Post Crocomire Jump Room: Leave With Spark (Long Speedy Jump)

Room ID: 127

Wiki
From: 2
Right Vertical Door
To: 1
Left Door

Store a shinecharge and start running below the left side of the vertical door, to set up the jump in a way that shinesparking at the apex of the jump approximately aligns with the top of the far door.

Requires:

{
  "obstaclesCleared": [
    "A",
    "B",
    "E"
  ]
}
"h_canShineChargeMaxRunway"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 53
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["ammo"],"requires":[],"useImplicitRequires":false}