Room ID: 199
Exit condition: { "leaveWithRunway": { "length": 4, "openEnd": 1 } } |
Requires: "h_canCrystalFlash" |
Entrance condition: { "comeInWithSpark": {} } Requires: { "shinespark": { "frames": 99, "excessFrames": 5 } } |
Entrance condition: { "comeInWithSpark": {} } Requires: "Gravity" { "shinespark": { "frames": 77, "excessFrames": 4 } } |
Entrance condition: { "comeInShinecharging": { "length": 3, "openEnd": 0 } } Requires: "Gravity" "canHorizontalShinespark" { "shinespark": { "frames": 76, "excessFrames": 4 } } |
From: 1
Left Door
To: 2
Right Door
Jump onto the platform, then hold angle-down to straight jump and move right, activating the spark when Samus is about one tile deep into the sandfall. Entrance condition: { "comeInShinecharging": { "length": 1, "openEnd": 1 } } Requires: "canShinechargeMovementComplex" "canMidairShinespark" { "shinespark": { "frames": 82, "excessFrames": 14 } } "canPlayInSand" |
Run into the room using exactly 20 tiles of runway (with closed ends) in the other room, or up to 6 pixels more (getting extra run speed exactly $4.4). Jump on the last possible frame, and aim down as Samus approaches the overhang, to avoid bonking it. If successful, Samus will land on the last pillar. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 19.4375, "maxTiles": 19.8125 } } Requires: { "notable": "Tricky Speedy Jump (Left to Right)" } "canSuitlessMaridia" "canTrickyDashJump" "canInsaneJump" |
Run into the room using exactly 20 tiles of runway (with an open end) in the other room, or up to 11 pixels more or 1 pixel less (getting extra run speed $4.5 or $4.6). Jump toward the end of the runway, quickly aim down, and then morph when close to the ceiling. Land on the last pillar, turning around to the left (while still morphed) to instantly cancel Samus' horizontal speed if needed. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 19.9375, "maxTiles": 20.6875 } } Requires: { "notable": "Tricky Speedy Airball (Left to Right)" } "canSuitlessMaridia" "canTrickyDashJump" "canLateralMidAirMorph" |
Requires: { "useFlashSuit": {} } { "shinespark": { "frames": 82, "excessFrames": 13 } } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Requires: "h_canNavigateUnderwater" { "or": [ "canCarefulJump", "h_canCrouchJumpDownGrab", "HiJump", "Gravity", "canSpringBallJumpMidAir" ] } { "or": [ "canCarefulJump", { "enemyDamage": { "enemy": "Evir", "type": "particle", "hits": 1 } } ] } |
Requires: "Gravity" |
Requires: "canSuitlessMaridia" "HiJump" "canTrickySpringBallJump" "canPlayInSand" |
Time a bomb to hit Samus when she is morphed, 1 pixel into the sand, inside a sandfall, and moving horizontally. There is a setup using a Sand IBJ to rise up the sandfall from the floor and Sandfall Bounce with the correct timing. An alternate setup places the bomb before entering the sand and jumps into it with a very fast jump morph, using HiJump. Requires: { "notable": "Insane Bomb Jump" } "canTrickyJump" "canSandfallBounce" "h_canUseMorphBombs" { "or": [ "canSandIBJ", { "and": [ "HiJump", "can4HighMidAirMorph" ] } ] } |
Gain momentum in the room to the left, then jump at the edge of the runway in order to land on the first pillar. Requires a runway of at least 2 tiles (with no open end) in the adjacent room. Shrinking Samus' hitbox before landing makes the jump a little easier. Entrance condition: { "comeInRunning": { "speedBooster": "any", "minTiles": 1.4375 } } Requires: "HiJump" "canCrossRoomJumpIntoWater" "canTrickyJump" "canPlayInSand" |
Gain momentum in the room to the left, then jump after entering this room in order to land on the first pillar. Ensure that Speed Booster is disabled. Entrance condition: { "comeInRunning": { "speedBooster": false, "minTiles": 5 } } Requires: "canCrossRoomJumpIntoWater" "canPlayInSand" "canCarefulJump" |
Gain momentum in the room to the left, then jump in this room in order to land on the first pillar. Ensure that Speed Booster is disabled. With a short runway of 4 tiles (with an open end) in the adjacent room, it is required to jump as late as possible at the edge of the runway in this room. Shrinking Samus' hitbox before landing makes the jump a little easier. Entrance condition: { "comeInRunning": { "speedBooster": false, "minTiles": 4 } } Requires: "canCrossRoomJumpIntoWater" "canPlayInSand" "canTrickyJump" |
Enter with at least 1 tile of run speed from an air room, with Speedbooster unequipped. Jump from near the end of the runway (though a jump from 1-2 tiles away from the end can still work). Press pause while crossing the narrow first sandfall, then perform a lateral mid-air morph after exiting the sandfall. Equip both Spring Ball and Speed Booster, and perform a mid-air Spring Ball jump at somewhere close to the maximum height. Unequip Spring Ball while descending through the wide second sidefall. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 1 } } Requires: { "notable": "Spring Fling with Momentum" } "canCrossRoomJumpIntoWater" "canPlayInSand" "canLateralMidAirMorph" "canTrickySpringBallJump" "canSpringFling" |
From: 1
Left Door
To: 5
Left Pillar Junction
Gain momentum in the room to the left, then jump in this room in order to land on the first pillar. Ensure that Speed Booster is disabled. Requires a runway of only approximately 0.5 tiles in the adjacent room. Perform an air ball before hitting the ceiling in order to land on the first pillar. Entrance condition: { "comeInRunning": { "speedBooster": false, "minTiles": 1 } } Requires: "canLateralMidAirMorph" "canCrossRoomJumpIntoWater" "HiJump" "canPlayInSand" |
Bomb boost through the doorway. Get the bomb boost while as close to the door transition as possible in order to get to the first pillar. Entrance condition: { "comeInWithBombBoost": {} } Requires: "canCrossRoomJumpIntoWater" |
Requires: { "useFlashSuit": {} } { "or": [ { "shinespark": { "frames": 6, "excessFrames": 2 } }, { "and": [ "HiJump", { "shinespark": { "frames": 3, "excessFrames": 2 } } ] } ] } |
Entrance condition: { "comeInWithSpark": {} } Requires: { "shinespark": { "frames": 99, "excessFrames": 5 } } |
Entrance condition: { "comeInWithSpark": {} } Requires: "Gravity" { "shinespark": { "frames": 78, "excessFrames": 4 } } |
