Beta Power Bomb Room

Room ID: 77

Wiki
Difficulty filter

From: 1
Right Door
To: 1
Right Door

Kill the Sidehoppers without breaking the Power Bomb blocks.

Requires:

{
  "obstaclesCleared": [
    "A"
  ]
}
{
  "obstaclesNotCleared": [
    "B"
  ]
}

Exit condition:

{
  "leaveWithRunway": {
    "length": 29,
    "openEnd": 0
  }
}

When using a Power Bomb, place it far against the left wall to keep as many tiles intact for the runway as possible. If any Sidehoppers remain after using a Power Bomb, safely kill them from the hole below.

Requires:

{
  "obstaclesCleared": [
    "A"
  ]
}

Exit condition:

{
  "leaveWithRunway": {
    "length": 12,
    "openEnd": 1
  }
}
From: 1
Right Door
To: 1
Right Door

Open the door in advance, then lure the Sidehoopers to the left corner with Morph. The Sidehoppers cannot hit Samus while morphed. Wait for their jumps to be mostly synchronized. Roll right as they start a jump, then quickly unmorph and start running right. With good timing, Samus should be able to start running a couple tiles left of the leftmost Yapping Maw.

Requires:

{
  "obstaclesNotCleared": [
    "B"
  ]
}
"Morph"
"canDodgeWhileShooting"

Exit condition:

{
  "leaveWithRunway": {
    "length": 17,
    "openEnd": 1
  }
}
From: 1
Right Door
To: 1
Right Door

Open the door in advance, then lure the Sidehoopers to left wall. This is much easier with Morph ball. Take a hit, then start running with the iframes.

Requires:

{
  "obstaclesNotCleared": [
    "B"
  ]
}
"canHitbox"
{
  "enemyDamage": {
    "enemy": "Sidehopper",
    "type": "contact",
    "hits": 1
  }
}
{
  "or": [
    "Morph",
    {
      "enemyDamage": {
        "enemy": "Sidehopper",
        "type": "contact",
        "hits": 3
      }
    }
  ]
}

Exit condition:

{
  "leaveWithRunway": {
    "length": 29,
    "openEnd": 0
  }
}
From: 1
Right Door
To: 1
Right Door

Requires:

{
  "obstaclesCleared": [
    "A"
  ]
}
"h_canCrystalFlash"

Clears obstacles: B

From: 1
Right Door
To: 1
Right Door

Requires:

{
  "obstaclesNotCleared": [
    "A"
  ]
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 1
Right Door
To: 1
Right Door

Requires:

{
  "enemyDamage": {
    "enemy": "Sidehopper",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Right Door
To: 2
Item

Entrance condition:

{
  "comeInWithStoredFallSpeed": {
    "fallSpeedInTiles": 1
  }
}

Requires:

"Plasma"
"Wave"

Clears obstacles: A

From: 1
Right Door
To: 2
Item

Entrance condition:

{
  "comeInWithStoredFallSpeed": {
    "fallSpeedInTiles": 2
  }
}

Requires:

"Plasma"
"Wave"

Clears obstacles: A

From: 1
Right Door
To: 3
Top Left Junction

Requires:

{
  "obstaclesCleared": [
    "A"
  ]
}
From: 1
Right Door
To: 3
Top Left Junction

Crouch near a wall while shooting in order to avoid some Sidehopper hits.

Requires:

{
  "enemyDamage": {
    "enemy": "Sidehopper",
    "type": "contact",
    "hits": 4
  }
}
{
  "or": [
    "canDodgeWhileShooting",
    {
      "enemyDamage": {
        "enemy": "Sidehopper",
        "type": "contact",
        "hits": 3
      }
    }
  ]
}

Clears obstacles: A

From: 1
Right Door
To: 3
Top Left Junction

Requires:

{
  "or": [
    {
      "and": [
        "Morph",
        "canDodgeWhileShooting"
      ]
    },
    {
      "enemyDamage": {
        "enemy": "Sidehopper",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
{
  "enemyDamage": {
    "enemy": "Sidehopper",
    "type": "contact",
    "hits": 1
  }
}
{
  "or": [
    "Spazer",
    "Wave"
  ]
}

Clears obstacles: A

From: 1
Right Door
To: 3
Top Left Junction

Requires:

