Green Brinstar Beetom Room: Come In Shinecharged, Leave With Spark

Room ID: 50

Wiki
From: 1
Left Door
To: 2
Right Door

Depending on Samus' momentum when entering the room, it may be necessary to make a small jump before shooting open the door, to avoid a Beetom from blocking the shot.

Entrance condition:

"comeInShinecharged": {}

Requires:

{"shineChargeFrames": 30},
"canShinechargeMovementComplex",
{"shinespark": {"frames": 16, "excessFrames": 0}}

Exit condition:

"leaveWithSpark": {}

Unlocks doors:

{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}