canHorizontalShinespark (Medium)

The ability to shinespark horizontally from the ground. This can be achieved by starting without horizontal momentum and pressing jump and then forward while still holding jump (or repressing jump). These inputs can be done in rapid succession or with a short delay. Shinesparking in water can be done the same way, but requires a slightly longer delay between the jump and forward presses, and it is particularly important to ensure Samus has no horizontal momentum.

Dependencies: canShinespark

Difficulty filter

Strats ()

From: 1
Top Left Door
To: 4
Top Junction (Right of Spikes)

Entrance condition:

{
  "comeInShinecharging": {
    "length": 3,
    "openEnd": 1
  }
}

Requires:

"canHorizontalShinespark"
{
  "or": [
    {
      "shinespark": {
        "frames": 56,
        "excessFrames": 6
      }
    },
    {
      "and": [
        "canShinechargeMovement",
        "canMidairShinespark",
        {
          "shinespark": {
            "frames": 41,
            "excessFrames": 4
          }
        }
      ]
    }
  ]
}
From: 3
Top Right Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 30,
    "openEnd": 1,
    "steepUpTiles": 9
  }
}

Requires:

"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 125,
    "excessFrames": 33
  }
}

Clears obstacles: A

From: 3
Top Right Door
To: 1
Top Left Door

It is possible to save a small amount of energy by jumping from the upper right ledge, instead of from the plateau. Use the cues in the background to spark at a precise height.

Requires:

"canHorizontalShinespark"
{
  "useFlashSuit": {}
}
{
  "or": [
    {
      "shinespark": {
        "frames": 95,
        "excessFrames": 34
      }
    },
    {
      "and": [
        "HiJump",
        {
          "shinespark": {
            "frames": 90,
            "excessFrames": 34
          }
        }
      ]
    }
  ]
}

Clears obstacles: A

From: 3
Top Right Door
To: 1
Top Left Door

Use the runway near the top right door to jump towards the top left bomb blocks and break them using the blue speed from SpeedBooster. This can be done using the full runway, with a one-tap shortcharge, where the tap is at the top of the lowest slope, and the jump is at the top of the last slope. Alternatively, a controlled release of the jump button works in place of the shortcharge, where the bottom of the thick dark line in the background at the top of the room works as a visual cue. Aiming down before hitting the wall can help make the jump slightly less precise. Use a flash suit to get through the remaining blocks.

Requires:

{
  "notable": "Big Jump with Blue Speed"
}
{
  "getBlueSpeed": {
    "usedTiles": 30,
    "openEnd": 2
  }
}
"canHorizontalShinespark"
{
  "useFlashSuit": {}
}
{
  "shinespark": {
    "frames": 52,
    "excessFrames": 45
  }
}

Clears obstacles: A

From: 4
Bottom Right Door
To: 1
Top Left Door

Requires:

"canHorizontalShinespark"
{
  "canShineCharge": {
    "usedTiles": 19,
    "steepUpTiles": 2,
    "steepDownTiles": 1,
    "openEnd": 2
  }
}
{
  "shinespark": {
    "frames": 125,
    "excessFrames": 33
  }
}

Clears obstacles: A

From: 4
Bottom Right Door
To: 1
Top Left Door

Requires:

"canHorizontalShinespark"
{
  "useFlashSuit": {}
}
{
  "or": [
    {
      "shinespark": {
        "frames": 103,
        "excessFrames": 34
      }
    },
    {
      "and": [
        "HiJump",
        {
          "shinespark": {
            "frames": 99,
            "excessFrames": 34
          }
        }
      ]
    }
  ]
}

Clears obstacles: A

From: 7
Junction (Left Ledge Below Bomb Blocks)
To: 1
Top Left Door

Requires:

"canHorizontalShinespark"
{
  "useFlashSuit": {}
}
{
  "shinespark": {
    "frames": 54,
    "excessFrames": 43
  }
}
{
  "or": [
    "canWalljump",
    "SpaceJump",
    {
      "and": [
        "HiJump",
        {
          "or": [
            "SpeedBooster",
            "canInsaneJump"
          ]
        }
      ]
    }
  ]
}

Clears obstacles: A

From: 1
Left Door
To: 4
Middle Junction (Left of Morph Tunnel)

It is possible to return to the farm after sparking to regain Energy.

