The ability to jump through a horizontal door transition from a nearby platform below the doorway, jumping close and low enough through the door to be able to pass through while carrying upward momentum into the next room.
From: 1
Left Door
To: 1
Left Door
Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 10, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $2.2 with spin, or $2.3 with a quick aim-down. |
From: 1
Left Door
To: 1
Left Door
Requires: "f_DefeatedBombTorizo" Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 13, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $2.B with spin, or $2.C with a quick aim-down. |
Leaving with upward momentum is possible in three ways: 1) Most easily, with a momentum-conserving morph against the ceiling through the transition, 2) With a momentum-conserving turnaround through the transition, or 3) Jumping specifically with a extra run speed $5.2 or $5.3 and aiming down through the transition. For the first two methods, back into the corner at the start of runway. Requires: "SpeedBooster" { "or": [ "canMomentumConservingMorph", "canInsaneJump" ] } Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 40, "openEnd": 0 }, "obstruction": [ 5, 2 ] } } Dev note: Max extra run speed $6.5. Using the full runway, the momentum-conserving morph has a 4-frame window for the jump, and between a 2-frame and 5-frame window for the morph depending on the jump timing (with later jumps giving a bigger window for the morph); these windows can be more narrow depending on what is required in the next room. The momentum-conserving turnaround has a 2-frame window for the jump, and either a 3-frame or 5-frame for the turnaround (with the last-frame jump giving the larger window for the turnaround); again the windows can be more narrow depending on what is required in the next room. The aim-down method requires specific positioning to ensure Samus barely clears the door ledge with a frame-perfect jump. |
Leaving with upward momentum is possible in three ways: 1) Most easily, with a momentum-conserving morph against the ceiling through the transition, 2) With a momentum-conserving turnaround through the transition, or 3) Jumping specifically with a extra run speed $5.2 or $5.3 and aiming down through the transition. For the first two methods, avoid backing into the corner at the start of runway; instead press against it and turn around, to put Samus into a better position. Requires: "SpeedBooster" { "or": [ "canMomentumConservingMorph", "canInsaneJump" ] } Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 40, "openEnd": 0 }, "obstruction": [ 3, 0 ] } } Dev note: Max extra run speed $6.1. Using the full runway (either backing into the corner or turning around from it), the momentum-conserving morph has a 5-frame window for the jump, and either a 2-frame window or 3-frame window for the morph depending on the jump timing; these windows can be more narrow depending on what is required in the next room. The momentum-conserving turnaround requires a frame-perfect (last-frame) jump and a frame-perfect turnaround. The aim-down method requires specific positioning to ensure Samus barely clears the door ledge with a frame-perfect jump. |
Leaving with upward momentum is possible in three ways: 1) Most easily, with a momentum-conserving morph against the ceiling through the transition, 2) With a momentum-conserving turnaround through the transition, or 3) Jumping specifically with a extra run speed $5.2 or $5.3 and aiming down through the transition. For the first two methods, back into the corner to use the full runway; it helps to use an arm pump to advance a single pixel while running. This can be done by holding an angle button before starting to move forward, then releasing angle while running. Requires: "SpeedBooster" { "or": [ "canMomentumConservingMorph", "canInsaneJump" ] } Exit condition: { "leaveWithSidePlatform": { "height": 2, "runway": { "length": 45, "openEnd": 1 }, "obstruction": [ 3, 0 ] } } Dev note: Max extra run speed $7.0. Using the full runway with a single-pixel arm pump, the momentum-conserving morph has a 4-frame window for the jump, and between a 3-frame and 5-frame window for the morph depending on the jump timing (with later jumps giving a bigger window for the morph); these windows will be more narrow if the ceiling in the next room extends past the door shell. The momentum-conserving turnaround requires a frame-perfect jump, with a 4-frame window for the turnaround, again possibly less depending on what is required in the next room. The aim-down method requires specific positioning to ensure Samus barely clears the door ledge with a frame-perfect jump. |
Leaving with upward momentum is possible in three ways: 1) Most easily, with a momentum-conserving morph against the ceiling through the transition, 2) With a momentum-conserving turnaround through the transition, or 3) Jumping specifically with a extra run speed $5.2 or $5.3 and aiming down through the transition. For the first two methods, back into the corner to use the full runway. Requires: "SpeedBooster" { "or": [ "canMomentumConservingMorph", "canInsaneJump" ] } Exit condition: { "leaveWithSidePlatform": { "height": 2, "runway": { "length": 45, "openEnd": 1 }, "obstruction": [ 3, 0 ] } } Dev note: Max extra run speed $7.0. The momentum-conserving morph has a 4-frame window for the jump, and between a 2-frame and 5-frame window for the morph depending on the jump timing (with later jumps giving a bigger window for the morph); these windows will be more narrow if the ceiling in the next room extends past the door shell. The momentum-conserving turnaround requires a frame-perfect jump, with a 4-frame window for the turnaround, again possibly less depending on what is required in the next room. The aim-down method requires specific positioning to ensure Samus barely clears the door ledge with a frame-perfect jump. |
Requires: "Gravity" Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 5, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $1.2 with spin, or $1.3 with a quick aim-down. |
From: 2
Right Door
To: 2
Right Door
Run and jump to the left, turning around right before landing on the spikes. Continue holding right, gaining speed to jump out through the door. Requires: "Gravity" { "spikeHits": 1 } "canUseIFrames" { "or": [ { "spikeHits": 2 }, "canInsaneJump" ] } Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 16, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $3.3 with spin, or $3.4 with a quick aim-down. This would not be logically valid for gaining blue speed, so we have to be sure it can't be used that way. |
From: 1
Bottom Left Door
To: 1
Bottom Left Door
Leaving with upward momentum is possible in three ways: 1) Most easily, with a momentum-conserving morph against the ceiling through the transition, 2) With a momentum-conserving turnaround through the transition, or 3) Jumping specifically with a extra run speed between $5.2 and $5.4 and aiming down through the transition. For the first two methods, avoid backing into the corner; instead press against it and turn around, to put Samus into a better position. For the third method, use only the part of the runway in front of the Power Bomb blocks, or about a tile less. Requires: { "obstaclesCleared": [ "C" ] } "SpeedBooster" { "or": [ "canMomentumConservingMorph", "canInsaneJump" ] } Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 42, "openEnd": 0 }, "obstruction": [ 3, 0 ] } } Dev note: Max extra run speed $6.8. Using the full runway, the momentum-conserving morph has a 4-frame window for the jump, and between a 3-frame and 6-frame window for the morph depending on the jump timing (with later jumps giving a bigger window for the morph); The momentum-conserving turnaround has a 2-frame window for the jump, and either a 1-frame or 5-frame window for the turnaround depending on the jump (with the last-frame jump giving the larger window for the turnaround). |
