Room ID: 213
From: 3
Top Sand Entrance
To: 2
Right Door
Entrance condition: "comeInShinecharged": {},
"comesThroughToilet": "any"Requires: "canShinechargeMovementComplex", {"shineChargeFrames": 20}, {"shinespark": {"frames": 15, "excessFrames": 0}} Exit condition: "leaveWithSpark": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}Dev note: FIXME: A 'Carry Shinecharge' version is possible but we need to model which side of the transition Samus enters through. FIXME: Model that Samus must be in a jumping (vs. falling) state, in order to be able to spark mid-air. |