Room ID: 8
|
It is possible to save a small amount of energy by jumping from the upper right ledge, instead of from the plateau. Use the cues in the background to spark at a precise height. Requires: "canHorizontalShinespark"
{
"useFlashSuit": {}
}
{
"or": [
{
"shinespark": {
"frames": 95,
"excessFrames": 34
}
},
{
"and": [
"HiJump",
{
"shinespark": {
"frames": 90,
"excessFrames": 34
}
}
]
}
]
}Clears obstacles: A Dev note: This is only useful without SpeedBooster and without a way to refill at the ship - i.e. without wall jump to get back up. |