Attic

Room ID: 160

Wiki
Difficulty filter

From: 1
Left Door
To: 1
Left Door

Requires:

{"obstaclesCleared": ["A"]}

Exit condition:

"leaveWithRunway": {
  "length": 2,
  "openEnd": 1
}
From: 1
Left Door
To: 1
Left Door

Freeze the Atomic in position to extend the runway. Maintain a half-tile gap between the Atomic and the runway to extend it as far as possible. One easy method to align the Atomic is to lure the it high then stand under it to freeze it.

Requires:

{"obstaclesCleared": ["A"]},
"h_frozenEnemyRunway",
"f_DefeatedPhantoon"

Exit condition:

"leaveWithRunway": {
  "length": 4,
  "openEnd": 0
}

Dev note: This should be possible with a frozen Covern, but it is annoying to set up.

From: 1
Left Door
To: 1
Left Door

Exit condition:

"leaveWithSidePlatform": {
  "height": 5,
  "runway": {
    "length": 14,
    "openEnd": 0
  },
  "obstruction": [3, 0]
}

Dev note: Max extra run speed $2.C. This strat is included for completeness, though it apparently doesn't have any applications.

From: 1
Left Door
To: 1
Left Door

Requires:

{"obstaclesCleared": ["A"]},
"canShinechargeMovement",
{"canShineCharge": {"usedTiles": 20, "openEnd": 0}},
{"shineChargeFrames": 120}

Exit condition:

"leaveShinecharged": {}
From: 1
Left Door
To: 1
Left Door

Requires:

{"obstaclesCleared": ["A"]},
"canShinechargeMovement",
{"canShineCharge": {"usedTiles": 14, "openEnd": 0}},
{"shineChargeFrames": 70}

Exit condition:

"leaveShinecharged": {}
From: 1
Left Door
To: 1
Left Door

Requires:

{"obstaclesCleared": ["A"]}

Exit condition:

"leaveSpinning": {
  "remoteRunway": {
    "length": 10,
    "openEnd": 1
  },
  "minExtraRunSpeed": "$0.8"
}
From: 1
Left Door
To: 1
Left Door

Requires:

{"obstaclesCleared": ["A"]},
"SpaceJump"

Exit condition:

"leaveSpinning": {
  "remoteRunway": {
    "length": 38,
    "openEnd": 0
  }
}
From: 1
Left Door
To: 1
Left Door

With the power on, blue speed can be used to pass through the atomic cage on the floor while continuing to gain speed.

Requires:

{"obstaclesCleared": ["A"]},
"SpaceJump",
"f_DefeatedPhantoon"

Exit condition:

"leaveSpinning": {
  "remoteRunway": {
    "length": 45,
    "openEnd": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

{"obstaclesCleared": ["A"]}

Exit condition:

"leaveWithMockball": {
  "remoteRunway": {
    "length": 9,
    "openEnd": 1
  },
  "landingRunway": {
    "length": 3,
    "openEnd": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

{"obstaclesCleared": ["A"]},
"SpaceJump"

Exit condition:

"leaveWithMockball": {
  "remoteRunway": {
    "length": 38,
    "openEnd": 0
  },
  "landingRunway": {
    "length": 3,
    "openEnd": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

{"obstaclesCleared": ["A"]},
"SpaceJump",
"f_DefeatedPhantoon"

Exit condition:

"leaveWithMockball": {
  "remoteRunway": {
    "length": 45,
    "openEnd": 1
  },
  "landingRunway": {
    "length": 3,
    "openEnd": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

{"obstaclesCleared": ["A"]}

Exit condition:

"leaveWithSpringBallBounce": {
  "remoteRunway": {
    "length": 9,
    "openEnd": 1
  },
  "landingRunway": {
    "length": 1,
    "openEnd": 1
  },
  "movementType": "uncontrolled"
}
From: 1
Left Door
To: 1
Left Door

Requires:

{"obstaclesCleared": ["A"]},
"canTrickySpringBallBounce"

Exit condition:

"leaveWithSpringBallBounce": {
  "remoteRunway": {
    "length": 38,
    "openEnd": 0
  },
  "landingRunway": {
    "length": 3,
    "openEnd": 1
  },
  "movementType": "controlled"
}
From: 1
Left Door
To: 1
Left Door

Requires:

