Room ID: 165
|
Entrance condition: "comeInShinechargedJumping": {}Requires: {"shineChargeFrames": 35},
"f_DefeatedPhantoon",
"h_spikeSuitSpikeHitLeniency",
{"spikeHits": 1},
"canPatientSpikeSuit",
{"shinespark": {"frames": 1, "excessFrames": 1}} |
From: 1
Left Door
To: 1
Left Door
Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 75},
"f_DefeatedPhantoon",
"h_spikeSuitSpikeHitLeniency",
"canTrickyJump",
"canComplexCarryFlashSuit",
{"spikeHits": 1},
"canPatientSpikeSuit",
{"shinespark": {"frames": 1, "excessFrames": 1}} |
|
Exit condition: "leaveWithRunway": {
"length": 1,
"openEnd": 1
} |
|
Requires: {"or": [
{"and": [
"Gravity",
"canTrickyDodgeEnemies"
]},
{"and": [
{"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess"
]}
]}Exit condition: "leaveWithSidePlatform": {
"height": 3,
"runway": {
"length": 4,
"openEnd": 0
},
"obstruction": [1, 0]
}Dev note: Max extra run speed $0.F. |
|
Requires: "f_DefeatedPhantoon", "Gravity", "h_spikeXModeShinecharge", {"shineChargeFrames": 100} Exit condition: "leaveShinecharged": {}Dev note: Two spike hits are expected per attempt (with any additional leniency hits being multiplied by this amount). |
From: 1
Left Door
To: 1
Left Door
Crystal Flash and enter X-Mode using the spikes. Shinecharge, then windup under a Kzan to interrupt. Entrance condition: "comeInWithRMode": {}Requires: "f_DefeatedPhantoon", "Gravity", "canBeVeryPatient", "h_CrystalFlashForReserveEnergy", "h_spikeXModeShinecharge", {"autoReserveTrigger": {}}, "canRModeSparkInterrupt" |
|
Requires: "h_CrystalFlash" |
|
Requires: {"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess",
"SpaceJump"Exit condition: "leaveSpinning": {
"remoteRunway": {
"length": 4,
"openEnd": 2
}
} |
|
Requires: {"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess"Exit condition: "leaveWithMockball": {
"remoteRunway": {
"length": 4,
"openEnd": 2
},
"landingRunway": {
"length": 1,
"openEnd": 1
}
} |
From: 1
Left Door
To: 1
Left Door
Requires: {"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess"Exit condition: "leaveWithSpringBallBounce": {
"remoteRunway": {
"length": 4,
"openEnd": 2
},
"landingRunway": {
"length": 1,
"openEnd": 1
},
"movementType": "uncontrolled"
} |
|
Requires: {"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess"Exit condition: "leaveSpaceJumping": {
"remoteRunway": {
"length": 4,
"openEnd": 2
}
} |
|
With no Energy Tanks, Morph and roll against the Kzan. Once it starts moving up, roll a small number of pixels under it and quickly Crystal Flash. This is significantly easier with a smaller starting Energy. With a larger starting Energy, or on a particularly quick Power Bomb placement, Samus may have 50 or more in reserves; In this case, it is important to quickly land before turning around and jumping out of the Kzan. Turning around before touching the ground will move Samus several more pixels inside of the Kzan, likely resulting in death. Entrance condition: "comeInWithRMode": {}Requires: "canComplexRModeCrystalFlashInterrupt", {"ammo": {"type": "Missile", "count": 2}} |
From: 1
Left Door
To: 1
Left Door
With no Energy Tanks, roll against the Kzan. Once it starts moving up, roll a small number of pixels under it and quickly Crystal Flash. This is significantly easier with a smaller starting Energy. With a larger starting Energy, or on a particularly quick Power Bomb placement, Samus may have 50 or more in reserves; In this case, it is important to quickly land before turning around and jumping out of the Kzan. Turning around before touching the ground will move Samus several more pixels inside of the Kzan, likely resulting in death. Entrance condition: "comeInWithGMode": {
"mode": "direct",
"morphed": true
}Requires: "h_artificialMorphComplexRModeCrystalFlashInterrupt", {"ammo": {"type": "Missile", "count": 2}} |
|
Requires: "h_navigateUnderwater", {"or": [ {"and": [ "canDash", {"spikeHits": 3}, {"enemyDamage": {"enemy": "Kzan", "type": "contact", "hits": 1}} ]}, {"and": [ "canDash", "canCarefulJump", {"spikeHits": 2}, {"or": [ "Gravity", "Morph", {"spikeHits": 1} ]} ]}, {"and": [ "canDodgeWhileShooting", {"or": [ "Gravity", "Morph", {"and": [ {"noBlueSuit": {}}, {"spikeHits": 2} ]} ]} ]} ]} |
|
Requires: "h_navigateUnderwater", "SpaceJump", {"or": [ "canDodgeWhileShooting", {"and": [ "canCarefulJump", {"spikeHits": 2} ]} ]} |