Entrance condition: { "comeInShinecharging": { "length": 3, "openEnd": 0 } } Requires: "Gravity" "canHorizontalShinespark" { "shinespark": { "frames": 76, "excessFrames": 4 } } |
From: 2
Right Door
To: 1
Left Door
Jump across to the first pillar, then hold angle-down to straight jump and move left, activating the spark up to about two tiles deep into the sandfall. Entrance condition: { "comeInShinecharging": { "length": 1, "openEnd": 0 } } Requires: "canShinechargeMovementComplex" "canMidairShinespark" { "shinespark": { "frames": 86, "excessFrames": 39 } } "canPlayInSand" |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false } } Requires: "h_canNavigateUnderwater" "canCarefulJump" |
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 7, 2 ] ] } } |
Exit condition: { "leaveWithRunway": { "length": 4, "openEnd": 1 } } |
Requires: "h_canCrystalFlash" |
From: 2
Right Door
To: 2
Right Door
Requires: "Gravity" Exit condition: { "leaveWithGModeSetup": {} } |
From: 2
Right Door
To: 2
Right Door
The Evir won't shoot unless Samus is on the left tile of the platform. Getting to the transition tiles while standing before the projectile can be tricky. Either do two quick small spin jumps, one onto it and one back, breaking spin before landing both times, or start with Samus' toe barely on the last tile, move left then do a short spin jump to the right, also breaking spin before landing. Requires: "canSuitlessMaridia" "canTurnaroundSpinJump" "canTrickyJump" Exit condition: { "leaveWithGModeSetup": {} } |
Requires: "Gravity" "SpaceJump" |
From: 2
Right Door
To: 4
Below Sand Entrance
Requires: "Gravity" { "or": [ "ScrewAttack", "canCarefulJump", { "enemyDamage": { "enemy": "Evir", "type": "particle", "hits": 1 } } ] } |
From: 2
Right Door
To: 4
Below Sand Entrance
Requires: "canSuitlessMaridia" "HiJump" "canPlayInSand" { "or": [ "canCarefulJump", { "enemyDamage": { "enemy": "Evir", "type": "particle", "hits": 1 } } ] } |
From: 2
Right Door
To: 4
Below Sand Entrance
It is possible to cross this segment with nothing. Cancel spin before hitting the sand, then get a good jump off the sand in multiple places. Requires: "canSuitlessMaridia" "canTrickyJump" "canPlayInSand" |
From: 2
Right Door
To: 5
Left Pillar Junction
Run into the room using between 11 and 12 tiles of runway in the other room (extra run speed between $2.D and $3.1). Jump somewhat soon after entering the room, and land on the pillar just past the last Evir. To get a controlled landing, it can help to turn around while still in spin, then break spin to stop instantly. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 10.4375 } } Requires: { "notable": "Tricky Speedy Jump (Right to Left)" } "canSuitlessMaridia" "canPlayInSand" "canTrickyDashJump" |
From: 2
Right Door
To: 5
Left Pillar Junction
Run into the room with an exact amount of speed, by using 7.5 tiles of runway or up to 4 pixels more (getting extra run speed exactly $2.3). After entering the room, jump from the last tile or two of runway, perform a lateral mid-air morph, and land on the pillar just past the last Evir. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 7.5, "maxTiles": 7.75 } } Requires: { "notable": "Tricky Speedy Airball (Right to Left)" } "canSuitlessMaridia" "canTrickyDashJump" "canInsaneJump" "canLateralMidAirMorph" "canPlayInSand" |
From: 2
Right Door
To: 5
Left Pillar Junction
In the other room, gain run speed using at least 36 tiles (extra run speed at least $6.4), and Space Jump low through the door. Land on the block just past the last Evir. Entrance condition: { "comeInSpaceJumping": { "speedBooster": true, "minTiles": 36 } } Requires: { "notable": "Cross Room Space Jump (Right to Left)" } "canPreciseSpaceJump" "canInsaneJump" "canDownGrab" |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false }, "comesThroughToilet": "any" } Requires: "h_canNavigateUnderwater" { "or": [ "canCarefulJump", "h_canCrouchJumpDownGrab", "HiJump", "Gravity", "canSpringBallJumpMidAir" ] } { "or": [ "canCarefulJump", { "enemyDamage": { "enemy": "Evir", "type": "particle", "hits": 1 } } ] } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": false }, "comesThroughToilet": "any" } Requires: "h_canNavigateUnderwater" |
Requires: { "or": [ { "enemyDamage": { "enemy": "Evir", "type": "particle", "hits": 1 } }, "h_pauseAbuseMinimalReserveRefill" ] } |
Requires: "canPrepareForNextRoom" "canPlayInSand" "canTrickyJump" { "or": [ "Gravity", "HiJump", "canInsaneJump" ] } |
Requires: "Gravity" "SpaceJump" |
From: 4
Below Sand Entrance
To: 2
Right Door
Requires: "Gravity" { "or": [ "canPlayInSand", "canUseFrozenEnemies", "canCarefulJump" ] } { "or": [ "canCarefulJump", { "enemyDamage": { "enemy": "Evir", "type": "particle", "hits": 1 } } ] } |
From: 4
Below Sand Entrance
To: 2
Right Door
Requires: "canSuitlessMaridia" "canPlayInSand" "HiJump" { "or": [ "canCarefulJump", { "enemyDamage": { "enemy": "Evir", "type": "particle", "hits": 1 } } ] } |
From: 4
Below Sand Entrance
To: 2
Right Door
Perform multiple stationary lateral mid-air morphs, while avoiding the Evir projectiles, to cross the room. It is necessary to start the jumps from the far side of the platforms in order to gain more horizontal momentum before entering the sand falls. Falling into the sand will often result in a soft lock. Requires: { "notable": "Suitless Bootless Spring Ball" } "canSuitlessMaridia" "canPlayInSand" "h_canMaxHeightSpringBallJump" "canStationaryLateralMidAirMorph" "canInsaneJump" { "or": [ { "enemyKill": { "enemies": [ [ "Evir", "Evir" ] ], "explicitWeapons": [ "Super", "Missile", "PowerBombPeriphery", "Plasma" ] } }, "canTrickyDodgeEnemies" ] } |
From the sand fall, quickly get onto the left platform to prevent the right side Evir from lowering too far. Freeze the right Evir, then jump on the sand to the right while shooting ice over the first Evir to also freeze the second. Freezing the first Evir very high up would also work. As a backup, it may be possible to make them rise again by hitting them with a PB - place the PB in the air to avoid double hitting and killing them. Requires: { "notable": "Ice Only (Center to Right)" } "canSuitlessMaridia" "canPlayInSand" "canTrickyJump" "canTrickyUseFrozenEnemies" |