{
  "or": [
    {
      "and": [
        "Morph",
        "canDodgeWhileShooting"
      ]
    },
    {
      "and": [
        "canDodgeWhileShooting",
        {
          "enemyDamage": {
            "enemy": "Sidehopper",
            "type": "contact",
            "hits": 1
          }
        }
      ]
    },
    {
      "enemyDamage": {
        "enemy": "Sidehopper",
        "type": "contact",
        "hits": 2
      }
    }
  ]
}
{
  "enemyKill": {
    "enemies": [
      [
        "Sidehopper",
        "Sidehopper",
        "Sidehopper"
      ]
    ],
    "explicitWeapons": [
      "Missile"
    ]
  }
}

Clears obstacles: A

From: 1
Right Door
To: 3
Top Left Junction

The Sidehoppers can't hit a morphed Samus, making it possible to kill them damage-free. Fight them one at a time on one side of the room while the others are offscreen. Unmorph, shoot, remorph to do damage wihtout taking hits. Place Samus directly under where the Sidehopper will jump from, and aim at where it will jump to.

Requires:

"Morph"
"canDodgeWhileShooting"
"canCameraManip"
{
  "or": [
    "canTrickyJump",
    {
      "enemyDamage": {
        "enemy": "Sidehopper",
        "type": "contact",
        "hits": 2
      }
    }
  ]
}

Clears obstacles: A

From: 1
Right Door
To: 3
Top Left Junction

Requires:

{
  "enemyKill": {
    "enemies": [
      [
        "Sidehopper",
        "Sidehopper",
        "Sidehopper"
      ]
    ],
    "explicitWeapons": [
      "PowerBomb"
    ]
  }
}

Clears obstacles: A, B

From: 1
Right Door
To: 3
Top Left Junction

Requires:

{
  "enemyKill": {
    "enemies": [
      [
        "Sidehopper",
        "Sidehopper",
        "Sidehopper"
      ]
    ],
    "explicitWeapons": [
      "Super",
      "ScrewAttack",
      "Plasma"
    ]
  }
}

Clears obstacles: A

From: 1
Right Door
To: 3
Top Left Junction

Entrance condition:

{
  "comeInWithSpark": {
    "position": "top"
  }
}

Requires:

{
  "shinespark": {
    "frames": 42,
    "excessFrames": 12
  }
}

Clears obstacles: A

From: 1
Right Door
To: 3
Top Left Junction

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphPowerBomb"

Clears obstacles: A, B

From: 1
Right Door
To: 3
Top Left Junction

Samus is safe while morphed and on the ground unless near the door, where the Sidehoppers can jump into the open door and then jump lower

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  }
}

Requires:

"h_canArtificialMorphBombs"

Clears obstacles: A

From: 2
Item
To: 2
Item

Requires:

"h_canUsePowerBombs"

Clears obstacles: B

From: 2
Item
To: 3
Top Left Junction

Requires:

{
  "obstaclesCleared": [
    "B"
  ]
}
{
  "or": [
    "HiJump",
    "canWalljump",
    "canSpringBallJumpMidAir",
    "h_canFly",
    "canSpringBallBombJump"
  ]
}
From: 2
Item
To: 3
Top Left Junction

Requires:

{
  "obstaclesCleared": [
    "B"
  ]
}
"canHorizontalDamageBoost"
{
  "thornHits": 1
}
From: 2
Item
To: 3
Top Left Junction

The thorns do not cover the entire blocks above. Jump barely only onto the corner to avoid the damage.

Requires:

{
  "obstaclesCleared": [
    "B"
  ]
}
"canTrickyJump"
From: 2
Item
To: 3
Top Left Junction

Use the Solid Blocks next to the Samus Eater to clip up through the Power Bomb Blocks. Carefully jump around the thorns, use HiJump to jump over them, or walk through them using IFrames.

Requires:

"canCeilingClip"
"canPartialFloorClip"
{
  "or": [
    {
      "and": [
        "canCarefulJump",
        "HiJump",
        "canTwoTileSqueeze",
        {
          "or": [
            "canTrickyJump",
            {
              "thornHits": 1
            }
          ]
        }
      ]
    },
    {
      "and": [
        "canNeutralDamageBoost",
        "canIframeSpikeJump",
        {
          "thornHits": 1
        }
      ]
    },
    {
      "and": [
        "canPreciseWalljump",
        "canTwoTileSqueeze"
      ]
    }
  ]
}
From: 2
Item
To: 3
Top Left Junction

Use the Solid Blocks next to the Samus Eater to clip up through the Power Bomb Blocks. The thorns do not cover the entire blocks above. Jump barely only onto the corner to avoid the damage. Carefully jump around the thorns, tunnel crawl slightly to avoid touching the thorns when partial floor clipping. Morph and x-ray can be used instead to setup the clip much easier.

