Room ID: 130
|
Exit condition: "leaveWithRunway": {
"length": 4,
"openEnd": 1
} |
|
Requires: {"enemyKill": {
"enemies": [["Fune"]]
}},
"SpaceJump"Exit condition: "leaveSpinning": {
"remoteRunway": {
"length": 4,
"openEnd": 1
}
} |
|
Requires: {"enemyKill": {
"enemies": [["Fune"]]
}}Exit condition: "leaveWithMockball": {
"remoteRunway": {
"length": 4,
"openEnd": 1
},
"landingRunway": {
"length": 4,
"openEnd": 1
}
} |
|
Requires: {"enemyKill": {
"enemies": [["Fune"]]
}}Exit condition: "leaveWithSpringBallBounce": {
"remoteRunway": {
"length": 4,
"openEnd": 1
},
"landingRunway": {
"length": 4,
"openEnd": 1
},
"minExtraRunSpeed": "$1.3",
"movementType": "uncontrolled"
} |
|
Requires: {"enemyKill": {
"enemies": [["Fune"]]
}}Exit condition: "leaveSpaceJumping": {
"remoteRunway": {
"length": 4,
"openEnd": 1
}
} |
|
Requires: "h_CrystalFlash" |
From: 1
Left Door
To: 1
Left Door
Shinecharge on the edge then quickly jump into the hole and place the Power Bomb on the descent. Alternatively, it is possible to kill the Fune with a Super immediately after shinecharging. Entrance condition: "comeInShinecharging": {
"length": 3,
"openEnd": 0
},
"comesInHeated": "no"Requires: "canShinechargeMovementTricky", "canInsaneJump", "h_CrystalSpark" Dev note: It not currently possible to represent the Super variant, because the Super would not be muliplied by the lenience factor. |
|
Requires: {"or": [
"SpaceJump",
"canLongIBJ",
"canJumpIntoIBJ"
]} |
|
Requires: "Grapple",
{"or": [
"HiJump",
"canWallJump"
]},
"h_midAirShootUp" |
|
Requires: "HiJump",
{"or": [
"canPreciseWallJump",
"canSpeedyJump"
]} |
|
Requires: "canSpringBallJumpMidAir" |
From: 1
Left Door
To: 2
Right Door
Entrance condition: "comeInShinecharging": {
"length": 3,
"openEnd": 0
}Requires: "canShinechargeMovementComplex", {"or": [ {"shinespark": {"frames": 19, "excessFrames": 5}}, {"and": [ "canShinechargeMovementTricky", {"shinespark": {"frames": 11, "excessFrames": 5}} ]} ]} |
From: 1
Left Door
To: 2
Right Door
Entrance condition: "comeInShinecharged": {}Requires: {"shineChargeFrames": 100},
"canShinechargeMovementComplex",
{"shinespark": {"frames": 24, "excessFrames": 3}} |
From: 1
Left Door
To: 2
Right Door
Entrance condition: "comeInShinecharging": {
"length": 3,
"openEnd": 0
}Requires: "HiJump", "canShinechargeMovementTricky", "canFastWallJumpClimb", {"shinespark": {"frames": 19, "excessFrames": 0}} Exit condition: "leaveWithSpark": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |
Come In Shinecharging, Leave With Spark (Bootless Wall Climb, Bottom Position)
(Extreme)
Grapple Tutorial Room 2
From: 1
Left Door
To: 2
Right Door
Entrance condition: "comeInShinecharging": {
"length": 3,
"openEnd": 0
}Requires: "canShinechargeMovementTricky", "canFastWallJumpClimb", "canInsaneJump", {"shinespark": {"frames": 20, "excessFrames": 0}} Exit condition: "leaveWithSpark": {
"position": "bottom"
}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |
From: 1
Left Door
To: 2
Right Door
Entrance condition: "comeInShinecharging": {
"length": 3,
"openEnd": 0
}Requires: "HiJump", "canShinechargeMovementTricky", "canTrickyDashJump", {"shineChargeFrames": 175}, {"shinespark": {"frames": 6, "excessFrames": 0}} Exit condition: "leaveWithSpark": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |
|
Requires: "canWallJumpBombBoost" |
|
Requires: "h_storedSpark", {"or": [ {"shinespark": {"frames": 11, "excessFrames": 5}}, {"and": [ "HiJump", {"shinespark": {"frames": 7, "excessFrames": 4}} ]} ]} |
|
Entrance condition: "comeInWithGMode": {
"mode": "any",
"morphed": true
}Requires: {"or": [
"h_artificialMorphLongIBJ",
"h_artificialMorphJumpIntoIBJ"
]} |
|
Entrance condition: "comeInWithGrappleSwing": {
"blocks": [
{"position": [-1, 5], "environment": "water", "note": "Mt. Everest"},
{"position": [8, 3], "note": "Grapple Beam Room"},
{"position": [7, 3], "note": "Colosseum"},
{"position": [6, 4], "note": "Grapple Tutorial Room 2"}
]
}Requires: "canTrickyGrappleJump", {"noFlashSuit": {}} Dev note: FIXME: Other setup rooms such as Moat are theoretically possible but seem unreasonably difficult? FIXME: Carrying a flash suit can be possible in some cases, though very difficult. |
|
|
From: 2
Right Door
To: 1
Left Door
Entrance condition: "comeInShinecharging": {
"length": 0,
"openEnd": 1
}Requires: "canShinechargeMovementTricky", {"or": [ "Wave", "Grapple", {"shineChargeFrames": 5} ]}, {"shineChargeFrames": 165} Exit condition: "leaveShinecharged": {}Unlocks doors: {"types": ["ammo"], "requires": ["never"]}Dev note: FIXME: A Super door could still be unlocked as part of this strat, but Wave/Grapple would no longer help; there doesn't seem to be a way to model that interaction without making a separate strat. |
From: 2
Right Door
To: 1
Left Door
Entrance condition: "comeInShinecharging": {
"length": 0,
"openEnd": 1
}Requires: "canShinechargeMovementTricky", {"shinespark": {"frames": 5, "excessFrames": 0}} Exit condition: "leaveWithSpark": {}Unlocks doors: {"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]} |
|
Exit condition: "leaveWithRunway": {
"length": 1,
"openEnd": 1
} |
|
Exit condition: "leaveSpinning": {
"remoteRunway": {
"length": 3,
"openEnd": 2
}
} |
|
Exit condition: "leaveWithMockball": {
"remoteRunway": {
"length": 3,
"openEnd": 0
},
"landingRunway": {
"length": 1,
"openEnd": 0
}
} |
From: 2
Right Door
To: 2
Right Door
Exit condition: "leaveWithSpringBallBounce": {
"remoteRunway": {
"length": 2,
"openEnd": 1
},
"landingRunway": {
"length": 1,
"openEnd": 0
},
"movementType": "uncontrolled"
} |
|
Exit condition: "leaveWithSidePlatform": {
"height": 1,
"runway": {
"length": 4,
"openEnd": 1
},
"obstruction": [1, 0]
}Dev note: Max extra run speed $1.5 |
|
Exit condition: "leaveWithGrappleSwing": {
"blocks": [{"position": [6, 4], "note": "Closest Grapple block to the door"}]
} |
|
Requires: "h_CrystalFlash" |