Room ID: 138
Exit condition: { "leaveWithRunway": { "length": 6, "openEnd": 1 } } |
From: 1
Bottom Left Door
To: 1
Bottom Left Door
Requires: "canUseEnemies" "canTrickyJump" { "heatFrames": 120 } Exit condition: { "leaveWithRunway": { "length": 8, "openEnd": 0 } } Unlocks doors: {"types":["ammo"],"requires":[]} |
Ride the Spike Platform up and back down again to more easily position for using it as a runway. Requires: "canUseEnemies" { "heatFrames": 480 } Exit condition: { "leaveWithRunway": { "length": 8, "openEnd": 0 } } Unlocks doors: {"types":["ammo"],"requires":[]} |
Requires: "h_heatedCrystalFlash" |
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ], [ 12, 13 ] ] } } Requires: { "heatFrames": 100 } |
Requires: "canUseEnemies" { "or": [ { "and": [ "canWalljump", { "heatFrames": 390 } ] }, { "and": [ "canConsecutiveWalljump", "canCarefulJump", { "heatFrames": 330 } ] }, { "and": [ "HiJump", { "heatFrames": 490 } ] }, { "and": [ "h_crouchJumpDownGrab", { "heatFrames": 610 } ] } ] } |
Requires: "SpaceJump" { "or": [ { "heatFrames": 440 }, { "and": [ "HiJump", { "heatFrames": 350 } ] } ] } Dev note: FIXME: Heat count assumes the Kzan is blocking your path. |
Requires: "canTrickyJump" { "heatFrames": 420 } Dev note: FIXME: Heat count assumes the Kzan is blocking your path. |
Climb the room and place a Power Bomb near the top before exiting G-mode. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Requires: "h_heatedGMode" "h_usePowerBomb" { "heatFrames": 0 } Clears obstacles: A, B Dev note: It is possible to do this with artificial morph, but progressing anywhere else in the room requires Morph. FIXME: It looks like the heat frames going up from 5 don't take into account that the Power Bomb blocks could already be broken. |
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canXRayClimb" { "heatFrames": 2840 } |
Requires: { "heatFrames": 10 } "h_heatedCrystalFlash" |
Requires: { "heatFrames": 50 } Exit condition: { "leaveWithDoorFrameBelow": { "height": 2 } } |
Requires: { "heatFrames": 50 } Exit condition: { "leaveWithPlatformBelow": { "height": 6, "leftPosition": -1.5, "rightPosition": 1.5 } } |
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": false }, "comesThroughToilet": "any" } Exit condition: { "leaveWithGMode": { "morphed": false } } |
Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true }, "comesThroughToilet": "any" } Requires: "h_artificialMorphMovement" Exit condition: { "leaveWithGMode": { "morphed": true } } |
Requires: { "heatFrames": 50 } |
From: 2
Top Right Door
To: 9
G-Mode Morph Junction Left of Morph Tunnel (Off-Camera)
Get into the cove next to the bomb block and carefully wiggle in that camera scroll block to overload PLMs and move to the item to the left. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "any" } Requires: "h_artificialMorphMovement" { "heatFrames": 0 } Dev note: It is possible to damage boost off of the Hibashi instead of requiring artificial morph movement, but there is no known way to get here with Energy and artificial morph (a Power Bomb will solidify the bomb block). |
From: 2
Top Right Door
To: 9
G-Mode Morph Junction Left of Morph Tunnel (Off-Camera)
Get into the cove next to the bomb block and carefully wiggle in that camera scroll block to overload PLMs and move to the item to the left. Then use a Power Bomb to activate the shutter. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "any" } Requires: "h_artificialMorphMovement" "h_artificialMorphPowerBomb" { "heatFrames": 0 } Clears obstacles: E Dev note: It is possible to damage boost off of the Hibashi instead of requiring artificial morph movement, but there is no known way to get here with Energy and artificial morph (a Power Bomb will solidify the bomb block). |
From: 2
Top Right Door
To: 9
G-Mode Morph Junction Left of Morph Tunnel (Off-Camera)
Raise the shutter by shooting a missile or upgraded beam at it. Stand on the right side of lowest safe tile and shoot diagonally down while crouched if using missiles, or standing otherwise. A basic beam shot will work if fired vertically down, onto the side of the spike. Then, get into the cove next to the bomb block and carefully wiggle in that camera scroll block to overload PLMs. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false }, "comesThroughToilet": "any" } Requires: "Morph" "canTrickyJump" { "or": [ "canInsaneJump", { "ammo": { "type": "Super", "count": 1 } }, { "ammo": { "type": "Missile", "count": 1 } }, "Charge", "Ice", "Wave", "Spazer", "Plasma" ] } { "heatFrames": 0 } Clears obstacles: E |
Requires: "h_heatedCrystalFlash" |
Requires: "h_navigateHeatRooms" "Morph" { "heatFrames": 120 } { "obstaclesCleared": [ "B" ] } |
Requires: "h_navigateHeatRooms" "h_useMorphBombs" { "heatFrames": 160 } Clears obstacles: B |
Requires: "h_usePowerBomb" { "heatFrames": 180 } Clears obstacles: A, B |
From: 4
Junction Right of Power Bomb Blocks
To: 4
Junction Right of Power Bomb Blocks
Requires: { "obstaclesCleared": [ "D" ] } "h_heatedCrystalFlash" Clears obstacles: A, B |
From: 4
Junction Right of Power Bomb Blocks
To: 4
Junction Right of Power Bomb Blocks
Use i-frames from the first Dessgeega to run through the remaining enemies and store a shinespark. 1-tap Shortcharge, then run back towards the Hoppers and try to hit all three at once by shinesparking horizontally as the ceiling hopper jumps down. Requires: { "canShineCharge": { "usedTiles": 25, "steepUpTiles": 4, "openEnd": 1 } } { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } } "canUseIFrames" "canShinechargeMovementComplex" "canHorizontalShinespark" { "shinespark": { "frames": 40 } } { "heatFrames": 330 } Clears obstacles: D |
Requires: "h_usePowerBomb" { "or": [ { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } }, { "and": [ "canHitbox", "canTrickyJump" ] } ] } { "heatFrames": 240 } Clears obstacles: A, B |
From: 4
Junction Right of Power Bomb Blocks
To: 5
Junction Below Shot Block
Requires: { "heatFrames": 180 } { "obstaclesCleared": [ "A", "C" ] } |
From: 4
Junction Right of Power Bomb Blocks
To: 6
Junction Left of Power Bomb Blocks
Requires: { "or": [ { "obstaclesCleared": [ "C" ] }, { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } } ] } { "heatFrames": 180 } |
From: 4
Junction Right of Power Bomb Blocks
To: 6
Junction Left of Power Bomb Blocks
Requires: "ScrewAttack" { "heatFrames": 180 } Clears obstacles: B, C |
From: 4
Junction Right of Power Bomb Blocks
To: 6
Junction Left of Power Bomb Blocks
Requires: { "enemyKill": { "enemies": [ [ "Dessgeega" ] ], "explicitWeapons": [ "Wave+Plasma", "Ice+Plasma", "Super", "Missile" ] } } { "heatFrames": 210 } Clears obstacles: C |
From: 4
Junction Right of Power Bomb Blocks
To: 6
Junction Left of Power Bomb Blocks
Requires: { "obstaclesCleared": [ "D" ] } "canDodgeWhileShooting" { "enemyKill": { "enemies": [ [ "Dessgeega" ] ], "explicitWeapons": [ "Ice+Wave+Spazer", "Plasma" ] } } { "heatFrames": 270 } Clears obstacles: C |
From: 4
Junction Right of Power Bomb Blocks
To: 6
Junction Left of Power Bomb Blocks
Requires: { "obstaclesCleared": [ "D" ] } "canDodgeWhileShooting" { "or": [ "Charge", "Spazer" ] } { "heatFrames": 12000 } Clears obstacles: C |
From: 4
Junction Right of Power Bomb Blocks
To: 6
Junction Left of Power Bomb Blocks
Requires: { "obstaclesCleared": [ "D" ] } "canDodgeWhileShooting" "Morph" { "ammo": { "type": "PowerBomb", "count": 2 } } { "or": [ "canHitbox", { "ammo": { "type": "PowerBomb", "count": 1 } } ] } { "heatFrames": 420 } Clears obstacles: A, B, C |
From: 4
Junction Right of Power Bomb Blocks
To: 7
Junction Left of Morph Tunnel
Requires: { "obstaclesCleared": [ "D" ] } { "heatFrames": 120 } |
From: 4
Junction Right of Power Bomb Blocks
To: 7
Junction Left of Morph Tunnel
Requires: { "heatFrames": 140 } { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } } |
From: 4
Junction Right of Power Bomb Blocks
To: 7
Junction Left of Morph Tunnel
Requires: { "heatFrames": 150 } "canHitbox" "h_usePowerBomb" Clears obstacles: A, B |
From: 4
Junction Right of Power Bomb Blocks
To: 7
Junction Left of Morph Tunnel
Requires: { "heatFrames": 120 } "canHitbox" "Plasma" |
From: 4
Junction Right of Power Bomb Blocks
To: 8
Junction Below Top Right Door
Requires: { "obstaclesCleared": [ "D" ] } { "getBlueSpeed": { "usedTiles": 20, "openEnd": 1 } } "canSpeedball" { "or": [ "h_useSpringBall", { "hibashiHits": 1 } ] } { "heatFrames": 300 } |
Requires: { "heatFrames": 450 } Dev note: FIXME: Assumes the Kzans are in their default positions |
Requires: "canUseEnemies" { "heatFrames": 430 } Exit condition: { "leaveWithRunway": { "length": 8, "openEnd": 0 } } Unlocks doors: {"types":["super","powerbomb"],"requires":[]} {"types":["missiles"],"requires":["never"]} Dev note: FIXME: Assumes the Kzans are in their default positions |
Requires: "canKago" "Morph" { "spikeHits": 1 } { "heatFrames": 270 } Dev note: About equivalent to waiting, if there is no form of damage reduction. |
From: 5
Junction Below Shot Block
To: 1
Bottom Left Door