{"obstaclesCleared": ["A"]},
"canTrickySpringBallBounce",
"f_DefeatedPhantoon"

Exit condition:

"leaveWithSpringBallBounce": {
  "remoteRunway": {
    "length": 45,
    "openEnd": 1
  },
  "landingRunway": {
    "length": 3,
    "openEnd": 1
  },
  "movementType": "controlled"
}
From: 1
Left Door
To: 1
Left Door

Requires:

{"obstaclesCleared": ["A"]}

Exit condition:

"leaveSpaceJumping": {
  "remoteRunway": {
    "length": 38,
    "openEnd": 0
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

{"obstaclesCleared": ["A"]},
"f_DefeatedPhantoon"

Exit condition:

"leaveSpaceJumping": {
  "remoteRunway": {
    "length": 45,
    "openEnd": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

{"obstaclesCleared": ["A"]},
{"canShineCharge": {"usedTiles": 20, "openEnd": 0}},
"canChainTemporaryBlue"

Exit condition:

"leaveWithTemporaryBlue": {}
From: 1
Left Door
To: 1
Left Door

Requires:

{"obstaclesCleared": ["A"]},
{"canShineCharge": {"usedTiles": 35, "openEnd": 1}},
"canHorizontalMidairShinespark",
{"shinespark": {"frames": 80, "excessFrames": 0}}

Exit condition:

"leaveWithSpark": {}
From: 1
Left Door
To: 1
Left Door

Requires:

{"obstaclesCleared": ["A"]},
"f_DefeatedPhantoon",
{"canShineCharge": {"usedTiles": 20, "openEnd": 0}},
{"thornHits": 1},
"h_spikeSuitThornHitLeniency",
"canSpikeSuit",
{"shinespark": {"frames": 2, "excessFrames": 2}}
From: 1
Left Door
To: 1
Left Door

Requires:

"f_DefeatedPhantoon",
{"resetRoom": {"nodes": [1]}},
{"or": [
  {"and": [
    "canDash",
    {"or": [
      {"and": [
        "ScrewAttack",
        {"cycleFrames": 420}
      ]},
      {"and": [
        "Plasma",
        {"cycleFrames": 440}
      ]},
      {"and": [
        "canDodgeWhileShooting",
        {"or": [
          "Wave",
          "Spazer"
        ]},
        {"cycleFrames": 840}
      ]},
      {"and": [
        "canTrickyDodgeEnemies",
        "Ice",
        {"cycleFrames": 1200}
      ]},
      {"and": [
        "canTrickyDodgeEnemies",
        {"cycleFrames": 1740}
      ]}
    ]}
  ]},
  {"and": [
    {"haveBlueSuit": {}},
    {"cycleFrames": 630}
  ]}
]}

Resets obstacles: A

Farm cycle drops: 1 Kihunter (yellow), 2 Atomic

From: 1
Left Door
To: 1
Left Door

Requires:

{"not": "f_DefeatedPhantoon"},
{"resetRoom": {"nodes": [1]}},
{"or": [
  {"and": [
    "Plasma",
    {"cycleFrames": 930}
  ]},
  {"and": [
    {"or": [
      "canDodgeWhileShooting",
      "canRiskPermanentLossOfAccess"
    ]},
    "Wave",
    {"cycleFrames": 1010}
  ]},
  {"and": [
    {"or": [
      "canDodgeWhileShooting",
      "canRiskPermanentLossOfAccess"
    ]},
    "Spazer",
    {"cycleFrames": 1140}
  ]},
  {"and": [
    {"or": [
      "canFarmWhileShooting",
      "canRiskPermanentLossOfAccess"
    ]},
    "Ice",
    {"cycleFrames": 1300}
  ]},
  {"and": [
    "canFarmWhileShooting",
    {"cycleFrames": 1980}
  ]}
]},
{"or": [
  "canDash",
  {"cycleFrames": 380}
]}

Resets obstacles: A

Farm cycle drops: 3 Trapped Atomic

From: 1
Left Door
To: 1
Left Door

Requires:

{"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess",
{"resetRoom": {"nodes": [1, 2, 3]}},
"h_useMorphBombs",
{"cycleFrames": 2300},
{"or": [
  "canDash",
  {"cycleFrames": 380}
]}