Requires:

"canHorizontalShinespark"
{
  "obstaclesCleared": [
    "B"
  ]
}
{
  "or": [
    {
      "canShineCharge": {
        "usedTiles": 14,
        "openEnd": 0,
        "steepUpTiles": 1,
        "steepDownTiles": 1
      }
    },
    {
      "and": [
        {
          "canShineCharge": {
            "usedTiles": 15,
            "openEnd": 0,
            "steepUpTiles": 1,
            "steepDownTiles": 1
          }
        },
        {
          "doorUnlockedAtNode": 1
        }
      ]
    }
  ]
}
{
  "shinespark": {
    "frames": 54
  }
}

Clears obstacles: A

From: 1
Left Door
To: 4
Middle Junction (Left of Morph Tunnel)

Requires:

"canHorizontalShinespark"
{
  "useFlashSuit": {}
}
{
  "shinespark": {
    "frames": 49,
    "excessFrames": 0
  }
}

Clears obstacles: A, B

From: 1
Left Door
To: 4
Middle Junction (Left of Morph Tunnel)

Requires:

"h_canUsePowerBombs"
{
  "useFlashSuit": {}
}
{
  "or": [
    {
      "and": [
        "canHorizontalShinespark",
        {
          "shinespark": {
            "frames": 28,
            "excessFrames": 0
          }
        }
      ]
    },
    {
      "and": [
        "h_additionalBomb",
        {
          "shinespark": {
            "frames": 1,
            "excessFrames": 1
          }
        }
      ]
    }
  ]
}

Clears obstacles: A, B

From: 4
Middle Junction (Left of Morph Tunnel)
To: 1
Left Door

Requires:

"canHorizontalShinespark"
{
  "useFlashSuit": {}
}
{
  "shinespark": {
    "frames": 76,
    "excessFrames": 18
  }
}

Clears obstacles: A, B

From: 4
Middle Junction (Left of Morph Tunnel)
To: 1
Left Door

Requires:

"h_canUsePowerBombs"
"canHorizontalShinespark"
{
  "useFlashSuit": {}
}
{
  "or": [
    {
      "shinespark": {
        "frames": 58,
        "excessFrames": 21
      }
    },
    {
      "and": [
        "h_additionalBomb",
        {
          "shinespark": {
            "frames": 30,
            "excessFrames": 27
          }
        }
      ]
    }
  ]
}

Clears obstacles: A, B

From: 1
Left Door
To: 2
Right Door

Shinespark from the end of the entry runway, just past the down slope. Samus will crash into the last set of blocks preventing access to the opposite door.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 37
  }
}

Requires:

"canShinechargeMovement"
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 70
  }
}
{
  "or": [
    "Morph",
    "canTunnelCrawl",
    "canTurnaroundAimCancel",
    {
      "and": [
        "canTwoTileSqueeze",
        "canXRayTurnaround"
      ]
    }
  ]
}
From: 1
Left Door
To: 2
Right Door

Requires:

"canHorizontalShinespark"
{
  "useFlashSuit": {}
}
{
  "shinespark": {
    "frames": 86,
    "excessFrames": 21
  }
}
From: 1
Left Door
To: 2
Right Door

Requires:

"h_canUsePowerBombs"
{
  "useFlashSuit": {}
}
{
  "or": [
    {
      "and": [
        "canHorizontalShinespark",
        {
          "shinespark": {
            "frames": 57,
            "excessFrames": 24
          }
        }
      ]
    },
    {
      "and": [
        "h_additionalBomb",
        {
          "shinespark": {
            "frames": 1,
            "excessFrames": 1
          }
        }
      ]
    }
  ]
}
From: 2
Right Door
To: 1
Left Door

Requires:

"canHorizontalShinespark"
{
  "useFlashSuit": {}
}
{
  "shinespark": {
    "frames": 79,
    "excessFrames": 14
  }
}
From: 2
Right Door
To: 1
Left Door

If using two Power Bombs, shinespark after the Yapping Maw starts to retreat to prevent a game crash.