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Requires: "canSuitlessMaridia", "canTrickyJump", {"or": [ "canDash", "canInsaneJump" ]} |
|
Land on the first spike platform, and use it to run and jump far enough through the room to trigger the fourth spike platform to fall. Fire a shot mid-air and activate the shinespark wind-up. Wait until the shot is at a specific position before sparking. Sparking too late will cause the shot to despawn before reaching the door. Sparking too early will cause Samus to bonk the door as it will not yet be open. A beam shot, Missile, or Super can be used. Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 85},
"Gravity",
"canShinechargeMovementTricky",
"canHeroShot",
{"shinespark": {"frames": 31, "excessFrames": 0}}Exit condition: "leaveWithSpark": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |
|
Land on the floor, then jump and fire a shot mid-air and activate the shinespark wind-up. Wait until the shot is at a specific position before sparking. Sparking too late will cause the shot to despawn before reaching the door. Sparking too early will cause Samus to bonk the door as it will not yet be open. A beam shot, Missile, or Super can be used. Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 70},
{"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess",
"canShinechargeMovementTricky",
"canHeroShot",
{"shinespark": {"frames": 37, "excessFrames": 0}}Exit condition: "leaveWithSpark": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |
|
Entrance condition: "comeInShinecharging": {
"length": 0,
"openEnd": 1
}Requires: {"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess",
"canShinechargeMovementComplex",
{"shinespark": {"frames": 20, "excessFrames": 0}}Exit condition: "leaveWithSpark": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |
From: 1
Left Door
To: 2
Right Door
Entrance condition: "comeInShinecharging": {
"length": 0,
"openEnd": 1
}Requires: {"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess",
"canShinechargeMovementTricky",
{"shinespark": {"frames": 8, "excessFrames": 0}}Exit condition: "leaveWithSpark": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |
|
Requires: {"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess" |
|
Enter the room from the left to get the Kzans onto the correct cycle. Jump onto the Kzan second closest to the right door as it descends. Position on its left side, then run and jump immediately after Samus crosses above the water line, mockballing onto the door frame ledge. Entrance condition: "comeInNormally": {}Requires: "canTrickyJump" Exit condition: "leaveWithMockball": {
"remoteRunway": {
"length": 3,
"openEnd": 1
},
"landingRunway": {
"length": 1,
"openEnd": 1
}
}Unlocks doors: {"types": ["ammo"], "requires": []}Dev note: Entering from the left is not technically required, but it is more tricky otherwise. |
|
Enter the room from the left to get the Kzans onto the correct cycle. Jump onto the Kzan second closest to the right door as it descends. Position on its left side, then run and jump immediately after Samus crosses above the water line, bouncing on the door frame ledge. Entrance condition: "comeInNormally": {}Requires: "canTrickyJump" Exit condition: "leaveWithSpringBallBounce": {
"remoteRunway": {
"length": 3,
"openEnd": 1
},
"landingRunway": {
"length": 1,
"openEnd": 1
},
"movementType": "uncontrolled"
}Unlocks doors: {"types": ["ammo"], "requires": []}Dev note: Entering from the left is not technically required, but it is more tricky otherwise. |
|
Enter the room from the left to get the Kzans onto the correct cycle. Jump onto the Kzan second closest to the right door as it descends. Position on its left side, then run and jump immediately after Samus crosses above the water line, bouncing on the door frame ledge. Entrance condition: "comeInNormally": {}Requires: "canTrickyJump" Exit condition: "leaveSpaceJumping": {
"remoteRunway": {
"length": 3,
"openEnd": 1
}
}Unlocks doors: {"types": ["ammo"], "requires": []}Dev note: Entering from the left is not technically required, but it is more tricky otherwise. |
|
Requires: {"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess" |
|