Resets obstacles: A

Farm cycle drops: 4 Trapped Atomic

From: 1
Left Door
To: 1
Left Door

Requires:

{"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess",
{"resetRoom": {"nodes": [1, 2, 3]}},
"canShinechargeMovementComplex",
"canUseSpeedEchoes",
{"canShineCharge": {"usedTiles": 20, "openEnd": 0}},
{"shinespark": {"frames": 4, "excessFrames": 4}},
{"cycleFrames": 2600}

Resets obstacles: A

Farm cycle drops: 8 Trapped Atomic

Covern Farm (Ignored)
Attic
From: 1
Left Door
To: 1
Left Door

Requires:

{"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess",
{"or": [
  "ScrewAttack",
  {"haveBlueSuit": {}},
  {"and": [
    "Plasma",
    {"cycleFrames": 60}
  ]},
  {"and": [
    "Wave",
    {"cycleFrames": 120}
  ]},
  {"and": [
    "Spazer",
    {"cycleFrames": 150}
  ]},
  {"and": [
    "Ice",
    "canDodgeWhileShooting",
    {"cycleFrames": 240}
  ]},
  {"and": [
    "canPseudoScrew",
    "canFarmWhileShooting",
    {"cycleFrames": 120}
  ]},
  {"cycleFrames": 540}
]},
{"cycleFrames": 480}

Farm cycle drops: 1 Covern

From: 1
Left Door
To: 1
Left Door

If the leftmost Kihunter is still alive, lay the Power Bomb with it on screen, to kill it before the Crystal Flash refill begins.

Requires:

{"obstaclesCleared": ["A"]},
"h_CrystalFlash"
From: 1
Left Door
To: 1
Left Door

Exit condition:

"leaveWithDamage": {
  "enemy": "Covern"
}
From: 1
Left Door
To: 1
Left Door

Requires:

"f_DefeatedPhantoon"

Exit condition:

"leaveWithDamage": {
  "enemy": "Atomic"
}
From: 1
Left Door
To: 1
Left Door

Requires:

{"or": [
  {"enemyDamage": {"enemy": "Covern", "type": "contact", "hits": 1}},
  {"and": [
    {"enemyDamage": {"enemy": "Atomic", "type": "contact", "hits": 1}},
    "f_DefeatedPhantoon"
  ]}
]}

Dev note: The Covern will do more damage than the Atomic, so there is no canRiskPermanentLossOfAccess.

Power Off (Ignored)
Attic
From: 1
Left Door
To: 2
Bottom Door

Requires:

{"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess"

Clears obstacles: A

Power On (Basic)
Attic
From: 1
Left Door
To: 2
Bottom Door

Requires:

{"or": [
  {"obstaclesCleared": ["A"]},
  {"and": [
    "canDodgeWhileShooting",
    "canTrickyJump"
  ]},
  {"enemyKill": {
    "enemies": [["Kihunter (yellow)"]],
    "explicitWeapons": ["Missile", "Super", "ScrewAttack", "Plasma", "Ice+Wave+Spazer"]
  }},
  {"haveBlueSuit": {}},
  {"enemyDamage": {"enemy": "Kihunter (yellow)", "type": "contact", "hits": 1}}
]}

Clears obstacles: A

From: 1
Left Door
To: 2
Bottom Door

Power Off: fill up reserves using the trapped Atomics and the respawning Coverns. Shinecharge across the bottom door and use the next Covern spawn to interrupt. Power On: farm the Kihunters and 3 Atomics. Shinecharge across the door and use the remaining Atomic to interrupt.

Entrance condition:

"comeInWithRMode": {}

Requires:

{"or": [
  "h_CrystalFlashForReserveEnergy",
  {"and": [
    {"or": [
      "ScrewAttack",
      "Plasma",
      "canTrickyDodgeEnemies",
      {"enemyKill": {
        "enemies": [
          ["Kihunter (yellow)"],
          ["Kihunter (yellow)"],
          ["Kihunter (yellow)", "Kihunter (yellow)"]
        ],
        "explicitWeapons": ["Missile", "Super"]
      }}
    ]},
    "h_RModeCanRefillReserves",
    {"partialRefill": {"type": "ReserveEnergy", "limit": 40}}
  ]}
]},
{"canShineCharge": {"usedTiles": 35, "openEnd": 0}},
{"autoReserveTrigger": {"maxReserveEnergy": 95}},
"canRModeSparkInterrupt"

Clears obstacles: A

From: 1
Left Door
To: 2
Bottom Door

Clear out the Kihunters near the door, and freeze two Atomics to set up a moonfall between them, and aim down. After gaining enough speed, press forward to fall down and clip past the door shell below. Falling with too much speed can cause Samus to go out of bounds.

