Phantoon's Room

Room ID: 158

Wiki
Difficulty filter

From: 1
Left Door
To: 1
Left Door

Exit condition:

"leaveWithRunway": {
  "length": 1,
  "openEnd": 1
}
From: 1
Left Door
To: 1
Left Door

Exit condition:

"leaveWithSidePlatform": {
  "height": 3,
  "runway": {
    "length": 12,
    "openEnd": 0
  },
  "obstruction": [1, 0]
}

Dev note: Max extra run speed $2.9.

From: 1
Left Door
To: 1
Left Door

Exit condition:

"leaveSpinning": {
  "remoteRunway": {
    "length": 9,
    "openEnd": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Exit condition:

"leaveWithMockball": {
  "remoteRunway": {
    "length": 7,
    "openEnd": 1
  },
  "landingRunway": {
    "length": 1,
    "openEnd": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Exit condition:

"leaveWithSpringBallBounce": {
  "remoteRunway": {
    "length": 5,
    "openEnd": 1
  },
  "landingRunway": {
    "length": 1,
    "openEnd": 1
  },
  "movementType": "uncontrolled"
}
From: 1
Left Door
To: 1
Left Door

Exit condition:

"leaveSpaceJumping": {
  "remoteRunway": {
    "length": 5,
    "openEnd": 0
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

"Charge",
{"enemyKill": {
  "enemies": [["Phantoon"]],
  "explicitWeapons": ["Charge"]
}}

Sets flags: f_DefeatedPhantoon

From: 1
Left Door
To: 1
Left Door

No ammo count because Missiles are farmable here.

Requires:

{"resourceCapacity": [{"type": "Missile", "count": 1}]},
{"enemyKill": {
  "enemies": [["Phantoon"]],
  "explicitWeapons": ["Missile"]
}}

Sets flags: f_DefeatedPhantoon

From: 1
Left Door
To: 1
Left Door

No ammo count because Supers are farmable here.

Requires:

{"resourceCapacity": [{"type": "Super", "count": 1}]},
{"enemyKill": {
  "enemies": [["Phantoon"]],
  "explicitWeapons": ["Super"]
}}

Sets flags: f_DefeatedPhantoon

Dev note: FIXME add tech/energy/item requirements to survive flames.

From: 1
Left Door
To: 1
Left Door

Attack Phantoon with one or two Missile shots, then fire a charged Plasma shot when it comes back around; use X-Ray repeatedly while the charged Plasma shot is in contact with Phantoon, to wait out Phantoon's i-frames, making it possible to kill in one cycle. Note that using a charged Plasma shot initially (without first using Missiles) would cause Phantoon to immediately close its eye and not take any more damage during that cycle.

Requires:

"Charge",
"Plasma",
{"or": [
  {"ammo": {"type": "Missile", "count": 1}},
  {"and": [
    {"resourceCapacity": [{"type": "Missile", "count": 1}]},
    {"or": [
      "canTrickyJump",
      {"enemyDamage": {"enemy": "Phantoon", "type": "flame", "hits": 1}}
    ]}
  ]}
]},
"canXRayWaitForIFrames",
{"or": [
  "canTrickyDodgeEnemies",
  {"and": [
    "canDodgeWhileShooting",
    {"enemyDamage": {"enemy": "Phantoon", "type": "flame", "hits": 2}},
    {"enemyDamage": {"enemy": "Phantoon", "type": "contact", "hits": 2}}
  ]},
  {"and": [
    "canTrickyJump",
    {"enemyDamage": {"enemy": "Phantoon", "type": "flame", "hits": 1}},
    {"enemyDamage": {"enemy": "Phantoon", "type": "contact", "hits": 1}}
  ]}
]}

Sets flags: f_DefeatedPhantoon

From: 1
Left Door
To: 1
Left Door

Requires:

"h_CrystalFlash"
From: 1
Left Door
To: 1
Left Door

Farm the flames to fill up on energy. Shinecharge and use a flame hit to interrupt.

Entrance condition:

"comeInWithRMode": {}

Requires:

{"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess",
"canBeVeryLucky",
{"or": [
  "Charge",
  {"resourceCapacity": [{"type": "Missile", "count": 2}]},
  {"and": [
    {"resourceCapacity": [{"type": "Super", "count": 1}]},
    "ScrewAttack"
  ]}
]},
{"refill": ["Energy"]},
{"canShineCharge": {"usedTiles": 12, "openEnd": 0}},
{"autoReserveTrigger": {"maxReserveEnergy": 95}},
"canRModeSparkInterrupt"
From: 1
Left Door
To: 1
Left Door

Requires:

{"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess"

Exit condition:

"leaveWithDamage": {
  "enemy": "Phantoon"
}

Dev note: Not likely to be possible, as it requires canRiskPermanentLossOfAccess and Phantoon alive with the door unlocked.

From: 1
Left Door
To: 1
Left Door

Only works when Phantoon opens his eye while on the far left side.

Requires:

{"enemyDamage": {"enemy": "Phantoon", "type": "contact", "hits": 1}},
{"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess"

Dev note: This would only be useful to leave in g-mode.

From: 1
Left Door
To: 1
Left Door

Crystal Flash and have Phantoon spawn on top of Samus to trigger reserves. Requires a bit of luck.

Entrance condition:

"comeInWithRMode": {}

Requires:

{"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess",
"canBeLucky",
"canComplexRModeCrystalFlashInterrupt",
{"ammo": {"type": "Missile", "count": 10}},
{"ammo": {"type": "Super", "count": 10}},
{"ammo": {"type": "PowerBomb", "count": 10}}
From: 1
Left Door
To: 1
Left Door

Phantoon will place stationary, invisible flames, which need to be avoided while starting to Crystal Flash. Crystal Flash and have Phantoon spawn on top of Samus to trigger reserves. Requires a lot of luck.

Entrance condition:

"comeInWithGMode": {
  "mode": "direct",
  "morphed": true
}

Requires:

{"not": "f_DefeatedPhantoon"},
"canRiskPermanentLossOfAccess",
"canBeVeryLucky",
"h_artificialMorphComplexRModeCrystalFlashInterrupt",
{"ammo": {"type": "Missile", "count": 10}},
{"ammo": {"type": "Super", "count": 10}},
{"ammo": {"type": "PowerBomb", "count": 10}}