Walk into a Spike and then Morph-Kago through the top Spike-Platform. Requires: "canKago" "Morph" "canUseEnemies" { "spikeHits": 1 } { "heatFrames": 250 } Exit condition: { "leaveWithRunway": { "length": 8, "openEnd": 0 } } Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":50}]} {"types":["super"],"requires":[]} {"types":["powerbomb"],"requires":[{"heatFrames":110}]} Dev note: About equivalent to waiting, if there is no form of damage reduction. |
Requires: "canKago" "canUseIFrames" "canResetFallSpeed" { "enemyDamage": { "enemy": "Kzan", "type": "contact", "hits": 1 } } { "heatFrames": 180 } Dev note: Useful when enemy damage can be reduced while still taking full heat damage. |
From: 5
Junction Below Shot Block
To: 4
Junction Right of Power Bomb Blocks
Requires: { "obstaclesCleared": [ "A", "C", "D" ] } { "heatFrames": 120 } |
From: 5
Junction Below Shot Block
To: 4
Junction Right of Power Bomb Blocks
Requires: { "or": [ { "obstaclesCleared": [ "A" ] }, "h_usePowerBomb" ] } { "heatFrames": 240 } { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } } Clears obstacles: A, B |
From: 5
Junction Below Shot Block
To: 4
Junction Right of Power Bomb Blocks
Requires: { "or": [ { "obstaclesCleared": [ "A" ] }, "h_usePowerBomb" ] } "ScrewAttack" { "heatFrames": 270 } Clears obstacles: A, B, D |
From: 5
Junction Below Shot Block
To: 4
Junction Right of Power Bomb Blocks
Requires: { "or": [ { "obstaclesCleared": [ "A" ] }, "h_usePowerBomb" ] } { "enemyKill": { "enemies": [ [ "Dessgeega" ], [ "Dessgeega", "Dessgeega", "Dessgeega" ] ], "explicitWeapons": [ "Super" ] } } { "heatFrames": 600 } Clears obstacles: A, B, C, D |
From: 5
Junction Below Shot Block
To: 4
Junction Right of Power Bomb Blocks
Safely kill the left two Dessgeegas where the Power Bomb statue used to be. Lure the right side Ceiling hopper to the left before dealing with it. Requires: { "or": [ { "obstaclesCleared": [ "A" ] }, "h_usePowerBomb" ] } "canDodgeWhileShooting" { "enemyKill": { "enemies": [ [ "Dessgeega" ], [ "Dessgeega", "Dessgeega", "Dessgeega" ] ], "explicitWeapons": [ "Missile" ] } } { "heatFrames": 720 } Clears obstacles: A, B, C, D |
From: 5
Junction Below Shot Block
To: 4
Junction Right of Power Bomb Blocks
Requires: "Morph" { "ammo": { "type": "PowerBomb", "count": 5 } } "canDodgeWhileShooting" { "or": [ "canHitbox", { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } } ] } { "heatFrames": 1080 } Clears obstacles: A, B, C, D |
From: 5
Junction Below Shot Block
To: 4
Junction Right of Power Bomb Blocks
Safely kill the left two Dessgeegas where the Power Bomb statue used to be. Lure the right side Ceiling hopper to the left before dealing with it. Requires: { "or": [ { "obstaclesCleared": [ "A" ] }, "h_usePowerBomb" ] } { "or": [ { "and": [ "Plasma", { "or": [ "Ice", "Wave" ] }, { "heatFrames": 540 } ] }, { "and": [ "canDodgeWhileShooting", "Plasma", { "heatFrames": 1020 } ] }, { "and": [ "canDodgeWhileShooting", "Ice", "Spazer", "Wave", { "heatFrames": 1800 } ] }, { "and": [ "canDodgeWhileShooting", "Spazer", { "heatFrames": 3000 } ] } ] } Clears obstacles: A, B, C, D |
Requires: "h_heatedCrystalFlash" Clears obstacles: A, B |
From: 5
Junction Below Shot Block
To: 6
Junction Left of Power Bomb Blocks
Requires: { "obstaclesCleared": [ "A", "C" ] } { "heatFrames": 180 } |
From: 5
Junction Below Shot Block
To: 6
Junction Left of Power Bomb Blocks
Requires: { "or": [ { "obstaclesCleared": [ "A" ] }, "h_usePowerBomb" ] } { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } } { "heatFrames": 255 } Clears obstacles: A, B |
From: 5
Junction Below Shot Block
To: 6
Junction Left of Power Bomb Blocks
Requires: { "or": [ { "obstaclesCleared": [ "A" ] }, "h_usePowerBomb" ] } "ScrewAttack" { "heatFrames": 240 } Clears obstacles: A, B, C |
From: 5
Junction Below Shot Block
To: 6
Junction Left of Power Bomb Blocks
Requires: { "or": [ { "obstaclesCleared": [ "A" ] }, "h_usePowerBomb" ] } { "enemyKill": { "enemies": [ [ "Dessgeega" ] ], "explicitWeapons": [ "Wave+Plasma", "Ice+Plasma", "Missile", "Super" ] } } { "heatFrames": 350 } Clears obstacles: A, B, C |
From: 5
Junction Below Shot Block
To: 6
Junction Left of Power Bomb Blocks
Stand crouched where the statue used to be to safely kill the Dessgeega. Requires: { "or": [ { "obstaclesCleared": [ "A" ] }, "h_usePowerBomb" ] } { "enemyKill": { "enemies": [ [ "Dessgeega" ] ], "explicitWeapons": [ "Ice+Wave+Spazer", "Plasma", "PowerBomb" ] } } { "heatFrames": 420 } Clears obstacles: A, B, C Dev note: Hitboxing with a Power Bomb while breaking the statue is not reliable. |
From: 5
Junction Below Shot Block
To: 6
Junction Left of Power Bomb Blocks
Stand crouched where the statue used to be to safely kill the Dessgeega. Requires: { "or": [ { "obstaclesCleared": [ "A" ] }, "h_usePowerBomb" ] } { "or": [ "Charge", "Spazer" ] } { "heatFrames": 900 } Clears obstacles: A, B, C |
From: 5
Junction Below Shot Block
To: 7
Junction Left of Morph Tunnel
Break the Power Bomb statue leaving 1 row of blocks. Partially clip beneath the Power Bomb blocks and the sold tiles beneath. Wait for a Dessgeega to jump over head and jump into it. The left ceiling Dessgeega works better. Damage boost to the right and use i-frames to run through all of the enemies. Requires: { "notable": "Statue Clip Damage Boost" } { "obstaclesNotCleared": [ "A" ] } "h_usePowerBomb" "HiJump" "canPartialFloorClip" "canCeilingClip" "canHorizontalDamageBoost" "canUseIFrames" { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } } { "heatFrames": 225 } |
From: 5
Junction Below Shot Block
To: 7
Junction Left of Morph Tunnel
Break the Power Bomb statue leaving 1 row of blocks. Partially clip beneath the Power Bomb blocks and the sold tiles beneath. Wait for a Dessgeega to jump over head and jump into it. The left ceiling Dessgeega works better. Aim down after jumping in order to fully boost over the solid statue. Damage boost to the right and use i-frames to run through all of the enemies. Requires: { "notable": "HiJumpless Statue Clip Damage Boost" } { "obstaclesNotCleared": [ "A" ] } "h_usePowerBomb" "canTrickyJump" "canPartialFloorClip" "canCeilingClip" "canHorizontalDamageBoost" "canUseIFrames" { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } } { "heatFrames": 225 } |
From: 5
Junction Below Shot Block
To: 8
Junction Below Top Right Door
Break the Power Bomb statue leaving 1 row of blocks. Partially clip beneath the Power Bomb blocks and the sold tiles beneath. Wait for a Dessgeega to jump over head and jump into it. The left ceiling Dessgeega works better. Damage boost to the right and use i-frames to run through all of the enemies. Begin shortcharging while running through the Dessgeegas for a speedball. It may help to end the damage boost early, but then it becomes more difficult to stutter for the shortcharge. Requires: { "notable": "Statue Clip Damage Boost" } { "obstaclesNotCleared": [ "A" ] } "h_usePowerBomb" "HiJump" "canPartialFloorClip" "canCeilingClip" "canHorizontalDamageBoost" "canUseIFrames" { "getBlueSpeed": { "usedTiles": 16, "openEnd": 1 } } "canSpeedball" { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } } { "heatFrames": 390 } { "or": [ "h_useSpringBall", { "hibashiHits": 1 } ] } |
From: 5
Junction Below Shot Block
To: 8
Junction Below Top Right Door
Break the Power Bomb statue leaving 1 row of blocks. Partially clip beneath the Power Bomb blocks and the sold tiles beneath. Wait for a Dessgeega to jump over head and jump into it. The left ceiling Dessgeega works better. Aim down after jumping in order to fully boost over the solid statue. Damage boost to the right and use i-frames to run through all of the enemies. Begin shortcharging while running through the Dessgeegas for a speedball. It may help to end the damage boost early, but then it becomes more difficult to stutter for the shortcharge. Requires: { "notable": "HiJumpless Statue Clip Damage Boost" } { "obstaclesNotCleared": [ "A" ] } "h_usePowerBomb" "canPartialFloorClip" "canCeilingClip" "canTrickyJump" "canHorizontalDamageBoost" "canUseIFrames" { "getBlueSpeed": { "usedTiles": 16, "openEnd": 1 } } "canSpeedball" { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } } { "heatFrames": 390 } { "or": [ "h_useSpringBall", { "hibashiHits": 1 } ] } |
Requires: "Morph" { "heatFrames": 100 } { "obstaclesCleared": [ "B" ] } |
Requires: "ScrewAttack" "Morph" { "heatFrames": 120 } Clears obstacles: B |
Requires: "h_useMorphBombs" { "heatFrames": 150 } Clears obstacles: B |
Requires: "h_navigateHeatRooms" "h_usePowerBomb" { "heatFrames": 210 } Clears obstacles: A, B Dev note: The xray climb would need to wait for the explosion. Other strats may break the block earlier. |
From: 6
Junction Left of Power Bomb Blocks
To: 4
Junction Right of Power Bomb Blocks
Requires: { "heatFrames": 150 } { "obstaclesCleared": [ "C", "D" ] } |
From: 6
Junction Left of Power Bomb Blocks
To: 4
Junction Right of Power Bomb Blocks
Requires: { "heatFrames": 170 } { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } } |
From: 6