Entrance condition:

"comeInWithGMode": {
  "mode": "any",
  "morphed": false
}

Requires:

"canTrickyGMode",
"f_DefeatedPhantoon",
"canEnemyStuckMoonfall",
"canFreeFallClip",
"canTrickyUseFrozenEnemies"

Exit condition:

"leaveWithGMode": {
  "morphed": false
}

Bypasses door shell: true

From: 1
Left Door
To: 3
Right Door

Entrance condition:

"comeInWithGrappleTeleport": {
  "blockPositions": [[108, 12], [108, 13]]
}

Bypasses door shell: true

From: 1
Left Door
To: 3
Right Door

Entrance condition:

"comeInWithGrappleTeleport": {
  "blockPositions": [[108, 12]]
}

Exit condition:

"leaveWithGrappleTeleport": {
  "blockPositions": [[108, 12]]
}

Bypasses door shell: true

From: 1
Left Door
To: 3
Right Door

Entrance condition:

"comeInWithGrappleTeleport": {
  "blockPositions": [[108, 13]]
}

Exit condition:

"leaveWithGrappleTeleport": {
  "blockPositions": [[108, 13]]
}

Bypasses door shell: true

Power Off (Ignored)
Attic
From: 2
Bottom Door
To: 1
Left Door

Requires:

{"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess"

Clears obstacles: A

Power On (Basic)
Attic
From: 2
Bottom Door
To: 1
Left Door

Requires:

{"or": [
  {"obstaclesCleared": ["A"]},
  {"and": [
    "canDodgeWhileShooting",
    "canTrickyJump"
  ]},
  {"enemyKill": {
    "enemies": [["Kihunter (yellow)"], ["Kihunter (yellow)"]],
    "explicitWeapons": ["Missile", "Super", "ScrewAttack", "Plasma", "Ice+Wave+Spazer"]
  }},
  {"haveBlueSuit": {}},
  {"enemyDamage": {"enemy": "Kihunter (yellow)", "type": "contact", "hits": 2}}
]}

Clears obstacles: A

From: 2
Bottom Door
To: 2
Bottom Door

Clear out the Kihunters near the door, and freeze two Atomics to set up a moonfall between them, and aim down. After gaining enough speed, press forward to fall down and clip past the door shell below. Falling with too much speed can cause Samus to go out of bounds.

Requires:

{"obstaclesCleared": ["A"]},
"f_DefeatedPhantoon",
"canEnemyStuckMoonfall",
"canFreeFallClip",
"canTrickyUseFrozenEnemies"

Bypasses door shell: true

From: 2
Bottom Door
To: 2
Bottom Door

Clear out the Kihunters near the door, and freeze two Atomics to set up a moonfall between them, and aim down. After gaining enough speed, press forward to fall down and clip past the door shell below. Falling with too much speed can cause Samus to go out of bounds.

Entrance condition:

"comeInWithGMode": {
  "mode": "indirect",
  "morphed": false
},
"comesThroughToilet": "any"

Requires:

"canTrickyGMode",
"f_DefeatedPhantoon",
"canEnemyStuckMoonfall",
"canFreeFallClip",
"canTrickyUseFrozenEnemies"

Exit condition:

"leaveWithGMode": {
  "morphed": false
}

Bypasses door shell: true

From: 2
Bottom Door
To: 2
Bottom Door

Requires:

{"obstaclesCleared": ["A"]},
{"canShineCharge": {"usedTiles": 35, "openEnd": 1}},
{"shineChargeFrames": 120}

Exit condition:

"leaveShinecharged": {}
From: 2
Bottom Door
To: 2
Bottom Door

Requires:

{"obstaclesCleared": ["A"]},
{"canShineCharge": {"usedTiles": 24, "openEnd": 1}},
{"shineChargeFrames": 55}

Exit condition:

"leaveShinecharged": {}
From: 2
Bottom Door
To: 2
Bottom Door

Requires:

{"obstaclesCleared": ["A"]},
{"canShineCharge": {"usedTiles": 18, "openEnd": 1}},
{"shineChargeFrames": 15}

Exit condition:

"leaveShinecharged": {}
From: 2
Bottom Door
To: 2
Bottom Door

Entrance condition:

"comeInWithSpark": {},
"comesThroughToilet": "any"

Requires:

{"shinespark": {"frames": 6, "excessFrames": 6}}

Dev note: This strat is not useful in-room, but can satisfy a strat in the room before with an exit shinespark.

