Double Chamber: G-Mode Morph, Open Gate

Room ID: 104

Wiki
From: 3
Right Door
To: 4
Item

Bomb horizontally on room entry to jump over the Ripper and land on the crumble blocks, or use a Power Bomb to kill the Ripper. In indirect G-mode, stand where the gate will spawn and exit G-mode to open the gate. In direct G-mode, overload PLMs by shooting the gate then position Samus a few pixels away from the gate to where upward diagonal shots go through it. Crouch then shoot diagonally and quickly exit G-mode (3-7 frames later) to open the gate on G-mode exit.

Entrance condition:

"comeInWithGMode": {
  "mode": "any",
  "morphed": true
}

Requires:

"canComplexGMode",
"h_heatedGMode",
{"or": [
  "h_artificialMorphCeilingBombJump",
  {"and": [
    "h_artificialMorphBombHorizontally",
    "h_artificialMorphIBJ",
    "h_artificialMorphPowerBomb"
  ]},
  {"and": [
    "h_artificialMorphBombHorizontally",
    "canTrickyDodgeEnemies",
    "h_artificialMorphDoubleBombJump",
    "h_artificialMorphStaggeredIBJ"
  ]}
]},
{"heatFrames": 35}

Clears obstacles: A

Dev note: Artificial morph strats can be useful, for instance, in indirect G-mode without heat protection, where Samus needs to collect the item. The canComplexGMode is only used here to describe opening the gate in direct G-mode without gate glitching. However, the indirect variant still requires canHeatedGMode or Varia - with Varia, indirect strats can instead be used to go to the top left door and return.