Phantoon's Room

Room ID: 158

Wiki
Difficulty filter

From: 1
Left Door
To: 1
Left Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 1,
    "openEnd": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Exit condition:

{
  "leaveSpinning": {
    "remoteRunway": {
      "length": 9,
      "openEnd": 1
    }
  }
}
From: 1
Left Door
To: 1
Left Door

Exit condition:

{
  "leaveWithMockball": {
    "remoteRunway": {
      "length": 7,
      "openEnd": 1
    },
    "landingRunway": {
      "length": 1,
      "openEnd": 1
    }
  }
}
From: 1
Left Door
To: 1
Left Door

Exit condition:

{
  "leaveWithSpringBallBounce": {
    "remoteRunway": {
      "length": 5,
      "openEnd": 1
    },
    "landingRunway": {
      "length": 1,
      "openEnd": 1
    },
    "movementType": "uncontrolled"
  }
}
From: 1
Left Door
To: 1
Left Door

Exit condition:

{
  "leaveSpaceJumping": {
    "remoteRunway": {
      "length": 5,
      "openEnd": 0
    }
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

"Charge"
{
  "enemyKill": {
    "enemies": [
      [
        "Phantoon"
      ]
    ],
    "explicitWeapons": [
      "Charge"
    ]
  }
}
From: 1
Left Door
To: 1
Left Door

No ammo count because Missiles are farmable here.

Requires:

{
  "resourceCapacity": [
    {
      "type": "Missile",
      "count": 1
    }
  ]
}
{
  "enemyKill": {
    "enemies": [
      [
        "Phantoon"
      ]
    ],
    "explicitWeapons": [
      "Missile"
    ]
  }
}
From: 1
Left Door
To: 1
Left Door

No ammo count because Supers are farmable here.

Requires:

{
  "resourceCapacity": [
    {
      "type": "Super",
      "count": 1
    }
  ]
}
{
  "enemyKill": {
    "enemies": [
      [
        "Phantoon"
      ]
    ],
    "explicitWeapons": [
      "Super"
    ]
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

"h_canCrystalFlash"
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "not": "f_DefeatedPhantoon"
}
"canRiskPermanentLossOfAccess"

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 1
Left Door
To: 1
Left Door

Only works when Phantoon opens his eye while on the far left side.

Requires:

{
  "enemyDamage": {
    "enemy": "Phantoon",
    "type": "contact",
    "hits": 1
  }
}
{
  "not": "f_DefeatedPhantoon"
}
"canRiskPermanentLossOfAccess"