From: 1
Bottom Left Door
To: 1
Bottom Left Door
Leaving with upward momentum is possible in three ways: 1) Most easily, with a momentum-conserving morph against the ceiling through the transition, 2) With a momentum-conserving turnaround through the transition, or 3) Jumping and aiming down through the transition. Either back into the corner, or press against it and turn around; it doesn't matter which. Requires: "SpeedBooster" { "or": [ "canMomentumConservingMorph", "canInsaneJump" ] } Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 31, "openEnd": 0 }, "obstruction": [ 3, 0 ] } } Dev note: Max extra run speed $5.4. The momentum-conserving morph has a 3-frame window for the jump, and between a 3-frame and 8-frame window for the morph depending on the jump timing (with later jumps giving a bigger window for the morph); these windows can be more narrow depending on what is required in the next room. The momentum-conserving turnaround has a 2-frame window for the jump: if jumping on the second-to-last possible frame, then there is a 4-frame window for the turnaround, while if jumping on the last frame, there is a 5-frame window for turning around before the transition or it can be buffered through the transition (or the turnaround could not be performed at all, to maintain forward and upward momentum by simply aiming down). |
Requires: { "obstaclesCleared": [ "C" ] } "SpeedBooster" "canInsaneJump" "canMomentumConservingMorph" Exit condition: { "leaveWithSidePlatform": { "height": 2, "runway": { "length": 25, "openEnd": 0 }, "obstruction": [ 4, 0 ] } } Dev note: Max extra run speed $4.A. Using the full runway, this requires a last-frame jump, followed by a 2-frame window for the morph. |
Exit condition: { "leaveWithSidePlatform": { "height": 2, "runway": { "length": 6, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $1.8. |
Requires: "canTrickyJump" { "or": [ "canLateralMidAirMorph", { "and": [ "canMomentumConservingTurnaround", "canInsaneJump" ] } ] } Exit condition: { "leaveWithSidePlatform": { "height": 2, "runway": { "length": 10, "openEnd": 0 }, "obstruction": [ 2, 0 ] } } Dev note: Max extra run speed $2.5. |
Exit condition: { "leaveWithSidePlatform": { "height": 2, "runway": { "length": 45, "openEnd": 1 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $7.0. |
Requires: "SpeedBooster" "canMomentumConservingMorph" Exit condition: { "leaveWithSidePlatform": { "height": 2, "runway": { "length": 20, "openEnd": 0 }, "obstruction": [ 3, 0 ] } } Dev note: Max extra run speed $3.F. |
Requires: { "obstaclesCleared": [ "A" ] } Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 12, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $2.9. |
Requires: "Gravity" "canTrickyJump" Exit condition: { "leaveWithSidePlatform": { "height": 2, "runway": { "length": 45, "openEnd": 1 }, "obstruction": [ 2, 0 ] } } Dev note: Max extra run speed $7.0. |
Exit condition: { "leaveWithSidePlatform": { "height": 1, "runway": { "length": 4, "openEnd": 1 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $1.5 |
Exit condition: { "leaveWithSidePlatform": { "height": 1, "runway": { "length": 4, "openEnd": 1 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $1.5 |
Leaving with upward momentum is possible in three ways: 1) Most easily, with a momentum-conserving morph against the ceiling through the transition, 2) With a momentum-conserving turnaround through the transition, or 3) Jumping specifically with a extra run speed $5.2 or $5.3 and aiming down through the transition. For the first two methods, avoid backing into the corner at the start of runway; instead press against it and turn around, to put Samus into a better position. Requires: { "obstaclesCleared": [ "A" ] } "SpeedBooster" { "or": [ "canMomentumConservingMorph", "canInsaneJump" ] } Exit condition: { "leaveWithSidePlatform": { "height": 2, "runway": { "length": 45, "openEnd": 1 }, "obstruction": [ 3, 0 ] } } Dev note: Max extra run speed $7.0. Using the full runway, there is a 4-frame window for the jump, then between a 1-frame and 4-frame window for the morph depending on the jump (with later jumps giving more frames for the morph). If there is a solid tile on the ceiling in the next room past the door frame, then the windows for the jump and morph are tighter. The momentum-conserving turnaround has a 3-frame window for the jump, and between a 1-frame or 4-frame for the turnaround (with later jumps giving a larger window for the turnaround); again the windows can be more narrow depending on what is required in the next room. |
Requires: { "obstaclesCleared": [ "A" ] } "SpeedBooster" "canInsaneJump" "canMomentumConservingMorph" "canInsaneMidAirMorph" Exit condition: { "leaveWithSidePlatform": { "height": 2, "runway": { "length": 45, "openEnd": 1 }, "obstruction": [ 4, 0 ] } } Dev note: Max extra run speed $7.0. Using the full runway, there is a 2-frame window for the jump, then a 1-frame or 2-frame window for the morph depending on the jump (with a last-frame jump giving a 2-frame morph window). If there is a solid tile on the ceiling in the next room past the door frame, then a the jump and morph are both frame-perfect. |
Requires: { "or": [ "f_DefeatedKraid", { "obstaclesCleared": [ "f_DefeatedKraid" ] } ] } "SpeedBooster" "canInsaneJump" "canMomentumConservingMorph" Exit condition: { "leaveWithSidePlatform": { "height": 2, "runway": { "length": 24, "openEnd": 0 }, "obstruction": [ 4, 0 ] } } Dev note: Max extra run speed $4.4. Using the full runway, there is a 2-frame window for the jump, then a 1-frame or 2-frame window for the morph depending on the jump (with a last-frame jump giving a 2-frame morph window). |
Requires: { "or": [ "f_DefeatedKraid", { "obstaclesCleared": [ "f_DefeatedKraid" ] } ] } "SpeedBooster" "canInsaneJump" "canMomentumConservingMorph" Exit condition: { "leaveWithSidePlatform": { "height": 2, "runway": { "length": 24, "openEnd": 0 }, "obstruction": [ 4, 0 ] } } Dev note: Max extra run speed $4.4. Using the full runway, there is a 2-frame window for the jump, then a 1-frame or 2-frame window for the morph depending on the jump (with a last-frame jump giving a 2-frame morph window). |
Requires: { "or": [ { "obstaclesCleared": [ "A" ] }, { "enemyDamage": { "enemy": "Beetom", "type": "contact", "hits": 2 } } ] } Exit condition: { "leaveWithSidePlatform": { "height": 1, "runway": { "length": 6, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $1.A |
Exit condition: { "leaveWithSidePlatform": { "height": 1, "runway": { "length": 17, "openEnd": 1 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $3.B |
Requires: { "heatFrames": 320 } Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 28, "openEnd": 0, "gentleDownTiles": 3, "gentleUpTiles": 3 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $5.0 |
Requires: { "heatFrames": 250 } Exit condition: { "leaveWithSidePlatform": { "height": 1, "runway": { "length": 16, "openEnd": 1 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $3.9 |
From: 2
Bottom Right Door
To: 2
Bottom Right Door
Requires: { "heatFrames": 135 } "canTrickyJump" Exit condition: { "leaveWithSidePlatform": { "height": 2, "runway": { "length": 3, "openEnd": 2 }, "obstruction": [ 3, 2 ] } } Dev note: Max extra run speed $1.5 |
Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 3, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $0.B. This strat is included for completeness, though it apparently doesn't have any applications. |
From: 1
Top Right Door
To: 1
Top Right Door
Requires: { "heatFrames": 105 } Exit condition: { "leaveWithSidePlatform": { "height": 1, "runway": { "length": 2, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $0.B |
Exit condition: { "leaveWithSidePlatform": { "height": 1, "runway": { "length": 1, "openEnd": 1 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $0.8 |