Requires:

"canTrickyJump"
{
  "or": [
    "canXRayCeilingClip",
    "canTunnelCrawl"
  ]
}
"canPartialFloorClip"
"canCeilingClip"
From: 3
Top Left Junction
To: 1
Right Door

From: 3
Top Left Junction
To: 2
Item

Requires:

{
  "or": [
    "h_canUsePowerBombs",
    {
      "obstaclesCleared": [
        "B"
      ]
    }
  ]
}

Clears obstacles: B

{
  "$schema": "../../../schema/m3-room.schema.json",
  "id": 77,
  "name": "Beta Power Bomb Room",
  "area": "Brinstar",
  "subarea": "Red",
  "playable": true,
  "roomAddress": "0x7A37C",
  "roomEnvironments": [
    {
      "heated": false
    }
  ],
  "nodes": [
    {
      "id": 1,
      "name": "Right Door",
      "nodeType": "door",
      "nodeSubType": "gray",
      "nodeAddress": "0x00190de",
      "doorOrientation": "right",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ],
      "locks": [
        {
          "name": "Beta Power Bomb Gray Lock (to Caterpillar Room)",
          "lockType": "killEnemies",
          "unlockStrats": [
            {
              "name": "Base",
              "notable": false,
              "requires": [
                {
                  "obstaclesCleared": [
                    "A"
                  ]
                }
              ],
              "note": "Killing the Sidehoppers requires going to 3 and back."
            }
          ],
          "yields": [
            "f_ZebesAwake"
          ]
        }
      ]
    },
    {
      "id": 2,
      "name": "Item",
      "nodeType": "item",
      "nodeSubType": "visible",
      "nodeItem": "PowerBomb",
      "nodeAddress": "0x788CA",
      "locks": [
        {
          "name": "Dummy Item Lock",
          "lockType": "gameFlag",
          "unlockStrats": [
            {
              "name": "Base (Collect Item)",
              "notable": false,
              "requires": []
            }
          ]
        }
      ]
    },
    {
      "id": 3,
      "name": "Top Left Junction",
      "nodeType": "junction",
      "nodeSubType": "junction"
    }
  ],
  "obstacles": [
    {
      "id": "A",
      "name": "Sidehoppers",
      "obstacleType": "enemies"
    },
    {
      "id": "B",
      "name": "Power Bomb Blocks",
      "obstacleType": "enemies"
    }
  ],
  "enemies": [
    {
      "id": "e1",
      "groupName": "Beta Power Bomb Room Sidehoppers",
      "enemyName": "Sidehopper",
      "quantity": 3,
      "homeNodes": [
        1,
        3
      ]
    },
    {
      "id": "e2",
      "groupName": "Beta Power Bomb Room Yapping Maws",
      "enemyName": "Yapping Maw",
      "quantity": 2,
      "homeNodes": [
        1
      ],
      "note": "Wait for the Maws to reach up before killing them and the drops are reachable"
    }
  ],
  "links": [
    {
      "from": 1,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        },
        {
          "id": 3
        }
      ]
    },
    {
      "from": 2,
      "to": [
        {
          "id": 2
        },
        {
          "id": 3
        }
      ]
    },
    {
      "from": 3,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        }
      ]
    }
  ],
  "strats": [
    {
      "id": 1,
      "link": [
        1,
        1
      ],
      "name": "Leave With Runway (Power Bomb Blocks Intact)",
      "requires": [
        {
          "obstaclesCleared": [
            "A"
          ]
        },
        {
          "obstaclesNotCleared": [
            "B"
          ]
        }
      ],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 29,
          "openEnd": 0
        }
      },
      "note": "Kill the Sidehoppers without breaking the Power Bomb blocks."
    },
    {
      "id": 2,
      "link": [
        1,
        1
      ],
      "name": "Leave With Runway (Power Bomb Blocks Partially Broken)",
      "requires": [
        {
          "obstaclesCleared": [
            "A"
          ]
        }
      ],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 12,
          "openEnd": 1
        }
      },
      "note": [
        "When using a Power Bomb, place it far against the left wall to keep as many tiles intact for the runway as possible.",
        "If any Sidehoppers remain after using a Power Bomb, safely kill them from the hole below."
      ]
    },
    {
      "id": 26,
      "link": [
        1,
        1
      ],
      "name": "Leave With Runway (Morph Ball Dodge)",
      "requires": [
        {
          "obstaclesNotCleared": [
            "B"
          ]
        },
        "Morph",
        "canDodgeWhileShooting"
      ],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 17,
          "openEnd": 1
        }
      },
      "note": [