Requires: "canPlayInSand" { "useFlashSuit": {} } { "shinespark": { "frames": 6, "excessFrames": 4 } } |
Requires: "Gravity" "SpaceJump" |
From: 4
Below Sand Entrance
To: 5
Left Pillar Junction
Requires: "Gravity" { "or": [ "canPlayInSand", "canWalljump", "h_canUseSpringBall", "canCarefulJump" ] } { "or": [ { "and": [ "ScrewAttack", "canCarefulJump" ] }, "canTrickyJump", { "enemyDamage": { "enemy": "Evir", "type": "particle", "hits": 1 } } ] } |
From: 4
Below Sand Entrance
To: 5
Left Pillar Junction
Requires: "canSuitlessMaridia" "HiJump" "canPlayInSand" { "or": [ "canTrickyJump", { "enemyDamage": { "enemy": "Evir", "type": "particle", "hits": 1 } } ] } |
From: 4
Below Sand Entrance
To: 5
Left Pillar Junction
The first Spring Ball jump is performed farther away from the sand tile so Samus can build up momentum and height before entering the sand fall. The second jump must be made from the right half of the solid tile (but not the rightmost pixels.) The third jump will land on the sand and must be followed by a jump off of the sand. Falling into the sand will often result in a soft lock. Only the far left section of sand, near the door, can be escaped with a crouch jump. Requires: { "notable": "Suitless Bootless Spring Ball" } "canSuitlessMaridia" "canPlayInSand" "h_canMaxHeightSpringBallJump" { "or": [ { "enemyKill": { "enemies": [ [ "Evir" ], [ "Evir" ] ], "explicitWeapons": [ "Super", "Missile", "PowerBombPeriphery", "Plasma" ] } }, "canTrickyDodgeEnemies" ] } |
From: 4
Below Sand Entrance
To: 5
Left Pillar Junction
Freeze the Evir quickly before it descends and use it to get to the platforms. Getting a good jump while on the right side of the floating block can get Samus to the leftmost block. With a clean jump off of the sand, Samus can then get onto the final vertical pillar. Requires: { "notable": "Ice Beam Only (Center to Left)" } "canSuitlessMaridia" "canPlayInSand" "canTrickyJump" "canTrickyUseFrozenEnemies" |
Requires: "canPlayInSand" { "useFlashSuit": {} } { "shinespark": { "frames": 5, "excessFrames": 4 } } |
From: 4
Below Sand Entrance
To: 5
Left Pillar Junction
Use the projectile from a fully submerged Evir to boost Samus into the sandfall, providing just enough height to make the first and hardest jump. Time the projectile to hit Samus when at the maximum height from a jump. The hit must be on the right side of Samus and with no inputs held, but also hold forward during the damage knockback to move through the sandfall. Getting a good jump while on the right side of the next floating block can get Samus to the leftmost block. With a clean jump off of the sand, Samus can then get onto the final vertical pillar. Requires: { "notable": "Suitless Damage Boost (Center to Left)" } "canSuitlessMaridia" "canPlayInSand" "canInsaneJump" { "or": [ "canCrouchJump", "h_UnderwaterCrouchJumpWithFlashSuit" ] } "canNeutralDamageBoost" { "or": [ { "enemyDamage": { "enemy": "Evir", "type": "particle", "hits": 1 } }, "h_pauseAbuseMinimalReserveRefill" ] } |
Requires: "h_canNavigateUnderwater" { "or": [ "Gravity", "canPlayInSand", "HiJump" ] } |
Fall into the sand and roll all the way to the left, through an invisible tile and under the door platform. Shoot upwards to break part of the platform, then perform a crouch jump and down grab or a tile-wide wall jump climb to escape. Requires: "canSuitlessMaridia" "Morph" { "or": [ "canSunkenTileWideWallClimb", "h_canCrouchJumpDownGrab" ] } |
Requires: "canPlayInSand" { "useFlashSuit": {} } { "shinespark": { "frames": 64, "excessFrames": 13 } } |
Requires: "Gravity" "SpaceJump" |
From: 5
Left Pillar Junction
To: 4
Below Sand Entrance
Requires: "Gravity" { "or": [ "HiJump", "canPreciseWalljump", "canPlayInSand" ] } { "or": [ "canTrickyJump", { "enemyDamage": { "enemy": "Evir", "type": "particle", "hits": 1 } } ] } |
From: 5
Left Pillar Junction
To: 4
Below Sand Entrance
Requires: "canSuitlessMaridia" "HiJump" "canPlayInSand" { "or": [ "canCarefulJump", "canSpringBallJumpMidAir" ] } { "or": [ "canTrickyJump", { "enemyDamage": { "enemy": "Evir", "type": "particle", "hits": 1 } } ] } { "or": [ "canTrickyDodgeEnemies", { "enemyDamage": { "enemy": "Evir", "type": "particle", "hits": 1 } } ] } |
From: 5
Left Pillar Junction
To: 4
Below Sand Entrance
Perform multiple stationary lateral mid-air morphs, while avoiding the Evir projectiles, to cross the room. It is necessary to start the jumps from the far side of the platforms in order to gain more horizontal momentum before entering the sand falls. Falling into the sand will often result in a soft lock. Requires: { "notable": "Suitless Bootless Spring Ball" } "canSuitlessMaridia" "canPlayInSand" "h_canMaxHeightSpringBallJump" "canStationaryLateralMidAirMorph" "canInsaneJump" |
Requires: "canPlayInSand" { "useFlashSuit": {} } { "shinespark": { "frames": 6, "excessFrames": 4 } } |
{ "$schema": "../../../schema/m3-room.schema.json", "id": 199, "name": "West Sand Hall", "area": "Maridia", "subarea": "Inner", "subsubarea": "Green", "roomAddress": "0x7D461", "roomEnvironments": [ { "heated": false } ], "mapTileMask": [ [ 1, 1, 1, 1 ] ], "nodes": [ { "id": 1, "name": "Left Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x001a63c", "doorOrientation": "left", "doorEnvironments": [ { "physics": "water" } ], "mapTileMask": [ [ 2, 1, 1, 1 ] ] }, { "id": 2, "name": "Right Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x001a648", "doorOrientation": "right", "doorEnvironments": [ { "physics": "water" } ], "mapTileMask": [ [ 1, 1, 1, 2 ] ] }, { "id": 3, "name": "Top Sand Entrance", "nodeType": "entrance", "nodeSubType": "sandpit", "nodeAddress": "0x001a654", "doorOrientation": "up", "mapTileMask": [ [ 1, 1, 2, 1 ] ] }, { "id": 4, "name": "Below Sand Entrance", "nodeType": "junction", "nodeSubType": "junction", "mapTileMask": [ [ 1, 1, 2, 1 ] ] }, { "id": 5, "name": "Left Pillar Junction", "nodeType": "junction", "nodeSubType": "junction", "mapTileMask": [ [ 1, 2, 1, 1 ] ] } ], "enemies": [ { "id": "e1", "groupName": "West Sand Hall Right Evirs", "enemyName": "Evir", "quantity": 