Exit condition: { "leaveWithSidePlatform": { "height": 1, "runway": { "length": 4, "openEnd": 1 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $1.5 |
From: 1
Bottom Left Door
To: 1
Bottom Left Door
Requires: { "heatFrames": 120 } Exit condition: { "leaveWithSidePlatform": { "height": 1, "runway": { "length": 9, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $2.4. |
From: 2
Middle Right Door
To: 2
Middle Right Door
Requires: { "heatFrames": 190 } "HiJump" Exit condition: { "leaveWithSidePlatform": { "height": 8, "runway": { "length": 12, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } |
From: 4
Top Right Door
To: 4
Top Right Door
Requires: { "heatFrames": 270 } "canTrickyDodgeEnemies" Exit condition: { "leaveWithSidePlatform": { "height": 6, "runway": { "length": 4, "openEnd": 2 }, "obstruction": [ 5, 6 ] } } Dev note: FIXME: An option of killing the Pirate can also be possible. |
Requires: { "heatFrames": 120 } Exit condition: { "leaveWithSidePlatform": { "height": 1, "runway": { "length": 2, "openEnd": 1 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $0.D. |
From: 1
Left Door
To: 1
Left Door
Requires: { "heatFrames": 280 } "canTrickyJump" { "or": [ { "obstaclesCleared": [ "A" ] }, { "and": [ "canHitbox", "canTrickyDodgeEnemies" ] } ] } Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 40, "openEnd": 0 }, "obstruction": [ 3, 2 ] } } Dev note: Max extra run speed $6.8. |
From: 1
Left Door
To: 1
Left Door
Requires: { "heatFrames": 130 } Exit condition: { "leaveWithSidePlatform": { "height": 2, "runway": { "length": 2, "openEnd": 1 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $0.B |
From: 2
Right Door
To: 2
Right Door
Requires: { "heatFrames": 280 } "canTrickyJump" { "or": [ { "obstaclesCleared": [ "A" ] }, { "and": [ "canHitbox", "canTrickyDodgeEnemies" ] } ] } Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 40, "openEnd": 0 }, "obstruction": [ 3, 2 ] } } Dev note: Max extra run speed $6.8. |
From: 2
Right Door
To: 2
Right Door
Requires: { "heatFrames": 130 } Exit condition: { "leaveWithSidePlatform": { "height": 2, "runway": { "length": 2, "openEnd": 1 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $0.B |
Entrance condition: { "comeInNormally": {} } Requires: { "heatFrames": 180 } Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 12, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":50}]} {"types":["super"],"requires":[]} {"types":["powerbomb"],"requires":[{"heatFrames":110}]} Dev note: Max extra run speed $2.9. The `comeInNormally` condition is to ensure the shot blocks are intact; waiting for them to respawn could also be an option but would require more heat frames. |
Requires: { "heatFrames": 150 } Exit condition: { "leaveWithSidePlatform": { "height": 2, "runway": { "length": 12, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $2.B |
Requires: { "heatFrames": 210 } "canMomentumConservingMorph" "canInsaneJump" Exit condition: { "leaveWithSidePlatform": { "height": 1, "runway": { "length": 9, "openEnd": 2 }, "obstruction": [ 2, 1 ] } } Dev note: Max extra run speed $2.9 This strat is included for completeness, though it apparently doesn't have any applications. |
Requires: "SpeedBooster" { "heatFrames": 240 } "canTrickyJump" "canLateralMidAirMorph" Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 8, "openEnd": 0 }, "obstruction": [ 3, 0 ] } } Dev note: Max extra run speed $1.D. This strat is included for completeness, though it apparently doesn't have any applications. |
Exit condition: { "leaveWithSidePlatform": { "height": 5, "runway": { "length": 14, "openEnd": 0 }, "obstruction": [ 3, 0 ] } } Dev note: Max extra run speed $2.C. This strat is included for completeness, though it apparently doesn't have any applications. |
Requires: { "not": "f_DefeatedPhantoon" } "SpeedBooster" "canInsaneJump" "canMomentumConservingMorph" "canInsaneMidAirMorph" Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 45, "openEnd": 1 }, "obstruction": [ 5, 0 ] } } Dev note: Max extra run speed $7.0. The obstruction (from the Workrobot) actually extends between 4 and 5 tiles. |
Requires: "f_DefeatedPhantoon" "SpeedBooster" { "or": [ "canMomentumConservingMorph", { "and": [ "canMomentumConservingTurnaround", "canInsaneJump" ] } ] } Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 45, "openEnd": 1 }, "obstruction": [ 3, 0 ] } } Dev note: Max extra run speed $7.0. |
Requires: "SpeedBooster" Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 5, "openEnd": 0 }, "obstruction": [ 4, 2 ] } } Dev note: Max extra run speed $1.3. This strat is included for completeness, though it apparently doesn't have any applications. |
From: 2
Middle Left Door
To: 2
Middle Left Door
Requires: { "not": "f_DefeatedPhantoon" } "canRiskPermanentLossOfAccess" { "or": [ "canMomentumConservingMorph", { "and": [ "canMomentumConservingTurnaround", "canInsaneJump" ] } ] } Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 45, "openEnd": 1 }, "obstruction": [ 3, 0 ] } } Dev note: Max extra run speed $7.0. |
Requires: { "obstaclesNotCleared": [ "C" ] } Exit condition: { "leaveWithSidePlatform": { "height": 2, "runway": { "length": 10, "openEnd": 0, "steepDownTiles": 6 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $2.7. |
From: 3
Bottom Left Door
To: 3
Bottom Left Door
Requires: { "or": [ "Gravity", { "and": [ { "not": "f_DefeatedPhantoon" }, "canRiskPermanentLossOfAccess" ] } ] } Exit condition: { "leaveWithSidePlatform": { "height": 5, "runway": { "length": 5, "openEnd": 0, "steepDownTiles": 3 }, "obstruction": [ 5, 5 ] } } Dev note: Max extra run speed $1.7. This strat is included for completeness, though it apparently doesn't have any applications. |
Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 12, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $2.9. |
Requires: { "or": [ { "and": [ "Gravity", "canTrickyDodgeEnemies" ] }, { "and": [ { "not": "f_DefeatedPhantoon" }, "canRiskPermanentLossOfAccess" ] } ] } Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 4, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $0.F. |
Requires: { "or": [ { "and": [ "Gravity", "canTrickyDodgeEnemies" ] }, { "and": [ { "not": "f_DefeatedPhantoon" }, "canRiskPermanentLossOfAccess" ] } ] } Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 4, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $0.F. |
From: 2
Bottom Left Door
To: 1
Top Left Doorway
Entrance condition: { "comeInWithSidePlatform": { "platforms": [ { "minHeight": 1, "maxHeight": 1, "minTiles": 5.4375, "speedBooster": true, "obstructions": [ [ 1, 0 ] ], "requires": [ "canMomentumConservingMorph", "canInsaneJump", "canInsaneMidAirMorph" ], "note": [ "This applies to Warehouse Energy Tank Room.", "It is double frame-perfect, requiring a last-frame jump in the other room just before Samus would get caught on the door ledge,", "and a frame-perfect morph just before Samus would bonk the ceiling.", "The aim-down must be delayed until at least 4 frames after entering the room." ] }, { "minHeight": 1, "maxHeight": 1, "minTiles": 8.4375, "speedBooster": "any", "obstructions": [ [ 1, 0 ] ], "requires": [ "canInsaneJump", { "or": [ "canMomentumConservingMorph", "canMomentumConservingTurnaround" ] } ], "note": [ "This applies to Warehouse Entrance.", "This requires a last-frame jump and specific horizontal alignment in order to avoid bonking the door frame.", "A way to get a correct starting position is to jump, press against the ceiling overhang near the end of the runway,", "land, turn around away from the door, then jump and mid-air turnaround toward the door." ], "devNote": [ "Speed Booster is not required for this." ] }, { "minHeight": 1, "maxHeight": 1, "minTiles": 17, "speedBooster": true, "obstructions": [ [ 1, 0 ] ], "requires": [ { "or": [ "canMomentumConservingMorph", { "and": [ "canMomentumConservingTurnaround", "canTrickyJump" ] } ] } ], "note": [ "This applies to Warehouse Entrance.", "This can be done in three