Pillar Room: Very Tricky Screw Jumps

Room ID: 134

Wiki
From: 2
Right Door
To: 1
Left Door

Break spin to leave some blocks intact in order to avoid damage from Puromis. Avoiding acid damage at the last jump is tricky but possible.

Entrance condition:

"comeInNormally": {}

Requires:

"canDash",
"canInsaneJump",
"ScrewAttack",
{"heatFrames": 500}

Unlocks doors:

{
  "types": ["missiles"],
  "requires": [{"heatFrames": 50}]
},
{"types": ["super"], "requires": []},
{
  "types": ["powerbomb"],
  "requires": [{"heatFrames": 110}]
}