Room ID: 189
From: 2
Bottom Right Door
To: 3
Top Right Door
Entrance condition: { "comeInWithSidePlatform": { "platforms": [ { "minHeight": 1, "maxHeight": 1, "minTiles": 4, "speedBooster": false, "obstructions": [ [ 1, 0 ] ], "note": "Applies to Skree Boost Room, Screw Attack Room, and Lava Dive" }, { "minHeight": 2, "maxHeight": 2, "minTiles": 5.4375, "speedBooster": false, "obstructions": [ [ 1, 0 ] ], "requires": [ "canTrickySpringBallJump", "canTrickyJump" ], "note": "Applies to Early Supers Room, Blue Hopper Room, Bowling Alley (bottom), Dust Torizo Room, and Noob Bridge" }, { "minHeight": 3, "maxHeight": 3, "minTiles": 9.4375, "speedBooster": false, "obstructions": [ [ 1, 0 ] ], "requires": [ "canTrickySpringBallJump", "canTrickyJump" ], "note": "Applies to Bomb Torizo Room, Pink Brinstar Hopper Room, Phantoon's Room, Big Boy Room, and Double Chamber." }, { "minHeight": 3, "maxHeight": 3, "minTiles": 9.4375, "speedBooster": false, "obstructions": [ [ 3, 2 ] ], "requires": [ "canTrickySpringBallJump", "canTrickyJump", "canJumpIntoIBJ", { "enemyDamage": { "enemy": "Mochtroid", "type": "contact", "hits": 1 } } ], "note": "Applies to Metal Pirates Room." }, { "minHeight": 2, "maxHeight": 2, "minTiles": 31, "speedBooster": true, "obstructions": [ [ 3, 0 ] ], "requires": [ "canInsaneJump", { "or": [ "canMomentumConservingTurnaround", "canMomentumConservingMorph" ] } ], "note": [ "This applies to Metroid Room 1." ], "detailNote": [ "With ideal positioning, starting 5 or 6 pixels from the end of the runway,", "this has a 2-frame window for the jump, and a 1-frame or 3-frame window for the turnaround based on the jump timing", "(with a last-frame jump giving the larger window for the turnaround).", "This can also be done with a momentum conserving morph:", "it has a 2-frame window for the jump, and a 1-frame or 2-frame window for the turnaround based on the jump timing." ] }, { "minHeight": 3, "maxHeight": 3, "minTiles": 30.4375, "speedBooster": true, "obstructions": [ [ 3, 0 ] ], "requires": [ "canInsaneJump", "canMomentumConservingTurnaround" ], "note": [ "This applies to Blue Brinstar Energy Tank Room (Power Bomb blocks intact)." ], "detailNote": [ "With ideal starting position, this has a 2-frame window for the jump,", "and a 1-frame or 3-frame window for the turnaround based on the jump timing", "(with a last-frame jump giving the larger window for the turnaround)." ] } ] } } Requires: "canCrossRoomJumpIntoWater" "canMomentumConservingTurnaround" "canSpringBallJumpMidAir" Dev note: This strat is included for completeness even though it's not really useful; it would be easier to use the runway attached to the door, even if it is only 1 tile long, i.e. with the 'Cross Room Jump with Spring Ball' strat (id: 51). |