Junction Left of Power Bomb Blocks
To: 4
Junction Right of Power Bomb Blocks
Requires: "ScrewAttack" { "heatFrames": 270 } Clears obstacles: C, D |
From: 6
Junction Left of Power Bomb Blocks
To: 4
Junction Right of Power Bomb Blocks
Requires: { "or": [ { "obstaclesCleared": [ "C" ] }, { "and": [ { "enemyKill": { "enemies": [ [ "Dessgeega" ] ], "explicitWeapons": [ "Super", "Missile", "Plasma", "Ice+Wave+Spazer" ] } }, { "heatFrames": 75 } ] } ] } { "or": [ { "obstaclesCleared": [ "D" ] }, { "and": [ { "enemyKill": { "enemies": [ [ "Dessgeega", "Dessgeega", "Dessgeega" ] ], "explicitWeapons": [ "Super", "Missile", "Plasma", "Ice+Wave+Spazer" ] } }, { "heatFrames": 315 } ] } ] } { "heatFrames": 150 } Clears obstacles: C, D |
From: 6
Junction Left of Power Bomb Blocks
To: 4
Junction Right of Power Bomb Blocks
Requires: "h_heatProof" { "or": [ "Charge", "Spazer" ] } "canBePatient" Clears obstacles: C, D |
From: 6
Junction Left of Power Bomb Blocks
To: 5
Junction Below Shot Block
Requires: { "heatFrames": 150 } { "obstaclesCleared": [ "A", "C" ] } |
From: 6
Junction Left of Power Bomb Blocks
To: 5
Junction Below Shot Block
Requires: { "or": [ "h_usePowerBomb", { "obstaclesCleared": [ "A" ] } ] } { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } } { "heatFrames": 240 } Clears obstacles: A, B |
From: 6
Junction Left of Power Bomb Blocks
To: 5
Junction Below Shot Block
Requires: "h_usePowerBomb" "canHitbox" { "heatFrames": 240 } Clears obstacles: A, B |
From: 6
Junction Left of Power Bomb Blocks
To: 5
Junction Below Shot Block
Requires: { "or": [ "h_usePowerBomb", { "obstaclesCleared": [ "A" ] } ] } "ScrewAttack" { "heatFrames": 240 } Clears obstacles: A, B, C |
From: 6
Junction Left of Power Bomb Blocks
To: 5
Junction Below Shot Block
Requires: { "or": [ "h_usePowerBomb", { "obstaclesCleared": [ "A" ] } ] } { "enemyKill": { "enemies": [ [ "Dessgeega" ] ], "explicitWeapons": [ "Super", "Missile", "Plasma", "Ice+Wave+Spazer" ] } } { "heatFrames": 360 } Clears obstacles: A, B, C |
From: 6
Junction Left of Power Bomb Blocks
To: 5
Junction Below Shot Block
Requires: "h_heatProof" { "or": [ "h_usePowerBomb", { "obstaclesCleared": [ "A" ] } ] } { "or": [ "Charge", "Spazer" ] } Clears obstacles: A, B, C |
From: 6
Junction Left of Power Bomb Blocks
To: 6
Junction Left of Power Bomb Blocks
Requires: "h_heatedCrystalFlash" { "or": [ { "obstaclesCleared": [ "B" ] }, { "obstaclesCleared": [ "C" ] } ] } Clears obstacles: A, B Dev note: FIXME: This can have a side effect of damaging the Dessgeega which is not modelled. |
From: 7
Junction Left of Morph Tunnel
To: 4
Junction Right of Power Bomb Blocks
Requires: "h_navigateHeatRooms" { "heatFrames": 120 } { "obstaclesCleared": [ "D" ] } |
From: 7
Junction Left of Morph Tunnel
To: 4
Junction Right of Power Bomb Blocks
Requires: { "heatFrames": 150 } { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } } |
From: 7
Junction Left of Morph Tunnel
To: 4
Junction Right of Power Bomb Blocks
Roll under the Dessgeegas until all three move off camera and stop chasing Samus. Roll directly from the Morph tunnel, past the first Dessgeega. Stop and let it jump left of Samus, then move it off camera on the next jump. Back away from the Left ground hopper then roll under it. Lastly, manipulate the ceiling hopper off camera if it has followed Samus this far. Requires: { "notable": "Avoid Dessgeegas by Rolling" } "Morph" "canCameraManip" { "heatFrames": 210 } |
From: 7
Junction Left of Morph Tunnel
To: 4
Junction Right of Power Bomb Blocks
Let the right hopper jump twice towards Samus. At the start of the second jump, jump above where the ground Dessgeega can jump but below where the ceiling enemy can reach. Mockball below the third hopper. Requires: "Morph" { "or": [ "canTrickyJump", { "and": [ "h_usePowerBomb", "canCarefulJump", "canHitbox" ] } ] } "canMockball" { "heatFrames": 210 } Dev note: FIXME: The Power Bomb from breaking the tunnel bomb block could be used for this strat. |
From: 7
Junction Left of Morph Tunnel
To: 4
Junction Right of Power Bomb Blocks
Lure the Ground Hoppers to the Morph Tunnel The left ceiling Dessgeega can be safely killed above the Power Bomb statue. Requires: "h_heatProof" "canBePatient" "h_useMorphBombs" Clears obstacles: C, D Dev note: Other Slow kill methods may need to take contact damage. |
From: 7
Junction Left of Morph Tunnel
To: 4
Junction Right of Power Bomb Blocks
Requires: "ScrewAttack" { "heatFrames": 150 } Clears obstacles: D |
From: 7
Junction Left of Morph Tunnel
To: 4
Junction Right of Power Bomb Blocks
Requires: "h_navigateHeatRooms" { "enemyKill": { "enemies": [ [ "Dessgeega", "Dessgeega", "Dessgeega" ] ], "explicitWeapons": [ "Super" ] } } { "heatFrames": 420 } Clears obstacles: D |
From: 7
Junction Left of Morph Tunnel
To: 4
Junction Right of Power Bomb Blocks
Requires: "Plasma" { "or": [ "Ice", "Wave" ] } { "heatFrames": 480 } Clears obstacles: D |
From: 7
Junction Left of Morph Tunnel
To: 4
Junction Right of Power Bomb Blocks
Requires: "canDodgeWhileShooting" { "enemyKill": { "enemies": [ [ "Dessgeega" ], [ "Dessgeega" ], [ "Dessgeega" ] ], "explicitWeapons": [ "Missile", "PowerBomb", "Plasma", "Charge+Ice+Wave+Spazer" ] } } { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 2 } } { "heatFrames": 1020 } Clears obstacles: D |
From: 7
Junction Left of Morph Tunnel
To: 6
Junction Left of Power Bomb Blocks
Requires: { "obstaclesCleared": [ "D" ] } { "getBlueSpeed": { "usedTiles": 20, "steepDownTiles": 4, "openEnd": 1 } } "canCarefulJump" { "heatFrames": 200 } Clears obstacles: C |
From: 7
Junction Left of Morph Tunnel
To: 6
Junction Left of Power Bomb Blocks
Requires: { "obstaclesCleared": [ "C", "D" ] } { "getBlueSpeed": { "usedTiles": 20, "steepDownTiles": 4, "openEnd": 1 } } "canCarefulJump" { "tech": "canChainTemporaryBlue" } { "or": [ "canTrickyJump", { "noFlashSuit": {} } ] } { "heatFrames": 240 } Clears obstacles: B Dev note: It is easier to chainTemporaryBlue than to unmorph at the correct timing. |
From: 7
Junction Left of Morph Tunnel
To: 7
Junction Left of Morph Tunnel
Requires: "h_heatedCrystalFlash" Dev note: FIXME: This can have a side effect of damaging the Dessgeega or breaking the bomb blocks, neither of which are modeled. |
From: 7
Junction Left of Morph Tunnel
To: 7
Junction Left of Morph Tunnel
Use i-frames from the first Dessgeega to run through the remaining enemies and store a shinespark. It helps to run towards the first hopper to take damage and then not stutter. Mid-air spark to kill all three at once. Requires: { "canShineCharge": { "usedTiles": 17, "openEnd": 1 } } { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } } "canUseIFrames" "canMidairShinespark" "canShinechargeMovementComplex" { "shinespark": { "frames": 40 } } { "heatFrames": 310 } Clears obstacles: D |
From: 7
Junction Left of Morph Tunnel
To: 8
Junction Below Top Right Door
The hibashi hit can be avoided by waiting for the shutter to go up. That requires the use of one PB and more time than is worth unless heat proof. Requires: "h_heatResistant" "h_bombThings" { "or": [ "h_usePowerBomb", "canInsaneJump", { "obstaclesCleared": [ "E" ] } ] } { "heatFrames": 350 } Clears obstacles: E Dev note: Note that if using PBs, two is required. One each from h_bombThings, h_usePowerBomb. |
Requires: "h_useMorphBombs" { "heatFrames": 350 } { "hibashiHits": 1 } |
From: 7
Junction Left of Morph Tunnel
To: 8
Junction Below Top Right Door
Requires: "h_navigateHeatRooms" "Morph" { "ammo": { "type": "PowerBomb", "count": 2 } } { "heatFrames": 350 } { "hibashiHits": 1 } Clears obstacles: E |
Requires: { "heatFrames": 60 } |
From: 8
Junction Below Top Right Door
To: 2
Top Right Door
Requires: { "heatFrames": 60 } Exit condition: { "leaveWithDoorFrameBelow": { "height": 2 } } Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":50}]} {"types":["super"],"requires":[]} {"types":["powerbomb"],"requires":[{"heatFrames":110}]} |
From: 8
Junction Below Top Right Door
To: 2
Top Right Door
Requires: { "heatFrames": 60 } Exit condition: { "leaveWithPlatformBelow": { "height": 6, "leftPosition": -1.5, "rightPosition": 1.5 } } Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":50}]} {"types":["super"],"requires":[]} {"types":["powerbomb"],"requires":[{"heatFrames":110}]} |
From: 8
Junction Below Top Right Door
To: 7
Junction Left of Morph Tunnel
Requires: { "or": [ "canCarefulJump", { "hibashiHits": 1 } ] } "h_useMorphBombs" { "heatFrames": 300 } |
From: 8
Junction Below Top Right Door
To: 7
Junction Left of Morph Tunnel
Requires: { "or": [ "canCarefulJump", { "hibashiHits": 1 } ] } "Morph" { "ammo": { "type": "PowerBomb", "count": 2 } } { "or": [ { "heatFrames": 270 }, { "and": [ "canPrepareForNextRoom", { "heatFrames": 240 } ] } ] } Clears obstacles: E |
From: 8
Junction Below Top Right Door
To: 8
Junction Below Top Right Door
Requires: "h_heatedCrystalFlash" Clears obstacles: E Dev note: FIXME: This can have a side effect of damaging the Bomb block which is not modelled. |
From: 8
Junction Below Top Right Door