2, "betweenNodes": [ 2, 4 ] }, { "id": "e2", "groupName": "West Sand Hall Left Evir", "enemyName": "Evir", "quantity": 1, "betweenNodes": [ 1, 4 ] } ], "links": [ { "from": 1, "to": [ { "id": 1 }, { "id": 2, "devNote": "This link is only for sparking and G-Mode. All other strats should go 1 -> 5 -> 4 -> 2." }, { "id": 5 } ] }, { "from": 2, "to": [ { "id": 1, "devNote": "This link is only for sparking and G-Mode. All other strats should go 2 -> 4 -> 5 -> 1." }, { "id": 2 }, { "id": 4 }, { "id": 5 } ] }, { "from": 3, "to": [ { "id": 1 }, { "id": 2 }, { "id": 4 } ] }, { "from": 4, "to": [ { "id": 1 }, { "id": 2 }, { "id": 5 } ] }, { "from": 5, "to": [ { "id": 1 }, { "id": 2 }, { "id": 4 } ] } ], "strats": [ { "id": 1, "link": [ 1, 1 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 4, "openEnd": 1 } } }, { "id": 2, "link": [ 1, 1 ], "name": "Crystal Flash", "requires": [ "h_canCrystalFlash" ], "flashSuitChecked": true }, { "id": 3, "link": [ 1, 2 ], "name": "Suitless Shinespark (Come In With Spark)", "entranceCondition": { "comeInWithSpark": {} }, "requires": [ { "shinespark": { "frames": 99, "excessFrames": 5 } } ] }, { "id": 4, "link": [ 1, 2 ], "name": "Shinespark (Come In With Spark)", "entranceCondition": { "comeInWithSpark": {} }, "requires": [ "Gravity", { "shinespark": { "frames": 77, "excessFrames": 4 } } ] }, { "id": 5, "link": [ 1, 2 ], "name": "Shinespark (Come In Shinecharging)", "entranceCondition": { "comeInShinecharging": { "length": 3, "openEnd": 0 } }, "requires": [ "Gravity", "canHorizontalShinespark", { "shinespark": { "frames": 76, "excessFrames": 4 } } ] }, { "id": 6, "link": [ 1, 2 ], "name": "Suitless Shinespark (Come In Shinecharging)", "entranceCondition": { "comeInShinecharging": { "length": 1, "openEnd": 1 } }, "requires": [ "canShinechargeMovementComplex", "canMidairShinespark", { "shinespark": { "frames": 82, "excessFrames": 14 } }, "canPlayInSand" ], "note": "Jump onto the platform, then hold angle-down to straight jump and move right, activating the spark when Samus is about one tile deep into the sandfall." }, { "id": 7, "link": [ 1, 2 ], "name": "Tricky Speedy Jump (Left to Right)", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 19.4375, "maxTiles": 19.8125 } }, "requires": [ { "notable": "Tricky Speedy Jump (Left to Right)" }, "canSuitlessMaridia", "canTrickyDashJump", "canInsaneJump" ], "note": [ "Run into the room using exactly 20 tiles of runway (with closed ends) in the other room, or up to 6 pixels more (getting extra run speed exactly $4.4).", "Jump on the last possible frame, and aim down as Samus approaches the overhang, to avoid bonking it.", "If successful, Samus will land on the last pillar." ], "devNote": [ "Speeds above $4.4 cause Samus to bonk the ceiling, losing all vertical speed, or the overhang, losing all horizontal speed;", "there is a significant amount of vertical speed to lose, even though it may not appear that way because of how the sandfalls push Samus down.", "Speeds in the range from $4.0 - $4.3 give a spike in jump speed, resulting in a ceiling bonk even earlier.", "Speeds below $4.0 are not close to enough to make it across." ] }, { "id": 8, "link": [ 1, 2 ], "name": "Tricky Speedy Airball (Left to Right)", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 19.9375, "maxTiles": 20.6875 } }, "requires": [ { "notable": "Tricky Speedy Airball (Left to Right)" }, "canSuitlessMaridia", "canTrickyDashJump", "canLateralMidAirMorph" ], "note": [ "Run into the room using exactly 20 tiles of runway (with an open end) in the other room, or up to 11 pixels more or 1 pixel less (getting extra run speed $4.5 or $4.6).", "Jump toward the end of the runway, quickly aim down, and then morph when close to the ceiling.", "Land on the last pillar, turning around to the left (while still morphed) to instantly cancel Samus' horizontal speed if needed." ], "devNote": [ "The reason to hold the aim-down pose is because its lower base horizontal speed makes it easier to avoid bonking the overhang when entering with speed $4.6 (the larger of the two speeds that work);", "an alternative that can also work is to jump on the earlier part of the runway and do a quicker morph.", "Speeds above $4.6 cause Samus to bonk the ceiling, losing all vertical speed, or the overhang, losing all horizontal speed;", "there is a significant amount of vertical speed to lose, even though it may not appear that way because of how the sandfalls push Samus down.", "It is technically possible to make it across with a speed of $4.4, but it requires a last-frame jump and a tight morph, and it would be easier in that case to just spin jump across and not morph.", "Speeds in the range from $4.0 - $4.3 give a spike in jump speed, resulting in an early ceiling bonk." ] }, { "id": 59, "link": [ 1, 2 ], "name": "Use Flash Suit", "requires": [ { "useFlashSuit": {} }, { "shinespark": { "frames": 82, "excessFrames": 13 } } ], "flashSuitChecked": true, "devNote": "With these excess frames, Samus may only reach the final pillar or the sand in between, which may then require a sand fall bounce." }, { "id": 9, "link": [ 1, 2 ], "name": "G-Mode", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": false } }, "requires": [ "h_canNavigateUnderwater", { "or": [ "canCarefulJump", "h_canCrouchJumpDownGrab", "HiJump", "Gravity", "canSpringBallJumpMidAir" ] }, { "or": [ "canCarefulJump", { "enemyDamage": { "enemy": "Evir", "type": "particle", "hits": 1 } } ] } ], "flashSuitChecked": true }, { "id": 10, "link": [ 1, 5 ], "name": "Base", "requires": [ "Gravity" ] }, { "id": 11, "link": [ 1, 5 ], "name": "Suitless SpringBall Jump", "requires": [ "canSuitlessMaridia", "HiJump", "canTrickySpringBallJump", "canPlayInSand" ], "note": "Time the springball jump to be just before Samus enters the sand." }, { "id": 12, "link": [ 1, 5 ], "name": "Insane Bomb Jump", "requires": [ { "notable": "Insane Bomb Jump" }, "canTrickyJump", "canSandfallBounce", "h_canUseMorphBombs", { "or": [ "canSandIBJ", { "and": [ "HiJump", "can4HighMidAirMorph" ] } ] } ], "note": [ "Time a bomb to hit Samus when she is morphed, 1 pixel into the sand, inside a sandfall, and moving horizontally.", "There