames": 50},
"canShinechargeMovementComplex",
{"heatFrames": 50}Exit condition: "leaveShinecharged": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |
From: 3
Top Door
To: 2
Right Door
Entrance condition: "comeInShinecharged": {},
"comesThroughToilet": "any"Requires: {"shineChargeFrames": 30},
"canShinechargeMovementComplex",
{"shinespark": {"frames": 10, "excessFrames": 0}},
{"heatFrames": 50}Exit condition: "leaveWithSpark": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |
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Requires: {"heatFrames": 70}Exit condition: "leaveWithDoorFrameBelow": {
"height": 2
} |
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Requires: {"heatFrames": 70}Exit condition: "leaveWithPlatformBelow": {
"height": 9,
"leftPosition": -2.5,
"rightPosition": 2.5
} |
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Requires: {"heatFrames": 120}Exit condition: "leaveWithPlatformBelow": {
"height": 9,
"leftPosition": -7.5,
"rightPosition": 6
}Dev note: An additional tile could be used by opening the right door but there is not yet any known application. |
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Entrance condition: "comeInWithRMode": {},
"comesThroughToilet": "any"Clears obstacles: R-Mode |
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Freeze the stack of Gamets together a few times to try and raise them as high as possible. Run with them to the door and freeze the top two such that Samus can stand on the lower and take damage from the higher Gamet when it unfreezes. It is possible to jump onto the Gamet without Morph, as long as it is not too high. Requires: "h_heatProof", "canUpwardGModeSetup", "canTrickyUseFrozenEnemies", {"or": [ "Morph", "canInsaneJump" ]} Exit condition: "leaveWithDamage": {
"enemy": "Gamet"
}Dev note: FIXME: h_heatProof could be dropped in favor of heatFrames + canTrickyGMode? |
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Entrance condition: "comeInWithGMode": {
"mode": "direct",
"morphed": false
},
"comesThroughToilet": "any"Exit condition: "leaveWithGMode": {
"morphed": false
} |
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Entrance condition: "comeInWithGMode": {
"mode": "direct",
"morphed": true
},
"comesThroughToilet": "any"Requires: {"or": [
"h_artificialMorphIBJ",
"h_artificialMorphSpringBallBombJump",
{"and": [
"HiJump",
"h_artificialMorphSpringBall"
]}
]}Exit condition: "leaveWithGMode": {
"morphed": true
} |
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Jump next to the Gamet farm until one is at the correct height, which is just over one tile above Samus. Lure it to the right and use it to ice clip through the top door shell. Avoid killing any of the Gamets or they will all stop spawning. With bad positioning, move the Gamets off camera to try again; ice can help get around them. Also, be careful to avoid touching the invisible, stationary projectiles that the Dragons shoot. Entrance condition: "comeInWithGMode": {
"mode": "indirect",
"morphed": false
},
"comesThroughToilet": "any"Requires: "canComplexGMode", {"or": [ "h_preciseIceClip", "h_highPixelIceClip" ]} Exit condition: "leaveWithGMode": {
"morphed": false
}Bypasses door shell: true Dev note: This is only for indirect G-Mode, because it is trivial while in direct, and would use a different strat. |
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Requires: {"heatFrames": 175},
{"or": [
"canDash",
{"heatFrames": 105}
]} |
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Kill the Gamets where Samus can grab the drops. Exit G-mode, then pause abuse to pick them up without dying. Entrance condition: "comeInWithGMode": {
"mode": "any",
"morphed": false
},
"comesThroughToilet": "any"Requires: "h_heatedGMode", {"or": [ "h_heatedGModePauseAbuse", {"heatFrames": 40} ]} |
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Requires: {"heatFrames": 75},
{"or": [
"canDash",
{"heatFrames": 25}
]} |
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Requires: "canDash", {"heatFrames": 10} Exit condition: "leaveWithRunway": {
"length": 14,
"openEnd": 1
}Unlocks doors: {"types": ["ammo"], "requires": []} |