To: 8
Junction Below Top Right Door
Raise the shutter by shooting a missile or upgraded beam at it. Stand on the right side of lowest safe tile and shoot diagonally down while crouched if using missiles, or standing otherwise. A basic beam shot will work if fired vertically down, onto the side of the spike. Requires: "canTrickyJump" { "or": [ { "and": [ "canInsaneJump", { "heatFrames": 60 } ] }, { "ammo": { "type": "Super", "count": 1 } }, { "ammo": { "type": "Missile", "count": 1 } }, "Charge", "Ice", "Wave", "Spazer", "Plasma" ] } { "heatFrames": 40 } Clears obstacles: E Dev note: Power Bombs is handled by another strat. |
From: 9
G-Mode Morph Junction Left of Morph Tunnel (Off-Camera)
To: 1
Bottom Left Door
Exit G-mode while on the item pedestal, while off-camera, then return to the right through the Dessgeega that can't damage Samus off-screen. Use a Power Bomb and fall down the spiky shaft and get to the door. Avoiding a spike hit is possible but tricky. Requires: "h_heatedGMode" "canOffScreenMovement" "h_usePowerBomb" { "or": [ "canTrickyGMode", { "spikeHits": 1 } ] } { "heatFrames": 550 } Dev note: FIXME: Strats could be added on remote acquire strats that use the item for the escape, such as Morph, explosives, or an E-Tank. |
From: 9
G-Mode Morph Junction Left of Morph Tunnel (Off-Camera)
To: 1
Bottom Left Door
With a way to move while morphed, use a Power Bomb while on the Power Bomb blocks and quickly exit G-mode. Otherwise, do so to the right of the Power Bomb blocks, quickly exit G-mode, and jump up and over to fall through the blocks. Fall down the spiky shaft and get to the door. Avoiding a spike hit is possible but tricky. Requires: "h_heatedGMode" "canOffScreenMovement" "h_artificialMorphPowerBomb" { "or": [ "h_artificialMorphMovement", { "heatFrames": 100 } ] } { "or": [ "canTrickyGMode", { "spikeHits": 1 } ] } { "heatFrames": 350 } |
From: 9
G-Mode Morph Junction Left of Morph Tunnel (Off-Camera)
To: 2
Top Right Door
Exit G-mode while on the item pedestal, while off-camera, then return to the right through the Dessgeegas that can't damage Samus off-screen. It is possible to use a Power Bomb and quickly exiting G-mode to have the bomb block broken on exit, but this will also partially break the Power Bomb blocks and could make exit traversal less straightforward. Requires: "h_heatedGMode" "Morph" { "or": [ { "and": [ "h_useMorphBombs", { "heatFrames": 1000 } ] }, { "and": [ { "heatFrames": 850 }, { "ammo": { "type": "PowerBomb", "count": 3 } } ] } ] } { "or": [ "canOffScreenMovement", { "heatFrames": 200 } ] } { "or": [ { "and": [ "canInsaneJump", { "heatFrames": 60 } ] }, { "obstaclesCleared": [ "E" ] }, "h_useSpringBall", { "hibashiHits": 1 }, { "ammo": { "type": "PowerBomb", "count": 1 } } ] } Dev note: FIXME: The Hibashi doesn't need a 4th PB in the power bomb case. |
From: 9
G-Mode Morph Junction Left of Morph Tunnel (Off-Camera)
To: 2
Top Right Door
Use Speedbooster to break the bomb block near the item to collect it and then again to speedball back to the door. Requires: "canEnterGMode" "h_heatProof" "canOffScreenMovement" { "getBlueSpeed": { "usedTiles": 20, "steepDownTiles": 4, "openEnd": 1 } } "canChainTemporaryBlue" "canTrickyJump" "canSpeedball" { "or": [ "canInsaneJump", "h_useSpringBall", { "ammo": { "type": "PowerBomb", "count": 1 } }, { "hibashiHits": 1 }, { "obstaclesCleared": [ "E" ] } ] } Clears obstacles: B |
From: 9
G-Mode Morph Junction Left of Morph Tunnel (Off-Camera)
To: 7
Junction Left of Morph Tunnel
Exit G-mode while on the item pedestal, while off-camera, then return to the right through the Dessgeegas that can't damage Samus off-screen. It is possible to use a Power Bomb and quickly exiting G-mode to have the bomb block broken on exit, but this will also partially break the Power Bomb blocks and could make exit traversal less straightforward. Requires: "h_heatedGMode" "Morph" { "or": [ { "and": [ "h_useMorphBombs", { "heatFrames": 800 } ] }, { "and": [ { "heatFrames": 700 }, { "ammo": { "type": "PowerBomb", "count": 2 } } ] } ] } { "or": [ "canOffScreenMovement", { "heatFrames": 200 } ] } |
{ "$schema": "../../../schema/m3-room.schema.json", "id": 138, "name": "Wasteland", "area": "Norfair", "subarea": "Lower", "subsubarea": "East", "roomAddress": "0x7B5D5", "roomEnvironments": [ { "heated": true } ], "mapTileMask": [ [ 1, 1, 1, 1, 1, 1 ], [ 0, 1, 0, 0, 0, 0 ], [ 0, 1, 0, 0, 0, 0 ] ], "nodes": [ { "id": 1, "name": "Bottom Left Door", "nodeType": "door", "nodeSubType": "green", "nodeAddress": "0x0019a1a", "doorOrientation": "left", "doorEnvironments": [ { "physics": "air" } ], "mapTileMask": [ [ 1, 1, 1, 1, 1, 1 ], [ 0, 2, 0, 0, 0, 0 ], [ 0, 2, 0, 0, 0, 0 ] ] }, { "id": 2, "name": "Top Right Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x0019a26", "doorOrientation": "up", "doorEnvironments": [ { "physics": "air" } ], "mapTileMask": [ [ 1, 1, 1, 1, 1, 2 ], [ 0, 1, 0, 0, 0, 0 ], [ 0, 1, 0, 0, 0, 0 ] ] }, { "id": 3, "name": "Item", "nodeType": "item", "nodeSubType": "visible", "nodeItem": "PowerBomb", "nodeAddress": "0x790C0", "mapTileMask": [ [ 2, 1, 1, 1, 1, 1 ], [ 0, 1, 0, 0, 0, 0 ], [ 0, 1, 0, 0, 0, 0 ] ], "locks": [ { "name": "Dummy Item Lock", "lockType": "gameFlag", "unlockStrats": [ { "name": "Base (Collect Item)", "notable": false, "requires": [] } ] } ] }, { "id": 4, "name": "Junction Right of Power Bomb Blocks", "nodeType": "junction", "nodeSubType": "junction", "mapTileMask": [ [ 1, 2, 2, 2, 1, 1 ], [ 0, 1, 0, 0, 0, 0 ], [ 0, 1, 0, 0, 0, 0 ] ] }, { "id": 5, "name": "Junction Below Shot Block", "nodeType": "junction", "nodeSubType": "junction", "mapTileMask": [ [ 1, 2, 1, 1, 1, 1 ], [ 0, 1, 0, 0, 0, 0 ], [ 0, 1, 0, 0, 0, 0 ] ] }, { "id": 6, "name": "Junction Left of Power Bomb Blocks", "nodeType": "junction", "nodeSubType": "junction", "mapTileMask": [ [ 1, 2, 1, 1, 1, 1 ], [ 0, 1, 0, 0, 0, 0 ], [ 0, 1, 0, 0, 0, 0 ] ] }, { "id": 7, "name": "Junction Left of Morph Tunnel", "nodeType": "junction", "nodeSubType": "junction", "mapTileMask": [ [ 1, 1, 1, 2, 1, 1 ], [ 0, 1, 0, 0, 0, 0 ], [ 0, 1, 0, 0, 0, 0 ] ] }, { "id": 8, "name": "Junction Below Top Right Door", "nodeType": "junction", "nodeSubType": "junction", "mapTileMask": [ [ 1, 1, 1, 1, 2, 2 ], [ 0, 1, 0, 0, 0, 0 ], [ 0, 1, 0, 0, 0, 0 ] ] }, { "id": 9, "name": "G-Mode Morph Junction Left of Morph Tunnel (Off-Camera)", "nodeType": "junction", "nodeSubType": "g-mode", "mapTileMask": [ [ 1, 1, 2, 2, 1, 1 ], [ 0, 1, 0, 0, 0, 0 ], [ 0, 1, 0, 0, 0, 0 ] ], "note": "Represents being left of the morph tunnel with G-Mode and morph or artificial morph" } ], "obstacles": [ { "id": "A", "name": "Power Bomb Blocks", "obstacleType": "inanimate" }, { "id": "B", "name": "Bomb Blocks of Shame", "obstacleType": "inanimate" }, { "id": "C", "name": "Dessgeega on PB-blocks", "obstacleType": "enemies" }, { "id": "D", "name": "3 Dessgeegas", "obstacleType": "enemies" }, { "id": "E", "name": "Shutter Under Spikes", "obstacleType": "inanimate" } ], "enemies": [ { "id": "e1", "groupName": "Wasteland Left Dessgeega", "enemyName": "Dessgeega", "quantity": 1, "homeNodes": [ 4 ] }, { "id": "e2", "groupName": "Wasteland Right Dessgeegas", "enemyName": "Dessgeega", "quantity": 3, "betweenNodes": [ 4, 7 ] }, { "id": "e3", "groupName": "Wasteland Kzans", "enemyName": "Kzan", "quantity": 2, "betweenNodes": [ 1, 5 ] } ], "links": [ { "from": 1, "to": [ { "id": 1 }, { "id": 3 }, { "id": 5 }, { "id": 6 } ] }, { "from": 2, "to": [ { "id": 2 }, { "id": 8 }, { "id": 9 } ] }, { "from": 3, "to": [ { "id": 3 }, { "id": 6 } ] }, { "from": 4, "to": [ { "id": 4 }, { "id": 5 }, { "id": 6 }, { "id": 7 }, { "id": 8 } ] }, { "from": 5, "to": [ { "id": 1 }, { "id": 4 }, { "id": 5 }, { "id": 6 }, { "id": 7 }, { "id": 8 } ] }, { "from": 6, "to": [ { "id": 3 }, { "id": 4 }, { "id": 5 }, { "id": 6 } ] }, { "from": 7, "to": [ { "id": 4 }, { "id": 6 }, { "id": 7 }, { "id": 8 } ] }, { "from": 8, "to": [ { "id": 2 }, { "id": 7 }, { "id": 8 } ] }, { "from": 9, "to": [ { "id": 1 }, { "id": 2 }, { "id": 7 } ] } ], "strats": [ { "id": 1, "link": [ 1, 1 ], "name": "Leave With Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 6, "openEnd": 1 } } }, { "id": 2, "link": [ 1, 1 ], "name": "Wait for Kzan and Leave With Runway", "requires": [ "canUseEnemies", "canTrickyJump", { "heatFrames": 120 } ], "exitCondition": { "leaveWithRunway": { "length": 8, "openEnd": 0 } }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "id": 3, "link": [ 1, 1 ], "name": "Ride Kzan and Leave With Runway", "requires": [ "canUseEnemies", { "heatFrames": 480 } ], "exitCondition": { "leaveWithRunway": { "length": 8, "openEnd": 0 } }, "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ], "note": "Ride the Spike Platform up and back down again to more easily position for using it as a runway." }, { "id": 4, "link": [ 1, 1 ], "name": "Crystal Flash", "requires": [ "h_heatedCrystalFlash" ], "flashSuitChecked": true }, { "id": 5, "link": [ 1, 3 ], "name": "Grapple Teleport", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ], [ 