Room ID: 213
From: 3
Top Sand Entrance
To: 2
Right Door
Entrance condition: { "comeInShinecharged": {}, "comesThroughToilet": "any" } Requires: "canShinechargeMovementComplex" { "shineChargeFrames": 20 } { "shinespark": { "frames": 15, "excessFrames": 0 } } Exit condition: { "leaveWithSpark": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} Dev note: FIXME: A 'Carry Shinecharge' version is possible but we need to model which side of the transition Samus enters through. FIXME: Model that Samus must be in a jumping (vs. falling) state, in order to be able to spark mid-air. |