Green Brinstar Fireflea Room

Room ID: 49

Wiki
Difficulty filter

From: 1
Left Door
To: 1
Left Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 7,
    "openEnd": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Jump into the large patch of thorns from below.

Requires:

"canXMode"
"h_XModeThornHit"
"h_XModeThornHit"
"h_XModeThornHit"
"h_canShineChargeMaxRunway"
"canShinechargeMovement"
{
  "shineChargeFrames": 130
}

Exit condition:

{
  "leaveShinecharged": {}
}
From: 1
Left Door
To: 1
Left Door

Gain a shinecharge running left-to-right at the top of the room. Then run to the left, jump across the room, and shinespark through the door.

Requires:

{
  "canShineCharge": {
    "usedTiles": 16,
    "openEnd": 1
  }
}
"canShinechargeMovementTricky"
{
  "shinespark": {
    "frames": 13,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 1
Left Door
To: 1
Left Door

This uses the runway at the top-right of the room, requiring an extremely precise jump in order to thread the needle between the platforms and reach the left door. If obtaining blue speed, a multi-stutter should be used with a 2-tap shortcharge, with an early second tap and a last-frame jump, in order to gain enough momentum for the jump; bonk the ceiling, and wait to aim down until passing between the platforms.

Requires:

"canInsaneJump"
"canBeVeryPatient"

Exit condition:

{
  "leaveWithMockball": {
    "remoteRunway": {
      "length": 17,
      "openEnd": 1
    },
    "landingRunway": {
      "length": 0,
      "openEnd": 1
    },
    "minExtraRunSpeed": "$3.2",
    "maxExtraRunSpeed": "$3.3"
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "or": [
    {
      "canShineCharge": {
        "usedTiles": 16,
        "openEnd": 0
      }
    },
    {
      "and": [
        {
          "canShineCharge": {
            "usedTiles": 17,
            "openEnd": 0
          }
        },
        {
          "doorUnlockedAtNode": 2
        }
      ]
    }
  ]
}
"canLongChainTemporaryBlue"

Exit condition:

{
  "leaveWithTemporaryBlue": {}
}

Unlocks doors:

{"nodeId":2,"types":["ammo"],"requires":[]}
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "resetRoom": {
    "nodes": [
      1,
      2
    ]
  }
}
{
  "refill": [
    "Energy",
    "PowerBomb"
  ]
}
From: 1
Left Door
To: 1
Left Door

Requires:

"h_canCrystalFlash"
From: 1
Left Door
To: 2
Right Door

From: 2
Right Door
To: 1
Left Door

From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        28
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        28
      ]
    ]
  }
}

Bypasses door shell: true

From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        29
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        2,
        29
      ]
    ]
  }
}

Bypasses door shell: true

From: 2
Right Door
To: 2
Right Door

Requires:

{
  "or": [
    {
      "canShineCharge": {
        "usedTiles": 16,
        "openEnd": 0
      }
    },
    {
      "and": [
        {
          "doorUnlockedAtNode": 2
        },
        {
          "canShineCharge": {
            "usedTiles": 17,
            "openEnd": 0
          }
        }
      ]
    }
  ]
}
{
  "thornHits": 1
}
"canSpikeSuit"
{
  "shinespark": {
    "frames": 5,
    "excessFrames": 5
  }
}
From: 2
Right Door
To: 2
Right Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 17,
    "openEnd": 1
  }
}

