Seaweed Room

Room ID: 233

Wiki
Difficulty filter

From: 1
Top Right Doorway
To: 1
Top Right Doorway

If coming from below, carefully get up on the left side of the room without breaking the runway blocks.

Exit condition:

"leaveWithRunway": {
  "length": 9,
  "openEnd": 1
}
From: 1
Top Right Doorway
To: 1
Top Right Doorway

Exit condition:

"leaveWithMockball": {
  "remoteRunway": {
    "length": 7,
    "openEnd": 1
  },
  "landingRunway": {
    "length": 1,
    "openEnd": 1
  }
}

Dev note: There is one unusable remote runway tile here, in order to allow space to reasonably perform the mockball.

From: 1
Top Right Doorway
To: 1
Top Right Doorway

Exit condition:

"leaveWithSpringBallBounce": {
  "remoteRunway": {
    "length": 7,
    "openEnd": 1
  },
  "landingRunway": {
    "length": 1,
    "openEnd": 1
  },
  "movementType": "uncontrolled"
}

Dev note: There is one unusable remote runway tile here, in order to allow space to reasonably perform the bounce.

From: 1
Top Right Doorway
To: 1
Top Right Doorway

Requires:

"h_CrystalFlash"

Dev note: If it is needed to use one of the extended runways, then the Crystal Flash can be performed on the opposite side of the room from the needed runway.

From: 1
Top Right Doorway
To: 1
Top Right Doorway

Entrance condition:

"comeInWithGMode": {
  "mode": "indirect",
  "morphed": false
}

Exit condition:

"leaveWithGMode": {
  "morphed": false
}
From: 1
Top Right Doorway
To: 1
Top Right Doorway

Entrance condition:

"comeInWithGMode": {
  "mode": "indirect",
  "morphed": true
}

Exit condition:

"leaveWithGMode": {
  "morphed": true
}
From: 1
Top Right Doorway
To: 2
Left Door

Use Wave to clear the seaweed quickly.

Entrance condition:

"comeInShinecharging": {
  "length": 4,
  "openEnd": 0
}

Requires:

"Wave",
"canShinechargeMovementComplex",
{"shinespark": {"frames": 5, "excessFrames": 0}}

Exit condition:

"leaveWithSpark": {}

Unlocks doors:

{"types": ["ammo"], "requires": ["never"]}
From: 1
Top Right Doorway
To: 2
Left Door

Entrance condition:

"comeInWithGrappleTeleport": {
  "blockPositions": [[2, 28], [2, 29]]
}

Bypasses door shell: true

From: 1
Top Right Doorway
To: 2
Left Door

Entrance condition:

"comeInWithGrappleTeleport": {
  "blockPositions": [[2, 28]]
}

Exit condition:

"leaveWithGrappleTeleport": {
  "blockPositions": [[2, 28]]
}

Bypasses door shell: true

From: 1
Top Right Doorway
To: 2
Left Door

Entrance condition:

"comeInWithGrappleTeleport": {
  "blockPositions": [[2, 29]]
}

Exit condition:

"leaveWithGrappleTeleport": {
  "blockPositions": [[2, 29]]
}

Bypasses door shell: true

From: 1
Top Right Doorway
To: 2
Left Door

Carefully clear a path through the seaweed in order to chain temporary blue up or down the room.

Entrance condition:

"comeInShinecharging": {
  "length": 3,
  "openEnd": 0
}

Requires:

{"notable": "Temporary Blue Chain"},
"canLongChainTemporaryBlue"

Exit condition:

"leaveWithTemporaryBlue": {}

Unlocks doors:

{"types": ["ammo"], "requires": []}
From: 1
Top Right Doorway
To: 3
Bottom Right Door

Carefully clear a path through the seaweed in order to chain temporary blue up or down the room.

Entrance condition:

"comeInShinecharging": {
  "length": 3,
  "openEnd": 0
}

Requires:

{"notable": "Temporary Blue Chain"},
"canLongChainTemporaryBlue",
"canXRayTurnaround"

Exit condition:

"leaveWithTemporaryBlue": {}

Unlocks doors:

{"types": ["ammo"], "requires": []}
From: 1
Top Right Doorway
To: 3
Bottom Right Door

From: 1
Top Right Doorway
To: 3
Bottom Right Door

Use Wave or Spazer to clear the seaweed quickly.

