Room ID: 49
Exit condition: { "leaveWithRunway": { "length": 7, "openEnd": 1 } } |
From: 1
Left Door
To: 1
Left Door
Jump into the large patch of thorns from below. Requires: "canXMode" "h_XModeThornHit" "h_XModeThornHit" "h_XModeThornHit" "h_canShineChargeMaxRunway" "canShinechargeMovement" Exit condition: { "leaveShinecharged": { "framesRemaining": 50 } } |
Gain a shinecharge running left-to-right at the top of the room. Then run to the left, jump across the room, and shinespark through the door. Requires: { "canShineCharge": { "usedTiles": 16, "openEnd": 1 } } "canShinechargeMovementTricky" { "shinespark": { "frames": 13, "excessFrames": 0 } } Exit condition: { "leaveWithSpark": {} } |
This uses the runway at the top-right of the room, requiring an extremely precise jump in order to thread the needle between the platforms and reach the left door. If obtaining blue speed, a multi-stutter should be used with a 2-tap shortcharge, with an early second tap and a last-frame jump, in order to gain enough momentum for the jump; bonk the ceiling, and wait to aim down until passing between the platforms. Requires: "canInsaneJump" "canBeVeryPatient" Exit condition: { "leaveWithMockball": { "remoteRunway": { "length": 17, "openEnd": 1 }, "landingRunway": { "length": 0, "openEnd": 1 }, "minExtraRunSpeed": "$3.2", "maxExtraRunSpeed": "$3.3" } } |
Requires: { "or": [ { "canShineCharge": { "usedTiles": 16, "openEnd": 0 } }, { "and": [ { "canShineCharge": { "usedTiles": 17, "openEnd": 0 } }, { "doorUnlockedAtNode": 2 } ] } ] } "canLongChainTemporaryBlue" Exit condition: { "leaveWithTemporaryBlue": {} } Unlocks doors: {"nodeId":2,"types":["ammo"],"requires":[]} |
Requires: { "resetRoom": { "nodes": [ 1, 2 ], "mustStayPut": false } } { "refill": [ "Energy", "PowerBomb" ] } |
Requires: "h_canCrystalFlash" |
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From: 2
Right Door
To: 1
Left Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 28 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 2, 28 ] ] } } Bypasses door shell: true |
From: 2
Right Door
To: 1
Left Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 29 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 2, 29 ] ] } } Bypasses door shell: true |
From: 2
Right Door
To: 2
Right Door
Requires: { "or": [ { "canShineCharge": { "usedTiles": 16, "openEnd": 0 } }, { "and": [ { "doorUnlockedAtNode": 2 }, { "canShineCharge": { "usedTiles": 17, "openEnd": 0 } } ] } ] } { "thornHits": 1 } "canSpikeSuit" { "shinespark": { "frames": 5, "excessFrames": 5 } } |
Exit condition: { "leaveWithRunway": { "length": 17, "openEnd": 1 } } |
{ "$schema": "../../../schema/m3-room.schema.json", "id": 49, "name": "Green Brinstar Fireflea Room", "area": "Brinstar", "subarea": "Green", "playable": true, "roomAddress": "0x79C5E", "roomEnvironments": [ { "heated": false } ], "nodes": [ { "id": 1, "name": "Left Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x0018d7e", "doorOrientation": "left", "doorEnvironments": [ { "physics": "air" } ] }, { "id": 2, "name": "Right Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x0018d8a", "doorOrientation": "right", "doorEnvironments": [ { "physics": "air" } ] } ], "enemies": [ { "id": "e1", "groupName": "Green Brinstar Firefleas", "enemyName": "Fireflea", "quantity": 5, "homeNodes": [ 1 ] } ], "links": [ { "from": 1, "to": [ { "id": 1 }, { "id": 2 } ] }, { "from": 2, "to": [ { "id": 1 }, { "id": 2 } ] } ], "strats": [ { "id": 1, "link": [ 1, 1 ], "name": "Leave With Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 7, "openEnd": 1 } }, "flashSuitChecked": true }, { "id": 2, "link": [ 1, 1 ], "name": "Leave Shinecharged (X-Mode)", "requires": [ "canXMode", "h_XModeThornHit", "h_XModeThornHit", "h_XModeThornHit", "h_canShineChargeMaxRunway", "canShinechargeMovement" ], "exitCondition": { "leaveShinecharged": { "framesRemaining": 