Room ID: 302
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Exit condition: "leaveWithRunway": {
"length": 3,
"openEnd": 1
} |
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Requires: "h_CrystalFlash" |
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Entrance condition: "comeInShinecharging": {
"length": 2,
"openEnd": 0
},
"comesInHeated": "no"Requires: "h_CrystalSparkWithoutLenience" Dev note: No lenience, because reloading from the save is possible. This room is shorter than the 3 tile limit normally used for these strats; it is only included because it has a save. |
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Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 90},
"canShinechargeMovementComplex"Exit condition: "leaveShinecharged": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |
From: 1
Left Door
To: 2
Right Door
Entrance condition: "comeInShinecharging": {
"length": 2,
"openEnd": 1
}Requires: "canShinechargeMovement", {"shineChargeFrames": 110} Exit condition: "leaveShinecharged": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |
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Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 10},
{"shinespark": {"frames": 21, "excessFrames": 0}}Exit condition: "leaveWithSpark": {
"position": "bottom"
}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |
From: 1
Left Door
To: 2
Right Door
Entrance condition: "comeInShinecharging": {
"length": 2,
"openEnd": 0
}Requires: "canChainTemporaryBlue" Exit condition: "leaveWithTemporaryBlue": {}Unlocks doors: {"types": ["ammo"], "requires": []} |
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Entrance condition: "comeInWithGrappleTeleport": {
"blockPositions": [[12, 12], [12, 13]]
}Bypasses door shell: true |
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Entrance condition: "comeInWithGrappleTeleport": {
"blockPositions": [[12, 12]]
}Exit condition: "leaveWithGrappleTeleport": {
"blockPositions": [[12, 12]]
}Bypasses door shell: true |
From: 1
Left Door
To: 2
Right Door
Entrance condition: "comeInWithGrappleTeleport": {
"blockPositions": [[12, 13]]
}Exit condition: "leaveWithGrappleTeleport": {
"blockPositions": [[12, 13]]
}Bypasses door shell: true |
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Enter with Samus already in a shooting pose, buffering an immediate shot on entry. Jump over the save station. Entrance condition: "comeInRunning": {
"speedBooster": "any",
"minTiles": 3.4375
}Requires: "canInsaneJump" Exit condition: "leaveWithMockball": {
"remoteRunway": {
"length": 5,
"openEnd": 1
},
"landingRunway": {
"length": 3,
"openEnd": 1
}
}Unlocks doors: {"types": ["ammo"], "requires": ["never"]}Dev note: FIXME: This is a specific length needed for the Ice Beam Gate Room mockball; when the schema allows it, represent the possible runways more generally. |
From: 1
Left Door
To: 2
Right Door
Enter with Samus already in a shooting pose, buffering an immediate shot on entry. Space Jump through the middle of the save station. Entrance condition: "comeInRunning": {
"speedBooster": "any",
"minTiles": 3
}Requires: "canPreciseSpaceJump", "canInsaneMidAirMorph" Exit condition: "leaveWithMockball": {
"remoteRunway": {
"length": 5,
"openEnd": 1
},
"landingRunway": {
"length": 3,
"openEnd": 1
}
}Unlocks doors: {"types": ["ammo"], "requires": ["never"]}Dev note: FIXME: This is a specific length needed for the Ice Beam Gate Room mockball; when the schema allows it, represent the possible runways more generally. |
From: 1
Left Door
To: 2
Right Door
Entrance condition: "comeInSpinning": {
"speedBooster": "any",
"unusableTiles": 0,
"minExtraRunSpeed": "$1.A"
}Requires: "canPreciseSpaceJump", "canInsaneMidAirMorph" Exit condition: "leaveWithMockball": {
"remoteRunway": {
"length": 5,
"openEnd": 1
},
"landingRunway": {
"length": 3,
"openEnd": 1
}
}Unlocks doors: {"types": ["ammo"], "requires": ["never"]}Dev note: FIXME: This is a specific length needed for the Ice Beam Gate Room mockball; when the schema allows it, represent the possible runways more generally. |
From: 1
Left Door
To: 2
Right Door
Entrance condition: "comeInWithSidePlatform": {
"platforms": [
{
"minHeight": 1,
"maxHeight": 1,
"minTiles": 5.4375,
"speedBooster": "no",
"obstructions": [[1, 0]],
"note": ["This applies to Warehouse Energy Tank Room and Warehouse Entrance."]