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Requires: {"heatFrames": 290}Exit condition: "leaveWithDamage": {
"enemy": "Gamet"
}Unlocks doors: {"types": ["ammo"], "requires": []} |
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Requires: {"heatFrames": 205},
{"or": [
"canDash",
{"heatFrames": 135}
]}Unlocks doors: {"types": ["missiles"], "requires": []} |
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Requires: "canDash", {"heatFrames": 155} Exit condition: "leaveWithRunway": {
"length": 14,
"openEnd": 1
}Unlocks doors: {
"types": ["missiles"],
"requires": [{"heatFrames": 40}]
},
{"types": ["super"], "requires": []},
{
"types": ["powerbomb"],
"requires": [{"heatFrames": 110}]
} |
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Requires: "canDash", {"heatFrames": 440} Exit condition: "leaveWithDamage": {
"enemy": "Gamet"
}Unlocks doors: {"types": ["missiles", "powerbomb"], "requires": ["never"]},
{"types": ["super"], "requires": []}Dev note: FIXME: with Ice, this could be done dashless. |
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Requires: {"heatFrames": 210},
{"or": [
"h_trickyToCarryFlashSuit",
{"heatFrames": 40}
]},
{"or": [
"canDash",
{"heatFrames": 110}
]} |
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Requires: {"heatFrames": 220},
{"or": [
"canDash",
{"heatFrames": 110}
]}Exit condition: "leaveWithDoorFrameBelow": {
"height": 2
}Unlocks doors: {
"types": ["missiles"],
"requires": [{"heatFrames": 50}]
},
{"types": ["super"], "requires": []},
{
"types": ["powerbomb"],
"requires": [{"heatFrames": 110}]
} |
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Requires: {"heatFrames": 220},
{"or": [
"canDash",
{"heatFrames": 110}
]}Exit condition: "leaveWithPlatformBelow": {
"height": 9,
"leftPosition": -7.5,
"rightPosition": 2
}Unlocks doors: {
"types": ["missiles"],
"requires": [{"heatFrames": 50}]
},
{"types": ["super"], "requires": []},
{
"types": ["powerbomb"],
"requires": [{"heatFrames": 110}]
} |
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Bring a Gamet from the farm and freeze it at a precise distance below the door in order to crouch-jump up and clip through the door shell. The pixel window is larger and higher with Morph and an X-Ray stand-up, in which case a standing jump is used. Requires: {"or": [
"canDash",
"h_heatProof"
]},
{"heatFrames": 560},
"h_iceClip"Bypasses door shell: true Dev note: FIXME: This could be done dashless without heat protection. |
From: 4
Gamet Farm Junction
To: 3
Top Door
Position below the door, jump when Samus reaches 7 Energy, and mid-air morph, timed so that reserves trigger while Samus still has upward momentum just before Samus would hit the door. If done properly, the R-mode standup will cause Samus to clip past the door shell. With a mid-air morph, this has a 5-frame window for the jump. Otherwise, with a jump aim-down it has a 3-frame window. If Spring Ball is available, jumping in Spring Ball increases the window to 6 frames. In any case, it may help to pause abuse: instead of jumping at a precise Energy value, set reserves to manual, wait until Samus is close to zero Energy, and press pause a moment before jumping, so that Samus is at 0 energy and in position just below the door when the pause hits. Then set reserves to auto (and re-equip Varia if available), and unpause. Requires: {"obstaclesCleared": ["R-Mode"]},
"canDash",
"canRModeStandupClip",
"canInsaneJump",
{"or": [
"canMidAirMorph",
"canBeVeryPatient"
]},
{"heatFrames": 210},
{"disableEquipment": "Varia"},
{"autoReserveTrigger": {}},
{"heatFrames": 5}Bypasses door shell: true |
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Requires: {"or": [
{"and": [
{"heatFrames": 0},
"canPauseAbuse"
]},
{"heatFrames": 60}
]},
{"partialRefill": {"type": "RegularEnergy", "limit": 50}}Dev note: Raise energy high enough to use the farm if it is low. |
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Requires: {"or": [
{"and": [
"h_lavaProof",
{"simpleHeatFrames": 60},
{"heatFrames": 50},
{"simpleCycleFrames": 60},
{"cycleFrames": 50}
]},
{"and": [
{"simpleHeatFrames": 135},
{"heatFrames": 20},
{"simpleCycleFrames": 135},
{"cycleFrames": 20}
]}
]}Farm cycle drops: 5 Gamet |