Requires: "h_navigateUnderwater", {"or": [ {"and": [ "canDash", {"spikeHits": 3}, {"enemyDamage": {"enemy": "Kzan", "type": "contact", "hits": 1}} ]}, {"and": [ "canDash", "canCarefulJump", {"spikeHits": 2}, {"or": [ "Gravity", "Morph", {"spikeHits": 1} ]} ]}, {"and": [ "canDodgeWhileShooting", {"or": [ "Gravity", "Morph", {"and": [ {"noBlueSuit": {}}, {"spikeHits": 2} ]} ]} ]} ]} |
|
Requires: "h_navigateUnderwater", "SpaceJump", {"or": [ "canDodgeWhileShooting", {"and": [ "canCarefulJump", {"spikeHits": 2} ]} ]} |
|
Requires: "canSuitlessMaridia", "canTrickyJump", {"or": [ "canDash", "canInsaneJump" ]} |
|
Wait for the first spike platform to fall, jump onto it, and use it to run and jump far enough through the room to trigger the fourth spike platform to fall. Fire a shot mid-air and activate the shinespark wind-up. Wait until the shot is at a specific position before sparking. Sparking too late will cause the shot to despawn before reaching the door. Sparking too early will cause Samus to bonk the door as it will not yet be open. A beam shot, Missile, or Super can be used. Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 115},
"Gravity",
"canShinechargeMovementTricky",
"canHeroShot",
{"shinespark": {"frames": 31, "excessFrames": 0}}Exit condition: "leaveWithSpark": {
"position": "top"
}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |
|
Land on the floor, then jump and fire a shot mid-air and activate the shinespark wind-up. Wait until the shot is at a specific position before sparking. Sparking too late will cause the shot to despawn before reaching the door. Sparking too early will cause Samus to bonk the door as it will not yet be open. A beam shot, Missile, or Super can be used. Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 70},
{"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess",
"canShinechargeMovementTricky",
"canHeroShot",
{"shinespark": {"frames": 37, "excessFrames": 0}}Exit condition: "leaveWithSpark": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |
|
Entrance condition: "comeInShinecharging": {
"length": 0,
"openEnd": 1
}Requires: {"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess",
"canShinechargeMovementComplex",
{"shinespark": {"frames": 20, "excessFrames": 0}}Exit condition: "leaveWithSpark": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |
From: 2
Right Door
To: 1
Left Door
Entrance condition: "comeInShinecharging": {
"length": 0,
"openEnd": 1
}Requires: {"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess",
"canShinechargeMovementTricky",
{"shinespark": {"frames": 8, "excessFrames": 0}}Exit condition: "leaveWithSpark": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |
|
Enter the room from the right to get the Kzans onto the correct cycle. Jump onto the Kzan second closest to the left door as it descends. Position on its right side, then run and jump immediately after Samus crosses above the water line, mockballing onto the door frame ledge. Entrance condition: "comeInNormally": {}Requires: "canTrickyJump" Exit condition: "leaveWithMockball": {
"remoteRunway": {
"length": 3,
"openEnd": 1
},
"landingRunway": {
"length": 1,
"openEnd": 1
}
}Unlocks doors: {"types": ["ammo"], "requires": []}Dev note: Entering from the right is not technically required, but it is more tricky otherwise. |
|
Enter the room from the right to get the Kzans onto the correct cycle. Jump onto the Kzan second closest to the left door as it descends. Position on its right side, then run and jump immediately after Samus crosses above the water line, bouncing on the door frame ledge. Entrance condition: "comeInNormally": {}Requires: "canTrickyJump" Exit condition: "leaveWithSpringBallBounce": {
"remoteRunway": {
"length": 3,
"openEnd": 1
},
"landingRunway": {
"length": 1,
"openEnd": 1
},
"movementType": "uncontrolled"
}Unlocks doors: {"types": ["ammo"], "requires": []}Dev note: Entering from the right is not technically required, but it is more tricky otherwise. |
|
Enter the room from the right to get the Kzans onto the correct cycle. Jump onto the Kzan second closest to the left door as it descends. Position on its right side, then run and jump immediately after Samus crosses above the water line, bouncing on the door frame ledge. Entrance condition: "comeInNormally": {}Requires: "canTrickyJump" Exit condition: "leaveSpaceJumping": {
"remoteRunway": {
"length": 3,
"openEnd": 1
}
}Unlocks doors: {"types": ["ammo"], "requires": []}Dev note: Entering from the right is not technically required, but it is more tricky otherwise. |
