Room ID: 153
|
It's more chaotic because the GGG's unreliability makes the room more variable, but one PB or 2 Super kills should usually do it. Requires: "h_navigateHeatRooms"
{
"heatFrames": 600
}
{
"enemyKill": {
"enemies": [
[
"Ripper 2 (red)",
"Ripper 2 (red)"
]
],
"explicitWeapons": [
"Super",
"PowerBomb"
]
}
} |