is a setup using a Sand IBJ to rise up the sandfall from the floor and Sandfall Bounce with the correct timing.", "An alternate setup places the bomb before entering the sand and jumps into it with a very fast jump morph, using HiJump." ] }, { "id": 13, "link": [ 1, 5 ], "name": "HiJump with Momentum", "entranceCondition": { "comeInRunning": { "speedBooster": "any", "minTiles": 1.4375 } }, "requires": [ "HiJump", "canCrossRoomJumpIntoWater", "canTrickyJump", "canPlayInSand" ], "note": [ "Gain momentum in the room to the left, then jump at the edge of the runway in order to land on the first pillar.", "Requires a runway of at least 2 tiles (with no open end) in the adjacent room.", "Shrinking Samus' hitbox before landing makes the jump a little easier." ], "devNote": "This is not technically a canCrossRoomJumpIntoWater, but it is used here because of the way the momentum changes as Samus enters the water." }, { "id": 14, "link": [ 1, 5 ], "name": "Jump with Momentum", "entranceCondition": { "comeInRunning": { "speedBooster": false, "minTiles": 5 } }, "requires": [ "canCrossRoomJumpIntoWater", "canPlayInSand", "canCarefulJump" ], "note": [ "Gain momentum in the room to the left, then jump after entering this room in order to land on the first pillar. Ensure that Speed Booster is disabled." ], "devNote": "This is not technically a canCrossRoomJumpIntoWater, but it is used here because of the way the momentum changes as Samus enters the water." }, { "id": 15, "link": [ 1, 5 ], "name": "Tricky Jump with Momentum", "entranceCondition": { "comeInRunning": { "speedBooster": false, "minTiles": 4 } }, "requires": [ "canCrossRoomJumpIntoWater", "canPlayInSand", "canTrickyJump" ], "note": [ "Gain momentum in the room to the left, then jump in this room in order to land on the first pillar. Ensure that Speed Booster is disabled.", "With a short runway of 4 tiles (with an open end) in the adjacent room, it is required to jump as late as possible at the edge of the runway in this room.", "Shrinking Samus' hitbox before landing makes the jump a little easier." ], "devNote": "This is not technically a canCrossRoomJumpIntoWater, but it is used here because of the way the momentum changes as Samus enters the water." }, { "id": 16, "link": [ 1, 5 ], "name": "Spring Fling with Momentum", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 1 } }, "requires": [ { "notable": "Spring Fling with Momentum" }, "canCrossRoomJumpIntoWater", "canPlayInSand", "canLateralMidAirMorph", "canTrickySpringBallJump", "canSpringFling" ], "note": [ "Enter with at least 1 tile of run speed from an air room, with Speedbooster unequipped.", "Jump from near the end of the runway (though a jump from 1-2 tiles away from the end can still work).", "Press pause while crossing the narrow first sandfall, then perform a lateral mid-air morph after exiting the sandfall.", "Equip both Spring Ball and Speed Booster, and perform a mid-air Spring Ball jump at somewhere close to the maximum height.", "Unequip Spring Ball while descending through the wide second sidefall." ] }, { "id": 19, "link": [ 1, 5 ], "name": "Cross Room Jump into Air Ball with HiJump", "entranceCondition": { "comeInRunning": { "speedBooster": false, "minTiles": 1 } }, "requires": [ "canLateralMidAirMorph", "canCrossRoomJumpIntoWater", "HiJump", "canPlayInSand" ], "note": [ "Gain momentum in the room to the left, then jump in this room in order to land on the first pillar. Ensure that Speed Booster is disabled.", "Requires a runway of only approximately 0.5 tiles in the adjacent room.", "Perform an air ball before hitting the ceiling in order to land on the first pillar." ] }, { "id": 20, "link": [ 1, 5 ], "name": "Cross Room Jump with Bomb Boost", "entranceCondition": { "comeInWithBombBoost": {} }, "requires": [ "canCrossRoomJumpIntoWater" ], "note": "Bomb boost through the doorway. Get the bomb boost while as close to the door transition as possible in order to get to the first pillar." }, { "id": 60, "link": [ 1, 5 ], "name": "Use Flash Suit", "requires": [ { "useFlashSuit": {} }, { "or": [ { "shinespark": { "frames": 6, "excessFrames": 2 } }, { "and": [ "HiJump", { "shinespark": { "frames": 3, "excessFrames": 2 } } ] } ] } ], "flashSuitChecked": true }, { "id": 21, "link": [ 2, 1 ], "name": "Suitless Shinespark (Come In With Spark)", "entranceCondition": { "comeInWithSpark": {} }, "requires": [ { "shinespark": { "frames": 99, "excessFrames": 5 } } ] }, { "id": 22, "link": [ 2, 1 ], "name": "Shinespark Into Room", "entranceCondition": { "comeInWithSpark": {} }, "requires": [ "Gravity", { "shinespark": { "frames": 78, "excessFrames": 4 } } ] }, { "id": 23, "link": [ 2, 1 ], "name": "Shinespark", "entranceCondition": { "comeInShinecharging": { "length": 3, "openEnd": 0 } }, "requires": [ "Gravity", "canHorizontalShinespark", { "shinespark": { "frames": 76, "excessFrames": 4 } } ] }, { "id": 24, "link": [ 2, 1 ], "name": "Suitless Shinespark (Come In Shinecharging)", "entranceCondition": { "comeInShinecharging": { "length": 1, "openEnd": 0 } }, "requires": [ "canShinechargeMovementComplex", "canMidairShinespark", { "shinespark": { "frames": 86, "excessFrames": 39 } }, "canPlayInSand" ], "note": "Jump across to the first pillar, then hold angle-down to straight jump and move left, activating the spark up to about two tiles deep into the sandfall." }, { "id": 25, "link": [ 2, 1 ], "name": "G-Mode", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": false } }, "requires": [ "h_canNavigateUnderwater", "canCarefulJump" ], "flashSuitChecked": true }, { "id": 26, "link": [ 2, 1 ], "name": "Grapple Teleport", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 7, 2 ] ] } }, "requires": [] }, { "id": 27, "link": [ 2, 2 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 4, "openEnd": 1 } } }, { "id": 28, "link": [ 2, 2 ], "name": "Crystal Flash", "requires": [ "h_canCrystalFlash" ], "flashSuitChecked": true }, { "id": 29, "link": [ 2, 2 ], "name": "G-Mode Setup - Get Hit By Evir Projectile", "requires": [ "Gravity" ], "exitCondition": { "leaveWithGModeSetup": {} }, "flashSuitChecked": true }, { "id": 30, "link": [ 2, 2 ], "name": "G-Mode