ways:", "1) Jump on the last possible frame in the previous room, turn around a little before hitting the ceiling, then morph and hold right to pass through the tunnel.", "2) Perform a ceiling mockball through the transition,", "unmorph a little before hitting the ceiling,", "hold right to press against the wall (to avoid hitting the crab), then morph and hold right to pass through the tunnel.", "3) Jump on the last possible frame in the previous room, then perform a ceiling mockball to go up through the hidden space,", "briefly releasing right while approaching the ceiling, in order to avoid hitting the crab." ], "devNote": [ "The turnaround method has about a 9-frame window for the turnaround.", "The through-door ceiling mockball has about a 4-frame window for the jump, between a 1-frame and a 5-frame window for the morph (with later jumps giving a larger window),", "and about a 7-frame window for the unmorph.", "The after-transition ceiling mockball has an 8-frame for the morph.", "Kagoing the crab is also possible, but it seems more difficult than all three other options, and it takes damage, so is probably pointless." ] }, { "minHeight": 2, "maxHeight": 2, "minTiles": 8.4375, "speedBooster": "any", "obstructions": [ [ 1, 0 ] ], "requires": [ "canTrickyJump", "canMomentumConservingTurnaround" ], "note": [ "This applies to Ridley Tank Room and Dust Torizo Room.", "From Ridley Tank Room, avoid backing into the corner.", "From Dust Torizo Room, it doesn't matter." ], "devNote": [ "Speed Booster is not required for this." ] }, { "minHeight": 3, "maxHeight": 3, "minTiles": 8.4375, "speedBooster": true, "obstructions": [ [ 1, 0 ], [ 3, 2 ] ], "requires": [ { "or": [ "canMomentumConservingMorph", { "and": [ "canTrickyDashJump", "canMomentumConservingTurnaround" ] } ] } ], "note": [ "Applies to Big Boy Room, Mickey Mouse Room, and Metal Pirates." ] }, { "minHeight": 2, "maxHeight": 2, "minTiles": 23, "speedBooster": "any", "obstructions": [ [ 3, 0 ] ], "requires": [ "canInsaneJump", "canMomentumConservingMorph", "canInsaneMidAirMorph" ], "note": [ "Applies to Metroid Room 1.", "Use a few pixels less than the full runway.", "This is double frame-perfect, requiring a last-frame jump before Samus would catch on the door ledge,", "and a last-frame morph before Samus would bonk on the ceiling of the door frame.", "Unmorph a little before Samus would hit the ceiling, to conserve upward momentum again.", "Then quickly morph again and go through the tunnel to the right." ], "devNote": [ "The momentum conserving unmorph is lenient, having about a 9-frame window." ] }, { "minHeight": 2, "maxHeight": 2, "minTiles": 29.4375, "speedBooster": true, "obstructions": [ [ 3, 0 ] ], "requires": [ "canInsaneJump", "canMomentumConservingMorph" ], "note": [ "Applies to Statues Hallway.", "Jump through the door with a ceiling mockball, then unmorph a little before Samus would bonk the ceiling.", "Morph again to pass through the tunnel to the right.", "To make the strat more lenient, use less than the full available runway:", "Ideally, position Samus to gain an extra run speed of $5.2 or slightly more,", "which corresponds to starting 30 tiles from the end of the runway." ], "devNote": [ "There is a dropoff in Samus' jump height at an extra run speed of $5.2, which is good here.", "Starting at a distance of 30 tiles, there is a 3-frame window for the jump (giving extra run speeds between $5.2 and $5.4)", "and between a 1-frame and 3-frame window for the morph (with later jumps giving a larger window).", "In any case, the unmorph will be lenient, having about a 9-frame window." ] }, { "minHeight": 3, "maxHeight": 3, "minTiles": 29.4375, "speedBooster": true, "obstructions": [ [ 3, 0 ] ], "requires": [ "canInsaneJump", "canMomentumConservingMorph" ], "note": [ "Applies to Flyway.", "Jump through the door with a ceiling mockball.", "After pressing against the wall of the hidden space, release right for a moment until after Samus bonks the ceiling,", "in order to avoid damage from the crab on the right.", "To make the strat more lenient, less than the full available runway should be used:", "Ideally, position Samus to gain an extra run speed of $5.2 or slightly more,", "which corresponds to starting 30 tiles from the end of the runway (or 10 tiles from the start)." ], "devNote": [ "There is a dropoff in Samus' jump height at an extra run speed of $5.2, which is good here.", "Starting at a distance of 30 tiles, there is a 3-frame window for the jump (giving extra run speeds between $5.2 and $5.4)", "and between a 1-frame and 6-frame window for the morph (with later jumps giving a larger window)." ] }, { "minHeight": 2, "maxHeight": 2, "minTiles": 45, "speedBooster": true, "obstructions": [ [ 4, 0 ] ], "requires": [ "canInsaneJump", "canMomentumConservingMorph", "canInsaneMidAirMorph", "canKago", "canBeExtremelyPatient", { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } ], "note": [ "Applies to Baby Kraid Room.", "Jump through the door with a double frame-perfect ceiling mockball, with a last-frame jump and last-frame morph.", "Unmorph before bonking the ceiling, then quickly morph again, kagoing the crab, and exiting through the tunnel on the right." ] } ] } } Requires: "canCrossRoomJumpIntoWater" "Morph" |
From: 2
Bottom Left Door
To: 1
Top Left Doorway
Entrance condition: { "comeInWithSidePlatform": { "platforms": [ { "minHeight": 1, "maxHeight": 1, "minTiles": 4, "speedBooster": true, "obstructions": [ [ 1, 0 ] ], "requires": [ "canMomentumConservingTurnaround" ], "note": [ "This applies to Skree Boost Room, Grapple Tutorial Room 2, Warehouse Energy Tank Room, and Warehouse Entrance." ] }, { "minHeight": 3, "maxHeight": 3, "minTiles": 8.4375, "speedBooster": "any", "obstructions": [ [ 1, 0 ], [ 3, 2 ] ], "requires": [ { "or": [ "canMomentumConservingMorph", "canMomentumConservingTurnaround" ] } ], "note": [ "Applies to Big Boy Room, Mickey Mouse Room, and Metal Pirates." ] }, { "minHeight": 2, "maxHeight": 2, "minTiles": 9.4375, "speedBooster": true, "obstructions": [ [ 2, 0 ] ], "requires": [ "canMomentumConservingMorph" ], "note": [ "Applies to Early Supers Room." ] } ] } } Requires: "canCrossRoomJumpIntoWater" "canSpringBallJumpMidAir" |
Requires: "Gravity" Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 12, "openEnd": 0, "steepDownTiles": 1, "gentleUpTiles": 1, "gentleDownTiles": 1, "startingDownTiles": 1 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $2.A. |
Entrance condition: { "comeInWithSidePlatform": { "platforms": [ { "minHeight": 2, "maxHeight": 2, "minTiles": 27.4375, "speedBooster": true, "obstructions": [ [ 1, 0 ] ], "requires": [ "canMomentumConservingTurnaround" ], "note": [ "This applies to Dust Torizo Room." ], "devNote": [ "The jump could also be done with a shorter runway, with a tricky dash jump using run speed $4.0 or $4.1.", "But it wouldn't apply to any more rooms in the game." ] }, { "minHeight": 3, "maxHeight": 3, "minTiles": 39.4375, "speedBooster": true, "obstructions": [ [ 3, 2 ] ], "requires": [ "canTrickyJump" ], "note": [ "This applies to Metal Pirates Room." ] }, { "minHeight": 2, "maxHeight": 2, "minTiles": 45, "speedBooster": true, "obstructions": [ [ 3, 0 ] ], "requires": [ "canInsaneJump", { "or": [ "canMomentumConservingMorph", { "and": [ "canMomentumConservingTurnaround", "canBeVeryPatient" ] } ] } ], "note": [ "This applies to Statues Hallway.", "This can be done in two ways:", "1) If Morph is available, perform a momentum-conserving morph through the transition,", "then unmorph as soon as possible after the transition.", "2) Alternatively, do an extremely precise momentum-conserving turnaround through the transition." ], "devNote": [ "The momentum-conserving turnaround is double frame-perfect,", "requiring a last-frame jump and frame-perfect turnaround just before Samus would bonk the ceiling." ] }, { "minHeight": 3, "maxHeight": 3, "minTiles": 39.4375, "speedBooster": true, "obstructions": [ [ 3, 0 ] ], "requires": [ "canMomentumConservingMorph" ], "note": [ "This applies to Flyway." ] }, { "minHeight": 2, "maxHeight": 2, "minTiles": 45, "speedBooster": true, "obstructions": [ [ 4, 0 ] ], "requires": [ "canMomentumConservingMorph", "canInsaneJump", "canInsaneMidAirMorph" ], "note": [ "This applies to Baby Kraid Room.", "In the previous room, there is a 2-frame window for the jump, just before Samus would hit the door ledge,", "then a 1-frame or 2-frame window (depending on the jump) for the morph, just before Samus would bonk the ceiling.", "After the transition, unmorph within the first 2 frames, to conserve upward momentum;", "if Samus got the later frame for the morph (where the animation does not show as fully morphed in the previous room),", "then there will only be 1 frame to unmorph." ] } ] } } Requires: "canCrossRoomJumpIntoWater" Exit condition: { "leaveNormally": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} Dev note: We don't include strats here that require HiJump or Spring Ball, since with either of those items you could instead go 1 -> 5 -> 4. |