Entrance condition:

"comeInShinecharging": {
  "length": 4,
  "openEnd": 0
}

Requires:

{"or": [
  {"and": [
    "Wave",
    "canShinechargeMovementComplex"
  ]},
  {"and": [
    "Spazer",
    "canShinechargeMovementTricky"
  ]}
]},
{"shineChargeFrames": 140}

Exit condition:

"leaveShinecharged": {}

Unlocks doors:

{"types": ["ammo"], "requires": ["never"]}
From: 1
Top Right Doorway
To: 3
Bottom Right Door

Use Missiles to clear the seaweed quickly.

Entrance condition:

"comeInShinecharging": {
  "length": 4,
  "openEnd": 0
}

Requires:

"canShinechargeMovementTricky",
{"ammo": {"type": "Missile", "count": 7}},
{"shineChargeFrames": 150}

Exit condition:

"leaveShinecharged": {}

Unlocks doors:

{"types": ["ammo"], "requires": ["never"]}

Dev note: It may be possible to use fewer Missiles by switching weapons.

From: 1
Top Right Doorway
To: 3
Bottom Right Door

Clear the seaweed one block at a time, with just barely enough time remaining to spark out the door.

Entrance condition:

"comeInShinecharging": {
  "length": 4,
  "openEnd": 0
}

Requires:

"canShinechargeMovementTricky",
{"shinespark": {"frames": 2, "excessFrames": 0}}

Exit condition:

"leaveWithSpark": {}

Unlocks doors:

{"types": ["ammo"], "requires": ["never"]}
From: 1
Top Right Doorway
To: 3
Bottom Right Door

Use Wave to clear the seaweed quickly.

Entrance condition:

"comeInShinecharged": {}

Requires:

{"shineChargeFrames": 135},
"Wave",
"canShinechargeMovementComplex"

Exit condition:

"leaveShinecharged": {}

Unlocks doors:

{"types": ["ammo"], "requires": ["never"]}
From: 1
Top Right Doorway
To: 3
Bottom Right Door

Use Wave to clear the seaweed quickly.

Entrance condition:

"comeInShinecharged": {}

Requires:

{"shineChargeFrames": 125},
"Wave",
"canShinechargeMovementComplex",
{"shinespark": {"frames": 2, "excessFrames": 0}}

Exit condition:

"leaveWithSpark": {}

Unlocks doors:

{"types": ["ammo"], "requires": ["never"]}
From: 2
Left Door
To: 1
Top Right Doorway

Carefully clear a path through the seaweed in order to chain temporary blue up or down the room.

Entrance condition:

"comeInShinecharging": {
  "length": 1,
  "openEnd": 0
}

Requires:

{"notable": "Temporary Blue Chain"},
"canLongChainTemporaryBlue"

Exit condition:

"leaveWithTemporaryBlue": {}
From: 2
Left Door
To: 2
Left Door

Exit condition:

"leaveWithRunway": {
  "length": 5,
  "openEnd": 1
}
From: 2
Left Door
To: 3
Bottom Right Door

From: 2
Left Door
To: 3
Bottom Right Door

Gain a shinecharge while entering the room. Hold run and forward to stand up and press against the seaweed. Then fire a Wave shot to clear the seaweed and open the door, and run and jump across the room. If you fire the Wave shot too early (while having forward momentum), it will shoot too high and not break the blocks at Samus' knees.

Entrance condition:

"comeInShinecharging": {
  "length": 2,
  "openEnd": 0
}

Requires:

"canShinechargeMovementTricky",
{"shineChargeFrames": 105}

Exit condition:

"leaveShinecharged": {}

Unlocks doors:

{"types": ["ammo"], "requires": ["never"]}
From: 2
Left Door
To: 3
Bottom Right Door

Gain a shinecharge while entering the room. Shoot three times to break the lower two rows of seaweed. Shoot one more time while moving forward to break the upper row of seaweed. Spin jump across the room.

Entrance condition:

"comeInShinecharging": {
  "length": 2,
  "openEnd": 0
}

Requires:

"canShinechargeMovementTricky",
{"shineChargeFrames": 140}

Exit condition:

"leaveShinecharged": {}

Unlocks doors:

{"types": ["ammo"], "requires": ["never"]}
From: 2
Left Door
To: 3
Bottom Right Door

Use Wave to clear the seaweed quickly.