Requires:

"h_canUsePowerBombs"
"canHorizontalShinespark"
{
  "useFlashSuit": {}
}
{
  "or": [
    {
      "shinespark": {
        "frames": 59,
        "excessFrames": 15
      }
    },
    {
      "and": [
        "h_additionalBomb",
        {
          "shinespark": {
            "frames": 32,
            "excessFrames": 20
          }
        }
      ]
    }
  ]
}
From: 1
Left Door
To: 2
Right Door

Enter the room while building a shinespark and use it on the lowest part of the ramp to cross the room and reach a raised ledge on the right side wall. From there, use SpaceJump to escape the water. Carry the shinespark to the bottom of the ramp by delaying the first Choot with two Power Beam shots, killing it, or bounceballing through it. The Choot can be shot diagonally from the middle platform, and again by running off that platform and aiming down to float above it.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 6,
    "openEnd": 1,
    "steepDownTiles": 1
  }
}

Requires:

"canShinechargeMovementComplex"
"canCarefulJump"
{
  "or": [
    {
      "and": [
        "canMidairShinespark",
        "canDodgeWhileShooting"
      ]
    },
    {
      "and": [
        {
          "enemyDamage": {
            "enemy": "Choot",
            "type": "contact",
            "hits": 1
          }
        },
        "canNeutralDamageBoost",
        "canBounceBall"
      ]
    },
    {
      "and": [
        "canMockball",
        {
          "or": [
            "canPseudoScrew",
            "ScrewAttack",
            "Plasma",
            "Wave",
            {
              "ammo": {
                "type": "Missile",
                "count": 1
              }
            },
            {
              "ammo": {
                "type": "Super",
                "count": 1
              }
            }
          ]
        }
      ]
    }
  ]
}
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 123,
    "excessFrames": 5
  }
}
"canSpaceJumpWaterBounce"
{
  "or": [
    {
      "and": [
        "HiJump",
        "canSpaceJumpWaterEscape"
      ]
    },
    {
      "and": [
        "canTrickyJump",
        "canDownGrab"
      ]
    },
    "canWalljump"
  ]
}
From: 2
Right Door
To: 3
Junction (Left side Pit)

Horizontally shinespark from the grassy patch on the ledge near the door, then jump across the platforms.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 10
  }
}

Requires:

"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 35
  }
}
From: 1
Left Door
To: 3
Item

Run and jump, fire a shot mid-air, and activate the shinespark wind-up. Wait until the shot is at a specific position before sparking. Sparking too late will cause the shot to despawn before reaching the door. Sparking too early will cause Samus to bonk the door as it will not yet be open. A beam shot, Missile, or Super can be used.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 40
  }
}

Requires:

"canShinechargeMovementTricky"
"canHeroShot"
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 38
  }
}

Clears obstacles: B, C

From: 2
Right Door
To: 3
Item

Run, fire a shot mid-air, jump, and activate a mid-air shinespark to the left. Sparking too late will cause the shot to despawn before reaching the door. Sparking too early will cause Samus to bonk the door as it will not yet be open. A beam shot, Missile, or Super can be used.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 25
  }
}

Requires:

"canShinechargeMovementTricky"
"canHeroShot"
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 17
  }
}

Clears obstacles: A, C

From: 2
Right Door
To: 3
Item

Entrance condition:

{
  "comeInWithSpark": {
    "position": "bottom"
  }
}

Requires:

"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 23,
    "excessFrames": 1
  }
}

Clears obstacles: A

From: 3
Item
To: 2
Right Door

Requires:

"canHeroShot"
"canHorizontalShinespark"
{
  "useFlashSuit": {}
}
{
  "shinespark": {
    "frames": 16,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}
From: 1
Lower Section - Bottom Left Door
To: 5
Lower Section - Bottom Right Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 23,
    "openEnd": 1,
    "steepUpTiles": 1,
    "steepDownTiles": 6
  }
}

Requires:

"canHorizontalShinespark"
{
  "or": [
    {
      "shinespark": {
        "frames": 131,
        "excessFrames": 35
      }
    },
    {
      "and": [
        "canShinechargeMovement",
        "canMidairShinespark",
        {
          "shinespark": {
            "frames": 106,
            "excessFrames": 35
          }
        }
      ]
    }
  ]
}
From: 13
Bottom Junction
To: 5
Lower Section - Bottom Right Door

Requires:

"canHorizontalShinespark"
{
  "or": [
    {
      "canShineCharge": {
        "usedTiles": 23,
        "openEnd": 1,
        "steepUpTiles": 6,
        "steepDownTiles": 1
      }
    },
    {
      "and": [
        {
          "canShineCharge": {
            "usedTiles": 24,
            "openEnd": 1,
            "steepUpTiles": 6,
            "steepDownTiles": 1
          }
        },
        {
          "doorUnlockedAtNode": 1
        }
      ]
    }
  ]
}
{
  "or": [
    {
      "shinespark": {
        "frames": 131
      }
    },
    {
      "and": [
        "canShinechargeMovement",
        "canMidairShinespark",
        {
          "shinespark": {
            "frames": 106
          }
        }
      ]
    }
  ]
}

