Room ID: 104
Bomb horizontally on room entry to jump over the Ripper and land on the crumble blocks, or use a Power Bomb to kill the Ripper. In indirect G-mode, stand where the gate will spawn and exit G-mode to open the gate. In direct G-mode, overload PLMs by shooting the gate then position Samus a few pixels away from the gate to where upward diagonal shots go through it. Crouch then shoot diagonally and quickly exit G-mode (3-7 frames later) to open the gate on G-mode exit. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_heatedGMode" { "or": [ "h_artificialMorphCeilingBombJump", { "and": [ "h_artificialMorphBombHorizontally", "h_artificialMorphIBJ", "h_artificialMorphPowerBomb" ] }, { "and": [ "h_artificialMorphBombHorizontally", "canTrickyDodgeEnemies", "h_artificialMorphDoubleBombJump", "h_artificialMorphStaggeredIBJ" ] } ] } { "heatFrames": 35 } Clears obstacles: A Dev note: Artificial morph strats can be useful, for instance, in indirect G-mode without heat protection, where Samus needs to collect the item. |