Setup - Get Hit By Evir Projectile Suitless", "requires": [ "canSuitlessMaridia", "canTurnaroundSpinJump", "canTrickyJump" ], "exitCondition": { "leaveWithGModeSetup": {} }, "flashSuitChecked": true, "note": [ "The Evir won't shoot unless Samus is on the left tile of the platform. Getting to the transition tiles while standing before the projectile can be tricky.", "Either do two quick small spin jumps, one onto it and one back, breaking spin before landing both times,", "or start with Samus' toe barely on the last tile, move left then do a short spin jump to the right, also breaking spin before landing." ] }, { "id": 31, "link": [ 2, 4 ], "name": "Base", "requires": [ "Gravity", "SpaceJump" ] }, { "id": 32, "link": [ 2, 4 ], "name": "Gravity Platforming (Right to Center)", "requires": [ "Gravity", { "or": [ "ScrewAttack", "canCarefulJump", { "enemyDamage": { "enemy": "Evir", "type": "particle", "hits": 1 } } ] } ] }, { "id": 33, "link": [ 2, 4 ], "name": "Suitless HiJump (Right to Center)", "requires": [ "canSuitlessMaridia", "HiJump", "canPlayInSand", { "or": [ "canCarefulJump", { "enemyDamage": { "enemy": "Evir", "type": "particle", "hits": 1 } } ] } ] }, { "id": 34, "link": [ 2, 4 ], "name": "Suitless Itemless (Right to Center)", "requires": [ "canSuitlessMaridia", "canTrickyJump", "canPlayInSand" ], "note": "It is possible to cross this segment with nothing. Cancel spin before hitting the sand, then get a good jump off the sand in multiple places." }, { "id": 35, "link": [ 2, 5 ], "name": "Tricky Speedy Jump (Right to Left)", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 10.4375 } }, "requires": [ { "notable": "Tricky Speedy Jump (Right to Left)" }, "canSuitlessMaridia", "canPlayInSand", "canTrickyDashJump" ], "note": [ "Run into the room using between 11 and 12 tiles of runway in the other room (extra run speed between $2.D and $3.1).", "Jump somewhat soon after entering the room, and land on the pillar just past the last Evir.", "To get a controlled landing, it can help to turn around while still in spin, then break spin to stop instantly." ], "devNote": [ "A run speed of $2.C also works but requires a last-frame jump; speeds $3.2 and $3.3 can also work with a late jump.", "Note that there's not a spike in the jump height at this range of values;", "the 'canTrickyDashJump' is just because of the narrowness of the range that works well:", "lower speeds will not make it onto the ledge, and higher speeds will catch on a ceiling overhang.", "There are other, higher ranges of speed values that can also work but they are generally harder to control." ] }, { "id": 36, "link": [ 2, 5 ], "name": "Tricky Speedy Airball (Right to Left)", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 7.5, "maxTiles": 7.75 } }, "requires": [ { "notable": "Tricky Speedy Airball (Right to Left)" }, "canSuitlessMaridia", "canTrickyDashJump", "canInsaneJump", "canLateralMidAirMorph", "canPlayInSand" ], "note": [ "Run into the room with an exact amount of speed, by using 7.5 tiles of runway or up to 4 pixels more (getting extra run speed exactly $2.3).", "After entering the room, jump from the last tile or two of runway, perform a lateral mid-air morph, and land on the pillar just past the last Evir." ], "devNote": [ "A speed of $2.2 can also work but it requires a last-frame jump and a tight lateral mid-air morph." ] }, { "id": 37, "link": [ 2, 5 ], "name": "Cross Room Space Jump (Right to Left)", "entranceCondition": { "comeInSpaceJumping": { "speedBooster": true, "minTiles": 36 } }, "requires": [ { "notable": "Cross Room Space Jump (Right to Left)" }, "canPreciseSpaceJump", "canInsaneJump", "canDownGrab" ], "note": [ "In the other room, gain run speed using at least 36 tiles (extra run speed at least $6.4), and Space Jump low through the door.", "Land on the block just past the last Evir." ] }, { "id": 38, "link": [ 3, 1 ], "name": "G-Mode", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": false }, "comesThroughToilet": "any" }, "requires": [ "h_canNavigateUnderwater", { "or": [ "canCarefulJump", "h_canCrouchJumpDownGrab", "HiJump", "Gravity", "canSpringBallJumpMidAir" ] }, { "or": [ "canCarefulJump", { "enemyDamage": { "enemy": "Evir", "type": "particle", "hits": 1 } } ] } ], "flashSuitChecked": true }, { "id": 39, "link": [ 3, 2 ], "name": "G-Mode", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": false }, "comesThroughToilet": "any" }, "requires": [ "h_canNavigateUnderwater" ], "flashSuitChecked": true }, { "id": 40, "link": [ 3, 4 ], "name": "Base", "requires": [ { "or": [ { "enemyDamage": { "enemy": "Evir", "type": "particle", "hits": 1 } }, "h_pauseAbuseMinimalReserveRefill" ] } ] }, { "id": 41, "link": [ 3, 4 ], "name": "Evir Dodge", "requires": [ "canPrepareForNextRoom", "canPlayInSand", "canTrickyJump", { "or": [ "Gravity", "HiJump", "canInsaneJump" ] } ], "note": "Enter on the right side of the transition and move left to avoid damage.", "devNote": [ "Entering from a non-sand room makes the suitless+hijumpless dodge only possible with a walljump.", "Entering through the Toilet does not affect this dodge strat much." ] }, { "id": 42, "link": [ 4, 2 ], "name": "Base", "requires": [ "Gravity", "SpaceJump" ] }, { "id": 43, "link": [ 4, 2 ], "name": "Gravity Platforming (Center to Right)", "requires": [ "Gravity", { "or": [ "canPlayInSand", "canUseFrozenEnemies", "canCarefulJump" ] }, { "or": [ "canCarefulJump", { "enemyDamage": { "enemy": "Evir", "type": "particle", "hits": 1 } } ] } ] }, { "id": 44, "link": [ 4, 2 ], "name": "Suitless Platforming (Center to Right)", "requires": [ "canSuitlessMaridia", "canPlayInSand", "HiJump", { "or": [ "canCarefulJump", { "enemyDamage": { "enemy": "Evir", "type": "particle", "hits": 1 } } ] } ] }, { "id": 45, "link": [ 4, 2 ], "name": "Suitless Bootless Spring Ball (Center to Right)", "requires": [ { "notable": "Suitless Bootless Spring Ball" }, "canSuitlessMaridia", "canPlayInSand", "h_canMaxHeightSpringBallJump", "canStationaryLateralMidAirMorph", "canInsaneJump", { "or": [ { "enemyKill": { "enemies": [ [ "Evir", "Evir" ] ], "explicitWeapons": [ "Super", "Missile", "PowerBombPeriphery", "Plasma" ] } }, "canTrickyDodgeEnemies" ] } ], "note": [ "Perform multiple stationary lateral mid-air morphs, while avoiding the Evir projectiles, to cross the room.", "It is necessary to start the jumps from the far side of the platforms in order to gain more horizontal momentum before entering the sand falls.", "Falling into the sand will often result in a soft lock." ] }, { "id": 46, "link": [ 4, 2 ], "name": "Ice Only (Center to Right)", "requires": [ { "notable": "Ice Only (Center to Right)" }, "canSuitlessMaridia", "canPlayInSand", "canTrickyJump", "canTrickyUseFrozenEnemies" ], "note": [ "From the sand fall, quickly get onto the left platform to prevent the right side Evir from lowering too far.", "Freeze the right Evir, then jump on the sand to the right while shooting ice over the first Evir to also freeze the second.", "Freezing the first Evir very high up would also work.", "As a backup, it may be possible to make them rise again by hitting them with a PB - place the PB in the air to avoid double hitting and killing them." ] }, { "id": 61, "link": [ 4, 2 ], "name": "Use Flash Suit", "requires": [ "canPlayInSand", { "useFlashSuit": {} }, { "shinespark": { "frames": 6, "excessFrames": 4 } } ], "flashSuitChecked": true }, { "id": 47, "link": [ 4, 5 ], "name": "Base", "requires": [ "Gravity", "SpaceJump" ] }, { "id": 48, "link": [ 4, 5 ], "name": "Gravity Platforming (Center to Left)", "requires": [ "Gravity", { "or": [ "canPlayInSand", "canWalljump", "h_canUseSpringBall", "canCarefulJump" ] }, { "or": [ { "and": [ "ScrewAttack", "canCarefulJump" ] }, "canTrickyJump", { "enemyDamage": { "enemy": "Evir", "type": "particle", "hits": 1 } } ] } ] }, { "id": 49, "link": [ 4, 5 ], "name": "Suitless Platforming (Center to Left)", "requires": [ "canSuitlessMaridia", "HiJump", "canPlayInSand", { "or": [ "canTrickyJump", { "enemyDamage": { "enemy": "Evir", "type": "particle", "hits": 1 } } ] } ] }, { "id": 50, "link": [ 4, 5 ], "name": "Suitless Bootless Spring Ball (Center to Left)", "requires": [ { "notable": "Suitless Bootless Spring Ball" }, "canSuitlessMaridia", "canPlayInSand", "h_canMaxHeightSpringBallJump", { "or": [ { "enemyKill": { "enemies": [ [ "Evir" ], [ "Evir" ] ], "explicitWeapons": [ "Super", "Missile", "PowerBombPeriphery", "Plasma" ] } }, "canTrickyDodgeEnemies" ] } ], "note": [ "The first Spring Ball jump is performed farther away from the sand tile so Samus can build up momentum and height before entering the sand fall.", "The second jump must be made from the right half of the solid tile (but not the rightmost pixels.)", "The third jump will land on the sand and must be followed by a jump off of the sand.", "Falling into the sand will often result in a soft lock.", "Only the far left section of sand, near the door, can be escaped with a crouch jump." ] }, { "id": 51, "link": [ 4, 5 ], "name": "Ice Beam Only (Center to Left)", "requires": [ { "notable": "Ice Beam Only (Center to Left)" }, "canSuitlessMaridia", "canPlayInSand", "canTrickyJump", "canTrickyUseFrozenEnemies" ], "note": [ "Freeze the Evir quickly before it descends and use it to get to the platforms.", "Getting a good jump while on the right side of the floating block can get Samus to the leftmost block.", "With a clean jump off of the sand, Samus can then get onto the final vertical pillar." ] }, { "id": 62, "link": [ 4, 5 ], "name": "Use Flash Suit", "requires": [ "canPlayInSand", { "useFlashSuit": {} }, { "shinespark": { "frames": 5, "excessFrames": 4 } } ], "flashSuitChecked": true }, { "id": 52, "link": [ 4, 5 ], "name": "Suitless Damage Boost (Center to Left)", "requires": [ { "notable": "Suitless Damage Boost (Center to Left)" }, "canSuitlessMaridia", "canPlayInSand", "canInsaneJump", { "or": [ "canCrouchJump", "h_UnderwaterCrouchJumpWithFlashSuit" ] }, "canNeutralDamageBoost", { "or": [ { "enemyDamage": { "enemy": "Evir", "type": "particle", "hits": 1 } }, "h_pauseAbuseMinimalReserveRefill" ] } ], "note": [ "Use the projectile from a fully submerged Evir to boost Samus into the sandfall, providing just enough height to make the first and hardest jump.", "Time the projectile to hit Samus when at the maximum height from a jump.", "The hit must be on the right side of Samus and with no inputs held, but also hold forward during the damage knockback to move through the sandfall.", "Getting a good jump while on the right side of the next floating block can get Samus to the leftmost block.", "With a clean jump off of the sand, Samus can then get onto the final vertical pillar." ] }, { "id": 53, "link": [ 5, 1 ], "name": "Base", "requires": [ "h_canNavigateUnderwater", { "or": [ "Gravity", "canPlayInSand", "HiJump" ] } ] }, { "id": 54, "link": [ 5, 1 ], "name": "Hidden Tunnel", "requires": [ "canSuitlessMaridia", "Morph", { "or": [ "canSunkenTileWideWallClimb", "h_canCrouchJumpDownGrab" ] } ], "note": [ "Fall into the sand and roll all the way to the left, through an invisible tile and under the door platform.", "Shoot upwards to break part of the platform, then perform a crouch jump and down grab or a tile-wide wall jump climb to escape." ] }, { "id": 63, "link": [ 5, 2 ], "name": "Use Flash Suit", "requires": [ "canPlayInSand", { "useFlashSuit": {} }, { "shinespark": { "frames": 64, "excessFrames": 13 } } ], "flashSuitChecked": true, "devNote": "With these excess frames, Samus may only reach the final pillar or the sand in between, which would require a sand fall bounce." }, { "id": 55, "link": [ 5, 4 ], "name": "Base", "requires": [ "Gravity", "SpaceJump" ] }, { "id": 56, "link": [ 5, 4 ], "name": "Gravity Platforming (Left to Center)", "requires": [ "Gravity", { "or": [ "HiJump", "canPreciseWalljump", "canPlayInSand" ] }, { "or": [ "canTrickyJump", { "enemyDamage": { "enemy": "Evir", "type": "particle", "hits": 1 } } ] } ] }, { "id": 57, "link": [ 5, 4 ], "name": "Suitless Platforming (Left to Center)", "requires": [ "canSuitlessMaridia", "HiJump", "canPlayInSand", { "or": [ "canCarefulJump", "canSpringBallJumpMidAir" ] }, { "or": [ "canTrickyJump", { "enemyDamage": { "enemy": "Evir", "type": "particle", "hits": 1 } } ] }, { "or": [ "canTrickyDodgeEnemies", { "enemyDamage": { "enemy": "Evir", "type": "particle", "hits": 