12, 13 ] ] } }, "requires": [ { "heatFrames": 100 } ] }, { "id": 6, "link": [ 1, 5 ], "name": "Base", "requires": [ "canUseEnemies", { "or": [ { "and": [ "canWalljump", { "heatFrames": 390 } ] }, { "and": [ "canConsecutiveWalljump", "canCarefulJump", { "heatFrames": 330 } ] }, { "and": [ "HiJump", { "heatFrames": 490 } ] }, { "and": [ "h_crouchJumpDownGrab", { "heatFrames": 610 } ] } ] } ] }, { "id": 7, "link": [ 1, 5 ], "name": "SpaceJump", "requires": [ "SpaceJump", { "or": [ { "heatFrames": 440 }, { "and": [ "HiJump", { "heatFrames": 350 } ] } ] } ], "devNote": "FIXME: Heat count assumes the Kzan is blocking your path." }, { "id": 8, "link": [ 1, 5 ], "name": "Tricky Platforming", "requires": [ "canTrickyJump", { "heatFrames": 420 } ], "devNote": "FIXME: Heat count assumes the Kzan is blocking your path." }, { "id": 96, "link": [ 1, 5 ], "name": "G-Mode", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": false } }, "requires": [ "h_heatedGMode", "h_usePowerBomb", { "heatFrames": 0 } ], "flashSuitChecked": true, "note": "Climb the room and place a Power Bomb near the top before exiting G-mode.", "devNote": [ "It is possible to do this with artificial morph, but progressing anywhere else in the room requires Morph.", "FIXME: It looks like the heat frames going up from 5 don't take into account that the Power Bomb blocks could already be broken." ], "clearsObstacles": [ "A", "B" ] }, { "id": 9, "link": [ 1, 6 ], "name": "X-Ray Climb", "entranceCondition": { "comeInWithDoorStuckSetup": {} }, "requires": [ "canXRayClimb", { "heatFrames": 2840 } ], "note": "Climb up 2 screens." }, { "id": 10, "link": [ 2, 2 ], "name": "Crystal Flash", "requires": [ { "heatFrames": 10 }, "h_heatedCrystalFlash" ], "flashSuitChecked": true }, { "id": 11, "link": [ 2, 2 ], "name": "Leave With Door Frame Below", "requires": [ { "heatFrames": 50 } ], "exitCondition": { "leaveWithDoorFrameBelow": { "height": 2 } } }, { "id": 12, "link": [ 2, 2 ], "name": "Leave With Platform Below", "requires": [ { "heatFrames": 50 } ], "exitCondition": { "leaveWithPlatformBelow": { "height": 6, "leftPosition": -1.5, "rightPosition": 1.5 } } }, { "id": 13, "link": [ 2, 2 ], "name": "Carry G-Mode Back Up", "entranceCondition": { "comeInWithGMode": { "mode": "direct", "morphed": false }, "comesThroughToilet": "any" }, "requires": [], "exitCondition": { "leaveWithGMode": { "morphed": false } }, "bypassesDoorShell": "free", "flashSuitChecked": true }, { "id": 14, "link": [ 2, 2 ], "name": "Carry G-Mode Morph Back Up", "entranceCondition": { "comeInWithGMode": { "mode": "direct", "morphed": true }, "comesThroughToilet": "any" }, "requires": [ "h_artificialMorphMovement" ], "exitCondition": { "leaveWithGMode": { "morphed": true } }, "bypassesDoorShell": "free", "flashSuitChecked": true }, { "id": 15, "link": [ 2, 8 ], "name": "Base", "requires": [ { "heatFrames": 50 } ] }, { "id": 97, "link": [ 2, 9 ], "name": "G-Mode Morph, Simple Blind Movement", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "any" }, "requires": [ "h_artificialMorphMovement", { "heatFrames": 0 } ], "flashSuitChecked": true, "note": "Get into the cove next to the bomb block and carefully wiggle in that camera scroll block to overload PLMs and move to the item to the left.", "devNote": [ "It is possible to damage boost off of the Hibashi instead of requiring artificial morph movement,", "but there is no known way to get here with Energy and artificial morph (a Power Bomb will solidify the bomb block)." ] }, { "id": 102, "link": [ 2, 9 ], "name": "G-Mode Morph, Simple Blind Movement, Activate Shutter", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": true }, "comesThroughToilet": "any" }, "requires": [ "h_artificialMorphMovement", "h_artificialMorphPowerBomb", { "heatFrames": 0 } ], "clearsObstacles": [ "E" ], "flashSuitChecked": true, "note": [ "Get into the cove next to the bomb block and carefully wiggle in that camera scroll block to overload PLMs and move to the item to the left.", "Then use a Power Bomb to activate the shutter." ], "devNote": [ "It is possible to damage boost off of the Hibashi instead of requiring artificial morph movement,", "but there is no known way to get here with Energy and artificial morph (a Power Bomb will solidify the bomb block)." ] }, { "id": 103, "link": [ 2, 9 ], "name": "G-Mode, Simple Blind Movement, Activate Shutter", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": false }, "comesThroughToilet": "any" }, "requires": [ "Morph", "canTrickyJump", { "or": [ "canInsaneJump", { "ammo": { "type": "Super", "count": 1 } }, { "ammo": { "type": "Missile", "count": 1 } }, "Charge", "Ice", "Wave", "Spazer", "Plasma" ] }, { "heatFrames": 0 } ], "clearsObstacles": [ "E" ], "note": [ "Raise the shutter by shooting a missile or upgraded beam at it.", "Stand on the right side of lowest safe tile and shoot diagonally down while crouched if using missiles, or standing otherwise.", "A basic beam shot will work if fired vertically down, onto the side of the spike.", "Then, get into the cove next to the bomb block and carefully wiggle in that camera scroll block to overload PLMs." ] }, { "id": 16, "link": [ 3, 3 ], "name": "Crystal Flash", "requires": [ "h_heatedCrystalFlash" ], "flashSuitChecked": true }, { "id": 17, "link": [ 3, 6 ], "name": "Base", "requires": [ "h_navigateHeatRooms", "Morph", { "heatFrames": 120 }, { "obstaclesCleared": [ "B" ] } ] }, { "id": 18, "link": [ 3, 6 ], "name": "Bombs", "requires": [ "h_navigateHeatRooms", "h_useMorphBombs", { "heatFrames": 160 } ], "clearsObstacles": [ "B" ] }, { "id": 19, "link": [ 3, 6 ], "name": "Power Bombs", "requires": [ "h_usePowerBomb", { "heatFrames": 180 } ], "clearsObstacles": [ "A", "B" ] }, { "id": 20, "link": [ 4, 4 ], "name": "Crystal Flash", "requires": [ { "obstaclesCleared": [ "D" ] }, "h_heatedCrystalFlash" ], "clearsObstacles": [ "A", "B" ], "flashSuitChecked": true }, { "id": 21, "link": [ 4, 4 ], "name": "Shinespark Kill", "requires": [ { "canShineCharge": { "usedTiles": 25, "steepUpTiles": 4, "openEnd": 1 } }, { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } }, "canUseIFrames", "canShinechargeMovementComplex", "canHorizontalShinespark", { "shinespark": { "frames": 40 } }, { "heatFrames": 330 } ], "clearsObstacles": [ "D" ], "note": [ "Use i-frames from the first Dessgeega to run through the remaining enemies and store a shinespark.", "1-tap Shortcharge, then run back towards the Hoppers and try to hit all three at once by shinesparking horizontally as the ceiling hopper jumps down." ] }, { "id": 22, "link": [ 4, 5 ], "name": "Base", "requires": [ "h_usePowerBomb", { "or": [ { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } }, { "and": [ "canHitbox", "canTrickyJump" ] } ] }, { "heatFrames": 240 } ], "clearsObstacles": [ "A", "B" ] }, { "id": 23, "link": [ 4, 5 ], "name": "Clear Path", "requires": [ { "heatFrames": 180 }, { "obstaclesCleared": [ "A", "C" ] } ] }, { "id": 24, "link": [ 4, 6 ], "name": "Base", "requires": [ { "or": [ { "obstaclesCleared": [ "C" ] }, { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } } ] }, { "heatFrames": 180 } ] }, { "id": 25, "link": [ 4, 6 ], "name": "Screw Attack", "requires": [ "ScrewAttack", { "heatFrames": 180 } ], "clearsObstacles": [ "B", "C" ] }, { "id": 26, "link": [ 4, 6 ], "name": "Kill Dessgeega (Fast)", "requires": [ { "enemyKill": { "enemies": [ [ "Dessgeega" ] ], "explicitWeapons": [ "Wave+Plasma", "Ice+Plasma", "Super", "Missile" ] } }, { "heatFrames": 210 } ], "clearsObstacles": [ "C" ] }, { "id": 27, "link": [ 4, 6 ], "name": "Kill Dessgeega (Medium)", "requires": [ { "obstaclesCleared": [ "D" ] }, "canDodgeWhileShooting", { "enemyKill": { "enemies": [ [ "Dessgeega" ] ], "explicitWeapons": [ "Ice+Wave+Spazer", "Plasma" ] } }, { "heatFrames": 270 } ], "clearsObstacles": [ "C" ] }, { "id": 28, "link": [ 4, 6 ], "name": "Kill Dessgeega (Slow)", "requires": [ { "obstaclesCleared": [ "D" ] }, "canDodgeWhileShooting", { "or": [ "Charge", "Spazer" ] }, { "heatFrames": 12000 } ], "clearsObstacles": [ "C" ] }, { "id": 29, "link": [ 4, 6 ], "name": "Kill Dessgeega (Power Bombs)", "requires": [ { "obstaclesCleared": [ "D" ] }, "canDodgeWhileShooting", "Morph", { "ammo": { "type": "PowerBomb", "count": 2 } }, { "or": [ "canHitbox", { "ammo": { "type": "PowerBomb", "count": 1 } } ] }, { "heatFrames": 420 } ], "clearsObstacles": [ "A", "B", "C" ] }, { "id": 30, "link": [ 4, 7 ], "name": "Base", "requires": [ { "obstaclesCleared": [ "D" ] }, { "heatFrames": 120 } ] }, { "id": 31, "link": [ 4, 7 ], "name": "Tank the Damage", "requires": [ { "heatFrames": 140 }, { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } } ] }, { "id": 32, "link": [ 4, 7 ], "name": "Hitbox the Dessgeegas (Power Bombs)", "requires": [ { "heatFrames": 150 }, "canHitbox", "h_usePowerBomb" ], "clearsObstacles": [ "A", "B" ] }, { "id": 33, "link": [ 4, 7 ], "name": "Hitbox the Dessgeegas (Plasma)", "requires": [ { "heatFrames": 120 }, "canHitbox", "Plasma" ] }, { "id": 