{
  "$schema": "../../../schema/m3-room.schema.json",
  "id": 49,
  "name": "Green Brinstar Fireflea Room",
  "area": "Brinstar",
  "subarea": "Green",
  "roomAddress": "0x79C5E",
  "roomEnvironments": [
    {
      "heated": false
    }
  ],
  "mapTileMask": [
    [
      1,
      1,
      1
    ],
    [
      1,
      1,
      0
    ]
  ],
  "nodes": [
    {
      "id": 1,
      "name": "Left Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x0018d7e",
      "doorOrientation": "left",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ],
      "mapTileMask": [
        [
          2,
          2,
          1
        ],
        [
          2,
          2,
          0
        ]
      ]
    },
    {
      "id": 2,
      "name": "Right Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x0018d8a",
      "doorOrientation": "right",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ],
      "mapTileMask": [
        [
          1,
          1,
          2
        ],
        [
          1,
          1,
          0
        ]
      ]
    }
  ],
  "enemies": [
    {
      "id": "e1",
      "groupName": "Green Brinstar Firefleas",
      "enemyName": "Fireflea",
      "quantity": 5,
      "homeNodes": [
        1
      ]
    }
  ],
  "links": [
    {
      "from": 1,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        }
      ]
    },
    {
      "from": 2,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        }
      ]
    }
  ],
  "strats": [
    {
      "id": 1,
      "link": [
        1,
        1
      ],
      "name": "Leave With Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 7,
          "openEnd": 1
        }
      },
      "flashSuitChecked": true
    },
    {
      "id": 2,
      "link": [
        1,
        1
      ],
      "name": "Leave Shinecharged (X-Mode)",
      "requires": [
        "canXMode",
        "h_XModeThornHit",
        "h_XModeThornHit",
        "h_XModeThornHit",
        "h_canShineChargeMaxRunway",
        "canShinechargeMovement",
        {
          "shineChargeFrames": 130
        }
      ],
      "exitCondition": {
        "leaveShinecharged": {}
      },
      "flashSuitChecked": true,
      "note": "Jump into the large patch of thorns from below.",
      "devNote": "Three thorns hits are expected per attempt (with any additional leniency hits being multiplied by this amount)."
    },
    {
      "id": 13,
      "link": [
        1,
        1
      ],
      "name": "Leave With Spark",
      "requires": [
        {
          "canShineCharge": {
            "usedTiles": 16,
            "openEnd": 1
          }
        },
        "canShinechargeMovementTricky",
        {
          "shinespark": {
            "frames": 13,
            "excessFrames": 0
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "note": [
        "Gain a shinecharge running left-to-right at the top of the room.",
        "Then run to the left, jump across the room, and shinespark through the door."
      ]
    },
    {
      "id": 3,
      "link": [
        1,
        1
      ],
      "name": "Leave With Mockball",
      "requires": [
        "canInsaneJump",
        "canBeVeryPatient"
      ],
      "exitCondition": {
        "leaveWithMockball": {
          "remoteRunway": {
            "length": 17,
            "openEnd": 1
          },
          "landingRunway": {
            "length": 0,
            "openEnd": 1
          },
          "minExtraRunSpeed": "$3.2",
          "maxExtraRunSpeed": "$3.3"
        }
      },
      "note": [
        "This uses the runway at the top-right of the room, requiring an extremely precise jump in order to thread the needle between the platforms and reach the left door.",
        "If obtaining blue speed, a multi-stutter should be used with a 2-tap shortcharge, with an early second tap and a last-frame jump, in order to gain enough momentum for the jump;",
        "bonk the ceiling, and wait to aim down until passing between the platforms."
      ],
      "devNote": [
        "TODO: The canBeVeryPatient requirement is for difficulty placement; it could be replaced with a more specific tech if one becomes applicable."
      ]
    },
    {
      "id": 4,
      "link": [
        1,
        1
      ],
      "name": "Leave With Temporary Blue",
      "requires": [
        {
          "or": [
            {
              "canShineCharge": {
                "usedTiles": 16,
                "openEnd": 0
              }
            },
            {
              "and": [
                {
                  "canShineCharge": {
                    "usedTiles": 17,
                    "openEnd": 0
                  }
                },
                {
                  "doorUnlockedAtNode": 2
                }
              ]
            }
          ]
        },
        "canLongChainTemporaryBlue"
      ],
      "exitCondition": {
        "leaveWithTemporaryBlue": {}
      },
      "unlocksDoors": [
        {
          "nodeId": 2,
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ],
      "flashSuitChecked": true
    },
    {
      "id": 5,
      "link": [
        1,
        1
      ],
      "name": "Fireflea Farm",
      "requires": [
        {
          "resetRoom": {
            "nodes": [
              1,
              2
            ]
          }
        },
        {
          "refill": [
            "Energy",
            "PowerBomb"
          ]
        }
      ],
      "flashSuitChecked": true
    },
    {
      "id": 6,
      "link": [
        1,
        1
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canCrystalFlash"
      ],
      "flashSuitChecked": true
    },
    {
      "id": 7,
      "link": [
        1,
        2
      ],
      "name": "Base",
      "requires": [],
      "flashSuitChecked": true
    },
    {
      "id": 8,
      "link": [
        2,
        1
      ],
      "name": "Base",
      "requires": [],
      "flashSuitChecked": true
    },
    {
      "id": 9,
      "link": [
        2,
        1
      ],
      "name": "Carry Grapple Teleport (Middle Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              28
            ]
          ]
        }
      },
      "requires": [],
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              28
            ]
          ]
        }
      },
      "bypassesDoorShell": true,
      "flashSuitChecked": true
    },
    {
      "id": 10,
      "link": [
        2,
        1
      ],
      "name": "Carry Grapple Teleport (Bottom Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              29
            ]
          ]
        }
      },
      "requires": [],
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              2,
              29
            ]
          ]
        }
      },
      "bypassesDoorShell": true,
      "flashSuitChecked": true
    },
    {
      "id": 11,
      "link": [
        2,
        2
      ],
      "name": "Gain Flash Suit (Spikesuit)",
      "requires": [
        {
          "or": [
            {
              "canShineCharge": {
                "usedTiles": 16,
                "openEnd": 0
              }
            },
            {
              "and": [
                {
                  "doorUnlockedAtNode": 2
                },
                {
                  "canShineCharge": {
                    "usedTiles": 17,
                    "openEnd": 0
                  }
                }
              ]
            }
          ]
        },
        {
          "thornHits": 1
        },
        "canSpikeSuit",
        {
          "shinespark": {
            "frames": 5,
            "excessFrames": 5
          }
        }
      ],
      "flashSuitChecked": true
    },
    {
      "id": 12,
      "link": [
        2,
        2
      ],
      "name": "Leave With Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 17,
          "openEnd": 1
        }
      },
      "flashSuitChecked": true
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": []
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": []
    }
  ],
  "notables": [],
  "nextStratId": 14,
  "nextNotableId": 1
}