{
  "$schema": "../../../schema/m3-room.schema.json",
  "id": 158,
  "name": "Phantoon's Room",
  "area": "Wrecked Ship",
  "subarea": "Main",
  "roomAddress": "0x7CD13",
  "roomEnvironments": [
    {
      "heated": false
    }
  ],
  "mapTileMask": [
    [
      1
    ]
  ],
  "nodes": [
    {
      "id": 1,
      "name": "Left Door",
      "nodeType": "door",
      "nodeSubType": "gray",
      "nodeAddress": "0x001a2c4",
      "doorOrientation": "left",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ],
      "locks": [
        {
          "name": "Phantoon Room Gray Lock (to Basement)",
          "lockType": "gameFlag",
          "unlockStrats": [
            {
              "name": "Base",
              "requires": [
                "f_DefeatedPhantoon"
              ]
            }
          ]
        }
      ],
      "mapTileMask": [
        [
          2
        ]
      ]
    }
  ],
  "enemies": [
    {
      "id": "e1",
      "groupName": "Phantoon",
      "enemyName": "Phantoon",
      "quantity": 1,
      "homeNodes": [
        1
      ],
      "stopSpawn": [
        "f_DefeatedPhantoon"
      ]
    }
  ],
  "links": [
    {
      "from": 1,
      "to": [
        {
          "id": 1
        }
      ]
    }
  ],
  "strats": [
    {
      "id": 1,
      "link": [
        1,
        1
      ],
      "name": "Leave with Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 1,
          "openEnd": 1
        }
      }
    },
    {
      "id": 2,
      "link": [
        1,
        1
      ],
      "name": "Leave Spinning",
      "requires": [],
      "exitCondition": {
        "leaveSpinning": {
          "remoteRunway": {
            "length": 9,
            "openEnd": 1
          }
        }
      }
    },
    {
      "id": 3,
      "link": [
        1,
        1
      ],
      "name": "Leave With Mockball",
      "requires": [],
      "exitCondition": {
        "leaveWithMockball": {
          "remoteRunway": {
            "length": 7,
            "openEnd": 1
          },
          "landingRunway": {
            "length": 1,
            "openEnd": 1
          }
        }
      }
    },
    {
      "id": 4,
      "link": [
        1,
        1
      ],
      "name": "Leave With Spring Ball Bounce",
      "requires": [],
      "exitCondition": {
        "leaveWithSpringBallBounce": {
          "remoteRunway": {
            "length": 5,
            "openEnd": 1
          },
          "landingRunway": {
            "length": 1,
            "openEnd": 1
          },
          "movementType": "uncontrolled"
        }
      }
    },
    {
      "id": 5,
      "link": [
        1,
        1
      ],
      "name": "Leave Space Jumping",
      "requires": [],
      "exitCondition": {
        "leaveSpaceJumping": {
          "remoteRunway": {
            "length": 5,
            "openEnd": 0
          }
        }
      }
    },
    {
      "id": 11,
      "link": [
        1,
        1
      ],
      "name": "Phantoon Fight (Charge)",
      "requires": [
        "Charge",
        {
          "enemyKill": {
            "enemies": [
              [
                "Phantoon"
              ]
            ],
            "explicitWeapons": [
              "Charge"
            ]
          }
        }
      ],
      "setsFlags": [
        "f_DefeatedPhantoon"
      ]
    },
    {
      "id": 12,
      "link": [
        1,
        1
      ],
      "name": "Phantoon Fight (Missiles)",
      "requires": [
        {
          "resourceCapacity": [
            {
              "type": "Missile",
              "count": 1
            }
          ]
        },
        {
          "enemyKill": {
            "enemies": [
              [
                "Phantoon"
              ]
            ],
            "explicitWeapons": [
              "Missile"
            ]
          }
        }
      ],
      "setsFlags": [
        "f_DefeatedPhantoon"
      ],
      "note": "No ammo count because Missiles are farmable here."
    },
    {
      "id": 13,
      "link": [
        1,
        1
      ],
      "name": "Nintendo Power Phantoon",
      "requires": [
        {
          "resourceCapacity": [
            {
              "type": "Super",
              "count": 1
            }
          ]
        },
        {
          "enemyKill": {
            "enemies": [
              [
                "Phantoon"
              ]
            ],
            "explicitWeapons": [
              "Super"
            ]
          }
        }
      ],
      "setsFlags": [
        "f_DefeatedPhantoon"
      ],
      "note": "No ammo count because Supers are farmable here.",
      "devNote": "FIXME add tech/energy/item requirements to survive flames."
    },
    {
      "id": 6,
      "link": [
        1,
        1
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canCrystalFlash"
      ],
      "flashSuitChecked": true
    },
    {
      "id": 7,
      "link": [
        1,
        1
      ],
      "name": "G-Mode Setup - Get Hit By Phantoon",
      "requires": [
        {
          "not": "f_DefeatedPhantoon"
        },
        "canRiskPermanentLossOfAccess"
      ],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      },
      "flashSuitChecked": true,
      "devNote": [
        "Not likely to be possible, as it requires canRiskPermanentLossOfAccess and Phantoon alive with the door unlocked."
      ]
    },
    {
      "id": 8,
      "link": [
        1,
        1
      ],
      "name": "G-Mode Regain Mobility",
      "requires": [
        {
          "enemyDamage": {
            "enemy": "Phantoon",
            "type": "contact",
            "hits": 1
          }
        },
        {
          "not": "f_DefeatedPhantoon"
        },
        "canRiskPermanentLossOfAccess"
      ],
      "gModeRegainMobility": {},
      "flashSuitChecked": true,
      "note": "Only works when Phantoon opens his eye while on the far left side.",
      "devNote": "This would only be useful to leave in g-mode."
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": [],
      "clearsObstacles": [
        "door_1"
      ]
    }
  ],
  "notables": [],
  "nextStratId": 14,
  "nextNotableId": 1,
  "obstacles": [
    {
      "id": "door_1",
      "name": "door_1"
    }
  ]
}