},
{
"minHeight": 2,
"maxHeight": 2,
"minTiles": 7.4375,
"speedBooster": "any",
"obstructions": [[1, 0]],
"note": [
"This applies to Shaktool Room, Ridley Tank Room, Dust Torizo Room, and Halfie Climb Room."
]
},
{
"minHeight": 3,
"maxHeight": 3,
"minTiles": 7.4375,
"speedBooster": "any",
"obstructions": [[1, 0]],
"note": ["This applies to Big Boy Room and Mickey Mouse Room."]
},
{
"minHeight": 4,
"maxHeight": 4,
"minTiles": 7.4375,
"speedBooster": "any",
"obstructions": [[1, 0]],
"note": ["This applies to Aqueduct."]
},
{
"minHeight": 3,
"maxHeight": 3,
"minTiles": 7.4375,
"speedBooster": "yes",
"obstructions": [[3, 2]],
"requires": [],
"note": ["This applies to Metal Pirates Room."]
}
]
}Requires: "canInsaneJump" Exit condition: "leaveWithMockball": {
"remoteRunway": {
"length": 5,
"openEnd": 1
},
"landingRunway": {
"length": 3,
"openEnd": 1
}
}Unlocks doors: {"types": ["ammo"], "requires": ["never"]}Dev note: FIXME: This is a specific length needed for the Ice Beam Gate Room mockball; when the schema allows it, represent the possible runways more generally. |
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Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 90},
"canShinechargeMovementComplex"Exit condition: "leaveShinecharged": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |
From: 2
Right Door
To: 1
Left Door
Entrance condition: "comeInShinecharging": {
"length": 2,
"openEnd": 1
}Requires: "canShinechargeMovement", {"shineChargeFrames": 110} Exit condition: "leaveShinecharged": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |
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Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 10},
{"shinespark": {"frames": 21, "excessFrames": 0}}Exit condition: "leaveWithSpark": {
"position": "bottom"
}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |
From: 2
Right Door
To: 1
Left Door
Entrance condition: "comeInShinecharging": {
"length": 2,
"openEnd": 0
}Requires: "canChainTemporaryBlue" Exit condition: "leaveWithTemporaryBlue": {}Unlocks doors: {"types": ["ammo"], "requires": []} |
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Entrance condition: "comeInWithGrappleTeleport": {
"blockPositions": [[3, 12], [3, 13]]
}Bypasses door shell: true |
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Entrance condition: "comeInWithGrappleTeleport": {
"blockPositions": [[3, 12]]
}Exit condition: "leaveWithGrappleTeleport": {
"blockPositions": [[3, 12]]
}Bypasses door shell: true |
From: 2
Right Door
To: 1
Left Door
Entrance condition: "comeInWithGrappleTeleport": {
"blockPositions": [[3, 13]]
}Exit condition: "leaveWithGrappleTeleport": {
"blockPositions": [[3, 13]]
}Bypasses door shell: true |
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Exit condition: "leaveWithRunway": {
"length": 3,
"openEnd": 1
} |
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Entrance condition: "comeInShinecharging": {
"length": 2,
"openEnd": 0
},
"comesInHeated": "no"Requires: "h_CrystalSparkWithoutLenience" Dev note: No lenience, because reloading from the save is possible. This room is shorter than the 3 tile limit normally used for these strats; it is only included because it has a save. |
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