|
Entrance condition: "comeInWithGrappleTeleport": {
"blockPositions": [[3, 13]]
}Bypasses door shell: true |
|
Entrance condition: "comeInWithGrappleTeleport": {
"blockPositions": [[3, 13]]
}Exit condition: "leaveWithGrappleTeleport": {
"blockPositions": [[3, 13]]
}Bypasses door shell: true |
|
Exit condition: "leaveWithRunway": {
"length": 1,
"openEnd": 1
} |
From: 2
Right Door
To: 2
Right Door
Requires: "f_DefeatedPhantoon",
{"spikeHits": 1}Exit condition: "leaveWithDamageBoost": {
"iFramesRemaining": 50
} |
|
Entrance condition: "comeInShinechargedJumping": {}Requires: {"shineChargeFrames": 35},
"f_DefeatedPhantoon",
"h_spikeSuitSpikeHitLeniency",
{"spikeHits": 1},
"canPatientSpikeSuit",
{"shinespark": {"frames": 1, "excessFrames": 1}} |
From: 2
Right Door
To: 2
Right Door
Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 75},
"f_DefeatedPhantoon",
"h_spikeSuitSpikeHitLeniency",
"canTrickyJump",
"canComplexCarryFlashSuit",
{"spikeHits": 1},
"canPatientSpikeSuit",
{"shinespark": {"frames": 1, "excessFrames": 1}} |
|
Requires: {"or": [
{"and": [
"Gravity",
"canTrickyDodgeEnemies"
]},
{"and": [
{"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess"
]}
]}Exit condition: "leaveWithSidePlatform": {
"height": 3,
"runway": {
"length": 4,
"openEnd": 0
},
"obstruction": [1, 0]
}Dev note: Max extra run speed $0.F. |
|
Requires: "f_DefeatedPhantoon", "Gravity", "h_spikeXModeShinecharge", {"shineChargeFrames": 100} Exit condition: "leaveShinecharged": {}Dev note: Two spike hits are expected per attempt (with any additional leniency hits being multiplied by this amount). |
From: 2
Right Door
To: 2
Right Door
Crystal Flash and enter X-Mode using the spikes. Shinecharge, then windup under a Kzan to interrupt. Entrance condition: "comeInWithRMode": {}Requires: "f_DefeatedPhantoon", "Gravity", "canBeVeryPatient", "h_CrystalFlashForReserveEnergy", "h_spikeXModeShinecharge", {"autoReserveTrigger": {}}, "canRModeSparkInterrupt" |
From: 2
Right Door
To: 2
Right Door
Requires: {"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess",
"SpaceJump"Exit condition: "leaveSpinning": {
"remoteRunway": {
"length": 4,
"openEnd": 2
}
} |
|
Requires: {"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess"Exit condition: "leaveWithMockball": {
"remoteRunway": {
"length": 4,
"openEnd": 2
},
"landingRunway": {
"length": 1,
"openEnd": 1
}
} |
From: 2
Right Door
To: 2
Right Door
Requires: {"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess"Exit condition: "leaveWithSpringBallBounce": {
"remoteRunway": {
"length": 4,
"openEnd": 2
},
"landingRunway": {
"length": 1,
"openEnd": 1
},
"movementType": "uncontrolled"
} |
|
Requires: {"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess"Exit condition: "leaveSpaceJumping": {
"remoteRunway": {
"length": 4,
"openEnd": 2
}
} |
|
Requires: "h_CrystalFlash" |
|
With no Energy Tanks, Morph and roll against the Kzan. Once it starts moving up, roll a small number of pixels under it and quickly Crystal Flash. This is significantly easier with a smaller starting Energy. With a larger starting Energy, or on a particularly quick Power Bomb placement, Samus may have 50 or more in reserves; In this case, it is important to quickly land before turning around and jumping out of the Kzan. Turning around before touching the ground will move Samus several more pixels inside of the Kzan, likely resulting in death. Entrance condition: "comeInWithRMode": {}Requires: "canComplexRModeCrystalFlashInterrupt", {"ammo": {"type": "Missile", "count": 2}} |
From: 2
Right Door
To: 2
Right Door
With no Energy Tanks, roll against the Kzan. Once it starts moving up, roll a small number of pixels under it and quickly Crystal Flash. This is significantly easier with a smaller starting Energy. With a larger starting Energy, or on a particularly quick Power Bomb placement, Samus may have 50 or more in reserves; In this case, it is important to quickly land before turning around and jumping out of the Kzan. Turning around before touching the ground will move Samus several more pixels inside of the Kzan, likely resulting in death. Entrance condition: "comeInWithGMode": {
"mode": "direct",
"morphed": true
}Requires: "h_artificialMorphComplexRModeCrystalFlashInterrupt", {"ammo": {"type": "Missile", "count": 2}} |