Crab Hole: Come in Shinecharging, Leave With Spark (Gravity, Sciser Hit)

Room ID: 201

Wiki
From: 4
Top Right Doorway
To: 2
Bottom Left Door

Entrance condition:

"comeInShinecharging": {
  "length": 2,
  "openEnd": 1
}

Requires:

"Gravity",
"Morph",
"canShinechargeMovementTricky",
{"enemyDamage": {"enemy": "Sciser", "type": "contact", "hits": 1}},
{"shinespark": {"frames": 9, "excessFrames": 0}}

Exit condition:

"leaveWithSpark": {}

Unlocks doors:

{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}