From: 2
Bottom Door
To: 2
Bottom Door

Requires:

{"obstaclesCleared": ["A"]},
{"canShineCharge": {"usedTiles": 35, "openEnd": 0}},
"canXRayTurnaround",
"canChainTemporaryBlue"

Exit condition:

"leaveWithTemporaryBlue": {
  "direction": "any"
}
From: 2
Bottom Door
To: 2
Bottom Door

Requires:

{"obstaclesCleared": ["A"]},
{"canShineCharge": {"usedTiles": 18, "openEnd": 1}}

Exit condition:

"leaveWithTemporaryBlue": {
  "direction": "left"
}
From: 2
Bottom Door
To: 2
Bottom Door

Requires:

{"obstaclesCleared": ["A"]},
{"canShineCharge": {"usedTiles": 14, "openEnd": 1}}

Exit condition:

"leaveWithTemporaryBlue": {
  "direction": "right"
}
From: 2
Bottom Door
To: 2
Bottom Door

Requires:

"f_DefeatedPhantoon",
{"resetRoom": {"nodes": [2]}},
{"or": [
  {"and": [
    "canDash",
    {"or": [
      {"and": [
        "ScrewAttack",
        {"cycleFrames": 520}
      ]},
      {"and": [
        "canDodgeWhileShooting",
        "Plasma",
        {"cycleFrames": 800}
      ]},
      {"and": [
        "canDodgeWhileShooting",
        "Wave",
        "Spazer",
        "Ice",
        {"cycleFrames": 930}
      ]},
      {"and": [
        "canTrickyDodgeEnemies",
        {"or": [
          "Wave",
          "Spazer",
          "Ice"
        ]},
        "h_complexToCarryFlashSuit",
        {"cycleFrames": 1400}
      ]},
      {"and": [
        "canInsaneJump",
        "h_trickyToCarryFlashSuit",
        {"cycleFrames": 2600}
      ]}
    ]}
  ]},
  {"and": [
    {"haveBlueSuit": {}},
    {"cycleFrames": 520}
  ]}
]}

Clears obstacles: A

Farm cycle drops: 3 Kihunter (yellow), 2 Atomic

From: 2
Bottom Door
To: 2
Bottom Door

Requires:

{"not": "f_DefeatedPhantoon"},
{"resetRoom": {"nodes": [2]}},
{"or": [
  {"and": [
    {"or": [
      "canDodgeWhileShooting",
      "canRiskPermanentLossOfAccess"
    ]},
    "Plasma",
    {"cycleFrames": 930}
  ]},
  {"and": [
    {"or": [
      "canTrickyDodgeEnemies",
      "canRiskPermanentLossOfAccess"
    ]},
    "Wave",
    {"cycleFrames": 1010}
  ]},
  {"and": [
    {"or": [
      "canTrickyDodgeEnemies",
      "canRiskPermanentLossOfAccess"
    ]},
    "Spazer",
    {"cycleFrames": 1140}
  ]},
  {"and": [
    {"or": [
      "canTrickyDodgeEnemies",
      "canRiskPermanentLossOfAccess"
    ]},
    "Ice",
    {"cycleFrames": 1300}
  ]},
  {"and": [
    {"or": [
      "canInsaneJump",
      "canRiskPermanentLossOfAccess"
    ]},
    "canFarmWhileShooting",
    {"cycleFrames": 1980}
  ]}
]},
{"or": [
  "canDash",
  {"cycleFrames": 200}
]}

Resets obstacles: A

Farm cycle drops: 3 Trapped Atomic

From: 2
Bottom Door
To: 2
Bottom Door

Requires:

{"obstaclesCleared": ["A"]},
"h_CrystalFlash"
From: 2
Bottom Door
To: 2
Bottom Door

Use a Covern or Kihunter. A flying Kihunter takes about 25 seconds to get to the door.