Unlocks doors:

{"nodeId":1,"types":["ammo"],"requires":[]}
From: 1
Left Door
To: 2
Right Door

Requires:

"canHorizontalShinespark"
{
  "useFlashSuit": {}
}
{
  "shinespark": {
    "frames": 49,
    "excessFrames": 16
  }
}
From: 3
Left Side - Top Middle Door (Main Entrance)
To: 10
Top Item (Above Hopper Pit)

Entrance condition:

{
  "comeInShinecharging": {
    "length": 24,
    "openEnd": 1
  }
}

Requires:

"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 38,
    "excessFrames": 7
  }
}
From: 13
Central Junction
To: 10
Top Item (Above Hopper Pit)

Requires:

{
  "or": [
    {
      "and": [
        {
          "canShineCharge": {
            "usedTiles": 16,
            "openEnd": 1
          }
        },
        {
          "shinespark": {
            "frames": 24,
            "excessFrames": 4
          }
        }
      ]
    },
    {
      "and": [
        "canHorizontalShinespark",
        {
          "canShineCharge": {
            "usedTiles": 24,
            "openEnd": 1
          }
        },
        {
          "shinespark": {
            "frames": 38,
            "excessFrames": 7
          }
        }
      ]
    },
    {
      "and": [
        "canHorizontalShinespark",
        {
          "doorUnlockedAtNode": 3
        },
        {
          "canShineCharge": {
            "usedTiles": 25,
            "openEnd": 1
          }
        },
        {
          "shinespark": {
            "frames": 38,
            "excessFrames": 7
          }
        }
      ]
    }
  ]
}

Unlocks doors:

{"nodeId":3,"types":["ammo"],"requires":[]}

Shinesparking horizontally into the wall will trigger the elevator as Samus's echos hit it.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 45
  }
}

Requires:

{
  "notable": "Shinespark into the Wall to Ride the Elevator"
}
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 1,
    "excessFrames": 1
  }
}

Clears obstacles: B

Shinesparking horizontally into the wall will trigger the elevator as Samus's echos hit it.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 5,
    "openEnd": 1
  }
}

Requires:

{
  "notable": "Shinespark into the Wall to Ride the Elevator"
}
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 1,
    "excessFrames": 1
  }
}

Clears obstacles: B

Shinesparking horizontally into the wall will trigger the elevator as Samus's echos hit it.

Entrance condition:

{
  "comeInWithSpark": {}
}

Requires:

{
  "notable": "Shinespark into the Wall to Ride the Elevator"
}
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 15,
    "excessFrames": 6
  }
}

Clears obstacles: B

Shinesparking horizontally into the wall will trigger the elevator as Samus's echos hit it.

Requires:

{
  "notable": "Shinespark into the Wall to Ride the Elevator"
}
"canHorizontalShinespark"
{
  "useFlashSuit": {}
}
{
  "shinespark": {
    "frames": 1,
    "excessFrames": 1
  }
}

Clears obstacles: B

From: 1
Right Door
To: 2
Item

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 40
  }
}

Requires:

"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 155,
    "excessFrames": 10
  }
}

Clears obstacles: A

From: 3
Dry Platform Junction
To: 2
Item

Run from left to right on the dry platform to gain a shinecharge. Then fall off and spark to the left to break the speed blocks.

Requires:

{
  "canShineCharge": {
    "usedTiles": 32,
    "openEnd": 1
  }
}
"canShinechargeMovement"
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 72,
    "excessFrames": 10
  }
}

Clears obstacles: A

From: 1
Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 6,
    "openEnd": 1
  }
}

Requires:

"canHorizontalShinespark"
{
  "or": [
    {
      "shinespark": {
        "frames": 142,
        "excessFrames": 60
      }
    },
    {
      "and": [
        "canShinechargeMovement",
        "canMidairShinespark",
        {
          "shinespark": {
            "frames": 134,
            "excessFrames": 60
          }
        }
      ]
    }
  ]
}
From: 1
Left Door
To: 2
Right Door

Requires:

"canHorizontalShinespark"
{
  "useFlashSuit": {}
}
{
  "shinespark": {
    "frames": 132,
    "excessFrames": 60
  }
}
From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 4,
    "openEnd": 1
  }
}

Requires:

"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 143,
    "excessFrames": 6
  }
}
From: 2
Right Door
To: 1
Left Door

