Fish Tank: Come In Shinecharged Jumping, Leave With Spark

Room ID: 173

Wiki
From: 4
Top Left Door
To: 1
Bottom Left Door

Entrance condition:

"comeInShinechargedJumping": {},
"comesThroughToilet": "any"

Requires:

"canShinechargeMovementTricky",
{"shineChargeFrames": 125},
{"shinespark": {"frames": 7, "excessFrames": 0}}

Exit condition:

"leaveWithSpark": {}

Unlocks doors:

{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}

Dev note: FIXME: model the need to enter spinning; for now, extra shinecharge frames are included to compensate.