Entrance condition:

"comeInShinecharged": {}

Requires:

{"shineChargeFrames": 100},
"Wave",
"canShinechargeMovementComplex"

Exit condition:

"leaveShinecharged": {}

Unlocks doors:

{"types": ["ammo"], "requires": ["never"]}
From: 2
Left Door
To: 3
Bottom Right Door

Crouch and shoot three times to break the lower two rows of seaweed. Shoot one more time while moving forward to break the upper row of seaweed. Then spin jump across the room.

Entrance condition:

"comeInShinecharged": {}

Requires:

{"shineChargeFrames": 145},
"canShinechargeMovementTricky"

Exit condition:

"leaveShinecharged": {}

Unlocks doors:

{"types": ["ammo"], "requires": ["never"]}
From: 2
Left Door
To: 3
Bottom Right Door

Hold an angle button through the transition to stop Samus' momentum. Release angle, fire a Wave shot horizontally to break the seaweed and open the door. Then shinespark through the door.

Entrance condition:

"comeInShinecharged": {}

Requires:

"Wave",
{"shineChargeFrames": 10},
"canShinechargeMovementComplex",
{"shinespark": {"frames": 22, "excessFrames": 0}}

Exit condition:

"leaveWithSpark": {
  "position": "bottom"
}

Unlocks doors:

{"types": ["ammo"], "requires": ["never"]}
From: 2
Left Door
To: 3
Bottom Right Door

Perform a small spin jump and fire a well-timed Wave shot to break the blocks. Then activate the shinespark mid-air.

Entrance condition:

"comeInShinecharged": {}

Requires:

"Wave",
{"shineChargeFrames": 10},
"canShinechargeMovementTricky",
{"shinespark": {"frames": 22, "excessFrames": 0}}

Exit condition:

"leaveWithSpark": {
  "position": "top"
}

Unlocks doors:

{"types": ["ammo"], "requires": ["never"]}
From: 2
Left Door
To: 3
Bottom Right Door

Crouch and shoot three times to break the lower two rows of seaweed. Shoot one more time while moving forward to break the upper row of seaweed. Then shinespark through the door.

Entrance condition:

"comeInShinecharged": {}

Requires:

{"shineChargeFrames": 75},
"canShinechargeMovementTricky",
{"shinespark": {"frames": 21, "excessFrames": 0}}

Exit condition:

"leaveWithSpark": {
  "position": "bottom"
}

Unlocks doors:

{"types": ["ammo"], "requires": ["never"]}
From: 2
Left Door
To: 3
Bottom Right Door

Requires:

"SpaceJump"

Exit condition:

"leaveSpinning": {
  "remoteRunway": {
    "length": 4,
    "openEnd": 1
  }
}

Unlocks doors:

{"types": ["ammo"], "requires": []}
From: 2
Left Door
To: 3
Bottom Right Door

Requires:

"SpaceJump",
{"doorUnlockedAtNode": 2}

Exit condition:

"leaveSpinning": {
  "remoteRunway": {
    "length": 5,
    "openEnd": 1
  }
}

Unlocks doors:

{"types": ["ammo"], "requires": []}
From: 2
Left Door
To: 3
Bottom Right Door

Requires:

"canInsaneJump",
{"or": [
  "canSpeedyJump",
  "canInsaneMidAirMorph"
]}

Exit condition:

"leaveWithMockball": {
  "remoteRunway": {
    "length": 4,
    "openEnd": 1
  },
  "landingRunway": {
    "length": 1,
    "openEnd": 1
  }
}

Unlocks doors:

{"types": ["ammo"], "requires": []}
From: 2
Left Door
To: 3
Bottom Right Door

Requires:

{"doorUnlockedAtNode": 2},
"canTrickyJump",
{"or": [
  "canSpeedyJump",
  "canInsaneJump"
]}

Exit condition:

"leaveWithMockball": {
  "remoteRunway": {
    "length": 5,
    "openEnd": 1
  },
  "landingRunway": {
    "length": 1,
    "openEnd": 1
  }
}

Unlocks doors:

