Bat Room: Come in Shinecharged, Leave with Spark

Room ID: 69

Wiki
From: 2
Right Door
To: 1
Left Door

Run and jump onto the platform in the middle of the room, using Screw Attack to avoid being knocked back by the Skrees. Fire a shot and activate the shinespark wind-up. Wait until the shot hits the door before sparking.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 110
  }
}

Requires:

"ScrewAttack"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 26
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}