Requires:

{"or": [
  {"enemyDamage": {"enemy": "Kihunter (yellow)", "type": "contact", "hits": 1}},
  {"and": [
    {"enemyDamage": {"enemy": "Covern", "type": "contact", "hits": 1}},
    {"not": "f_DefeatedPhantoon"},
    "canRiskPermanentLossOfAccess"
  ]}
]}

Dev note: The Kihunter will do more damage than the Covern, so whether Phantoon is dead or not, that strat will be accurate or conservative.

From: 2
Bottom Door
To: 2
Bottom Door

Requires:

{"obstaclesCleared": ["A"]},
{"canShineCharge": {"usedTiles": 36, "openEnd": 0}},
"h_CrystalSpark"
From: 2
Bottom Door
To: 2
Bottom Door

Power Off: fill up reserves using the trapped Atomics and the respawning Coverns. Shinecharge across the bottom door and use the next Covern spawn to interrupt. Power On: farm the Kihunters and 3 Atomics. Shinecharge across the door and use the remaining Atomic to interrupt.

Entrance condition:

"comeInWithRMode": {},
"comesThroughToilet": "no"

Requires:

{"or": [
  "h_CrystalFlashForReserveEnergy",
  {"and": [
    {"or": [
      "ScrewAttack",
      "Plasma",
      "canTrickyDodgeEnemies",
      {"enemyKill": {
        "enemies": [
          ["Kihunter (yellow)"],
          ["Kihunter (yellow)"],
          ["Kihunter (yellow)", "Kihunter (yellow)"]
        ],
        "explicitWeapons": ["Missile", "Super"]
      }}
    ]},
    "h_RModeCanRefillReserves",
    {"partialRefill": {"type": "ReserveEnergy", "limit": 40}}
  ]}
]},
{"canShineCharge": {"usedTiles": 35, "openEnd": 0}},
{"autoReserveTrigger": {"maxReserveEnergy": 95}},
"canRModeSparkInterrupt"

Clears obstacles: A

From: 2
Bottom Door
To: 2
Bottom Door

Shinecharge from the pillar to the right of the central door, use the broken floor spikes to the left of the door to X-Mode

Requires:

"f_DefeatedPhantoon",
{"obstaclesCleared": ["A"]},
{"canShineCharge": {"usedTiles": 35, "openEnd": 0}},
"h_thornXModeBlueSuit",
{"shinespark": {"frames": 0}}
From: 2
Bottom Door
To: 2
Bottom Door

Run from the ledge into the open doorway while hitting the frozen Atomic and the door transition simultaneously, just as the Atomic thaws and touches Samus during the transition. Note that this requires a precise freeze (3 pixel window), precise thaw timing, and a 50% success rate due to collision oscillation. The starting position of Samus is a bit more lenient than other downward G-mode setups, as Samus can have higher run speed when hitting the Atomic than in most other rooms. One normalized setup to get into a usable position is to run into the right pillar, turn around, then run back.

Requires:

"f_DefeatedPhantoon",
"canDash",
"canWallIceClip",
"canDownwardGModeSetup"

Exit condition:

"leaveWithDamage": {
  "enemy": "Atomic"
}

Dev note: This can not work with a Covern, as it only moves vertically and can't hit Samus in the transition.

From: 2
Bottom Door
To: 3
Right Door

Requires:

{"obstaclesCleared": ["A"]},
"canShinechargeMovement",
{"canShineCharge": {"usedTiles": 35, "openEnd": 0}},
{"shineChargeFrames": 120}

Exit condition:

"leaveShinecharged": {}

Unlocks doors:

{"types": ["ammo"], "requires": []}
Power Off (Ignored)
Attic
From: 2
Bottom Door
To: 3
Right Door

Requires:

{"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess"

Clears obstacles: A

Power On (Basic)
Attic
From: 2
Bottom Door
To: 3
Right Door

Requires:

