Metroid Room 2: Come in Shinecharging, Leave With Spark (Left Side)

Room ID: 227

Wiki
From: 2
Bottom Right Door
To: 1
Top Right Door

Not pressing dash will make the platforming easier, unless HiJump is also equipped.

Entrance condition:

"comeInShinecharging": {
  "length": 2,
  "openEnd": 0
}

Requires:

"canShinechargeMovementComplex",
{"shinespark": {"frames": 7, "excessFrames": 0}},
"f_KilledMetroidRoom2"

Exit condition:

"leaveWithSpark": {}

Unlocks doors:

{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}

Dev note: FIXME: Add variations for tanking the Metroid damage (taking into account how they can block the shot to open the door)