Room ID: 134
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Break spin to leave some blocks intact in order to avoid damage from Puromis. Avoiding acid damage at the last jump is tricky but possible. Entrance condition: "comeInNormally": {}Requires: "canDash", "canTrickyJump", "ScrewAttack", {"heatFrames": 530}, {"or": [ "canLateralMidAirMorph", {"and": [ "canPreciseWallJump", {"heatFrames": 20}, {"acidFrames": 10} ]}, {"and": [ {"heatFrames": 20}, {"acidFrames": 24} ]} ]} Unlocks doors: {
"types": ["missiles"],
"requires": [{"heatFrames": 50}]
},
{"types": ["super"], "requires": []},
{
"types": ["powerbomb"],
"requires": [{"heatFrames": 110}]
} |