From: 1
Bottom Left Door
To: 5
Platform Junction Near Top Left Door
Entrance condition: { "comeInWithSidePlatform": { "platforms": [ { "minHeight": 1, "maxHeight": 1, "minTiles": 8.4375, "speedBooster": true, "obstructions": [ [ 1, 0 ] ], "requires": [ "HiJump", "canMomentumConservingTurnaround" ], "note": [ "This applies to Warehouse Entrance." ] }, { "minHeight": 2, "maxHeight": 2, "minTiles": 8, "speedBooster": true, "obstructions": [ [ 1, 0 ] ], "requires": [ "HiJump", "canMomentumConservingTurnaround" ], "note": [ "This applies to Ridley Tank Room and Dust Torizo Room." ] }, { "minHeight": 3, "maxHeight": 3, "minTiles": 9, "speedBooster": true, "obstructions": [ [ 1, 0 ] ], "requires": [ "HiJump", "canMomentumConservingTurnaround" ], "note": [ "This applies to Big Boy Room and Mickey Mouse Room." ] }, { "minHeight": 2, "maxHeight": 2, "minTiles": 27.4375, "speedBooster": true, "obstructions": [ [ 1, 0 ] ], "requires": [ "canMomentumConservingTurnaround" ], "note": [ "This applies to Dust Torizo Room." ], "devNote": [ "The jump could also be done with a shorter runway, with a tricky dash jump using run speed $4.0 or $4.1.", "But it wouldn't apply to any more rooms in the game." ] }, { "minHeight": 3, "maxHeight": 3, "minTiles": 39.4375, "speedBooster": true, "obstructions": [ [ 3, 2 ] ], "requires": [ "canTrickyJump" ], "note": [ "This applies to Metal Pirates Room." ] }, { "minHeight": 2, "maxHeight": 2, "minTiles": 23, "speedBooster": true, "obstructions": [ [ 3, 0 ] ], "requires": [ "HiJump", "canMomentumConservingMorph", "canInsaneJump", "canInsaneMidAirMorph" ], "note": [ "This applies to Metroid Room 1.", "In the previous room, perform a last-frame jump,", "then morph on the last possible frame before bonking the ceiling.", "After the transition, unmorph within the first 2 frames, to conserve upward momentum." ] }, { "minHeight": 2, "maxHeight": 2, "minTiles": 45, "speedBooster": true, "obstructions": [ [ 3, 0 ] ], "requires": [ "canInsaneJump", { "or": [ "canMomentumConservingMorph", { "and": [ "canMomentumConservingTurnaround", "canBeVeryPatient" ] } ] } ], "note": [ "This applies to Statues Hallway.", "This can be done in two ways:", "1) If Morph is available, perform a momentum-conserving morph through the transition,", "then unmorph as soon as possible after the transition.", "2) Alternatively, do an extremely precise momentum-conserving turnaround through the transition." ], "devNote": [ "The momentum-conserving turnaround is double frame-perfect,", "requiring a last-frame jump and frame-perfect turnaround just before Samus would bonk the ceiling." ] }, { "minHeight": 3, "maxHeight": 3, "minTiles": 39.4375, "speedBooster": true, "obstructions": [ [ 3, 0 ] ], "requires": [ "canMomentumConservingMorph" ], "note": [ "This applies to Flyway." ] }, { "minHeight": 2, "maxHeight": 2, "minTiles": 45, "speedBooster": true, "obstructions": [ [ 4, 0 ] ], "requires": [ "canMomentumConservingMorph", "canInsaneJump", "canInsaneMidAirMorph" ], "note": [ "This applies to Baby Kraid Room.", "In the previous room, there is a 2-frame window for the jump, just before Samus would hit the door ledge,", "then a 1-frame or 2-frame window (depending on the jump) for the morph, just before Samus would bonk the ceiling.", "After the transition, unmorph within the first 2 frames, to conserve upward momentum;", "if Samus got the later frame for the morph (where the animation does not show as fully morphed in the previous room),", "then there will only be 1 frame to unmorph." ] } ] } } Requires: "canCrossRoomJumpIntoWater" |
Requires: "Gravity" "SpeedBooster" "canInsaneJump" "canMomentumConservingMorph" "canInsaneMidAirMorph" Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 17, "openEnd": 0, "steepDownTiles": 2, "startingDownTiles": 1 }, "obstruction": [ 4, 0 ] } } Dev note: Max extra run speed $3.9. This strat is included for completeness, though it apparently doesn't have any applications. |
Requires: "Gravity" Exit condition: { "leaveWithSidePlatform": { "height": 4, "runway": { "length": 12, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $2.6. This strat is included for completeness, though it apparently doesn't have any applications. |
Requires: { "obstaclesCleared": [ "A" ] } "Gravity" "canInsaneJump" { "or": [ "canMomentumConservingMorph", "canMomentumConservingTurnaround" ] } Exit condition: { "leaveWithSidePlatform": { "height": 1, "runway": { "length": 23, "openEnd": 1, "gentleDownTiles": 2, "gentleUpTiles": 2, "steepUpTiles": 1 }, "obstruction": [ 3, 0 ] } } Dev note: Max extra run speed $4.B. |
Requires: { "obstaclesCleared": [ "A" ] } "Gravity" "SpeedBooster" "canInsaneJump" { "or": [ { "and": [ "canMomentumConservingMorph", "canInsaneMidAirMorph" ] }, "canMomentumConservingTurnaround" ] } Exit condition: { "leaveWithSidePlatform": { "height": 1, "runway": { "length": 36, "openEnd": 1, "gentleUpTiles": 2 }, "obstruction": [ 3, 0 ] } } Dev note: Max extra run speed $6.3. |
From: 1
Left Door
To: 1
Left Door
Requires: "Gravity" Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 13, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $2.B with spin, or $2.C with a quick aim-down. |
From: 1
Left Door
To: 1
Left Door
Requires: "Gravity" { "or": [ "f_DefeatedBotwoon", { "obstaclesCleared": [ "f_DefeatedBotwoon" ] } ] } Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 16, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $3.2 with spin, or $3.3 with a quick aim-down. |
From: 1
Left Door
To: 4
Platform Below Top Door
Use a platform below the door in the other room to jump through the door while aiming down, carrying upward momentum into this room. Hold down and back through the transition, to perform a momentum-conserving turnaround past the corner. In cases where the previous room has an extended door ledge obstructing the exit, the turnaround may need to be initiated before the transition, to avoid bonking the ceiling of the door frame. Entrance condition: { "comeInWithSidePlatform": { "platforms": [ { "minHeight": 2, "maxHeight": 2, "minTiles": 27.4375, "speedBooster": true, "obstructions": [ [ 1, 0 ] ], "note": [ "This applies to Dust Torizo Room." ], "devNote": [ "The jump could also be done with a shorter runway, with a tricky dash jump using run speed $4.0 or $4.1.", "But it wouldn't apply to any more rooms in the game." ] }, { "minHeight": 3, "maxHeight": 3, "minTiles": 39.4375, "speedBooster": true, "obstructions": [ [ 3, 2 ] ], "note": [ "This applies to Metal Pirates Room." ] }, { "minHeight": 2, "maxHeight": 2, "minTiles": 45, "speedBooster": true, "obstructions": [ [ 3, 0 ] ], "requires": [ "canInsaneJump" ], "note": [ "This applies to Statues Hallway." ], "devNote": [ "The momentum conserving turnaround requires a last-frame jump and has a 2-frame window for the turnaround." ] }, { "minHeight": 3, "maxHeight": 3, "minTiles": 39.4375, "speedBooster": true, "obstructions": [ [ 3, 0 ] ], "requires": [ "canInsaneJump", "canBeVeryPatient" ], "note": [ "This applies to Flyway." ], "devNote": [ "The momentum conserving turnaround is double frame-perfect,", "requiring a last-frame jump before Samus would get caught on the door ledge,", "and a last-frame turnaround before Samus would bonk on the ceiling of the door frame.", "After jumping, the aim-down must be delayed at least 6 frames;", "being pressed at most 5 frames before the turnaround." ] } ] } } Requires: "canCrossRoomJumpIntoWater" "canTrickyJump" "canMomentumConservingTurnaround" |