Requires:

"canHorizontalShinespark"
{
  "useFlashSuit": {}
}
{
  "shinespark": {
    "frames": 99,
    "excessFrames": 5
  }
}
From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 5,
    "openEnd": 0,
    "gentleUpTiles": 2
  }
}

Requires:

"canShinechargeMovementTricky"
"canHorizontalShinespark"
{
  "heatFrames": 225
}
{
  "shinespark": {
    "frames": 53,
    "excessFrames": 0
  }
}
{
  "heatFrames": 105
}
From: 1
Left Door
To: 5
Bottom Right Junction

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 100
  }
}

Requires:

"canShinechargeMovement"
"canHorizontalShinespark"
{
  "heatFrames": 155
}
{
  "shinespark": {
    "frames": 54,
    "excessFrames": 15
  }
}
{
  "heatFrames": 105
}
From: 2
Right Door
To: 3
Bottom Left Junction

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 105
  }
}

Requires:

"canShinechargeMovement"
"canHorizontalShinespark"
{
  "heatFrames": 195
}
{
  "shinespark": {
    "frames": 58,
    "excessFrames": 0
  }
}
{
  "heatFrames": 105
}
From: 3
Right Door
To: 4
Item

Entrance condition:

{
  "comeInShinecharging": {
    "length": 5,
    "openEnd": 0
  }
}

Requires:

"canHorizontalShinespark"
{
  "heatFrames": 140
}
{
  "shinespark": {
    "frames": 45,
    "excessFrames": 14
  }
}
From: 2
Right Door
To: 1
Left Door

Align with the right side of a wall or door then turn around and shinespark in order to avoid colliding with a slope.

Requires:

{
  "obstaclesCleared": [
    "A"
  ]
}
"canShinechargeMovementComplex"
"canHorizontalShinespark"
"h_canShineChargeMaxRunway"
{
  "heatFrames": 335
}
{
  "shinespark": {
    "frames": 221
  }
}
From: 1
Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 3,
    "openEnd": 0
  }
}

Requires:

{
  "or": [
    {
      "and": [
        "canHorizontalShinespark",
        {
          "shinespark": {
            "frames": 76,
            "excessFrames": 4
          }
        },
        {
          "heatFrames": 210
        }
      ]
    },
    {
      "and": [
        "canShinechargeMovement",
        "canMidairShinespark",
        {
          "shinespark": {
            "frames": 67,
            "excessFrames": 4
          }
        },
        {
          "heatFrames": 300
        }
      ]
    }
  ]
}
From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 3,
    "openEnd": 0
  }
}

Requires:

{
  "or": [
    {
      "and": [
        "canHorizontalShinespark",
        {
          "shinespark": {
            "frames": 76,
            "excessFrames": 4
          }
        },
        {
          "heatFrames": 210
        }
      ]
    },
    {
      "and": [
        "canShinechargeMovement",
        "canMidairShinespark",
        {
          "shinespark": {
            "frames": 67,
            "excessFrames": 4
          }
        },
        {
          "heatFrames": 300
        }
      ]
    }
  ]
}
From: 2
Right Door
To: 3
Item

To safely avoid Geruta damage, run left on the middle platform before jumping right, to manipulate the Geruta into swooping left. Alternatively, activate the spark quickly enough to avoid taking a Geruta hit.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 4,
    "openEnd": 0
  }
}

Requires:

"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 70,
    "excessFrames": 12
  }
}
"canShinechargeMovementComplex"
{
  "heatFrames": 310
}

Move quickly to avoid being hit by the Geruta before sparking. Samus can still take damage from the Geruta during the shinespark wind-up; this can be avoided by activating the spark quickly enough.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 100
  }
}

Requires:

"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 70,
    "excessFrames": 12
  }
}
"canShinechargeMovementTricky"
{
  "heatFrames": 290
}
{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Geruta",
        "type": "contact",
        "hits": 1
      }
    },
    "canInsaneJump"
  ]
}

Run left on the middle platform before jumping right, to manipulate the Geruta into swooping left.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 110
  }
}

Requires:

"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 70,
    "excessFrames": 12
  }
}
"canShinechargeMovementComplex"
{
  "heatFrames": 300
}
From: 2
Right Door
To: 3
Item

Enter from the right door and spin jump onto the first ledge while barely landing on the ledge in order to prevent getting the Geruta on camera. Walk against the left wall and jump to trigger the Geruta. It should now be moving leftwards. Stand on the next platform against the right wall and shoot the Geruta to get it one shot away from being frozen. After a few swoops, it will come down; either freeze it or tank a hit. Then go up and stand on the corner and freeze it when it is in position. The Geruta will be stuck below and keep swooping, so if Energy permits, Samus will have several attempts. With full heat protection, Samus can quickly shinecharge left to right then run and spark midair to the left to save Energy.