        "Open the door in advance, then lure the Sidehoopers to the left corner with Morph.",
        "The Sidehoppers cannot hit Samus while morphed. Wait for their jumps to be mostly synchronized.",
        "Roll right as they start a jump, then quickly unmorph and start running right.",
        "With good timing, Samus should be able to start running a couple tiles left of the leftmost Yapping Maw."
      ]
    },
    {
      "id": 27,
      "link": [
        1,
        1
      ],
      "name": "Leave With Runway (Tank the Damage)",
      "requires": [
        {
          "obstaclesNotCleared": [
            "B"
          ]
        },
        "canHitbox",
        {
          "enemyDamage": {
            "enemy": "Sidehopper",
            "type": "contact",
            "hits": 1
          }
        },
        {
          "or": [
            "Morph",
            {
              "enemyDamage": {
                "enemy": "Sidehopper",
                "type": "contact",
                "hits": 3
              }
            }
          ]
        }
      ],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 29,
          "openEnd": 0
        }
      },
      "note": [
        "Open the door in advance, then lure the Sidehoopers to left wall. This is much easier with Morph ball.",
        "Take a hit, then start running with the iframes."
      ]
    },
    {
      "id": 3,
      "link": [
        1,
        1
      ],
      "name": "Crystal Flash",
      "requires": [
        {
          "obstaclesCleared": [
            "A"
          ]
        },
        "h_canCrystalFlash"
      ],
      "clearsObstacles": [
        "B"
      ],
      "flashSuitChecked": true
    },
    {
      "id": 4,
      "link": [
        1,
        1
      ],
      "name": "G-Mode Setup - Get Hit By Sidehopper",
      "requires": [
        {
          "obstaclesNotCleared": [
            "A"
          ]
        }
      ],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      },
      "flashSuitChecked": true
    },
    {
      "id": 5,
      "link": [
        1,
        1
      ],
      "name": "G-Mode Regain Mobility",
      "requires": [
        {
          "enemyDamage": {
            "enemy": "Sidehopper",
            "type": "contact",
            "hits": 1
          }
        }
      ],
      "gModeRegainMobility": {},
      "flashSuitChecked": true
    },
    {
      "id": 6,
      "link": [
        1,
        2
      ],
      "name": "Stored Moonfall Clip",
      "entranceCondition": {
        "comeInWithStoredFallSpeed": {
          "fallSpeedInTiles": 1
        }
      },
      "requires": [
        "Plasma",
        "Wave"
      ],
      "clearsObstacles": [
        "A"
      ],
      "devNote": [
        "Coming in with blue speed would be an alternative way to get past the hoppers, but this may be tricky to model.",
        "Other weapon combinations are possible, but not reliable due to movement being limited."
      ]
    },
    {
      "id": 7,
      "link": [
        1,
        2
      ],
      "name": "Stored Moonfall Clip (more speed)",
      "entranceCondition": {
        "comeInWithStoredFallSpeed": {
          "fallSpeedInTiles": 2
        }
      },
      "requires": [
        "Plasma",
        "Wave"
      ],
      "clearsObstacles": [
        "A"
      ],
      "devNote": [
        "Coming in with blue speed would be an alternative way to get past the hoppers, but this may be tricky to model.",
        "Other weapon combinations are possible, but not reliable due to movement being limited."
      ]
    },
    {
      "id": 8,
      "link": [
        1,
        3
      ],
      "name": "Already Killed",
      "requires": [
        {
          "obstaclesCleared": [
            "A"
          ]
        }
      ]
    },
    {
      "id": 9,
      "link": [
        1,
        3
      ],
      "name": "Power Beam Sidehopper Kill",
      "requires": [
        {
          "enemyDamage": {
            "enemy": "Sidehopper",
            "type": "contact",
            "hits": 4
          }
        },
        {
          "or": [
            "canDodgeWhileShooting",
            {
              "enemyDamage": {
                "enemy": "Sidehopper",
                "type": "contact",
                "hits": 3
              }
            }
          ]
        }
      ],
      "clearsObstacles": [
        "A"
      ],
      "note": "Crouch near a wall while shooting in order to avoid some Sidehopper hits."
    },
    {
      "id": 10,
      "link": [
        1,
        3
      ],
      "name": "Intermediate Weapon Sidehopper Kill",
      "requires": [
        {
          "or": [
            {
              "and": [
                "Morph",
