Crab Shaft: Come in Shinecharging, Leave with Shinespark (Top, Wave+Plasma)

Room ID: 175

Wiki

Spinjump through the shotblocks and fire a Plasma + Wave shot on the way down, clearing the crabs. Begin the Shinespark windup while the Beam shot travels towards the door to open it.

Entrance condition:

"comeInShinecharging": {
  "length": 0,
  "openEnd": 0
}

Requires:

"canWaterShineCharge",
"canHeroShot",
"canShinechargeMovementTricky",
"Plasma",
"Wave",
{"shinespark": {"frames": 41, "excessFrames": 0}}

Exit condition:

"leaveWithSpark": {}

Unlocks doors:

{"types": ["ammo"], "requires": ["never"]}