Statues Room

Room ID: 27

Wiki
Difficulty filter

From: 1
Left Door
To: 1
Left Door

Exit condition:

"leaveWithRunway": {
  "length": 3,
  "openEnd": 1
}
From: 1
Left Door
To: 1
Left Door

Represents the statues sinking and opening up the path to Tourian

Requires:

"f_DefeatedKraid",
"f_DefeatedPhantoon",
"f_DefeatedDraygon",
"f_DefeatedRidley"

Sets flags: f_TourianOpen

From: 1
Left Door
To: 1
Left Door

Requires:

"h_CrystalFlash"
From: 1
Left Door
To: 2
Elevator

Requires:

"f_TourianOpen"
From: 1
Left Door
To: 2
Elevator

Entrance condition:

"comeInShinecharged": {}

Requires:

{"shineChargeFrames": 100},
"f_TourianOpen",
"Gravity",
"canShinechargeMovementComplex"

Exit condition:

"leaveShinecharged": {}
From: 1
Left Door
To: 2
Elevator

Entrance condition:

"comeInShinecharged": {}

Requires:

{"shineChargeFrames": 120},
"f_TourianOpen",
"canSuitlessMaridia",
"canShinechargeMovementComplex"

Exit condition:

"leaveShinecharged": {}
From: 1
Left Door
To: 2
Elevator

Entrance condition:

"comeInWithGMode": {
  "mode": "any",
  "morphed": false
}

Requires:

"f_TourianOpen"

Exit condition:

"leaveWithGMode": {
  "morphed": false
}
From: 2
Elevator
To: 1
Left Door

Requires:

"f_TourianOpen",
"Gravity",
{"or": [
  "HiJump",
  "SpaceJump",
  "canIBJ",
  "canSpringBallJumpMidAir",
  "canWallJump",
  "canGravityJump"
]}
From: 2
Elevator
To: 1
Left Door

Requires:

"f_TourianOpen",
"canSuitlessMaridia",
"HiJump",
"canSpringBallJumpMidAir"
From: 2
Elevator
To: 1
Left Door

Walljump up the elevator room walls without Gravity suit. Space Jump helps once the waterline is reached.

Requires:

{"notable": "Underwater Walljump"},
"f_TourianOpen",
"canUnderwaterWallJump"
From: 2
Elevator
To: 1
Left Door

From a crouch jump, perform a double Spring Ball jump, using a precisely timed bomb boost to propel Samus upward just long enough to get the second mid-air Spring Ball jump.

Requires:

"f_TourianOpen",
"canUnderwaterBombIntoSpringBallJump"
From: 2
Elevator
To: 1
Left Door

Requires:

"f_TourianOpen",
"h_storedSpark",
{"or": [
  {"shinespark": {"frames": 14, "excessFrames": 8}},
  {"and": [
    "HiJump",
    {"shinespark": {"frames": 11, "excessFrames": 8}}
  ]}
]}
From: 2
Elevator
To: 1
Left Door

Jump to the right side and diagonal spark left to escape the water. To spark as quickly as possible, buffer a spin jump by holding left (or right) and jump while riding the elevator.

Entrance condition:

"comeInShinecharged": {}

Requires:

{"shineChargeFrames": 35},
"f_TourianOpen",
"h_navigateUnderwater",
"canShinechargeMovement",
{"shinespark": {"frames": 21, "excessFrames": 8}}
From: 2
Elevator
To: 1
Left Door

Jump to either side and vertically spark out. To spark as quickly as possible, buffer a spin jump by holding left (or right) and jump while riding the elevator.

Entrance condition:

"comeInShinecharged": {}

Requires:

{"shineChargeFrames": 20},
"f_TourianOpen",
"h_navigateUnderwater",
"canShinechargeMovement",
{"shinespark": {"frames": 24, "excessFrames": 9}}
From: 2
Elevator
To: 1
Left Door

Entrance condition:

"comeInShinecharged": {}

Requires:

{"shineChargeFrames": 120},
"f_TourianOpen",
"Gravity",
"HiJump",
"canWallJump",
"canShinechargeMovementComplex"

Exit condition:

"leaveShinecharged": {}

Unlocks doors:

{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}
From: 2
Elevator
To: 1
Left Door

Entrance condition:

"comeInShinecharged": {}

Requires:

{"shineChargeFrames": 95},
"f_TourianOpen",
"Gravity",
"HiJump",
"canWallJump",
"canShinechargeMovementComplex",
{"shinespark": {"frames": 9, "excessFrames": 0}}

Exit condition:

"leaveWithSpark": {}

Unlocks doors:

{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}
From: 2
Elevator
To: 1
Left Door

Entrance condition:

"comeInShinecharged": {}

Requires:

{"shineChargeFrames": 105},
"f_TourianOpen",
"Gravity",
"HiJump",
"canShinechargeMovementComplex",
{"shinespark": {"frames": 7, "excessFrames": 0}}

Exit condition:

"leaveWithSpark": {}

Unlocks doors:

{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}
From: 2
Elevator
To: 1
Left Door

Entrance condition:

"comeInShinecharged": {}

Requires:

{"shineChargeFrames": 120},
"f_TourianOpen",
"Gravity",
"canWallJump",
"canShinechargeMovementComplex",
{"shinespark": {"frames": 8, "excessFrames": 0}}

Exit condition:

"leaveWithSpark": {}

Unlocks doors:

{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}
From: 2
Elevator
To: 2
Elevator

Represents the statues sinking and opening up the path to Tourian, but coming from below.

Requires:

"f_DefeatedKraid",
"f_DefeatedPhantoon",
"f_DefeatedDraygon",
"f_DefeatedRidley"

Sets flags: f_TourianOpen

Dev note: If Tourian is locked, coming in from below results in glitched graphics. You can reach the elevator to go back down again or sit through the unlock to get up which in turn can result in persisting glitched graphics.

From: 2
Elevator
To: 2
Elevator

Requires:

"h_CrystalFlash"
From: 2
Elevator
To: 2
Elevator

Entrance condition:

"comeInWithGMode": {
  "mode": "any",
  "morphed": false
}

Exit condition:

"leaveWithGMode": {
  "morphed": false
}
From: 2
Elevator
To: 2
Elevator

In order to align and place a Power Bomb at the correct pixel, perform a suitless stationary spin jump and hit the ceiling before starting to morph.

Requires:

{"or": [
  "canInsaneJump",
  {"and": [
    "canDisableEquipment",
    "canStationarySpinJump"
  ]}
]},
"h_elevatorCrystalFlash"

Exit condition:

"leaveNormally": {}