Room ID: 134
|
Break spin to leave some blocks intact in order to avoid damage from Puromis. Avoiding acid damage at the last jump is tricky but possible. Entrance condition: "comeInNormally": {}Requires: "canDash", "canInsaneJump", "ScrewAttack", {"heatFrames": 500} Unlocks doors: {
"types": ["missiles"],
"requires": [{"heatFrames": 50}]
},
{"types": ["super"], "requires": []},
{
"types": ["powerbomb"],
"requires": [{"heatFrames": 110}]
} |