Entrance condition:

{
  "comeInNormally": {}
}

Requires:

{
  "notable": "Frozen Geruta Shinecharge"
}
"h_canTrickyFrozenEnemyRunway"
"canCarefulJump"
"canHorizontalShinespark"
{
  "canShineCharge": {
    "usedTiles": 17,
    "openEnd": 1
  }
}
{
  "heatFrames": 1050
}
{
  "or": [
    {
      "shinespark": {
        "frames": 55,
        "excessFrames": 15
      }
    },
    {
      "and": [
        "h_heatProof",
        "canMidairShinespark",
        {
          "shinespark": {
            "frames": 32,
            "excessFrames": 15
          }
        }
      ]
    }
  ]
}
From: 2
Right Door
To: 3
Item

Requires:

"canHorizontalShinespark"
{
  "canShineCharge": {
    "usedTiles": 15,
    "openEnd": 2
  }
}
{
  "shinespark": {
    "frames": 50
  }
}
{
  "heatFrames": 600
}
From: 3
Item
To: 2
Right Door

Requires:

"canHorizontalShinespark"
{
  "or": [
    {
      "and": [
        {
          "ammo": {
            "type": "Super",
            "count": 1
          }
        },
        {
          "heatFrames": 90
        }
      ]
    },
    {
      "obstaclesCleared": [
        "A"
      ]
    }
  ]
}
{
  "or": [
    {
      "and": [
        {
          "doorUnlockedAtNode": 1
        },
        {
          "heatFrames": 30
        },
        {
          "canShineCharge": {
            "usedTiles": 17,
            "openEnd": 0
          }
        }
      ]
    },
    {
      "canShineCharge": {
        "usedTiles": 16,
        "openEnd": 0
      }
    }
  ]
}
{
  "shinespark": {
    "frames": 62,
    "excessFrames": 20
  }
}
{
  "heatFrames": 450
}

Clears obstacles: A

Unlocks doors:

{"nodeId":1,"types":["missiles"],"requires":[{"heatFrames":30}]}
{"nodeId":1,"types":["super"],"requires":[]}
{"nodeId":1,"types":["powerbomb"],"requires":[{"heatFrames":60}]}
From: 3
Bottom Door
To: 2
Far Left Door

Spark left through the speed blocks, then run to the right and back to get speed to go through the rest. If performing the spark with low energy, there is a risk of ending the spark above the spikes or in front of the Pirate; to be safe, assuming Samus has heat protection and begins sparking about 3 tiles from the Speed blocks, start with between 72 and 87 energy or at least 105 energy; with a buffered crumble jump to the right, up to 93 energy can work.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 35
  },
  "comesThroughToilet": "any"
}

Requires:

{
  "notable": "Reverse Spark"
}
"canShinechargeMovement"
"canHorizontalShinespark"
{
  "or": [
    {
      "shinespark": {
        "frames": 87,
        "excessFrames": 10
      }
    },
    {
      "and": [
        "h_heatProof",
        "canControlShinesparkEnd",
        {
          "shinespark": {
            "frames": 87,
            "excessFrames": 44
          }
        }
      ]
    }
  ]
}
{
  "heatFrames": 675
}
{
  "or": [
    "canSpeedball",
    {
      "heatFrames": 15
    }
  ]
}

Clears obstacles: A

From: 4
Bottom Right Door
To: 2
Far Left Door

Spark left through the speed blocks, then run to the right and back to get speed to go through the rest. If performing the spark with low energy, there is a risk of ending the spark above the spikes or in front of the Pirate; to be safe, assuming Samus has heat protection, begin the shinespark at the Speed blocks with between 68 and 84 energy, or at least 101 energy; with a buffered crumble jump to the right, up to 89 energy can work.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 85
  }
}

Requires:

