Crab Hole: Come in Shinecharging, Leave With Spark (Gravity, Sciser Hit)

Room ID: 201

Wiki
From: 4
Top Right Doorway
To: 2
Bottom Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 2,
    "openEnd": 1
  }
}

Requires:

"Gravity"
"Morph"
"canShinechargeMovementTricky"
{
  "enemyDamage": {
    "enemy": "Sciser",
    "type": "contact",
    "hits": 1
  }
}
{
  "shinespark": {
    "frames": 9,
    "excessFrames": 0
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}