Room ID: 27
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Exit condition: "leaveWithRunway": {
"length": 3,
"openEnd": 1
} |
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Represents the statues sinking and opening up the path to Tourian Requires: "f_DefeatedKraid", "f_DefeatedPhantoon", "f_DefeatedDraygon", "f_DefeatedRidley" Sets flags: f_TourianOpen |
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Requires: "h_CrystalFlash" |
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Requires: "f_TourianOpen" |
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Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 100},
"f_TourianOpen",
"Gravity",
"canShinechargeMovementComplex"Exit condition: "leaveShinecharged": {} |
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Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 120},
"f_TourianOpen",
"canSuitlessMaridia",
"canShinechargeMovementComplex"Exit condition: "leaveShinecharged": {} |
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Entrance condition: "comeInWithGMode": {
"mode": "any",
"morphed": false
}Requires: "f_TourianOpen" Exit condition: "leaveWithGMode": {
"morphed": false
} |
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Requires: "f_TourianOpen",
"Gravity",
{"or": [
"HiJump",
"SpaceJump",
"canIBJ",
"canSpringBallJumpMidAir",
"canWallJump",
"canGravityJump"
]} |
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Requires: "f_TourianOpen", "canSuitlessMaridia", "HiJump", "canSpringBallJumpMidAir" |
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Walljump up the elevator room walls without Gravity suit. Space Jump helps once the waterline is reached. Requires: {"notable": "Underwater Walljump"},
"f_TourianOpen",
"canUnderwaterWallJump" |
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From a crouch jump, perform a double Spring Ball jump, using a precisely timed bomb boost to propel Samus upward just long enough to get the second mid-air Spring Ball jump. Requires: "f_TourianOpen", "canUnderwaterBombIntoSpringBallJump" |
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Requires: "f_TourianOpen", "h_storedSpark", {"or": [ {"shinespark": {"frames": 14, "excessFrames": 8}}, {"and": [ "HiJump", {"shinespark": {"frames": 11, "excessFrames": 8}} ]} ]} |
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Jump to the right side and diagonal spark left to escape the water. To spark as quickly as possible, buffer a spin jump by holding left (or right) and jump while riding the elevator. Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 35},
"f_TourianOpen",
"h_navigateUnderwater",
"canShinechargeMovement",
{"shinespark": {"frames": 21, "excessFrames": 8}} |
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Jump to either side and vertically spark out. To spark as quickly as possible, buffer a spin jump by holding left (or right) and jump while riding the elevator. Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 20},
"f_TourianOpen",
"h_navigateUnderwater",
"canShinechargeMovement",
{"shinespark": {"frames": 24, "excessFrames": 9}} |
From: 2
Elevator
To: 1
Left Door
Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 120},
"f_TourianOpen",
"Gravity",
"HiJump",
"canWallJump",
"canShinechargeMovementComplex"Exit condition: "leaveShinecharged": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |
From: 2
Elevator
To: 1
Left Door
Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 95},
"f_TourianOpen",
"Gravity",
"HiJump",
"canWallJump",
"canShinechargeMovementComplex",
{"shinespark": {"frames": 9, "excessFrames": 0}}Exit condition: "leaveWithSpark": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |
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Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 105},
"f_TourianOpen",
"Gravity",
"HiJump",
"canShinechargeMovementComplex",
{"shinespark": {"frames": 7, "excessFrames": 0}}Exit condition: "leaveWithSpark": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |
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Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 120},
"f_TourianOpen",
"Gravity",
"canWallJump",
"canShinechargeMovementComplex",
{"shinespark": {"frames": 8, "excessFrames": 0}}Exit condition: "leaveWithSpark": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |
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Represents the statues sinking and opening up the path to Tourian, but coming from below. Requires: "f_DefeatedKraid", "f_DefeatedPhantoon", "f_DefeatedDraygon", "f_DefeatedRidley" Sets flags: f_TourianOpen Dev note: If Tourian is locked, coming in from below results in glitched graphics. You can reach the elevator to go back down again or sit through the unlock to get up which in turn can result in persisting glitched graphics. |
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Requires: "h_CrystalFlash" |
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Entrance condition: "comeInWithGMode": {
"mode": "any",
"morphed": false
}Exit condition: "leaveWithGMode": {
"morphed": false
} |
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In order to align and place a Power Bomb at the correct pixel, perform a suitless stationary spin jump and hit the ceiling before starting to morph. Requires: {"or": [
"canInsaneJump",
{"and": [
"canDisableEquipment",
"canStationarySpinJump"
]}
]},
"h_elevatorCrystalFlash"Exit condition: "leaveNormally": {} |