{"types": ["ammo"], "requires": []}
From: 2
Left Door
To: 3
Bottom Right Door

Entrance condition:

"comeInShinecharging": {
  "length": 1,
  "openEnd": 0
}

Requires:

"canChainTemporaryBlue"

Exit condition:

"leaveWithTemporaryBlue": {}

Unlocks doors:

{"types": ["ammo"], "requires": []}
From: 3
Bottom Right Door
To: 1
Top Right Doorway

From: 3
Bottom Right Door
To: 1
Top Right Doorway

Entrance condition:

"comeInShinecharging": {
  "length": 0,
  "openEnd": 1
}

Requires:

"Wave",
{"or": [
  {"and": [
    "HiJump",
    "canWallJump",
    {"shineChargeFrames": 115}
  ]},
  {"and": [
    "HiJump",
    {"shineChargeFrames": 125}
  ]},
  {"and": [
    "canWallJump",
    {"shineChargeFrames": 130}
  ]}
]},
"canShinechargeMovementComplex"

Exit condition:

"leaveShinecharged": {}
From: 3
Bottom Right Door
To: 1
Top Right Doorway

Entrance condition:

"comeInShinecharging": {
  "length": 0,
  "openEnd": 1
}

Requires:

{"shineChargeFrames": 165},
"HiJump",
"canWallJump",
"canShinechargeMovementTricky"

Exit condition:

"leaveShinecharged": {}
From: 3
Bottom Right Door
To: 1
Top Right Doorway

Entrance condition:

"comeInShinecharging": {
  "length": 0,
  "openEnd": 1
}

Requires:

"canConsecutiveWallJump",
"canShinechargeMovementTricky",
{"shineChargeFrames": 170},
{"shinespark": {"frames": 6, "excessFrames": 0}}

Exit condition:

"leaveWithSpark": {
  "position": "bottom"
}
From: 3
Bottom Right Door
To: 1
Top Right Doorway

Entrance condition:

"comeInShinecharging": {
  "length": 0,
  "openEnd": 1
}

Requires:

"canConsecutiveWallJump",
"canShinechargeMovementTricky",
{"shineChargeFrames": 176},
{"shinespark": {"frames": 5, "excessFrames": 0}}

Exit condition:

"leaveWithSpark": {
  "position": "top"
}
From: 3
Bottom Right Door
To: 1
Top Right Doorway

Entrance condition:

"comeInShinecharged": {}

Requires:

"Wave",
{"or": [
  {"and": [
    "HiJump",
    "canWallJump",
    {"shineChargeFrames": 115}
  ]},
  {"and": [
    "HiJump",
    {"shineChargeFrames": 125}
  ]},
  {"and": [
    "canWallJump",
    {"shineChargeFrames": 130}
  ]}
]},
"canShinechargeMovementComplex"

Exit condition:

"leaveShinecharged": {}
From: 3
Bottom Right Door
To: 1
Top Right Doorway

Entrance condition:

"comeInShinecharged": {}

Requires:

"Wave",
{"or": [
  {"and": [
    "HiJump",
    "canWallJump",
    {"shineChargeFrames": 100},
    {"shinespark": {"frames": 5, "excessFrames": 0}}
  ]},
  {"and": [
    "HiJump",
    {"shineChargeFrames": 110},
    {"shinespark": {"frames": 6, "excessFrames": 0}}
  ]}
]},
"canShinechargeMovementComplex"

Exit condition:

"leaveWithSpark": {}
From: 3
Bottom Right Door
To: 1
Top Right Doorway

Entrance condition:

"comeInShinecharged": {}

Requires:

"Wave",
{"shineChargeFrames": 120},
"canWallJump",
"canShinechargeMovementComplex",
{"shinespark": {"frames": 6, "excessFrames": 0}}

Exit condition:

"leaveWithSpark": {
  "position": "bottom"
}
From: 3
Bottom Right Door
To: 2
Left Door

From: 3
Bottom Right Door
To: 2
Left Door

Entrance condition:

"comeInShinecharging": {
  "length": 0,
  "openEnd": 1
}

Requires:

{"shineChargeFrames": 105},
"Wave",
"canShinechargeMovementComplex"

Exit condition:

"leaveShinecharged": {}

Unlocks doors:

{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}
From: 3
Bottom Right Door
To: 2
Left Door

Squeeze underneath the seaweed, then clear a path to the door from below.