34, "link": [ 4, 8 ], "name": "Speedball", "requires": [ { "obstaclesCleared": [ "D" ] }, { "getBlueSpeed": { "usedTiles": 20, "openEnd": 1 } }, "canSpeedball", { "or": [ "h_useSpringBall", { "hibashiHits": 1 } ] }, { "heatFrames": 300 } ] }, { "id": 35, "link": [ 5, 1 ], "name": "Base", "requires": [ { "heatFrames": 450 } ], "devNote": "FIXME: Assumes the Kzans are in their default positions" }, { "id": 36, "link": [ 5, 1 ], "name": "Leave with Runway", "requires": [ "canUseEnemies", { "heatFrames": 430 } ], "exitCondition": { "leaveWithRunway": { "length": 8, "openEnd": 0 } }, "unlocksDoors": [ { "types": [ "super", "powerbomb" ], "requires": [] }, { "types": [ "missiles" ], "requires": [ "never" ] } ], "devNote": "FIXME: Assumes the Kzans are in their default positions" }, { "id": 37, "link": [ 5, 1 ], "name": "Spike Kzan Kago", "requires": [ "canKago", "Morph", { "spikeHits": 1 }, { "heatFrames": 270 } ], "note": "Walk into a Spike and then Morph-Kago through the top Spike-Platform.", "devNote": "About equivalent to waiting, if there is no form of damage reduction." }, { "id": 38, "link": [ 5, 1 ], "name": "Spike Kzan Kago, Leave with Runway", "requires": [ "canKago", "Morph", "canUseEnemies", { "spikeHits": 1 }, { "heatFrames": 250 } ], "exitCondition": { "leaveWithRunway": { "length": 8, "openEnd": 0 } }, "unlocksDoors": [ { "types": [ "missiles" ], "requires": [ { "heatFrames": 50 } ] }, { "types": [ "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ { "heatFrames": 110 } ] } ], "note": "Walk into a Spike and then Morph-Kago through the top Spike-Platform.", "devNote": "About equivalent to waiting, if there is no form of damage reduction." }, { "id": 39, "link": [ 5, 1 ], "name": "Kzan Double Kago", "requires": [ "canKago", "canUseIFrames", "canResetFallSpeed", { "enemyDamage": { "enemy": "Kzan", "type": "contact", "hits": 1 } }, { "heatFrames": 180 } ], "note": "Morph Kago through the top Spike platform and use the i-frames to Kago again through the second.", "devNote": "Useful when enemy damage can be reduced while still taking full heat damage." }, { "id": 40, "link": [ 5, 4 ], "name": "The Way is Clear", "requires": [ { "obstaclesCleared": [ "A", "C", "D" ] }, { "heatFrames": 120 } ] }, { "id": 41, "link": [ 5, 4 ], "name": "Tank the Damage", "requires": [ { "or": [ { "obstaclesCleared": [ "A" ] }, "h_usePowerBomb" ] }, { "heatFrames": 240 }, { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } } ], "clearsObstacles": [ "A", "B" ] }, { "id": 42, "link": [ 5, 4 ], "name": "Screw Kill", "requires": [ { "or": [ { "obstaclesCleared": [ "A" ] }, "h_usePowerBomb" ] }, "ScrewAttack", { "heatFrames": 270 } ], "clearsObstacles": [ "A", "B", "D" ] }, { "id": 43, "link": [ 5, 4 ], "name": "Supers Kill", "requires": [ { "or": [ { "obstaclesCleared": [ "A" ] }, "h_usePowerBomb" ] }, { "enemyKill": { "enemies": [ [ "Dessgeega" ], [ "Dessgeega", "Dessgeega", "Dessgeega" ] ], "explicitWeapons": [ "Super" ] } }, { "heatFrames": 600 } ], "clearsObstacles": [ "A", "B", "C", "D" ] }, { "id": 44, "link": [ 5, 4 ], "name": "Missile Kill", "requires": [ { "or": [ { "obstaclesCleared": [ "A" ] }, "h_usePowerBomb" ] }, "canDodgeWhileShooting", { "enemyKill": { "enemies": [ [ "Dessgeega" ], [ "Dessgeega", "Dessgeega", "Dessgeega" ] ], "explicitWeapons": [ "Missile" ] } }, { "heatFrames": 720 } ], "clearsObstacles": [ "A", "B", "C", "D" ], "note": [ "Safely kill the left two Dessgeegas where the Power Bomb statue used to be.", "Lure the right side Ceiling hopper to the left before dealing with it." ] }, { "id": 45, "link": [ 5, 4 ], "name": "Power Bomb Kill", "requires": [ "Morph", { "ammo": { "type": "PowerBomb", "count": 5 } }, "canDodgeWhileShooting", { "or": [ "canHitbox", { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } } ] }, { "heatFrames": 1080 } ], "clearsObstacles": [ "A", "B", "C", "D" ] }, { "id": 46, "link": [ 5, 4 ], "name": "Beam Kill", "requires": [ { "or": [ { "obstaclesCleared": [ "A" ] }, "h_usePowerBomb" ] }, { "or": [ { "and": [ "Plasma", { "or": [ "Ice", "Wave" ] }, { "heatFrames": 540 } ] }, { "and": [ "canDodgeWhileShooting", "Plasma", { "heatFrames": 1020 } ] }, { "and": [ "canDodgeWhileShooting", "Ice", "Spazer", "Wave", { "heatFrames": 1800 } ] }, { "and": [ "canDodgeWhileShooting", "Spazer", { "heatFrames": 3000 } ] } ] } ], "clearsObstacles": [ "A", "B", "C", "D" ], "note": [ "Safely kill the left two Dessgeegas where the Power Bomb statue used to be.", "Lure the right side Ceiling hopper to the left before dealing with it." ] }, { "id": 47, "link": [ 5, 5 ], "name": "Crystal Flash", "requires": [ "h_heatedCrystalFlash" ], "clearsObstacles": [ "A", "B" ], "flashSuitChecked": true }, { "id": 48, "link": [ 5, 6 ], "name": "The Way is Clear", "requires": [ { "obstaclesCleared": [ "A", "C" ] }, { "heatFrames": 180 } ] }, { "id": 49, "link": [ 5, 6 ], "name": "Tank a Dessgeega Hit", "requires": [ { "or": [ { "obstaclesCleared": [ "A" ] }, "h_usePowerBomb" ] }, { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } }, { "heatFrames": 255 } ], "clearsObstacles": [ "A", "B" ] }, { "id": 50, "link": [ 5, 6 ], "name": "Screw Attack", "requires": [ { "or": [ { "obstaclesCleared": [ "A" ] }, "h_usePowerBomb" ] }, "ScrewAttack", { "heatFrames": 240 } ], "clearsObstacles": [ "A", "B", "C" ] }, { "id": 51, "link": [ 5, 6 ], "name": "Kill Dessgeega (Fast)", "requires": [ { "or": [ { "obstaclesCleared": [ "A" ] }, "h_usePowerBomb" ] }, { "enemyKill": { "enemies": [ [ "Dessgeega" ] ], "explicitWeapons": [ "Wave+Plasma", "Ice+Plasma", "Missile", "Super" ] } }, { "heatFrames": 350 } ], "clearsObstacles": [ "A", "B", "C" ] }, { "id": 52, "link": [ 5, 6 ], "name": "Kill Dessgeega (Medium)", "requires": [ { "or": [ { "obstaclesCleared": [ "A" ] }, "h_usePowerBomb" ] }, { "enemyKill": { "enemies": [ [ "Dessgeega" ] ], "explicitWeapons": [ "Ice+Wave+Spazer", "Plasma", "PowerBomb" ] } }, { "heatFrames": 420 } ], "clearsObstacles": [ "A", "B", "C" ], "note": "Stand crouched where the statue used to be to safely kill the Dessgeega.", "devNote": "Hitboxing with a Power Bomb while breaking the statue is not reliable." }, { "id": 53, "link": [ 5, 6 ], "name": "Kill Dessgeega (Slow)", "requires": [ { "or": [ { "obstaclesCleared": [ "A" ] }, "h_usePowerBomb" ] }, { "or": [ "Charge", "Spazer" ] }, { "heatFrames": 900 } ], "clearsObstacles": [ "A", "B", "C" ], "note": "Stand crouched where the statue used to be to safely kill the Dessgeega." }, { "id": 54, "link": [ 5, 7 ], "name": "Statue Clip Damage Boost (HiJump)", "requires": [ { "notable": "Statue Clip Damage Boost" }, { "obstaclesNotCleared": [ "A" ] }, "h_usePowerBomb", "HiJump", "canPartialFloorClip", "canCeilingClip", "canHorizontalDamageBoost", "canUseIFrames", { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } }, { "heatFrames": 225 } ], "flashSuitChecked": true, "note": [ "Break the Power Bomb statue leaving 1 row of blocks.", "Partially clip beneath the Power Bomb blocks and the sold tiles beneath.", "Wait for a Dessgeega to jump over head and jump into it.", "The left ceiling Dessgeega works better.", "Damage boost to the right and use i-frames to run through all of the enemies." ] }, { "id": 55, "link": [ 5, 7 ], "name": "HiJumpless Statue Clip Damage Boost", "requires": [ { "notable": "HiJumpless Statue Clip Damage Boost" }, { "obstaclesNotCleared": [ "A" ] }, "h_usePowerBomb", "canTrickyJump", "canPartialFloorClip", "canCeilingClip", "canHorizontalDamageBoost", "canUseIFrames", { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } }, { "heatFrames": 225 } ], "flashSuitChecked": true, "note": [ "Break the Power Bomb statue leaving 1 row of blocks.", "Partially clip beneath the Power Bomb blocks and the sold tiles beneath.", "Wait for a Dessgeega to jump over head and jump into it.", "The left ceiling Dessgeega works better.", "Aim down after jumping in order to fully boost over the solid statue.", "Damage boost to the right and use i-frames to run through all of the enemies." ] }, { "id": 56, "link": [ 5, 8 ], "name": "Statue Clip Damage Boost (HiJump, SpeedBall)", "requires": [ { "notable": "Statue Clip Damage Boost" }, { "obstaclesNotCleared": [ "A" ] }, "h_usePowerBomb", "HiJump", "canPartialFloorClip", "canCeilingClip", "canHorizontalDamageBoost", "canUseIFrames", { "getBlueSpeed": { "usedTiles": 16, "openEnd": 1 } }, "canSpeedball", { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } }, { "heatFrames": 390 }, { "or": [ "h_useSpringBall", { "hibashiHits": 1 } ] } ], "flashSuitChecked": true, "note": [ "Break the Power Bomb statue leaving 1 row of blocks.", "Partially clip beneath the Power Bomb blocks and the sold tiles beneath.", "Wait for a Dessgeega to jump over head and jump into it.", "The left ceiling Dessgeega works better.", "Damage boost to the right and use i-frames to run through all of the enemies.", "Begin shortcharging while running through the Dessgeegas for a speedball.", "It may help to end the damage boost early, but then it becomes more difficult to stutter