                "canDodgeWhileShooting"
              ]
            },
            {
              "enemyDamage": {
                "enemy": "Sidehopper",
                "type": "contact",
                "hits": 1
              }
            }
          ]
        },
        {
          "enemyDamage": {
            "enemy": "Sidehopper",
            "type": "contact",
            "hits": 1
          }
        },
        {
          "or": [
            "Spazer",
            "Wave"
          ]
        }
      ],
      "clearsObstacles": [
        "A"
      ]
    },
    {
      "id": 11,
      "link": [
        1,
        3
      ],
      "name": "Sidehopper Missile Kill",
      "requires": [
        {
          "or": [
            {
              "and": [
                "Morph",
                "canDodgeWhileShooting"
              ]
            },
            {
              "and": [
                "canDodgeWhileShooting",
                {
                  "enemyDamage": {
                    "enemy": "Sidehopper",
                    "type": "contact",
                    "hits": 1
                  }
                }
              ]
            },
            {
              "enemyDamage": {
                "enemy": "Sidehopper",
                "type": "contact",
                "hits": 2
              }
            }
          ]
        },
        {
          "enemyKill": {
            "enemies": [
              [
                "Sidehopper",
                "Sidehopper",
                "Sidehopper"
              ]
            ],
            "explicitWeapons": [
              "Missile"
            ]
          }
        }
      ],
      "clearsObstacles": [
        "A"
      ]
    },
    {
      "id": 12,
      "link": [
        1,
        3
      ],
      "name": "Morph Power Beam Sidehopper Kill",
      "requires": [
        "Morph",
        "canDodgeWhileShooting",
        "canCameraManip",
        {
          "or": [
            "canTrickyJump",
            {
              "enemyDamage": {
                "enemy": "Sidehopper",
                "type": "contact",
                "hits": 2
              }
            }
          ]
        }
      ],
      "clearsObstacles": [
        "A"
      ],
      "note": [
        "The Sidehoppers can't hit a morphed Samus, making it possible to kill them damage-free.",
        "Fight them one at a time on one side of the room while the others are offscreen.",
        "Unmorph, shoot, remorph to do damage wihtout taking hits.",
        "Place Samus directly under where the Sidehopper will jump from, and aim at where it will jump to."
      ]
    },
    {
      "id": 13,
      "link": [
        1,
        3
      ],
      "name": "PB Sidehopper Kill",
      "requires": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Sidehopper",
                "Sidehopper",
                "Sidehopper"
              ]
            ],
            "explicitWeapons": [
              "PowerBomb"
            ]
          }
        }
      ],
      "clearsObstacles": [
        "A",
        "B"
      ]
    },
    {
      "id": 14,
      "link": [
        1,
        3
      ],
      "name": "Safe Weapon Sidehopper Kill",
      "requires": [
        {
          "enemyKill": {
            "enemies": [
              [
                "Sidehopper",
                "Sidehopper",
                "Sidehopper"
              ]
            ],
            "explicitWeapons": [
              "Super",
              "ScrewAttack",
              "Plasma"
            ]
          }
        }
      ],
      "clearsObstacles": [
        "A"
      ]
    },
    {
      "id": 15,
      "link": [
        1,
        3
      ],
      "name": "Shinespark",
      "entranceCondition": {
        "comeInWithSpark": {
          "position": "top"
        }
      },
      "requires": [
        {
          "shinespark": {
            "frames": 42,
            "excessFrames": 12
          }
        }
      ],
      "clearsObstacles": [
        "A"
      ],
      "devNote": "Sparking into the room through the middle of the door also works."
    },
    {
      "id": 16,
      "link": [
        1,
        3
      ],
      "name": "G-Mode Morph Power Bomb",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "any",
          "morphed": true
        }
      },
      "requires": [
        "h_canArtificialMorphPowerBomb"
      ],
      "clearsObstacles": [
        "A",
        "B"
      ],
      "flashSuitChecked": true
    },
    {
      "id": 17,
      "link": [
        1,
        3
      ],
      "name": "G-Mode Morph Sidehopper Bomb Kill",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "any",
