Room ID: 8
|
Entrance condition: "comeInShinecharging": {
"length": 30,
"openEnd": 1,
"steepUpTiles": 9
}Requires: "canShinechargeMovement", "canHorizontalShinespark", {"shinespark": {"frames": 125, "excessFrames": 33}} Clears obstacles: A Dev note: FIXME: Add an in-room version of this strat. |