Room ID: 158
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Exit condition: "leaveWithRunway": {
"length": 1,
"openEnd": 1
} |
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Exit condition: "leaveWithSidePlatform": {
"height": 3,
"runway": {
"length": 12,
"openEnd": 0
},
"obstruction": [1, 0]
}Dev note: Max extra run speed $2.9. |
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Exit condition: "leaveSpinning": {
"remoteRunway": {
"length": 9,
"openEnd": 1
}
} |
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Exit condition: "leaveWithMockball": {
"remoteRunway": {
"length": 7,
"openEnd": 1
},
"landingRunway": {
"length": 1,
"openEnd": 1
}
} |
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Exit condition: "leaveWithSpringBallBounce": {
"remoteRunway": {
"length": 5,
"openEnd": 1
},
"landingRunway": {
"length": 1,
"openEnd": 1
},
"movementType": "uncontrolled"
} |
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Exit condition: "leaveSpaceJumping": {
"remoteRunway": {
"length": 5,
"openEnd": 0
}
} |
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Requires: "Charge",
{"enemyKill": {
"enemies": [["Phantoon"]],
"explicitWeapons": ["Charge"]
}}Sets flags: f_DefeatedPhantoon |
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No ammo count because Missiles are farmable here. Requires: {"resourceCapacity": [{"type": "Missile", "count": 1}]},
{"enemyKill": {
"enemies": [["Phantoon"]],
"explicitWeapons": ["Missile"]
}}Sets flags: f_DefeatedPhantoon |
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Requires: {"resourceCapacity": [{"type": "Super", "count": 1}]},
{"enemyKill": {
"enemies": [["Phantoon"]],
"explicitWeapons": ["Super"]
}}Sets flags: f_DefeatedPhantoon Dev note: FIXME add tech/energy/item requirements to survive flames. |
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Attack Phantoon with one or two Missile shots, then fire a charged Plasma shot when it comes back around; use X-Ray repeatedly while the charged Plasma shot is in contact with Phantoon, to wait out Phantoon's i-frames, making it possible to kill in one cycle. Note that using a charged Plasma shot initially (without first using Missiles) would cause Phantoon to immediately close its eye and not take any more damage during that cycle. Requires: "Charge",
"Plasma",
{"or": [
{"ammo": {"type": "Missile", "count": 1}},
{"and": [
{"resourceCapacity": [{"type": "Missile", "count": 1}]},
{"or": [
"canTrickyJump",
{"enemyDamage": {"enemy": "Phantoon", "type": "flame", "hits": 1}}
]}
]}
]},
"canXRayWaitForIFrames",
{"or": [
"canTrickyDodgeEnemies",
{"and": [
"canDodgeWhileShooting",
{"enemyDamage": {"enemy": "Phantoon", "type": "flame", "hits": 2}},
{"enemyDamage": {"enemy": "Phantoon", "type": "contact", "hits": 2}}
]},
{"and": [
"canTrickyJump",
{"enemyDamage": {"enemy": "Phantoon", "type": "flame", "hits": 1}},
{"enemyDamage": {"enemy": "Phantoon", "type": "contact", "hits": 1}}
]}
]}Sets flags: f_DefeatedPhantoon |
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Requires: "h_CrystalFlash" |
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Farm the flames to fill up on energy. Shinecharge and use a flame hit to interrupt. Entrance condition: "comeInWithRMode": {}Requires: {"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess",
"canBeVeryLucky",
{"or": [
"Charge",
{"resourceCapacity": [{"type": "Missile", "count": 2}]},
{"and": [
{"resourceCapacity": [{"type": "Super", "count": 1}]},
"ScrewAttack"
]}
]},
{"refill": ["Energy"]},
{"canShineCharge": {"usedTiles": 12, "openEnd": 0}},
{"autoReserveTrigger": {"maxReserveEnergy": 95}},
"canRModeSparkInterrupt" |
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Requires: {"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess"Exit condition: "leaveWithDamage": {
"enemy": "Phantoon"
}Dev note: Not likely to be possible, as it requires canRiskPermanentLossOfAccess and Phantoon alive with the door unlocked. |
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Requires: {"enemyDamage": {"enemy": "Phantoon", "type": "contact", "hits": 1}},
{"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess"Dev note: This would only be useful to leave in g-mode. |
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Entrance condition: "comeInWithRMode": {}Requires: {"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess",
"canBeLucky",
"canComplexRModeCrystalFlashInterrupt",
{"ammo": {"type": "Missile", "count": 10}},
{"ammo": {"type": "Super", "count": 10}},
{"ammo": {"type": "PowerBomb", "count": 10}} |
From: 1
Left Door
To: 1
Left Door
Phantoon will place stationary, invisible flames, which need to be avoided while starting to Crystal Flash. Crystal Flash and have Phantoon spawn on top of Samus to trigger reserves. Requires a lot of luck. Entrance condition: "comeInWithGMode": {
"mode": "direct",
"morphed": true
}Requires: {"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess",
"canBeVeryLucky",
"h_artificialMorphComplexRModeCrystalFlashInterrupt",
{"ammo": {"type": "Missile", "count": 10}},
{"ammo": {"type": "Super", "count": 10}},
{"ammo": {"type": "PowerBomb", "count": 10}} |