for the shortcharge." ] }, { "id": 57, "link": [ 5, 8 ], "name": "HiJumpless Statue Clip Damage Boost (SpeedBall)", "requires": [ { "notable": "HiJumpless Statue Clip Damage Boost" }, { "obstaclesNotCleared": [ "A" ] }, "h_usePowerBomb", "canPartialFloorClip", "canCeilingClip", "canTrickyJump", "canHorizontalDamageBoost", "canUseIFrames", { "getBlueSpeed": { "usedTiles": 16, "openEnd": 1 } }, "canSpeedball", { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } }, { "heatFrames": 390 }, { "or": [ "h_useSpringBall", { "hibashiHits": 1 } ] } ], "flashSuitChecked": true, "note": [ "Break the Power Bomb statue leaving 1 row of blocks.", "Partially clip beneath the Power Bomb blocks and the sold tiles beneath.", "Wait for a Dessgeega to jump over head and jump into it.", "The left ceiling Dessgeega works better.", "Aim down after jumping in order to fully boost over the solid statue.", "Damage boost to the right and use i-frames to run through all of the enemies.", "Begin shortcharging while running through the Dessgeegas for a speedball.", "It may help to end the damage boost early, but then it becomes more difficult to stutter for the shortcharge." ] }, { "id": 58, "link": [ 6, 3 ], "name": "Base", "requires": [ "Morph", { "heatFrames": 100 }, { "obstaclesCleared": [ "B" ] } ] }, { "id": 59, "link": [ 6, 3 ], "name": "Screw", "requires": [ "ScrewAttack", "Morph", { "heatFrames": 120 } ], "clearsObstacles": [ "B" ] }, { "id": 60, "link": [ 6, 3 ], "name": "Bombs", "requires": [ "h_useMorphBombs", { "heatFrames": 150 } ], "clearsObstacles": [ "B" ] }, { "id": 61, "link": [ 6, 3 ], "name": "Power Bomb", "requires": [ "h_navigateHeatRooms", "h_usePowerBomb", { "heatFrames": 210 } ], "clearsObstacles": [ "A", "B" ], "devNote": "The xray climb would need to wait for the explosion. Other strats may break the block earlier." }, { "id": 62, "link": [ 6, 4 ], "name": "Clear Path", "requires": [ { "heatFrames": 150 }, { "obstaclesCleared": [ "C", "D" ] } ] }, { "id": 63, "link": [ 6, 4 ], "name": "Tank the Damage", "requires": [ { "heatFrames": 170 }, { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } } ] }, { "id": 64, "link": [ 6, 4 ], "name": "Screw Kill", "requires": [ "ScrewAttack", { "heatFrames": 270 } ], "clearsObstacles": [ "C", "D" ] }, { "id": 65, "link": [ 6, 4 ], "name": "Quick Dessgeega Kill", "requires": [ { "or": [ { "obstaclesCleared": [ "C" ] }, { "and": [ { "enemyKill": { "enemies": [ [ "Dessgeega" ] ], "explicitWeapons": [ "Super", "Missile", "Plasma", "Ice+Wave+Spazer" ] } }, { "heatFrames": 75 } ] } ] }, { "or": [ { "obstaclesCleared": [ "D" ] }, { "and": [ { "enemyKill": { "enemies": [ [ "Dessgeega", "Dessgeega", "Dessgeega" ] ], "explicitWeapons": [ "Super", "Missile", "Plasma", "Ice+Wave+Spazer" ] } }, { "heatFrames": 315 } ] } ] }, { "heatFrames": 150 } ], "clearsObstacles": [ "C", "D" ] }, { "id": 66, "link": [ 6, 4 ], "name": "Slow Kill", "requires": [ "h_heatProof", { "or": [ "Charge", "Spazer" ] }, "canBePatient" ], "clearsObstacles": [ "C", "D" ] }, { "id": 67, "link": [ 6, 5 ], "name": "Clear Path", "requires": [ { "heatFrames": 150 }, { "obstaclesCleared": [ "A", "C" ] } ] }, { "id": 68, "link": [ 6, 5 ], "name": "Take Damage", "requires": [ { "or": [ "h_usePowerBomb", { "obstaclesCleared": [ "A" ] } ] }, { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } }, { "heatFrames": 240 } ], "clearsObstacles": [ "A", "B" ] }, { "id": 69, "link": [ 6, 5 ], "name": "HitBox enemy (Power Bomb)", "requires": [ "h_usePowerBomb", "canHitbox", { "heatFrames": 240 } ], "clearsObstacles": [ "A", "B" ] }, { "id": 70, "link": [ 6, 5 ], "name": "Screw Attack", "requires": [ { "or": [ "h_usePowerBomb", { "obstaclesCleared": [ "A" ] } ] }, "ScrewAttack", { "heatFrames": 240 } ], "clearsObstacles": [ "A", "B", "C" ] }, { "id": 71, "link": [ 6, 5 ], "name": "Fast Kill", "requires": [ { "or": [ "h_usePowerBomb", { "obstaclesCleared": [ "A" ] } ] }, { "enemyKill": { "enemies": [ [ "Dessgeega" ] ], "explicitWeapons": [ "Super", "Missile", "Plasma", "Ice+Wave+Spazer" ] } }, { "heatFrames": 360 } ], "clearsObstacles": [ "A", "B", "C" ] }, { "id": 72, "link": [ 6, 5 ], "name": "Slow Kill", "requires": [ "h_heatProof", { "or": [ "h_usePowerBomb", { "obstaclesCleared": [ "A" ] } ] }, { "or": [ "Charge", "Spazer" ] } ], "clearsObstacles": [ "A", "B", "C" ] }, { "id": 73, "link": [ 6, 6 ], "name": "Crystal Flash", "requires": [ "h_heatedCrystalFlash", { "or": [ { "obstaclesCleared": [ "B" ] }, { "obstaclesCleared": [ "C" ] } ] } ], "clearsObstacles": [ "A", "B" ], "flashSuitChecked": true, "devNote": [ "FIXME: This can have a side effect of damaging the Dessgeega which is not modelled." ] }, { "id": 74, "link": [ 7, 4 ], "name": "Base", "requires": [ "h_navigateHeatRooms", { "heatFrames": 120 }, { "obstaclesCleared": [ "D" ] } ] }, { "id": 75, "link": [ 7, 4 ], "name": "Tank the Damage", "requires": [ { "heatFrames": 150 }, { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } } ] }, { "id": 76, "link": [ 7, 4 ], "name": "Avoid Dessgeegas by Rolling", "requires": [ { "notable": "Avoid Dessgeegas by Rolling" }, "Morph", "canCameraManip", { "heatFrames": 210 } ], "note": [ "Roll under the Dessgeegas until all three move off camera and stop chasing Samus.", "Roll directly from the Morph tunnel, past the first Dessgeega.", "Stop and let it jump left of Samus, then move it off camera on the next jump.", "Back away from the Left ground hopper then roll under it.", "Lastly, manipulate the ceiling hopper off camera if it has followed Samus this far." ] }, { "id": 77, "link": [ 7, 4 ], "name": "Avoid Dessgeegas (Mockball)", "requires": [ "Morph", { "or": [ "canTrickyJump", { "and": [ "h_usePowerBomb", "canCarefulJump", "canHitbox" ] } ] }, "canMockball", { "heatFrames": 210 } ], "note": [ "Let the right hopper jump twice towards Samus.", "At the start of the second jump, jump above where the ground Dessgeega can jump but below where the ceiling enemy can reach.", "Mockball below the third hopper." ], "devNote": "FIXME: The Power Bomb from breaking the tunnel bomb block could be used for this strat." }, { "id": 78, "link": [ 7, 4 ], "name": "HeatProof Bombs Kill", "requires": [ "h_heatProof", "canBePatient", "h_useMorphBombs" ], "clearsObstacles": [ "C", "D" ], "note": [ "Lure the Ground Hoppers to the Morph Tunnel", "The left ceiling Dessgeega can be safely killed above the Power Bomb statue." ], "devNote": "Other Slow kill methods may need to take contact damage." }, { "id": 79, "link": [ 7, 4 ], "name": "Screw Kill", "requires": [ "ScrewAttack", { "heatFrames": 150 } ], "clearsObstacles": [ "D" ] }, { "id": 80, "link": [ 7, 4 ], "name": "Supers Kill", "requires": [ "h_navigateHeatRooms", { "enemyKill": { "enemies": [ [ "Dessgeega", "Dessgeega", "Dessgeega" ] ], "explicitWeapons": [ "Super" ] } }, { "heatFrames": 420 } ], "clearsObstacles": [ "D" ] }, { "id": 81, "link": [ 7, 4 ], "name": "Strong Beam Kill", "requires": [ "Plasma", { "or": [ "Ice", "Wave" ] }, { "heatFrames": 480 } ], "clearsObstacles": [ "D" ] }, { "id": 82, "link": [ 7, 4 ], "name": "Weapon Kill (Moderate)", "requires": [ "canDodgeWhileShooting", { "enemyKill": { "enemies": [ [ "Dessgeega" ], [ "Dessgeega" ], [ "Dessgeega" ] ], "explicitWeapons": [ "Missile", "PowerBomb", "Plasma", "Charge+Ice+Wave+Spazer" ] } }, { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 2 } }, { "heatFrames": 1020 } ], "clearsObstacles": [ "D" ] }, { "id": 83, "link": [ 7, 6 ], "name": "Speed Kill", "requires": [ { "obstaclesCleared": [ "D" ] }, { "getBlueSpeed": { "usedTiles": 20, "steepDownTiles": 4, "openEnd": 1 } }, "canCarefulJump", { "heatFrames": 200 } ], "clearsObstacles": [ "C" ] }, { "id": 84, "link": [ 7, 6 ], "name": "Temporary Blue", "requires": [ { "obstaclesCleared": [ "C", "D" ] }, { "getBlueSpeed": { "usedTiles": 20, "steepDownTiles": 4, "openEnd": 1 } }, "canCarefulJump", { "tech": "canChainTemporaryBlue" }, { "or": [ "canTrickyJump", { "noFlashSuit": {} } ] }, { "heatFrames": 240 } ], "clearsObstacles": [ "B" ], "flashSuitChecked": true, "devNote": "It is easier to chainTemporaryBlue than to unmorph at the correct timing." }, { "id": 85, "link": [ 7, 7 ], "name": "Crystal Flash", "requires": [ "h_heatedCrystalFlash" ], "flashSuitChecked": true, "devNote": [ "FIXME: This can have a side effect of damaging the Dessgeega or breaking the bomb blocks, neither of which are modeled." ] }, { "id": 86, "link": [ 7, 7 ], "name": "Shinespark Kill", "requires": [ { "canShineCharge": { "usedTiles": 17, "openEnd": 1 } }, { "enemyDamage": { "enemy": "Dessgeega", "type": "contact", "hits": 1 } }, "canUseIFrames", "canMidairShinespark", "canShinechargeMovementComplex", { "shinespark": { "frames": 40 } }, { "heatFrames": 310 } ], "clearsObstacles": [ "D" ], "note": [ "Use i-frames from the first Dessgeega to run through the remaining enemies and store a shinespark.", "It helps to run towards the first hopper to take damage and then not stutter.", "Mid-air spark to kill all three at once." ] }, { "id": 