{"or": [
  {"obstaclesCleared": ["A"]},
  {"and": [
    "canDodgeWhileShooting",
    "canTrickyJump"
  ]},
  {"enemyKill": {
    "enemies": [["Kihunter (yellow)"], ["Kihunter (yellow)"]],
    "explicitWeapons": ["Missile", "Super", "ScrewAttack", "Plasma", "Ice+Wave+Spazer"]
  }},
  {"haveBlueSuit": {}},
  {"enemyDamage": {"enemy": "Kihunter (yellow)", "type": "contact", "hits": 1}}
]}

Clears obstacles: A

From: 3
Right Door
To: 1
Left Door

Entrance condition:

"comeInWithGrappleTeleport": {
  "blockPositions": [[3, 12], [3, 13]]
}

Requires:

{"or": [
  "canGrappleTeleportWallEscape",
  {"doorUnlockedAtNode": 1}
]},
"canOffScreenMovement"

Unlocks doors:

{"types": ["ammo"], "requires": []}
From: 3
Right Door
To: 1
Left Door

Entrance condition:

"comeInWithGrappleTeleport": {
  "blockPositions": [[3, 12], [3, 13]]
}

Bypasses door shell: true

From: 3
Right Door
To: 1
Left Door

Entrance condition:

"comeInWithGrappleTeleport": {
  "blockPositions": [[3, 12]]
}

Exit condition:

"leaveWithGrappleTeleport": {
  "blockPositions": [[3, 12]]
}

Bypasses door shell: true

From: 3
Right Door
To: 1
Left Door

Entrance condition:

"comeInWithGrappleTeleport": {
  "blockPositions": [[3, 13]]
}

Exit condition:

"leaveWithGrappleTeleport": {
  "blockPositions": [[3, 13]]
}

Bypasses door shell: true

Power Off (Ignored)
Attic
From: 3
Right Door
To: 2
Bottom Door

Requires:

{"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess"

Clears obstacles: A

Power On (Basic)
Attic
From: 3
Right Door
To: 2
Bottom Door

Requires:

{"or": [
  {"obstaclesCleared": ["A"]},
  {"and": [
    "canDodgeWhileShooting",
    "canTrickyJump"
  ]},
  {"enemyKill": {
    "enemies": [["Kihunter (yellow)"]],
    "explicitWeapons": ["Missile", "Super", "ScrewAttack", "Plasma", "Ice+Wave+Spazer"]
  }},
  {"haveBlueSuit": {}},
  {"enemyDamage": {"enemy": "Kihunter (yellow)", "type": "contact", "hits": 1}}
]}

Clears obstacles: A

From: 3
Right Door
To: 2
Bottom Door

Power Off: fill up reserves using the trapped Atomics and the respawning Coverns. Shinecharge across the bottom door and use the next Covern spawn to interrupt. Power On: farm the Kihunters and 3 Atomics. Shinecharge across the door and use the remaining Atomic to interrupt.

Entrance condition:

"comeInWithRMode": {}

Requires:

{"or": [
  "h_CrystalFlashForReserveEnergy",
  {"and": [
    {"or": [
      "ScrewAttack",
      "Plasma",
      "canTrickyDodgeEnemies",
      {"enemyKill": {
        "enemies": [
          ["Kihunter (yellow)"],
          ["Kihunter (yellow)"],
          ["Kihunter (yellow)", "Kihunter (yellow)"]
        ],
        "explicitWeapons": ["Missile", "Super"]
      }}
    ]},
    "h_RModeCanRefillReserves",
    {"partialRefill": {"type": "ReserveEnergy", "limit": 40}}
  ]}
]},
{"canShineCharge": {"usedTiles": 35, "openEnd": 0}},
{"autoReserveTrigger": {"maxReserveEnergy": 95}},
"canRModeSparkInterrupt"

Clears obstacles: A

From: 3
Right Door
To: 2
Bottom Door

Clear out the Kihunters near the door, and freeze two Atomics to set up a moonfall between them, and aim down. After gaining enough speed, press forward to fall down and clip past the door shell below. Falling with too much speed can cause Samus to go out of bounds.