          "morphed": true
        }
      },
      "requires": [
        "h_canArtificialMorphBombs"
      ],
      "clearsObstacles": [
        "A"
      ],
      "flashSuitChecked": true,
      "note": "Samus is safe while morphed and on the ground unless near the door, where the Sidehoppers can jump into the open door and then jump lower",
      "devNote": [
        "This can be done to unlock the door.",
        "FIXME: It is possible to use artificial morph to lure the hoppers to the left to then use most of the runway out of the room."
      ]
    },
    {
      "id": 18,
      "link": [
        2,
        2
      ],
      "name": "Break the Power Bomb Blocks",
      "requires": [
        "h_canUsePowerBombs"
      ],
      "clearsObstacles": [
        "B"
      ]
    },
    {
      "id": 19,
      "link": [
        2,
        3
      ],
      "name": "Base",
      "requires": [
        {
          "obstaclesCleared": [
            "B"
          ]
        },
        {
          "or": [
            "HiJump",
            "canWalljump",
            "canSpringBallJumpMidAir",
            "h_canFly",
            "canSpringBallBombJump"
          ]
        }
      ]
    },
    {
      "id": 20,
      "link": [
        2,
        3
      ],
      "name": "Damage Boost Escape",
      "requires": [
        {
          "obstaclesCleared": [
            "B"
          ]
        },
        "canHorizontalDamageBoost",
        {
          "thornHits": 1
        }
      ]
    },
    {
      "id": 21,
      "link": [
        2,
        3
      ],
      "name": "Tricky Jump Escape",
      "requires": [
        {
          "obstaclesCleared": [
            "B"
          ]
        },
        "canTrickyJump"
      ],
      "note": "The thorns do not cover the entire blocks above. Jump barely only onto the corner to avoid the damage."
    },
    {
      "id": 22,
      "link": [
        2,
        3
      ],
      "name": "Ceiling Clip",
      "requires": [
        "canCeilingClip",
        "canPartialFloorClip",
        {
          "or": [
            {
              "and": [
                "canCarefulJump",
                "HiJump",
                "canTwoTileSqueeze",
                {
                  "or": [
                    "canTrickyJump",
                    {
                      "thornHits": 1
                    }
                  ]
                }
              ]
            },
            {
              "and": [
                "canNeutralDamageBoost",
                "canIframeSpikeJump",
                {
                  "thornHits": 1
                }
              ]
            },
            {
              "and": [
                "canPreciseWalljump",
                "canTwoTileSqueeze"
              ]
            }
          ]
        }
      ],
      "flashSuitChecked": true,
      "note": [
        "Use the Solid Blocks next to the Samus Eater to clip up through the Power Bomb Blocks.",
        "Carefully jump around the thorns, use HiJump to jump over them, or walk through them using IFrames."
      ]
    },
    {
      "id": 23,
      "link": [
        2,
        3
      ],
      "name": "Minimalist Ceiling Clip",
      "requires": [
        "canTrickyJump",
        {
          "or": [
            "canXRayCeilingClip",
            "canTunnelCrawl"
          ]
        },
        "canPartialFloorClip",
        "canCeilingClip"
      ],
      "flashSuitChecked": true,
      "note": [
        "Use the Solid Blocks next to the Samus Eater to clip up through the Power Bomb Blocks.",
        "The thorns do not cover the entire blocks above. Jump barely only onto the corner to avoid the damage.",
        "Carefully jump around the thorns, tunnel crawl slightly to avoid touching the thorns when partial floor clipping.",
        "Morph and x-ray can be used instead to setup the clip much easier."
      ]
    },
    {
      "id": 24,
      "link": [
        3,
        1
      ],
      "name": "Base",
      "requires": []
    },
    {
      "id": 25,
      "link": [
        3,
        2
      ],
      "name": "Base",
      "requires": [
        {
          "or": [
            "h_canUsePowerBombs",
            {
              "obstaclesCleared": [
                "B"
              ]
            }
          ]
        }
      ],
      "clearsObstacles": [
        "B"
      ]
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": []
    },
    {
      "name": "Base (Collect Item)",
      "notable": false,
      "requires": [],
      "link": [
        2,
        2
      ],
      "collectsItems": [
        2
      ]
    }
  ],
  "nextStratId": 28,
  "notables": [],
  "nextNotableId": 1
}