Entrance condition:

"comeInShinecharging": {
  "length": 0,
  "openEnd": 1
}

Requires:

{"shineChargeFrames": 130},
"canTwoTileSqueeze",
"canShinechargeMovementTricky"

Exit condition:

"leaveShinecharged": {}

Unlocks doors:

{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}
From: 3
Bottom Right Door
To: 2
Left Door

Use single well-timed Wave shot to clear the seaweed quickly.

Entrance condition:

"comeInShinecharged": {}

Requires:

{"shineChargeFrames": 100},
"Wave",
"canShinechargeMovementComplex"

Exit condition:

"leaveShinecharged": {}

Unlocks doors:

{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}
From: 3
Bottom Right Door
To: 2
Left Door

Buffer a shot while entering the room. Jump underneath the seaweed, then clear a path to the door from below.

Entrance condition:

"comeInShinecharged": {}

Requires:

{"shineChargeFrames": 140},
"canShinechargeMovementTricky"

Exit condition:

"leaveShinecharged": {}

Unlocks doors:

{"types": ["super"], "requires": []},
{"types": ["missiles", "powerbomb"], "requires": ["never"]}
From: 3
Bottom Right Door
To: 2
Left Door

Use single well-timed Wave shot to clear the seaweed quickly.

Entrance condition:

"comeInShinecharged": {}

Requires:

{"shineChargeFrames": 30},
"Wave",
"canShinechargeMovementComplex",
{"shinespark": {"frames": 18, "excessFrames": 0}}

Exit condition:

"leaveWithSpark": {
  "position": "bottom"
}

Unlocks doors:

{"types": ["ammo"], "requires": ["never"]}
From: 3
Bottom Right Door
To: 2
Left Door

Use single well-timed mid-air Wave shot to clear the seaweed quickly.

Entrance condition:

"comeInShinecharged": {}

Requires:

{"shineChargeFrames": 40},
"Wave",
"canShinechargeMovementTricky",
{"shinespark": {"frames": 18, "excessFrames": 0}}

Exit condition:

"leaveWithSpark": {
  "position": "top"
}

Unlocks doors:

{"types": ["ammo"], "requires": ["never"]}
From: 3
Bottom Right Door
To: 2
Left Door

Use five shots to destroy the seaweed blocks: Buffer the first shot while entering the room. Spin jump for the second shot (landing on the slightly raised platform), firing at an intermediate height in order to destroy two blocks. Fire two shots while standing on the platform. Spin jump for the final shot, and activate the shinespark mid-air.

Entrance condition:

"comeInShinecharged": {}

Requires:

{"shineChargeFrames": 80},
"canShinechargeMovementTricky",
{"shinespark": {"frames": 15, "excessFrames": 0}}

Exit condition:

"leaveWithSpark": {
  "position": "bottom"
}

Unlocks doors:

{"types": ["ammo"], "requires": ["never"]}
From: 3
Bottom Right Door
To: 2
Left Door

Entrance condition:

"comeInWithGrappleTeleport": {
  "blockPositions": [[2, 28], [2, 29]]
}

Bypasses door shell: true

From: 3
Bottom Right Door
To: 2
Left Door

Entrance condition:

"comeInWithGrappleTeleport": {
  "blockPositions": [[2, 28]]
}

Exit condition:

"leaveWithGrappleTeleport": {
  "blockPositions": [[2, 28]]
}

Bypasses door shell: true

From: 3
Bottom Right Door
To: 2
Left Door

Entrance condition:

"comeInWithGrappleTeleport": {
  "blockPositions": [[2, 29]]
}

Exit condition:

"leaveWithGrappleTeleport": {
  "blockPositions": [[2, 29]]
}

Bypasses door shell: true

From: 3
Bottom Right Door
To: 3
Bottom Right Door

Exit condition:

"leaveWithRunway": {
  "length": 1,
  "openEnd": 1
}
From: 3
Bottom Right Door
To: 3
Bottom Right Door

Exit condition:

"leaveWithSidePlatform": {
  "height": 1,
  "runway": {
    "length": 3,
    "openEnd": 0
  },
  "obstruction": [1, 0]
}

Dev note: Max extra run speed $0.F