50 } }, "flashSuitChecked": true, "note": "Jump into the large patch of thorns from below.", "devNote": "Three thorns hits are expected per attempt (with any additional leniency hits being multiplied by this amount)." }, { "id": 13, "name": "Leave With Spark", "link": [ 1, 1 ], "requires": [ { "canShineCharge": { "usedTiles": 16, "openEnd": 1 } }, "canShinechargeMovementTricky", { "shinespark": { "frames": 13, "excessFrames": 0 } } ], "exitCondition": { "leaveWithSpark": {} }, "note": [ "Gain a shinecharge running left-to-right at the top of the room.", "Then run to the left, jump across the room, and shinespark through the door." ] }, { "id": 3, "link": [ 1, 1 ], "name": "Leave With Mockball", "requires": [ "canInsaneJump", "canBeVeryPatient" ], "exitCondition": { "leaveWithMockball": { "remoteRunway": { "length": 17, "openEnd": 1 }, "landingRunway": { "length": 0, "openEnd": 1 }, "minExtraRunSpeed": "$3.2", "maxExtraRunSpeed": "$3.3" } }, "note": [ "This uses the runway at the top-right of the room, requiring an extremely precise jump in order to thread the needle between the platforms and reach the left door.", "If obtaining blue speed, a multi-stutter should be used with a 2-tap shortcharge, with an early second tap and a last-frame jump, in order to gain enough momentum for the jump;", "bonk the ceiling, and wait to aim down until passing between the platforms." ], "devNote": [ "TODO: The canBeVeryPatient requirement is for difficulty placement; it could be replaced with a more specific tech if one becomes applicable." ] }, { "id": 4, "link": [ 1, 1 ], "name": "Leave With Temporary Blue", "requires": [ { "or": [ { "canShineCharge": { "usedTiles": 16, "openEnd": 0 } }, { "and": [ { "canShineCharge": { "usedTiles": 17, "openEnd": 0 } }, { "doorUnlockedAtNode": 2 } ] } ] }, "canLongChainTemporaryBlue" ], "exitCondition": { "leaveWithTemporaryBlue": {} }, "unlocksDoors": [ { "nodeId": 2, "types": [ "ammo" ], "requires": [] } ], "flashSuitChecked": true }, { "id": 5, "link": [ 1, 1 ], "name": "Fireflea Farm", "requires": [ { "resetRoom": { "nodes": [ 1, 2 ], "mustStayPut": false } }, { "refill": [ "Energy", "PowerBomb" ] } ], "flashSuitChecked": true }, { "id": 6, "link": [ 1, 1 ], "name": "Crystal Flash", "requires": [ "h_canCrystalFlash" ], "flashSuitChecked": true }, { "id": 7, "link": [ 1, 2 ], "name": "Base", "requires": [], "flashSuitChecked": true }, { "id": 8, "link": [ 2, 1 ], "name": "Base", "requires": [], "flashSuitChecked": true }, { "id": 9, "link": [ 2, 1 ], "name": "Carry Grapple Teleport (Middle Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 28 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 2, 28 ] ] } }, "flashSuitChecked": true }, { "id": 10, "link": [ 2, 1 ], "name": "Carry Grapple Teleport (Bottom Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 29 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 2, 29 ] ] } }, "flashSuitChecked": true }, { "id": 11, "link": [ 2, 2 ], "name": "Gain Flash Suit (Spikesuit)", "requires": [ { "or": [ { "canShineCharge": { "usedTiles": 16, "openEnd": 0 } }, { "and": [ { "doorUnlockedAtNode": 2 }, { "canShineCharge": { "usedTiles": 17, "openEnd": 0 } } ] } ] }, { "thornHits": 1 }, "canSpikeSuit", { "shinespark": { "frames": 5, "excessFrames": 5 } } ], "flashSuitChecked": true }, { "id": 12, "link": [ 2, 2 ], "name": "Leave With Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 17, "openEnd": 1 } }, "flashSuitChecked": true }, { "link": [ 1, 1 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 1, 1 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] }, { "link": [ 2, 2 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 2, 2 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] } ], "nextStratId": 14, "notables": [], "nextNotableId": 1 }