1 } } ] } ] }, { "id": 58, "link": [ 5, 4 ], "name": "Suitless Bootless Spring Ball (Left to Center)", "requires": [ { "notable": "Suitless Bootless Spring Ball" }, "canSuitlessMaridia", "canPlayInSand", "h_canMaxHeightSpringBallJump", "canStationaryLateralMidAirMorph", "canInsaneJump" ], "note": [ "Perform multiple stationary lateral mid-air morphs, while avoiding the Evir projectiles, to cross the room.", "It is necessary to start the jumps from the far side of the platforms in order to gain more horizontal momentum before entering the sand falls.", "Falling into the sand will often result in a soft lock." ] }, { "id": 64, "link": [ 5, 4 ], "name": "Use Flash Suit", "requires": [ "canPlayInSand", { "useFlashSuit": {} }, { "shinespark": { "frames": 6, "excessFrames": 4 } } ], "flashSuitChecked": true }, { "link": [ 1, 1 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 1, 1 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] }, { "link": [ 2, 2 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 2, 2 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] }, { "link": [ 3, 3 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] } ], "notables": [ { "id": 1, "name": "Suitless Bootless Spring Ball", "note": [ "Perform multiple stationary lateral mid-air morphs, while avoiding the Evir projectiles, to cross the room.", "It is necessary to start the jumps from the far side of the platforms in order to gain more horizontal momentum before entering the sand falls.", "Falling into the sand will often result in a soft lock and jumping from the top of sand may be required.", "Timing a Spring Ball jump to counteract the push of a sandfall requires a more precise jump timing." ] }, { "id": 2, "name": "Tricky Speedy Jump (Left to Right)", "note": [ "Run into the room using exactly 20 tiles of runway (with closed ends) in the other room, or up to 6 pixels more (getting extra run speed exactly $4.4).", "Jump on the last possible frame, and aim down as Samus approaches the overhang, to avoid bonking it.", "If successful, Samus will land on the last pillar." ] }, { "id": 3, "name": "Tricky Speedy Airball (Left to Right)", "note": [ "Run into the room using exactly 20 tiles of runway (with an open end) in the other room, or up to 11 pixels more or 1 pixel less (getting extra run speed $4.5 or $4.6).", "Jump toward the end of the runway, quickly aim down, and then morph when close to the ceiling.", "Land on the last pillar, turning around to the left (while still morphed) to instantly cancel Samus' horizontal speed if needed." ] }, { "id": 4, "name": "Insane Bomb Jump", "note": [ "Time a bomb to hit Samus when she is morphed, 1 pixel into the sand, inside a sandfall, and moving horizontally.", "There is a setup using a Sand IBJ to rise up the sandfall from the floor and Sandfall Bounce with the correct timing.", "An alternate setup places the bomb before entering the sand and jumps into it with a very fast jump morph, using HiJump." ] }, { "id": 5, "name": "Spring Fling with Momentum", "note": [ "Enter with at least 1 tile of run speed from an air room, with Speedbooster unequipped.", "Jump from near the end of the runway (though a jump from 1-2 tiles away from the end can still work).", "Press pause while crossing the narrow first sandfall, then perform a lateral mid-air morph after exiting the sandfall.", "Equip both Spring Ball and Speed Booster, and perform a mid-air Spring Ball jump at somewhere close to the maximum height.", "Unequip Spring Ball while descending through the wide second sidefall." ] }, { "id": 6, "name": "Tricky Speedy Jump (Right to Left)", "note": [ "Run into the room using between 11 and 12 tiles of runway in the other room (extra run speed between $2.D and $3.1).", "Jump somewhat soon after entering the room, and land on the pillar just past the last Evir.", "To get a controlled landing, it can help to turn around while still in spin, then break spin to stop instantly." ] }, { "id": 7, "name": "Tricky Speedy Airball (Right to Left)", "note": [ "Run into the room with an exact amount of speed, by using 7.5 tiles of runway or up to 4 pixels more (getting extra run speed exactly $2.3).", "After entering the room, jump from the last tile or two of runway, perform a lateral mid-air morph, and land on the pillar just past the last Evir." ] }, { "id": 8, "name": "Cross Room Space Jump (Right to Left)", "note": [ "In the other room, gain run speed using at least 36 tiles (extra run speed at least $6.4), and Space Jump low through the door.", "Land on the block just past the last Evir." ] }, { "id": 9, "name": "Ice Only (Center to Right)", "note": [ "From the sand fall, quickly get onto the left platform to prevent the right side Evir from lowering too far.", "Freeze the right Evir, then jump on the sand to the right while shooting ice over the first Evir to also freeze the second.", "Freezing the first Evir very high up would also work.", "As a backup, it may be possible to make them rise again by hitting them with a PB - place the PB in the air to avoid double hitting and killing them." ] }, { "id": 10, "name": "Ice Beam Only (Center to Left)", "note": [ "Freeze the Evir quickly before it descends and use it to get to the platforms.", "Getting a good jump while on the right side of the floating block can get Samus to the leftmost block.", "With a clean jump off of the sand, Samus can then get onto the final vertical pillar." ] }, { "id": 11, "name": "Suitless Damage Boost (Center to Left)", "note": [ "Use the projectile from a fully submerged Evir to boost Samus into the sandfall, providing just enough height to make the first and hardest jump.", "Time the projectile to hit Samus when at the maximum height from a jump.", "The hit must be on the right side of Samus and with no inputs held, but also hold forward during the damage knockback to move through the sandfall.", "Getting a good jump while on the right side of the next floating block can get Samus to the leftmost block.", "With a clean jump off of the sand, Samus can then get onto the final vertical pillar." ] } ], "nextStratId": 65, "nextNotableId": 12 }