Room ID: 133
|
Requires: {"or": [
{"and": [
"canPreciseWallJump",
{"or": [
"canStationarySpinJump",
{"heatFrames": 250}
]}
]},
"canSpringBallJumpMidAir",
{"and": [
"SpaceJump",
{"heatFrames": 35}
]}
]},
{"heatFrames": 190},
{"or": [
{"and": [
"h_usePowerBomb",
{"heatFrames": 50}
]},
{"obstaclesCleared": ["A"]}
]}Clears obstacles: A Unlocks doors: {
"types": ["missiles"],
"requires": [{"heatFrames": 30}]
},
{"types": ["powerbomb"], "requires": [], "useImplicitRequires": false}Dev note: Destroying the obstacle isn't seen to take extra time for two reasons. 1- It destroys the shot blocks as well which are assumed to be manually destroyed each time since they respawn. 2- Some of the time loss of waiting for the PB is offset by having to setup for the jump up anyway. |