87, "link": [ 7, 8 ], "name": "Avoid Hibashi", "requires": [ "h_heatResistant", "h_bombThings", { "or": [ "h_usePowerBomb", "canInsaneJump", { "obstaclesCleared": [ "E" ] } ] }, { "heatFrames": 350 } ], "clearsObstacles": [ "E" ], "note": [ "The hibashi hit can be avoided by waiting for the shutter to go up.", "That requires the use of one PB and more time than is worth unless heat proof." ], "devNote": "Note that if using PBs, two is required. One each from h_bombThings, h_usePowerBomb." }, { "id": 88, "link": [ 7, 8 ], "name": "Bombs", "requires": [ "h_useMorphBombs", { "heatFrames": 350 }, { "hibashiHits": 1 } ] }, { "id": 89, "link": [ 7, 8 ], "name": "Power Bombs", "requires": [ "h_navigateHeatRooms", "Morph", { "ammo": { "type": "PowerBomb", "count": 2 } }, { "heatFrames": 350 }, { "hibashiHits": 1 } ], "clearsObstacles": [ "E" ] }, { "id": 90, "link": [ 8, 2 ], "name": "Base", "requires": [ { "heatFrames": 60 } ] }, { "id": 91, "link": [ 8, 2 ], "name": "Leave With Door Frame Below", "requires": [ { "heatFrames": 60 } ], "exitCondition": { "leaveWithDoorFrameBelow": { "height": 2 } }, "unlocksDoors": [ { "types": [ "missiles" ], "requires": [ { "heatFrames": 50 } ] }, { "types": [ "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ { "heatFrames": 110 } ] } ] }, { "id": 92, "link": [ 8, 2 ], "name": "Leave With Platform Below", "requires": [ { "heatFrames": 60 } ], "exitCondition": { "leaveWithPlatformBelow": { "height": 6, "leftPosition": -1.5, "rightPosition": 1.5 } }, "unlocksDoors": [ { "types": [ "missiles" ], "requires": [ { "heatFrames": 50 } ] }, { "types": [ "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ { "heatFrames": 110 } ] } ] }, { "id": 93, "link": [ 8, 7 ], "name": "Morph Bombs", "requires": [ { "or": [ "canCarefulJump", { "hibashiHits": 1 } ] }, "h_useMorphBombs", { "heatFrames": 300 } ] }, { "id": 94, "link": [ 8, 7 ], "name": "Power Bombs", "requires": [ { "or": [ "canCarefulJump", { "hibashiHits": 1 } ] }, "Morph", { "ammo": { "type": "PowerBomb", "count": 2 } }, { "or": [ { "heatFrames": 270 }, { "and": [ "canPrepareForNextRoom", { "heatFrames": 240 } ] } ] } ], "clearsObstacles": [ "E" ] }, { "id": 95, "link": [ 8, 8 ], "name": "Crystal Flash", "requires": [ "h_heatedCrystalFlash" ], "clearsObstacles": [ "E" ], "flashSuitChecked": true, "devNote": [ "FIXME: This can have a side effect of damaging the Bomb block which is not modelled." ] }, { "id": 104, "link": [ 8, 8 ], "name": "Raise Shutter", "requires": [ "canTrickyJump", { "or": [ { "and": [ "canInsaneJump", { "heatFrames": 60 } ] }, { "ammo": { "type": "Super", "count": 1 } }, { "ammo": { "type": "Missile", "count": 1 } }, "Charge", "Ice", "Wave", "Spazer", "Plasma" ] }, { "heatFrames": 40 } ], "clearsObstacles": [ "E" ], "note": [ "Raise the shutter by shooting a missile or upgraded beam at it.", "Stand on the right side of lowest safe tile and shoot diagonally down while crouched if using missiles, or standing otherwise.", "A basic beam shot will work if fired vertically down, onto the side of the spike." ], "devNote": [ "Power Bombs is handled by another strat." ] }, { "id": 98, "link": [ 9, 1 ], "name": "G-Mode, Collect the Item and Go Down Blind", "requires": [ "h_heatedGMode", "canOffScreenMovement", "h_usePowerBomb", { "or": [ "canTrickyGMode", { "spikeHits": 1 } ] }, { "heatFrames": 550 } ], "collectsItems": [ 3 ], "flashSuitChecked": true, "note": [ "Exit G-mode while on the item pedestal, while off-camera, then return to the right through the Dessgeega that can't damage Samus off-screen.", "Use a Power Bomb and fall down the spiky shaft and get to the door. Avoiding a spike hit is possible but tricky." ], "devNote": "FIXME: Strats could be added on remote acquire strats that use the item for the escape, such as Morph, explosives, or an E-Tank." }, { "id": 99, "link": [ 9, 1 ], "name": "G-Mode, Go Down Blind", "requires": [ "h_heatedGMode", "canOffScreenMovement", "h_artificialMorphPowerBomb", { "or": [ "h_artificialMorphMovement", { "heatFrames": 100 } ] }, { "or": [ "canTrickyGMode", { "spikeHits": 1 } ] }, { "heatFrames": 350 } ], "flashSuitChecked": true, "note": [ "With a way to move while morphed, use a Power Bomb while on the Power Bomb blocks and quickly exit G-mode.", "Otherwise, do so to the right of the Power Bomb blocks, quickly exit G-mode, and jump up and over to fall through the blocks.", "Fall down the spiky shaft and get to the door. Avoiding a spike hit is possible but tricky." ] }, { "id": 100, "link": [ 9, 2 ], "name": "G-Mode, Collect the Item and Return to the Right", "requires": [ "h_heatedGMode", "Morph", { "or": [ { "and": [ "h_useMorphBombs", { "heatFrames": 1000 } ] }, { "and": [ { "heatFrames": 850 }, { "ammo": { "type": "PowerBomb", "count": 3 } } ] } ] }, { "or": [ "canOffScreenMovement", { "heatFrames": 200 } ] }, { "or": [ { "and": [ "canInsaneJump", { "heatFrames": 60 } ] }, { "obstaclesCleared": [ "E" ] }, "h_useSpringBall", { "hibashiHits": 1 }, { "ammo": { "type": "PowerBomb", "count": 1 } } ] } ], "collectsItems": [ 3 ], "flashSuitChecked": true, "note": [ "Exit G-mode while on the item pedestal, while off-camera, then return to the right through the Dessgeegas that can't damage Samus off-screen.", "It is possible to use a Power Bomb and quickly exiting G-mode to have the bomb block broken on exit,", "but this will also partially break the Power Bomb blocks and could make exit traversal less straightforward." ], "devNote": "FIXME: The Hibashi doesn't need a 4th PB in the power bomb case." }, { "id": 105, "link": [ 9, 2 ], "name": "G-Mode, Blind Temporary Blue and Speedball", "requires": [ "canEnterGMode", "h_heatProof", "canOffScreenMovement", { "getBlueSpeed": { "usedTiles": 20, "steepDownTiles": 4, "openEnd": 1 } }, "canChainTemporaryBlue", "canTrickyJump", "canSpeedball", { "or": [ "canInsaneJump", "h_useSpringBall", { "ammo": { "type": "PowerBomb", "count": 1 } }, { "hibashiHits": 1 }, { "obstaclesCleared": [ "E" ] } ] } ], "collectsItems": [ 3 ], "clearsObstacles": [ "B" ], "note": [ "Use Speedbooster to break the bomb block near the item to collect it and then again to speedball back to the door." ] }, { "id": 101, "link": [ 9, 7 ], "name": "G-Mode, Collect the Item and Reset Camera in the Right Morph Tunnel", "requires": [ "h_heatedGMode", "Morph", { "or": [ { "and": [ "h_useMorphBombs", { "heatFrames": 800 } ] }, { "and": [ { "heatFrames": 700 }, { "ammo": { "type": "PowerBomb", "count": 2 } } ] } ] }, { "or": [ "canOffScreenMovement", { "heatFrames": 200 } ] } ], "collectsItems": [ 3 ], "flashSuitChecked": true, "note": [ "Exit G-mode while on the item pedestal, while off-camera, then return to the right through the Dessgeegas that can't damage Samus off-screen.", "It is possible to use a Power Bomb and quickly exiting G-mode to have the bomb block broken on exit,", "but this will also partially break the Power Bomb blocks and could make exit traversal less straightforward." ] }, { "link": [ 1, 1 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "missiles" ], "requires": [ { "heatFrames": 50 } ] }, { "types": [ "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ { "heatFrames": 110 } ] } ] }, { "link": [ 1, 1 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] }, { "link": [ 2, 2 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "missiles" ], "requires": [ { "heatFrames": 50 } ] }, { "types": [ "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ { "heatFrames": 110 } ] } ] }, { "link": [ 2, 2 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] }, { "name": "Base (Collect Item)", "notable": false, "requires": [], "link": [ 3, 3 ], "collectsItems": [ 3 ] } ], "notables": [ { "id": 1, "name": "Statue Clip Damage Boost", "note": [ "Break the Power Bomb statue leaving 1 row of blocks.", "Partially clip between the Power Bomb blocks and the solid tiles beneath.", "Wait for a Dessgeega to jump over head and jump into it.", "The left ceiling Dessgeega works better.", "Damage boost to the right and use i-frames to run through all of the enemies." ] }, { "id": 2, "name": "HiJumpless Statue Clip Damage Boost", "note": [ "Break the Power Bomb statue leaving 1 row of blocks.", "Partially clip between the Power Bomb blocks and the solid tiles beneath.", "Wait for a Dessgeega to jump over head and jump into it.", "The left ceiling Dessgeega works better.", "Aim down after jumping in order to fully boost over the solid statue.", "Damage boost to the right and use i-frames to run through all of the enemies." ] }, { "id": 3, "name": "Avoid Dessgeegas by Rolling", "note": [ "Roll under the Dessgeegas until all three move off camera and stop chasing Samus.", "Roll directly from the Morph tunnel, past the first Dessgeega.", "Stop and let it jump left of Samus, then move it off camera on the next jump.", "Back away from the Left ground hopper then roll under it.", "Lastly, manipulate the ceiling hopper off camera if it has followed Samus this far." ] } ], "nextStratId": 106, "nextNotableId": 4 }