{
  "notable": "Reverse Spark"
}
"canShinechargeMovement"
"canHorizontalShinespark"
{
  "or": [
    {
      "shinespark": {
        "frames": 84,
        "excessFrames": 10
      }
    },
    {
      "and": [
        "h_heatProof",
        "canControlShinesparkEnd",
        {
          "shinespark": {
            "frames": 84,
            "excessFrames": 45
          }
        }
      ]
    }
  ]
}
{
  "heatFrames": 715
}
{
  "or": [
    "canSpeedball",
    {
      "heatFrames": 15
    }
  ]
}

Clears obstacles: A

From: 1
Top Right Door
To: 3
Hidden Item

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 60
  }
}

Requires:

"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 20
  }
}
{
  "heatFrames": 175
}
From: 1
Left Door
To: 3
Junction Left of Green Gate

Entrance condition:

{
  "comeInShinecharging": {
    "length": 3,
    "openEnd": 1
  }
}

Requires:

"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 54,
    "excessFrames": 1
  }
}
From: 1
Top Left Door
To: 4
Top Right Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 45
  }
}

Requires:

"canShinechargeMovement"
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 29,
    "excessFrames": 5
  }
}
From: 4
Top Right Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 45
  }
}

Requires:

"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 29,
    "excessFrames": 5
  }
}
From: 2
Right Vertical Door
To: 5
Small Platforms Junction

Spark from the ground, left of the Power Bomb blocks.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 80
  },
  "comesThroughToilet": "any"
}

Requires:

"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 115
  }
}

Clears obstacles: B

From: 2
Right Vertical Door
To: 5
Small Platforms Junction

Spark from the ground, left of the Power Bomb blocks.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 80
  },
  "comesThroughToilet": "any"
}

Requires:

"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 115,
    "excessFrames": 85
  }
}
{
  "or": [
    "canTrickyJump",
    {
      "and": [
        {
          "or": [
            "canWalljump",
            "HiJump"
          ]
        },
        {
          "acidFrames": 25
        }
      ]
    },
    {
      "and": [
        "Gravity",
        {
          "acidFrames": 20
        }
      ]
    }
  ]
}

Clears obstacles: B

From: 5
Small Platforms Junction
To: 2
Right Vertical Door

Gravity makes it possible to charge a spark in the acid in order to break the speed blocks.

Requires:

{
  "notable": "Acid Shinespark"
}
"Gravity"
"canSuitlessLavaDive"
"canShinechargeMovement"
"canHorizontalShinespark"
"h_canShineChargeMaxRunway"
{
  "acidFrames": 140
}
{
  "shinespark": {
    "frames": 35
  }
}

Clears obstacles: B

From: 4
Junction Right of Power Bomb Blocks
To: 4
Junction Right of Power Bomb Blocks

Use I-Frames from the first Dessgeega to run through the remaining enemies and store a shinespark. 1-tap Shortcharge, then run back towards the Hoppers and try to hit all three at once by shinesparking horizontally as the ceiling hopper jumps down.

Requires:

{
  "canShineCharge": {
    "usedTiles": 25,
    "openEnd": 1,
    "steepUpTiles": 4
  }
}
{
  "enemyDamage": {
    "enemy": "Dessgeega",
    "type": "contact",
    "hits": 1
  }
}
"canHitbox"
"canShinechargeMovementComplex"
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 40
  }
}
{
  "heatFrames": 330
}

Clears obstacles: D

From: 2
Middle Left Door
To: 6
Bowling Chozo Statue

Entrance condition:

{
  "comeInWithSpark": {}
}

Requires:

"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 91,
    "excessFrames": 8
  }
}
From: 2
Middle Left Door
To: 6
Bowling Chozo Statue

Requires:

"canHorizontalShinespark"
{
  "useFlashSuit": {}
}
{
  "shinespark": {
    "frames": 82,
    "excessFrames": 8
  }
}
From: 1
Left Door
To: 2
Item (Behind the Bomb Wall)

Kago into the worker robot and shinespark into the wall in order to break the bomb block. Either spark diagonally against the wall or horizontally while not crouched.

Requires:

"canMidAirMorph"
"canKago"
"canHorizontalShinespark"
{
  "useFlashSuit": {}
}
{
  "shinespark": {
    "frames": 1,
    "excessFrames": 1
  }
}
From: 3
Top Right Door
To: 1
Bottom Left Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 15
  },
  "comesThroughToilet": "any"
}

Requires:

"h_canNavigateUnderwater"
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 90
  }
}
From: 1
Top Left Door
To: 9
Spawn At Junction Below Top Door

Crouch on the lowest stair, then shinespark horizontally to bonk at the top corner of the grapple block. Down grab to get onto it.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 110
  }
}

Requires:

{
  "notable": "Shinespark Down-Grab to the Grapple Blocks (Left to Top)"
}
"canSuitlessMaridia"
"h_canCrouchJumpDownGrab"
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 56,
    "excessFrames": 0
  }
}
From: 5
Top Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 90
  },
  "comesThroughToilet": "any"
}

Requires:

"canSuitlessMaridia"
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 61,
    "excessFrames": 10
  }
}
From: 2
Bottom Left Door
To: 3
Left Sand Pit

Enter this room while holding dash in the previous room, before the door transition. Do not release dash in the water or Samus will not be able to get blue speed.

