Room ID: 8
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It is possible to save a small amount of energy by jumping from the upper right ledge, instead of from the plateau. Use the cues in the background to spark at a precise height. Requires: "canDash", "canInsaneJump", "canHorizontalMidairShinespark", {"useFlashSuit": {}}, {"or": [ {"shinespark": {"frames": 95, "excessFrames": 34}}, {"and": [ "HiJump", {"shinespark": {"frames": 90, "excessFrames": 34}} ]} ]} Clears obstacles: A Dev note: This is only useful without SpeedBooster and without a way to refill at the ship - i.e. without wall jump to get back up. |