Room ID: 61
From: 1
Left Door
To: 3
Top Junction
Entrance condition: { "comeInWithSidePlatform": { "platforms": [ { "minHeight": 1, "maxHeight": 1, "minTiles": 17, "speedBooster": true, "obstructions": [ [ 1, 0 ] ], "requires": [ "HiJump" ], "note": [ "This applies to Warehouse Entrance." ] }, { "minHeight": 2, "maxHeight": 2, "minTiles": 11.4375, "speedBooster": true, "obstructions": [ [ 1, 0 ] ], "requires": [ "HiJump" ], "note": [ "This applies to Ridley Tank Room, Halfie Climb Room, and Dust Torizo Room." ], "detailNote": [ "This has a 2-frame window for the jump.", "Getting the jump on the last frame may requiring quickly aiming down (between 1 and 3 frames after the jump)." ] }, { "minHeight": 3, "maxHeight": 3, "minTiles": 11.4375, "speedBooster": true, "obstructions": [ [ 1, 0 ] ], "requires": [ "HiJump", "canTrickyJump" ], "note": [ "This applies to Mickey Mouse Room." ], "detailNote": [ "Avoid backing into the corner; press towards it and turn around.", "It helps to advance 4 pixels by performing 2 arm pumps (press and release of an angle button) while running.", "This will give a 2-frame window for the jump, while without the arm pumps the jump would be frame perfect.", "Getting the jump on the last frame requires quickly aiming down (between 1 and 5 frames after the jump)." ] }, { "minHeight": 2, "maxHeight": 2, "minTiles": 45, "speedBooster": true, "obstructions": [ [ 2, 0 ] ], "requires": [ { "or": [ "canMomentumConservingMorph", "canInsaneJump" ] } ], "note": [ "This applies to Waterway Energy Tank Room." ], "devNote": [ "This can be done most easily with a ceiling mockball through the transition:", "this has a 5-frame window for the jump, and between a 1-frame and 5-frame window for the morph,", "with later jumps giving the larger windows for the morph.", "Without Morph, it is possible to jump directly through the door with a last-frame jump." ] }, { "minHeight": 2, "maxHeight": 2, "minTiles": 45, "speedBooster": true, "obstructions": [ [ 3, 0 ] ], "requires": [ { "or": [ "canMomentumConservingMorph", { "and": [ "canInsaneJump", "canMomentumConservingTurnaround" ] } ] } ], "note": [ "This applies to Statues Hallway." ], "detailNote": [ "The momentum-conserving turnaround version requires a last-frame jump, with a 3-frame window for the turnaround;", "the first of the possible frames for the turnaround requires a precise down-grab onto the Grapple block (4-frame window)." ] }, { "minHeight": 3, "maxHeight": 3, "minTiles": 39.4375, "speedBooster": true, "obstructions": [ [ 3, 0 ] ], "requires": [ "canMomentumConservingMorph" ], "note": [ "This applies to Flyway." ] }, { "minHeight": 2, "maxHeight": 2, "minTiles": 45, "speedBooster": true, "obstructions": [ [ 4, 0 ] ], "requires": [ "canMomentumConservingMorph", "canInsaneJump", "canInsaneMidAirMorph" ], "note": [ "This applies to Baby Kraid Room." ] }, { "minHeight": 3, "maxHeight": 3, "minTiles": 39.4375, "speedBooster": true, "obstructions": [ [ 3, 2 ] ], "requires": [ "canTrickyDashJump" ], "note": [ "This applies to Metal Pirates Room." ] } ] } } Dev note: Variations involving a spring ball jump are not included, since a spring ball jump can be done using a 1-tile runway connected to the door. Likewise, jumping up with HiJump and Speed Booster with a 2-tile runway is already covered. |