Entrance condition:

{
  "comeInRunning": {
    "speedBooster": true,
    "minTiles": 0.4375
  }
}

Requires:

"canSuitlessMaridia"
"canShinechargeMovementComplex"
"canWaterShineCharge"
"canHorizontalShinespark"
"h_canShineChargeMaxRunway"
{
  "shinespark": {
    "frames": 139,
    "excessFrames": 66
  }
}
From: 6
Top Door
To: 5
Right Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 35
  },
  "comesThroughToilet": "any"
}

Requires:

"Gravity"
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 78,
    "excessFrames": 16
  }
}
From: 6
Top Door
To: 5
Right Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 55
  },
  "comesThroughToilet": "any"
}

Requires:

"canSuitlessMaridia"
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 99,
    "excessFrames": 29
  }
}
From: 1
Left Door
To: 4
Right Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 60
  }
}

Requires:

"canSuitlessMaridia"
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 159,
    "excessFrames": 43
  }
}

Clears obstacles: A

From: 4
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 80
  }
}

Requires:

"Gravity"
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 115,
    "excessFrames": 12
  }
}

Clears obstacles: A

From: 4
Right Door
To: 1
Left Door

Coming in with zero momentum, all it takes is one non-HiJump full height jump forward, then activate.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 160
  }
}

Requires:

"canSuitlessMaridia"
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 147,
    "excessFrames": 15
  }
}

Clears obstacles: A

From: 2
Right Door
To: 1
Bottom Left Door

Quickly move next to the first set of speed blocks at the left end of the hole. Shoot a Wave shot, then just before it goes off screen, horizontally spark to the left to get through all the shot and speed blocks. A spin jump may be used to move horizontally into place much quicker.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 120
  }
}

Requires:

{
  "notable": "Reverse Shinespark"
}
"canSuitlessMaridia"
"canCarefulJump"
"Wave"
"canShinechargeMovementComplex"
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 75,
    "excessFrames": 8
  }
}
From: 2
Right Door
To: 1
Bottom Left Door

Quickly move next to the first set of speed blocks at the left end of the hole. Shoot a Wave shot, then just before it goes off screen, horizontally spark to the left to get through all the shot and speed blocks. A spin jump may be used to move horizontally into place much quicker.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 2,
    "openEnd": 1
  }
}

Requires:

{
  "notable": "Reverse Shinespark"
}
"canWaterShineCharge"
"Wave"
"canShinechargeMovementComplex"
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 75,
    "excessFrames": 8
  }
}
From: 3
Bottom Right Door
To: 2
Bottom Left Door

Quickly shoot out the 3 shot blocks then horizontal spark breaking the speed blocks. Wait for the Oums to roll on their own to a place where they can be climbed. Do not stand on the Oums when they begin to attack.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 100
  }
}

Requires:

{
  "notable": "Enter with Shinespark from the Bottom Right"
}
"Morph"
"canSuitlessMaridia"
"canUseEnemies"
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 91,
    "excessFrames": 4
  }
}
From: 3
Bottom Right Door
To: 2
Bottom Left Door

Quickly shoot out the 3 shot blocks then horizontal spark breaking the speed blocks. Jump forward to save some health before Shinesparking Wait for the Oums to roll on their own to a place where they can be climbed. Do not stand on the Oums when they begin to attack.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 125
  }
}

Requires:

{
  "notable": "Enter with Shinespark from the Bottom Right"
}
"Morph"
"canSuitlessMaridia"
"canUseEnemies"
"canHorizontalShinespark"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 70,
    "excessFrames": 4
  }
}
From: 1
Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 3,
    "openEnd": 0
  }
}

Requires:

"Gravity"
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 76,
    "excessFrames": 4
  }
}
From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 3,
    "openEnd": 0
  }
}

Requires:

"Gravity"
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 76,
    "excessFrames": 4
  }
}