From: 1
Left Door
To: 4
Platform Below Top Door
Use a platform below the door in the other room to jump through the door while aiming down, carrying upward momentum into this room. Hold down and back through the transition, to perform a momentum-conserving turnaround past the corner. Perform a mid-air Spring Ball jump, timing a pause to hit soon after the mid-air jump. Unequip Spring Ball, lay a Bomb about half a tile below the peak of the jump. Press pause at the peak of the jump, tp reequip Spring Ball immediately after Samus is boosted by the bomb. Buffer a jump out of the unpause, to get a second Spring Ball jump and make it up. Entrance condition: { "comeInWithSidePlatform": { "platforms": [ { "minHeight": 1, "maxHeight": 1, "minTiles": 7.4375, "speedBooster": true, "obstructions": [ [ 1, 0 ] ], "requires": [], "note": [ "This applies to Warehouse Entrance." ] } ] } } Requires: "canCrossRoomJumpIntoWater" "canTrickyDashJump" "canMomentumConservingTurnaround" "canUnderwaterBombIntoSpringBallJump" |
Requires: "Gravity" "canInsaneJump" "canMomentumConservingMorph" Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 22, "openEnd": 0 }, "obstruction": [ 3, 0 ] } } Dev note: Max extra run speed $4.2 |
Gain run speed using a platform below the door in the other room. Jump through the door, carrying upward momentum into this room. Entrance condition: { "comeInWithSidePlatform": { "platforms": [ { "minHeight": 1, "maxHeight": 1, "minTiles": 7.4375, "speedBooster": false, "obstructions": [ [ 1, 0 ] ], "requires": [ "canInsaneJump" ], "note": [ "This applies to Warehouse Entrance.", "This requires a last-frame jump and specific horizontal alignment in order to make it past the overhang in the next room.", "A way to get a correct starting position is to jump, press against the ceiling overhang near the end of the runway,", "land, turn around away from the door, then jump and mid-air turnaround toward the door." ] } ] } } Requires: "canCrossRoomJumpIntoWater" Clears obstacles: door_1 Dev note: With Morph or Speed Booster, even a 1-tile doorway runway is enough to make it up relatively easily; therefore, we don't consider side platform strats that require either of those items. |
From: 1
Top Left Door
To: 4
Top Right Door
Entrance condition: { "comeInWithSidePlatform": { "platforms": [ { "minHeight": 1, "maxHeight": 1, "minTiles": 13, "speedBooster": true, "obstructions": [ [ 1, 0 ] ], "requires": [ "HiJump", "canMomentumConservingTurnaround" ], "note": [ "This applies to Warehouse Entrance.", "With Hi-Jump equipped, gain extra run speed of at least $3.1, jump, and aim-down before the transition.", "Then hold down and backward through the transition." ] }, { "minHeight": 2, "maxHeight": 2, "minTiles": 27.4375, "speedBooster": true, "obstructions": [ [ 1, 0 ] ], "requires": [ "canDownGrab", "canTrickyJump" ], "note": [ "This applies to Dust Torizo Room.", "Use the full runway, with a last-frame jump (extra run speed $5.0), and a down-grab." ], "devNote": [ "The jump could also be done with a shorter runway, with a tricky dash jump using run speed $4.0 or $4.1." ] }, { "minHeight": 3, "maxHeight": 3, "minTiles": 39.4375, "speedBooster": true, "obstructions": [ [ 3, 2 ] ], "note": [ "This applies to Metal Pirates Room.", "Use the full runway, though there is no need to back into the corner;", "jump on one of the last three possible frames (extra run speed between $6.6 and $6.8)" ] }, { "minHeight": 2, "maxHeight": 2, "minTiles": 45, "speedBooster": true, "obstructions": [ [ 3, 0 ] ], "requires": [ "canInsaneJump", { "or": [ "canMomentumConservingMorph", { "and": [ "canMomentumConservingTurnaround", "canBeVeryPatient" ] } ] } ], "note": [ "This applies to Statues Hallway." ], "devNote": [ "Using the full runway and single-pixel arm pump, with a momentum-conserving morph", "this has a 4-frame window for the jump, and a 2-frame to 4-frame window for the morph (with later jumps giving a larger window for the morph).", "With a momentum-conserving turnaround, it requires a last-frame jump and last-frame turnaround.", "The arm pump doesn't really help with the turnaround.", "There are 2 frames for the turnaround that allow Samus to make it past the overhang in the next room,", "but only the last frame provides the horizontal momentum needed to reach the ledge." ] }, { "minHeight": 3, "maxHeight": 3, "minTiles": 39.4375, "speedBooster": true, "obstructions": [ [ 3, 0 ] ], "requires": [ "canMomentumConservingMorph", "canInsaneJump" ], "note": [ "This applies to Flyway.", "Avoid backing into the corner of runway (instead press into it and turn around).", "Using the full runway, this has a 2-frame window for the jump,", "and either a 1-frame window or 2-frame window for the morph, depending on the jump timing (last-frame jump being better)." ], "devNote": [ "This involves getting extra dash speed $6.0 or $6.1." ] }, { "minHeight": 2, "maxHeight": 2, "minTiles": 45, "speedBooster": true, "obstructions": [ [ 4, 0 ] ], "requires": [ "canMomentumConservingMorph", "canInsaneJump", "canInsaneMidAirMorph" ], "note": [ "This applies to Baby Kraid Room.", "Using the full runway, this is double frame perfect:", "it requires jumping on the last possible frame before Samus would bonk on the doorway ledge,", "and morphing on the last possible frame before Samus would bonk the ceiling." ] } ] } } Requires: "canCrossRoomJumpIntoWater" |
From: 2
Bottom Left Door
To: 4
Top Right Door
Gain run speed using a platform below the door in the other room. Jump through the door, carrying upward momentum into this room; if necessary, use a momentum-conserving morph or momentum-conserving turnaround through the transition. Entrance condition: { "comeInWithSidePlatform": { "platforms": [ { "minHeight": 2, "maxHeight": 2, "minTiles": 27.4375, "speedBooster": true, "obstructions": [ [ 1, 0 ] ], "requires": [], "note": [ "This applies to Dust Torizo Room." ] }, { "minHeight": 3, "maxHeight": 3, "minTiles": 39.4375, "speedBooster": true, "obstructions": [ [ 3, 2 ] ], "requires": [ "canTrickyDashJump", "canMomentumConservingTurnaround" ], "note": [ "This applies to Metal Pirates Room." ], "devNote": [ "FIXME: canTrickyDashJump is for difficulty placement; it doesn't really have anything to do with the non-linearity of Speed Booster jump height." ] }, { "minHeight": 2, "maxHeight": 2, "minTiles": 45, "speedBooster": true, "obstructions": [ [ 3, 0 ] ], "requires": [ "canMomentumConservingMorph", "caneInsaneJump" ], "note": [ "This applies to Statues Hallway.", "Using the full runway (backing into the corner, with or without a single-pixel arm jump),", "this has a 3-frame window for the jump, and a 3-frame window for the morph." ] }, { "minHeight": 3, "maxHeight": 3, "minTiles": 39.4375, "speedBooster": true, "obstructions": [ [ 3, 0 ] ], "requires": [ "canMomentumConservingMorph", "canInsaneJump" ], "note": [ "This applies to Flyway.", "Using the full runway, this has a 2-frame window for the jump,", "and either a 1-frame window or 2-frame window for the morph, depending on the jump timing (last-frame jump being better)." ] } ] } } Requires: "HiJump" "canCrossRoomJumpIntoWater" |
From: 2
Bottom Left Door
To: 4
Top Right Door