Entrance condition:

"comeInWithGMode": {
  "mode": "any",
  "morphed": false
}

Requires:

"canTrickyGMode",
"f_DefeatedPhantoon",
"canEnemyStuckMoonfall",
"canFreeFallClip",
"canTrickyUseFrozenEnemies"

Exit condition:

"leaveWithGMode": {
  "morphed": false
}

Bypasses door shell: true

From: 3
Right Door
To: 3
Right Door

Exit condition:

"leaveWithRunway": {
  "length": 17,
  "openEnd": 0,
  "steepUpTiles": 4
}
From: 3
Right Door
To: 3
Right Door

Requires:

{"obstaclesCleared": ["A"]},
"SpaceJump"

Exit condition:

"leaveSpinning": {
  "remoteRunway": {
    "length": 34,
    "openEnd": 1
  }
}
From: 3
Right Door
To: 3
Right Door

Requires:

{"obstaclesCleared": ["A"]}

Exit condition:

"leaveWithMockball": {
  "remoteRunway": {
    "length": 34,
    "openEnd": 1
  },
  "landingRunway": {
    "length": 8,
    "openEnd": 1
  }
}

Dev note: A couple extra tiles could be used by taking a hit and using i-frames from the atomic cage on the floor, if Phantoon is defeated; with a 12-tile shortcharge to gain invulnerability from blue speed, even more runway could be used.

From: 3
Right Door
To: 3
Right Door

Requires:

{"obstaclesCleared": ["A"]}

Exit condition:

"leaveSpaceJumping": {
  "remoteRunway": {
    "length": 22,
    "openEnd": 1
  }
}
From: 3
Right Door
To: 3
Right Door

Requires:

"f_DefeatedPhantoon",
{"resetRoom": {"nodes": [3]}},
{"or": [
  {"and": [
    "canDash",
    {"or": [
      {"and": [
        "ScrewAttack",
        {"cycleFrames": 400}
      ]},
      {"and": [
        "Plasma",
        {"cycleFrames": 520}
      ]},
      {"and": [
        "canDodgeWhileShooting",
        {"or": [
          "Wave",
          "Spazer"
        ]},
        {"cycleFrames": 840}
      ]},
      {"and": [
        "canTrickyDodgeEnemies",
        "Ice",
        {"cycleFrames": 1500}
      ]}
    ]}
  ]},
  {"and": [
    {"haveBlueSuit": {}},
    {"cycleFrames": 600}
  ]}
]}

Resets obstacles: A

Farm cycle drops: 3 Kihunter (yellow), 1 Atomic

From: 3
Right Door
To: 3
Right Door

Requires:

{"not": "f_DefeatedPhantoon"},
{"resetRoom": {"nodes": [3]}},
{"or": [
  {"and": [
    "Plasma",
    {"cycleFrames": 930}
  ]},
  {"and": [
    {"or": [
      "canDodgeWhileShooting",
      "canRiskPermanentLossOfAccess"
    ]},
    "Wave",
    {"cycleFrames": 1010}
  ]},
  {"and": [
    {"or": [
      "canDodgeWhileShooting",
      "canRiskPermanentLossOfAccess"
    ]},
    "Spazer",
    {"cycleFrames": 1140}
  ]},
  {"and": [
    {"or": [
      "canInsaneJump",
      "canRiskPermanentLossOfAccess"
    ]},
    "Ice",
    {"cycleFrames": 1300}
  ]}
]},
{"or": [
  "canDash",
  {"cycleFrames": 380}
]}

Resets obstacles: A

Farm cycle drops: 3 Trapped Atomic

From: 3
Right Door
To: 3
Right Door

Requires:

"h_CrystalFlash"
From: 3
Right Door
To: 3
Right Door

Exit condition:

"leaveWithDamage": {
  "enemy": "Covern"
}
From: 3
Right Door
To: 3
Right Door

A Kihunter can also be used.

Requires:

"f_DefeatedPhantoon"

Exit condition:

"leaveWithDamage": {
  "enemy": "Atomic"
}
From: 3
Right Door
To: 3
Right Door

Use a Covern or Kihunter. A flying Kihunter will collide with Samus eventually, which could take up to 30 seconds, based on her positioning.

Requires:

{"or": [
  {"enemyDamage": {"enemy": "Kihunter (yellow)", "type": "contact", "hits": 1}},
  {"and": [
    {"enemyDamage": {"enemy": "Covern", "type": "contact", "hits": 1}},
    {"not": "f_DefeatedPhantoon"},
    "canRiskPermanentLossOfAccess"
  ]}
]}

Dev note: The Kihunter will do more damage than the Covern, so whether Phantoon is dead or not, that strat will be accurate or conservative.