Entrance condition: { "comeInWithSidePlatform": { "platforms": [ { "minHeight": 2, "maxHeight": 2, "minTiles": 27.4375, "speedBooster": true, "obstructions": [ [ 1, 0 ] ], "requires": [], "note": [ "This applies to Dust Torizo Room." ] }, { "minHeight": 3, "maxHeight": 3, "minTiles": 39.4375, "speedBooster": true, "obstructions": [ [ 3, 2 ] ], "note": [ "This applies to Metal Pirates Room." ] }, { "minHeight": 2, "maxHeight": 2, "minTiles": 45, "speedBooster": true, "obstructions": [ [ 3, 0 ] ], "requires": [ "canMomentumConservingMorph", "canInsaneJump" ], "note": [ "This applies to Statues Hallway.", "Using the full runway with a single-pixel arm pump, this has a 4-frame window for the jump,", "and between a 2-frame and 4-frame window for the morph (with later jumps giving a larger window)." ] }, { "minHeight": 3, "maxHeight": 3, "minTiles": 39.4375, "speedBooster": true, "obstructions": [ [ 3, 0 ] ], "requires": [ "canMomentumConservingMorph", "canInsaneJump" ], "note": [ "This applies to Flyway.", "Using the full runway, this has a 2-frame window for the jump,", "and either a 1-frame window and 2-frame window for the morph, depending on the jump timing (last-frame jump being better)." ] }, { "minHeight": 2, "maxHeight": 2, "minTiles": 45, "speedBooster": true, "obstructions": [ [ 4, 0 ] ], "requires": [ "canMomentumConservingMorph", "canInsaneJump", "canInsaneMidAirMorph" ], "note": [ "This applies to Baby Kraid Room.", "Using the full runway, this is double frame perfect:", "it requires jumping on the last possible frame before Samus would bonk on the doorway ledge,", "and morphing on the last possible frame before Samus would bonk the ceiling." ] } ] } } Requires: "canSpringBallJumpMidAir" "canCrossRoomJumpIntoWater" |
From: 3
Bottom Right Door
To: 3
Bottom Right Door
Requires: "Gravity" Exit condition: { "leaveWithSidePlatform": { "height": 2, "runway": { "length": 13, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $2.D with spin, or $2.E with a quick aim-down. |
From: 2
Bottom Left Door
To: 1
Top Left Door
Gain run speed using a platform below the door in the other room. Jump through the door, carrying upward momentum into this room; if necessary, use a momentum-conserving morph or momentum-conserving turnaround through the transition. Entrance condition: { "comeInWithSidePlatform": { "platforms": [ { "minHeight": 2, "maxHeight": 2, "minTiles": 27.4375, "speedBooster": true, "obstructions": [ [ 1, 0 ] ], "note": [ "This applies to Dust Torizo Room" ] }, { "minHeight": 3, "maxHeight": 3, "minTiles": 39.4375, "speedBooster": true, "obstructions": [ [ 3, 2 ] ], "note": [ "This applies to Metal Pirates Room" ] }, { "minHeight": 2, "maxHeight": 2, "minTiles": 20.4375, "speedBooster": true, "obstructions": [ [ 3, 0 ] ], "requires": [ "canTrickyDashJump", "canMomentumConservingMorph" ], "note": [ "This applies to Metroid Room 1 and Statues Hallway.", "Jump with an extra run speed of $4.0 or $4.1." ] }, { "minHeight": 2, "maxHeight": 2, "minTiles": 45, "speedBooster": true, "obstructions": [ [ 3, 0 ] ], "requires": [ { "or": [ "canMomentumConservingMorph", { "and": [ "canInsaneJump", "canMomentumConservingTurnaround" ] } ] } ], "note": [ "This applies to Statues Hallway." ] }, { "minHeight": 3, "maxHeight": 3, "minTiles": 39.4375, "speedBooster": true, "obstructions": [ [ 3, 0 ] ], "requires": [ "canMomentumConservingMorph" ], "note": [ "This applies to Flyway." ] }, { "minHeight": 2, "maxHeight": 2, "minTiles": 45, "speedBooster": true, "obstructions": [ [ 4, 0 ] ], "requires": [ "canMomentumConservingMorph" ], "note": [ "This applies to Baby Kraid Room." ] } ] } } Requires: "canCrossRoomJumpIntoWater" Dev note: With HiJump, it is possible to get up relatively easily with only a single tile of doorway runway; so we don't consider side platform strats involving HiJump. |
From: 2
Bottom Left Door
To: 1
Top Left Door
Entrance condition: { "comeInWithSidePlatform": { "platforms": [ { "minHeight": 1, "maxHeight": 1, "minTiles": 7.4375, "speedBooster": true, "obstructions": [ [ 1, 0 ] ], "requires": [ "canTrickyDashJump" ], "note": [ "This applies to Warehouse Entrance.", "Jump with an extra run speed of $2.0 or $2.1." ] } ] } } Requires: "canCrossRoomJumpIntoWater" "canSpringBallJumpMidAir" |
From: 1
Bottom Left Door
To: 2
Top Right Door
Entrance condition: { "comeInWithSidePlatform": { "platforms": [ { "minHeight": 1, "maxHeight": 1, "minTiles": 2.4375, "speedBooster": false, "obstructions": [ [ 1, 0 ] ], "note": [ "This applies to Seaweed Room, Skree Boost Room, Grapple Tutorial Room 2, Warehouse Energy Tank Room, and Warehouse Entrance." ], "devNote": [ "With Speed Booster and a Spring Ball jump, this can also work with shorter runways, as in Ice Beam Snake Room and Grapple Beam Room,", "but it wouldn't be very useful, because with those items there are alternative strats using the doorway runway." ] }, { "minHeight": 2, "maxHeight": 2, "minTiles": 4, "speedBooster": false, "obstructions": [ [ 1, 0 ] ], "note": [ "This applies to Ridley Tank Room and Dust Torizo Room." ] }, { "minHeight": 3, "maxHeight": 3, "minTiles": 7.4375, "speedBooster": false, "obstructions": [ [ 1, 0 ] ], "requires": [ "HiJump" ], "note": [ "This applies to Big Boy Room and Mickey Mouse Room." ], "devNote": [ "With a momentum-conserving turnaround, this could be done with shorter runway,", "but there aren't rooms in the game that it would apply to." ] }, { "minHeight": 3, "maxHeight": 3, "minTiles": 7.4375, "speedBooster": false, "obstructions": [ [ 3, 2 ] ], "requires": [ "HiJump", "canMomentumConservingMorph" ], "note": [ "This applies to Metal Pirates Room." ], "devNote": [ "FIXME: assuming the other room is heated based on its geometry is awkward;", "consider setting up a more proper way of representing it." ] } ] } } Requires: "canCrossRoomJumpIntoWater" Dev note: We don't consider side platforms in rooms where the doorway has a 2-tile runway or more, since in that case getting up using the doorway runway can be done itemless relatively easily, whereas using the side platform would be difficult because of the obstruction. |
Requires: "Gravity" { "or": [ { "ammo": { "type": "Super", "count": 1 } }, "canTrickyDodgeEnemies" ] } Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 2, "openEnd": 1 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $0.9. |
Requires: "Gravity" { "or": [ { "ammo": { "type": "Super", "count": 1 } }, "canTrickyDodgeEnemies" ] } Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 2, "openEnd": 1 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $0.9. |
Requires: "Gravity" Exit condition: { "leaveWithSidePlatform": { "height": 2, "runway": { "length": 4, "openEnd": 1 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $1.2 |
Requires: "Gravity" Exit condition: { "leaveWithSidePlatform": { "height": 2, "runway": { "length": 4, "openEnd": 1 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $1.2 |
Exit condition: { "leaveWithSidePlatform": { "height": 1, "runway": { "length": 1, "openEnd": 1 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $0.8 |
Use Screw Attack to break the bomb block by entering from a non-water room with a spin jump. It generally helps to enter as low as possible and with as much horizontal speed as possible, and with HiJump turned off except if jumping from a very low platform. Even if executed correctly, in most cases the trick can fail with 50% probability due to collision oscillation. Entrance condition: { "comeInWithSidePlatform": { "platforms": [ { "minHeight": 1, "maxHeight": 2, "minTiles": 13.4375, "speedBooster": true, "obstructions": [ [ 1, 0 ] ], "requires": [ "canTrickyDashJump" ], "note": [ "Applies to Warehouse Entrance and Dust Torizo Room.", "Gain extra run speed between $3.2 and $3.5, at a position where Samus just barely clears the obstruction." ], "devNote": [ "It is technically also possible from Ridley Tank Room, using exact run speed $1.8 and subpixels in a narrow range.", "But without a normalized setup it doesn't seem reasonable." ] }, { "minHeight": 3, "maxHeight": 3, "minTiles": 8.4375, "speedBooster": "any", "obstructions": [ [ 1, 0 ], [ 3, 2 ] ], "note": [ "Applies to Big Boy Room, Mickey Mouse Room, and Metal Pirates." ] }, { "minHeight": 6, "maxHeight": 6, "minTiles": 2.5625, "speedBooster": true, "obstructions": [ [ 5, 6 ] ], "requires": [ "canTrickyDashJump" ], "note": [ "Applies to Fast Pillars Setup Room.", "Gain extra run speed exactly $1.1." ] }, { "minHeight": 8, "maxHeight": 8, "minTiles": 6, "speedBooster": false, "obstructions": [ [ 1, 0 ] ], "requires": [ "HiJump" ], "note": [ "Applies to Screw Attack Room.", "With extra run speed exactly $1.E, it works without collision oscillation.", "Extra run speed $1.D also works, but with collision oscillation giving a 50% failure rate, as with most other setups." ] } ] } } Requires: { "notable": "Cross Room Jump with Screw Attack" } "ScrewAttack" "canCrossRoomJumpIntoWater" "canTrickyJump" Clears obstacles: A |
Use Screw Attack to break the bomb block by entering from a non-water room with a spin jump. It generally helps to enter as low as possible and with as much horizontal speed as possible, and with HiJump turned off. Even if executed correctly, the trick can fail with 50% probability due to collision oscillation. Entrance condition: { "comeInWithSidePlatform": { "platforms": [ { "minHeight": 1, "maxHeight": 1, "minTiles": 13.4375, "speedBooster": true, "obstructions": [ [ 1, 0 ] ], "requires": [ "canTrickyDashJump" ], "note": [ "Applies to Lava Dive.", "Gain extra run speed of $3.5, at a position where Samus just barely clears the obstruction:", "Starting at a horizontal position of $110 (272) or $111 (273) works at any subpixels;", "parts of the neighboring pixels on either side also work." ], "devNote": [ "Run speed $3.2 works, at a pixel position of $F7 (247) with any subpixel, or on parts of the neighboring pixel on either side;", "run speed $3.8 is possible but does not have an entire pixel that works." ] }, { "minHeight": 2, "maxHeight": 2, "minTiles": 5.4375, "speedBooster": true, "obstructions": [ [ 1, 0 ] ], "note": [ "Applies to Early Super Room, Bowling Alley (Bottom), Blue Hopper Room, Dust Torizo Room, and Noob Bridge." ] }, { "minHeight": 2, "maxHeight": 2, "minTiles": 8.4375, "speedBooster": "any", "obstructions": [ [ 1, 0 ] ], "requires": [ "canInsaneJump" ], "note": [ "Applies to Bowling Alley (Bottom), Blue Hopper Room, Dust Torizo Room, and Noob Bridge.", "Without Speed Booster, this requires specific positioning to align Samus to just barely clear the door ledge." ] }, { "minHeight": 3, "maxHeight": 3, "minTiles": 8.4375, "speedBooster": "any", "obstructions": [ [ 1, 0 ] ], "note": [ "Applies to Bomb Torizo Room, Pink Brinstar Hopper Room, Phantoon's Room, Big Boy Room, Double Chamber." ] }, { "minHeight": 3, "maxHeight": 3, "minTiles": 5, "speedBooster": true, "obstructions": [ [ 1, 0 ], [ 3, 2 ] ], "note": [ "Applies to Bomb Torizo Room, Pink Brinstar Hopper Room, Phantoon's Room, Big Boy Room, Double Chamber, and Metal Pirates Room.", "With extra run speed exactly $1.2, this works without collision oscillation.", "Extra run speed up through $1.8 also work but with collision oscillation giving a 50% failure rate, as with most other setups." ] }, { "minHeight": 4, "maxHeight": 4, "minTiles": 4.5625, "speedBooster": true, "obstructions": [ [ 5, 4 ] ], "note": [ "Applies to Tourian Escape Room 4." ] } ] } } Requires: { "notable": "Cross Room Jump with Screw Attack" } "ScrewAttack" "canCrossRoomJumpIntoWater" "canTrickyJump" Clears obstacles: A |
Requires: "Gravity" Exit condition: { "leaveWithSidePlatform": { "height": 2, "runway": { "length": 10, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $2.5 |
Requires: "Gravity" Exit condition: { "leaveWithSidePlatform": { "height": 2, "runway": { "length": 8, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $1.F |
Requires: { "obstaclesCleared": [ "A" ] } Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 15, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $3.1 |
Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 11, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $2.5 with spin, or $2.6 with a quick aim-down. |
From: 2
Left Door
To: 2
Left Door
Requires: { "or": [ { "obstaclesCleared": [ "A" ] }, { "and": [ { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 2 } }, "canUseIFrames" ] } ] } Exit condition: { "leaveWithSidePlatform": { "height": 2, "runway": { "length": 12, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} Dev note: Max extra run speed $2.B. |
From: 2
Left Door
To: 2
Left Door
Requires: { "enemyDamage": { "enemy": "Blue Sidehopper", "type": "contact", "hits": 1 } } "canUseIFrames" "canTrickyDodgeEnemies" Exit condition: { "leaveWithSidePlatform": { "height": 2, "runway": { "length": 10, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} Dev note: Max extra run speed $2.4. |
Exit condition: { "leaveWithSidePlatform": { "height": 2, "runway": { "length": 28, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $5.0, or $5.1 with Hi-Jump. |
Exit condition: { "leaveWithSidePlatform": { "height": 2, "runway": { "length": 28, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $5.0, or $5.1 with Hi-Jump. |
Requires: "SpeedBooster" { "or": [ "canMetroidAvoid", "Ice", { "or": [ "f_KilledMetroidRoom1", { "obstaclesCleared": [ "f_KilledMetroidRoom1" ] } ] } ] } { "or": [ "canMomentumConservingMorph", { "and": [ "canMomentumConservingTurnaround", "canInsaneJump" ] } ] } Exit condition: { "leaveWithSidePlatform": { "height": 2, "runway": { "length": 31, "openEnd": 1 }, "obstruction": [ 3, 0 ] } } Dev note: Max extra run speed $5.7. |
Requires: "SpeedBooster" { "or": [ "canMetroidAvoid", { "or": [ "f_KilledMetroidRoom1", { "obstaclesCleared": [ "f_KilledMetroidRoom1" ] } ] } ] } { "or": [ "canMomentumConservingMorph", { "and": [ "canMomentumConservingTurnaround", "canInsaneJump" ] } ] } Exit condition: { "leaveWithSidePlatform": { "height": 2, "runway": { "length": 23, "openEnd": 1 }, "obstruction": [ 3, 0 ] } } Dev note: Max extra run speed $4.7. Using almost the full runway (between 3 and 6 pixels from the edge), the momentum conserving turnaround has a 2-frame window for the jump, and a 1-frame or 3-frame window for the turnaround, depending on the jump (with a last-frame jump giving the larger window). |
Requires: "SpeedBooster" { "or": [ "canMetroidAvoid", { "or": [ "f_KilledMetroidRoom2", { "obstaclesCleared": [ "f_KilledMetroidRoom2" ] } ] } ] } "canInsaneJump" "canMomentumConservingMorph" Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 11, "openEnd": 0 }, "obstruction": [ 3, 0 ] } } Dev note: Max extra run speed $2.6 This strat is included for completeness, though it apparently doesn't have any applications. |
From: 1
Left Blast Door
To: 1
Left Blast Door
Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 3, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $0.B. This strat is included for completeness, though it apparently doesn't have any applications. |
Requires: "canMomentumConservingMorph" "canInsaneJump" Exit condition: { "leaveWithSidePlatform": { "height": 2, "runway": { "length": 2, "openEnd": 2 }, "obstruction": [ 2, 2 ] } } Dev note: Max extra run speed $1.1. This strat is included for completeness, though it apparently doesn't have any applications. |
Exit condition: { "leaveWithSidePlatform": { "height": 1, "runway": { "length": 3, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $0.F |
Exit condition: { "leaveWithSidePlatform": { "height": 3, "runway": { "length": 4, "openEnd": 0 }, "obstruction": [ 1, 0 ] } } Dev note: Max extra run speed $0.F |
Exit condition: { "leaveWithSidePlatform": { "height": 4, "runway": { "length": 4, "openEnd": 2 }, "obstruction": [ 5, 4 ] } } Dev note: Max extra run speed $1.8. |